diff --git a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkkeyboardinput.cs b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkkeyboardinput.cs index 9952b252..45ec1309 100644 --- a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkkeyboardinput.cs +++ b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkkeyboardinput.cs @@ -7,7 +7,8 @@ private void CheckKeyboardInput() if (Core.Input.Keyboard.WasKeyJustPressed(Keys.Escape)) { PauseGame(); + return; } // Existing keyboard input code - // ... \ No newline at end of file + // ...