diff --git a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md index 01cfb681..2e6cfd04 100644 --- a/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md +++ b/articles/tutorials/building_2d_games/16_working_with_spritefonts/index.md @@ -125,7 +125,7 @@ For most games, the default range is sufficient. ## Loading a SpriteFont Description -To load a SpritFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type: +To load a SpriteFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type: ```cs // Loading a SpriteFont Description using the content pipeline @@ -198,7 +198,7 @@ First, we will need to create a SpriteFont Definition. Open the *Content.mgcb* ### Download the Font File -Next, right-click the following TTF font and choose "Save Link as..." and save it in the same folder as the *04B_30.spriteFont* file we just created. +Next, right-click the following TTF font and choose "Save Link as...". Save the file in the same folder where you created the *04B_30.spriteFont* file using the MGCB Editor. This ensures the font is correctly linked and available for your SpriteFont configuration. - [04B_30.ttf](./files/04B_30.ttf){download}