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Update uniRX to most recent
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Assets/Editor/TreeDebuggerWindow.cs

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@@ -136,8 +136,6 @@ private void DrawAllLogDrawers()
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foreach(var parentDrawer in parentsDepthSorted)
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{
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//Should be called in sorted order, from bottom to top.
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//this allows lower depth parents to know the correct spacing of their children
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parentDrawer.DrawBehaviorWithAllChildren();
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}
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}

Assets/Plugins/UniRx/Examples/Sample12_ReactiveProperty.cs

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@@ -63,7 +63,7 @@ public class Enemy
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{
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public IReactiveProperty<long> CurrentHp { get; private set; }
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public IReactiveProperty<bool> IsDead { get; private set; }
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public IReadOnlyReactiveProperty<bool> IsDead { get; private set; }
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public Enemy(int initialHp)
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{
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{
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"name": "UniRx.Examples",
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"references": [
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"UniRx",
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"UniRx.Async"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false
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}

Assets/Plugins/UniRx/Examples/UniRx.Examples.asmdef.meta

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