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7 | 7 | #include "Controllers/ControllerTypes.h" |
8 | 8 | #include "NintendoSwitch/Commands/NintendoSwitch_Commands_PushButtons.h" |
9 | 9 | #include "NintendoSwitch/Commands/NintendoSwitch_Commands_Superscalar.h" |
| 10 | +#include "CommonFramework/ImageTools/ImageStats.h" |
| 11 | +#include "CommonFramework/VideoPipeline/VideoFeed.h" |
| 12 | +#include "CommonFramework/VideoPipeline/VideoOverlayScopes.h" |
10 | 13 | #include "NintendoSwitch_Navigation.h" |
11 | 14 |
|
| 15 | +#include <cmath> |
| 16 | + |
12 | 17 | namespace PokemonAutomation{ |
13 | 18 | namespace NintendoSwitch{ |
14 | 19 |
|
15 | 20 |
|
| 21 | +bool is_white_theme(VideoStream& stream, ProControllerContext& context){ |
| 22 | + context.wait_for_all_requests(); |
| 23 | + VideoSnapshot snapshot = stream.video().snapshot(); |
| 24 | + ImageFloatBox window_top(0.60, 0.02, 0.35, 0.05); |
| 25 | + ImageStats stats_window_top = image_stats(extract_box_reference(snapshot, window_top)); |
| 26 | + bool white_theme = stats_window_top.average.sum() > 600; |
| 27 | + return white_theme; |
| 28 | +} |
| 29 | + |
| 30 | +bool is_setting_selected(VideoStream& stream, ProControllerContext& context, ImageFloatBox selected_box, ImageFloatBox unselected_box1, ImageFloatBox unselected_box2){ |
| 31 | + VideoOverlaySet overlays(stream.overlay()); |
| 32 | + overlays.add(COLOR_RED, selected_box); |
| 33 | + overlays.add(COLOR_BLUE, unselected_box1); |
| 34 | + overlays.add(COLOR_BLUE, unselected_box2); |
| 35 | + context.wait_for(Milliseconds(100)); |
| 36 | + context.wait_for_all_requests(); |
| 37 | + VideoSnapshot snapshot = stream.video().snapshot(); |
| 38 | + |
| 39 | + ImageStats stats_unselected_box1 = image_stats(extract_box_reference(snapshot, unselected_box1)); |
| 40 | + double unselected1_average_sum = stats_unselected_box1.average.sum(); |
| 41 | + stream.log("unselected_average_sum1: " + std::to_string(unselected1_average_sum)); |
| 42 | + |
| 43 | + ImageStats stats_unselected_box2 = image_stats(extract_box_reference(snapshot, unselected_box2)); |
| 44 | + double unselected2_average_sum = stats_unselected_box2.average.sum(); |
| 45 | + stream.log("unselected_average_sum2: " + std::to_string(unselected2_average_sum)); |
| 46 | + |
| 47 | + double average_sum_unselected_diff = std::abs(unselected1_average_sum - unselected2_average_sum); |
| 48 | + |
| 49 | + ImageStats stats_selected_box = image_stats(extract_box_reference(snapshot, selected_box)); |
| 50 | + double selected_average_sum = stats_selected_box.average.sum(); |
| 51 | + stream.log("selected_average_sum: " + std::to_string(selected_average_sum)); |
| 52 | + |
| 53 | + if (is_white_theme(stream, context)){ // light mode |
| 54 | + // unselected should be brighter than selected |
| 55 | + return selected_average_sum < std::min(unselected1_average_sum, unselected2_average_sum) - average_sum_unselected_diff - 20 ; |
| 56 | + }else{ // dark mode |
| 57 | + // selected should be brighter than unselected |
| 58 | + return selected_average_sum > std::max(unselected1_average_sum, unselected2_average_sum) + average_sum_unselected_diff + 20; |
| 59 | + } |
| 60 | +} |
| 61 | + |
| 62 | +void home_to_date_time(VideoStream& stream, ProControllerContext& context, bool to_date_change, bool fast){ |
| 63 | + switch (context->performance_class()){ |
| 64 | + case ControllerPerformanceClass::SerialPABotBase_Wired_125Hz:{ |
| 65 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 66 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 67 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 68 | + |
| 69 | + // Down twice in case we drop one. |
| 70 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 71 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 4); |
| 72 | + |
| 73 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0); |
| 74 | + |
| 75 | + |
| 76 | + |
| 77 | + // Two A presses in case we drop the 1st one. |
| 78 | + ssf_press_button(context, BUTTON_A, 3); |
| 79 | + ssf_press_button(context, BUTTON_A, 3); |
| 80 | + |
| 81 | + // Just button mash it. lol |
| 82 | + { |
| 83 | + auto iterations = Milliseconds(1200) / 24ms + 1; |
| 84 | + do{ |
| 85 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 86 | + }while (--iterations); |
| 87 | + } |
| 88 | + |
| 89 | + // Scroll left and press A to exit the sleep menu if we happened to |
| 90 | + // land there. |
| 91 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 3); |
| 92 | + ssf_press_button(context, BUTTON_A, 3); |
| 93 | + |
| 94 | + { |
| 95 | + auto iterations = Milliseconds(312) / 24ms + 1; |
| 96 | + do{ |
| 97 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 24ms); |
| 98 | + }while (--iterations); |
| 99 | + } |
| 100 | + |
| 101 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 102 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 103 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 10); |
| 104 | + ssf_press_dpad(context, DPAD_DOWN, 45, 40); |
| 105 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 106 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 107 | + |
| 108 | + if (!to_date_change){ |
| 109 | + // Triple up this A press to make sure it gets through. |
| 110 | + ssf_press_button(context, BUTTON_A, 3); |
| 111 | + ssf_press_button(context, BUTTON_A, 3); |
| 112 | + ssf_press_button(context, BUTTON_A, 45); |
| 113 | + return; |
| 114 | + } |
| 115 | + |
| 116 | + // Triple up this A press to make sure it gets through. |
| 117 | + ssf_press_button(context, BUTTON_A, 3); |
| 118 | + ssf_press_button(context, BUTTON_A, 3); |
| 119 | + ssf_press_button(context, BUTTON_A, 3); |
| 120 | + { |
| 121 | + auto iterations = Milliseconds(250) / 24ms + 1; |
| 122 | + do{ |
| 123 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 124 | + }while (--iterations); |
| 125 | + } |
| 126 | +// ssf_issue_scroll(context, SSF_SCROLL_DOWN, 0); |
| 127 | + |
| 128 | + // Left scroll in case we missed landed in the language change or sleep |
| 129 | + // confirmation menus. |
| 130 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms); |
| 131 | + |
| 132 | + break; |
| 133 | + } |
| 134 | + case ControllerPerformanceClass::SerialPABotBase_Wireless_ESP32:{ |
| 135 | + Milliseconds tv = context->timing_variation(); |
| 136 | + Milliseconds unit = 24ms + tv; |
| 137 | + |
| 138 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 139 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 140 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 141 | + |
| 142 | + // Down twice in case we drop one. |
| 143 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 144 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 145 | + |
| 146 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms, 2*unit, unit); |
| 147 | + |
| 148 | + // Press A multiple times to make sure one goes through. |
| 149 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 150 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 151 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 152 | + |
| 153 | + // Just button mash it. lol |
| 154 | + { |
| 155 | + auto iterations = Milliseconds(1100) / unit + 1; |
| 156 | + do{ |
| 157 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 158 | + }while (--iterations); |
| 159 | + } |
| 160 | + |
| 161 | + // Scroll left and press A to exit the sleep menu if we happened to |
| 162 | + // land there. |
| 163 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, unit); |
| 164 | + ssf_press_button(context, BUTTON_A, unit, 2*unit, unit); |
| 165 | + |
| 166 | + { |
| 167 | + auto iterations = Milliseconds(312) / unit + 1; |
| 168 | + do{ |
| 169 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 170 | + }while (--iterations); |
| 171 | + } |
| 172 | + |
| 173 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 174 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 175 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 400ms, 2*unit, unit); |
| 176 | + ssf_press_dpad(context, DPAD_DOWN, 360ms, 304ms); |
| 177 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 178 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 179 | + |
| 180 | + if (!to_date_change){ |
| 181 | + // Triple up this A press to make sure it gets through. |
| 182 | + ssf_press_button(context, BUTTON_A, unit); |
| 183 | + ssf_press_button(context, BUTTON_A, unit); |
| 184 | + ssf_press_button(context, BUTTON_A, 360ms, 2*unit, unit); |
| 185 | + return; |
| 186 | + } |
| 187 | + |
| 188 | + // Triple up this A press to make sure it gets through. |
| 189 | + ssf_press_button(context, BUTTON_A, unit); |
| 190 | + ssf_press_button(context, BUTTON_A, unit); |
| 191 | + ssf_press_button(context, BUTTON_A, unit); |
| 192 | + { |
| 193 | + auto iterations = Milliseconds(250) / unit + 1; |
| 194 | + do{ |
| 195 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 196 | + }while (--iterations); |
| 197 | + } |
| 198 | + |
| 199 | + // Left scroll in case we missed landed in the language change or sleep |
| 200 | + // confirmation menus. |
| 201 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms, 2*unit, unit); |
| 202 | + |
| 203 | + break; |
| 204 | + } |
| 205 | + default:{ |
| 206 | + // Slow version for tick-imprecise controllers. |
| 207 | + |
| 208 | + Milliseconds tv = context->timing_variation(); |
| 209 | +// ssf_do_nothing(context, 1500ms); |
| 210 | + |
| 211 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 212 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 213 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 214 | + |
| 215 | + // Down twice in case we drop one. |
| 216 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 217 | +// ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 218 | + |
| 219 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_LEFT); |
| 220 | + |
| 221 | + // Press A multiple times to make sure one goes through. |
| 222 | + ssf_mash1_button(context, BUTTON_A, 200ms); |
| 223 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN, 2500ms, 2500ms); |
| 224 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT, 500ms, 500ms); |
| 225 | + |
| 226 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 227 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 228 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 500ms, tv, tv); |
| 229 | + ssf_press_right_joystick(context, 128, 224, 1000ms, 300ms, tv); |
| 230 | +// ssf_issue_scroll(context, SSF_SCROLL_DOWN, 1000ms, 250ms, tv); // Scroll down |
| 231 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 232 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 233 | + |
| 234 | + if (!to_date_change){ |
| 235 | + ssf_press_button_ptv(context, BUTTON_A); |
| 236 | + return; |
| 237 | + } |
| 238 | + |
| 239 | + ssf_press_button_ptv(context, BUTTON_A, 1000ms); |
| 240 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 241 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 242 | + } |
| 243 | + } |
| 244 | + |
| 245 | + |
| 246 | + |
| 247 | +} |
| 248 | + |
| 249 | + |
| 250 | + |
16 | 251 |
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17 | 252 | void home_to_date_time(ProControllerContext& context, bool to_date_change, bool fast){ |
18 | 253 | switch (context->performance_class()){ |
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