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in OSX 10.9.5.
error in console:
[OpenGLDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 0 from './../p00.bin' failed!
[OpenGLDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 1 from './../p01.bin' failed!
[OpenGLDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 2 from './../p02.bin' failed!
[CpuDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 0 from './../p00.bin' failed!
[CpuDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 1 from './../p01.bin' failed!
[CpuDepthPacketProcessor::loadP0TablesFromFiles] Loading p0table 2 from './../p02.bin' failed!
libc++abi.dylib: terminating with uncaught exception of type std::exception: std::exception
The files don't exists. Are they removed or should be generated somehow?
backtrace:
* thread #1: tid = 0x3bab4, 0x00007fff97599866 libsystem_kernel.dylib`__pthread_kill + 10, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
* frame #0: 0x00007fff97599866 libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00007fff98e0235c libsystem_pthread.dylib`pthread_kill + 92
frame #2: 0x00007fff97556b1a libsystem_c.dylib`abort + 125
frame #3: 0x00007fff95e18f31 libc++abi.dylib`abort_message + 257
frame #4: 0x00007fff95e3e93a libc++abi.dylib`default_terminate_handler() + 240
frame #5: 0x00007fff8c648322 libobjc.A.dylib`_objc_terminate() + 124
frame #6: 0x00007fff95e3c1d1 libc++abi.dylib`std::__terminate(void (*)()) + 8
frame #7: 0x00007fff95e3bc5b libc++abi.dylib`__cxa_throw + 124
frame #8: 0x0000000100008d80 test_opengl`loadBufferFromFile(filename=<unavailable>, buffer=<unavailable>, n=<unavailable>) + 624 at test_opengl_depth_packet_processor.cpp:43
frame #9: 0x00000001000092f4 test_opengl`main(argc=<unavailable>, argv=<unavailable>) + 1140 at test_opengl_depth_packet_processor.cpp:100
frame #10: 0x00007fff8e2a85fd libdyld.dylib`start + 1