@@ -19,12 +19,13 @@ void home_to_date_time(ProControllerContext& context, bool to_date_change, bool
1919 case ControllerPerformanceClass::SerialPABotBase_Wired_125Hz:{
2020 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, 4 );
2121 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, 4 );
22+ ssf_issue_scroll (context, SSF_SCROLL_RIGHT, 4 );
2223
2324 // Down twice in case we drop one.
2425 ssf_issue_scroll (context, SSF_SCROLL_DOWN, 3 );
2526 ssf_issue_scroll (context, SSF_SCROLL_DOWN, 4 );
2627
27- ssf_issue_scroll (context, SSF_SCROLL_RIGHT , 0 );
28+ ssf_issue_scroll (context, SSF_SCROLL_LEFT , 0 );
2829
2930 // Two A presses in case we drop the 1st one.
3031 ssf_press_button (context, BUTTON_A, 3 );
@@ -70,14 +71,15 @@ void home_to_date_time(ProControllerContext& context, bool to_date_change, bool
7071 Milliseconds tv = context->timing_variation ();
7172 Milliseconds unit = 24ms + tv;
7273
74+ ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit);
7375 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit);
7476 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit);
7577
7678 // Down twice in case we drop one.
7779 ssf_issue_scroll (context, SSF_SCROLL_DOWN, unit);
7880 ssf_issue_scroll (context, SSF_SCROLL_DOWN, unit);
7981
80- ssf_issue_scroll (context, SSF_SCROLL_RIGHT , 0ms, 2 *unit, unit);
82+ ssf_issue_scroll (context, SSF_SCROLL_LEFT , 0ms, 2 *unit, unit);
8183
8284 // Press A multiple times to make sure one goes through.
8385 pbf_press_button (context, BUTTON_A, 2 *unit, unit);
@@ -134,12 +136,13 @@ void home_to_date_time(ProControllerContext& context, bool to_date_change, bool
134136
135137 ssf_issue_scroll_ptv (context, SSF_SCROLL_RIGHT);
136138 ssf_issue_scroll_ptv (context, SSF_SCROLL_RIGHT);
139+ ssf_issue_scroll_ptv (context, SSF_SCROLL_RIGHT);
137140
138141 // Down twice in case we drop one.
139142 ssf_issue_scroll_ptv (context, SSF_SCROLL_DOWN);
140143// ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN);
141144
142- ssf_issue_scroll_ptv (context, SSF_SCROLL_RIGHT );
145+ ssf_issue_scroll_ptv (context, SSF_SCROLL_LEFT );
143146
144147 // Press A multiple times to make sure one goes through.
145148 ssf_mash1_button (context, BUTTON_A, 200ms);
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