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{StartingPoint::NEW_GAME, "new-game", "New Game: Start after you have selected your username and character appearance"},
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{StartingPoint::IN_MYSTERY_GIFT, "in-mystery-gift", "Start in Mystery Gift window, with cursor on the “1” key."},
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{StartingPoint::DONE_TUTORIAL, "done-tutorial", "Start in game. But with all menus closed. Tutorial must be completed. You need to be outside, where you can use Pokeportal."},
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},
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LockMode::LOCK_WHILE_RUNNING,
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StartingPoint::NEW_GAME
@@ -137,7 +138,8 @@ void ClaimMysteryGift::enter_mystery_gift_code(SingleSwitchProgramEnvironment& e
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}
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-
voidClaimMysteryGift::claim_mystery_gift(SingleSwitchProgramEnvironment& env, ProControllerContext& context, int menu_index){
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voidClaimMysteryGift::enter_mystery_gift_window(SingleSwitchProgramEnvironment& env, ProControllerContext& context, int menu_index){
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env.console.log("Save game, then try to enter the mystery gift window.", COLOR_YELLOW);
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