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Add the Monster Hunter procon colors. (Thanks Nymphea!)
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SerialPrograms/Source/NintendoSwitch/Controllers/NintendoSwitch_ControllerSettings.cpp

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@@ -165,7 +165,8 @@ const std::vector<ProconColors>& OFFICIAL_PROCON_COLORS0(){
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const static std::vector<ProconColors> database{
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{"Procon: Stock Black", 0x323232, 0x323232, 0x323232, 0xFFFFFF}, // This is just a guess.
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{"Procon: Super Smash Bros. Ultimate", 0xFFFFFF, 0xFFFFFF, 0x2D2D2D, 0xE6E6E6},
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{"Procon: Monster Hunter Rise", 0x474646, 0x474646, 0x2D2D2D, 0xE7E6E6},
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{"Procon: Monster Hunter Rise", 0x474646, 0x474646, 0x2E2D2D, 0xE7E6E6},
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{"Procon: Monster Hunter Sunbreak", 0x464646, 0x464646, 0x2D2E2D, 0xE7E6E6},
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{"Procon: Zelda Tears of the Kingdom", 0x464646, 0xFFFFFF, 0x2D2D2D, 0xE6E6E6},
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// {"Procon: Xenoblade Chronicles 2", 0xFFFFFF, 0xFFFFFF, 0x323132, 0xFFFFFF}, // The actual values. Switch automatically replaces grips with pink.
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{"Procon: Xenoblade Chronicles 2", 0xff3a66, 0xff3a66, 0x323132, 0xFFFFFF}, // Grip color is a guess.

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