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Fix Travis Build Errors
1 parent 31a5b59 commit 8860f59

19 files changed

+86
-117
lines changed

Assets/CameraController.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,4 @@
1-
using System.Collections;
2-
using System.Collections.Generic;
3-
using UnityEngine;
1+
using UnityEngine;
42

53
[ExecuteInEditMode]
64
public class CameraController : MonoBehaviour

Assets/Editor/BehaviorTreeViewEditor/BackendData/MultiColumnBTreeWindow.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@ void CreateNewTree()
134134
CustomAssetUtility.CreateAsset<BehaviorTreeManagerAsset>();
135135
_BehaviorTreeManagerAsset = (BehaviorTreeManagerAsset)Selection.activeObject;
136136
BehaviorExtensions.SaveBehaviorAsset(null, AssetDatabase.GetAssetPath(_BehaviorTreeManagerAsset),
137-
_BehaviorTreeManagerAsset,(ParallelRunner)_TreeView.treeModel.root);
137+
_BehaviorTreeManagerAsset,(ParallelRunner)_TreeView.treeModel.Root);
138138
}
139139

140140
void OnSelectionChange()
@@ -199,7 +199,7 @@ void TopToolbar(Rect rect)
199199
if (GUILayout.Button("Save Tree"))
200200
{
201201
FilePath = EditorUtility.SaveFilePanel("", FileDir, "New Behavior Tree", "asset");
202-
BehaviorExtensions.SaveBehaviorAsset(null, FilePath, _BehaviorTreeManagerAsset, (ParallelRunner)_TreeView.treeModel.root);
202+
BehaviorExtensions.SaveBehaviorAsset(null, FilePath, _BehaviorTreeManagerAsset, (ParallelRunner)_TreeView.treeModel.Root);
203203
}
204204
}
205205

@@ -209,7 +209,7 @@ void TopToolbar(Rect rect)
209209
private void OnTypeSelected(object typeName)
210210
{
211211
var selection = _TreeView.GetSelection();
212-
BehaviorTreeElement parent = (selection.Count == 1 ? _TreeView.treeModel.Find(selection[0]) : null) ?? _TreeView.treeModel.root;
212+
BehaviorTreeElement parent = (selection.Count == 1 ? _TreeView.treeModel.Find(selection[0]) : null) ?? _TreeView.treeModel.Root;
213213
int depth = parent != null ? parent.Depth + 1 : 0;
214214
int id = _TreeView.treeModel.GenerateUniqueID();
215215

Assets/Editor/BehaviorTreeViewEditor/BackendData/TreeViewWithTreeModel.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ public TreeViewWithTreeModel (TreeViewState state, MultiColumnHeader multiColumn
4242
void Init (TreeModel<T> model)
4343
{
4444
_TreeModel = model;
45-
_TreeModel.modelChanged += ModelChanged;
45+
_TreeModel.ModelChanged += ModelChanged;
4646

4747
}
4848

@@ -58,30 +58,30 @@ protected override TreeViewItem BuildRoot()
5858
{
5959
int depthForHiddenRoot = -1;
6060

61-
if(null == _TreeModel.root)
61+
if(null == _TreeModel.Root)
6262
{
6363
Debug.LogError("Tree Model root is null!!");
6464
}
6565

66-
return new TreeViewItem<T>(_TreeModel.root.ID, depthForHiddenRoot, _TreeModel.root.Name, _TreeModel.root);
66+
return new TreeViewItem<T>(_TreeModel.Root.ID, depthForHiddenRoot, _TreeModel.Root.Name, _TreeModel.Root);
6767
}
6868

6969
protected override IList<TreeViewItem> BuildRows (TreeViewItem root)
7070
{
71-
if (_TreeModel.root == null)
71+
if (_TreeModel.Root == null)
7272
{
7373
Debug.LogError ("tree model root is null. did you call SetData()?");
7474
}
7575

7676
_Rows.Clear ();
7777
if (!string.IsNullOrEmpty(searchString))
7878
{
79-
Search (_TreeModel.root, searchString, _Rows);
79+
Search (_TreeModel.Root, searchString, _Rows);
8080
}
8181
else
8282
{
83-
if (_TreeModel.root.HasChildren)
84-
AddChildrenRecursive(_TreeModel.root, 0, _Rows);
83+
if (_TreeModel.Root.HasChildren)
84+
AddChildrenRecursive(_TreeModel.Root, 0, _Rows);
8585
}
8686

8787
// We still need to setup the child parent information for the rows since this
@@ -206,7 +206,7 @@ protected override DragAndDropVisualMode HandleDragAndDrop (DragAndDropArgs args
206206
case DragAndDropPosition.OutsideItems:
207207
{
208208
if (args.performDrop)
209-
OnDropDraggedElementsAtIndex(draggedRows, _TreeModel.root, _TreeModel.root.Children.Count);
209+
OnDropDraggedElementsAtIndex(draggedRows, _TreeModel.Root, _TreeModel.Root.Children.Count);
210210

211211
return DragAndDropVisualMode.Move;
212212
}

Assets/InputHandler.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,4 @@
11
using System;
2-
using System.Collections;
3-
using System.Collections.Generic;
42
using UniRx;
53
using UniRx.Triggers;
64
using UnityEngine;

Assets/PlayerController.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,4 @@
1-
using System.Collections;
2-
using System.Collections.Generic;
3-
using UniRx;
1+
using UniRx;
42
using UnityEngine;
53

64
public class PlayerController : MonoBehaviour

Assets/Scripts/AI/Behavior Logger/BehaviorDebugExtensions.cs

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,4 @@
11
using System;
2-
using System.Collections.Generic;
3-
using System.Linq;
4-
using System.Text;
5-
using System.Threading.Tasks;
62
using UniRx;
73

84
namespace Assets.Scripts.AI.Behavior_Logger

Assets/Scripts/AI/Behavior Logger/BehaviorLogEntry.cs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,4 @@
1-
using Assets.Scripts.AI;
2-
using System;
3-
using System.Collections.Generic;
4-
using System.Text;
1+
using System;
52
using UnityEngine;
63

74
namespace Assets.Scripts.AI.Behavior_Logger

Assets/Scripts/AI/Behavior Logger/BehaviorLogger.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,4 @@
11
using System;
2-
using System.Collections.Generic;
3-
using System.Text;
4-
using UniRx.Diagnostics;
52
using UnityEngine;
63

74
namespace Assets.Scripts.AI.Behavior_Logger

Assets/Scripts/AI/Behavior Logger/ObservableBehaviorLogger.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,5 @@
11
using System;
2-
using System.Collections.Generic;
3-
using System.Text;
42
using UniRx;
5-
using UnityEngine;
63

74
namespace Assets.Scripts.AI.Behavior_Logger
85
{

Assets/Scripts/AI/BehaviorManager.cs

Lines changed: 10 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -5,15 +5,14 @@
55
using UnityEngine;
66
using Newtonsoft.Json;
77
using System.ComponentModel;
8-
using UniRx.Triggers;
98
using UniRx;
109
using Assets.Scripts.AI.Tree;
1110
using System.Linq;
1211
using Assets.Scripts.AI.Behavior_Logger;
1312

1413
namespace Assets.Scripts.AI
1514
{
16-
public class BehaviorManager : MonoBehaviour
15+
public class BehaviorManager : MonoBehaviour, IDisposable
1716
{
1817
public BehaviorLogger BehaviorLogger { get; private set;}
1918

@@ -64,7 +63,7 @@ public void InitIfNeeded()
6463
}
6564

6665

67-
public IObservable<BehaviorTreeElement> treeStream { get; private set; }
66+
public IObservable<BehaviorTreeElement> TreeStream { get; private set; }
6867
public void Reinitialize()
6968
{
7069
//TODO: Change to runner extension (?)
@@ -81,7 +80,7 @@ public void Reinitialize()
8180

8281

8382
BehaviorLogger = new BehaviorLogger(gameObject.name + " Logger");
84-
treeStream =
83+
TreeStream =
8584
treeQuery
8685
.ToObservable()
8786
.Do(xr =>
@@ -95,7 +94,7 @@ public void Reinitialize()
9594
.AddTo(this);
9695
});
9796

98-
treeStream.Subscribe().AddTo(this);
97+
TreeStream.Subscribe().AddTo(this);
9998

10099
initialized = true;
101100
}
@@ -112,7 +111,7 @@ IEnumerator Start()
112111
.ToObservable(true)
113112
.Subscribe(_ => { }, e => Debug.LogError("Error: " + e))
114113
.AddTo(this);
115-
treeStream.Subscribe().AddTo(this);
114+
TreeStream.Subscribe().AddTo(this);
116115
yield return new WaitForSeconds(SecondsBetweenTicks);
117116
if (TimesToTick > 1) --TimesToTick;
118117
}
@@ -148,5 +147,10 @@ public bool SpliceIntoRunner()
148147
}
149148
else return false;
150149
}
150+
151+
public void Dispose()
152+
{
153+
Runner.Dispose();
154+
}
151155
}
152156
}

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