diff --git a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkgamepadinput.cs b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkgamepadinput.cs index 0654bb9e..f1049dc2 100644 --- a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkgamepadinput.cs +++ b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/gamescene/checkgamepadinput.cs @@ -7,7 +7,8 @@ private void CheckGamePadInput() if (gamePadOne.WasButtonJustPressed(Buttons.Start)) { PauseGame(); + return; } // Existing gamepad input code - // ... \ No newline at end of file + // ...