@@ -232,19 +232,19 @@ bool JacintheInfiniteFarmer::talk_to_jacinthe(SingleSwitchProgramEnvironment& en
232232 // This is when Jacinthe is asking whether you want
233233 // to start the battle or continue the battle
234234 if (m_stop_after_current.load (std::memory_order_relaxed)){
235- env.console .overlay ().add_log (" Selection Arrow : Cancel" );
235+ env.console .overlay ().add_log (" Dialog Choice : Cancel" );
236236 pbf_press_button (context, BUTTON_B, 160ms, 80ms);
237237 continue ;
238238 } else {
239239 confirm_entering_battle = true ;
240240 // confirm entering battle
241- env.console .overlay ().add_log (" Selection Arrow : Confirm" );
241+ env.console .overlay ().add_log (" Dialog Choice : Confirm" );
242242 pbf_press_button (context, BUTTON_A, 160ms, 80ms);
243243 }
244244
245245 case 2 :
246246 env.log (" Detected white dialog." );
247- env.console .overlay ().add_log (" Advance Dialog" );
247+ // env.console.overlay().add_log("Advance Dialog");
248248 seen_flat_white_dialog = true ;
249249 pbf_press_button (context, BUTTON_B, 160ms, 80ms);
250250 continue ;
@@ -255,7 +255,7 @@ bool JacintheInfiniteFarmer::talk_to_jacinthe(SingleSwitchProgramEnvironment& en
255255 // mash B for 10 sec to clear up any pre-battle transparency dialog
256256 pbf_mash_button (context, BUTTON_B, 10s);
257257 context.wait_for_all_requests ();
258- env.console .overlay ().add_log (" Cleared Transparent Dialog" );
258+ env.console .overlay ().add_log (" Cleared Pre-Battle Dialog" );
259259 // battle starts
260260 return false ;
261261
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