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Copy file name to clipboardExpand all lines: Assets/Scripts/AI/Nodes/MoveEnemyIfCloseToPlayer.cs
+6-4Lines changed: 6 additions & 4 deletions
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@@ -21,14 +21,16 @@ public class MoveEnemyIfCloseToPlayer : BehaviorNode
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/// This can be very inefficient and typically is not needed. Default is 10.
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/// </summary>
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[SerializeField]
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[Description("Frames between updating player list in the scene. At 0 this ticks every frame which is typically not needed and is very inefficient.")]
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[Description("Frames between updating player list in the scene. "+
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"At 0 this ticks every frame which is typically not needed and is very inefficient.")]
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publicintUpdatePlayersTickInterval=20;
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/// <summary>
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/// Number of ticks between updating current position. Default is 5.
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/// </summary>
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[SerializeField]
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[Description("Frames between updating current position in the scene. At 0 this ticks every frame which is typically not needed and can be inefficient.")]
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[Description("Frames between updating current position in the scene. "+
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"At 0 this ticks every frame which is typically not needed and can be inefficient.")]
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