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Kinetic Fusillade keeps scaling damage with projectiles after the limit of 12 #9381

@Coolgatty

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@Coolgatty

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

Check for support

  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Kinetic Fusillade has "Maximum 12 hovering projectiles"

What is the value from the calculation in Path of Building?

Damage scales up past the 12th projectile

How to reproduce the issue

Kinetic Fusillade has a maximum of 12 projectiles per attack, but in POB if i add more projectiles the damage still scales up as if the 13th projectile had even more damage, even though the 13th projectile wouldnt even spawn.

PoB for PoE1 build code

https://pobb.in/dGUcFgKCpVXZ

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