@@ -480,11 +480,12 @@ void BoxSorting::program(SingleSwitchProgramEnvironment& env, ProControllerConte
480480 ImageFloatBox gmax_symbol_box (0.463 , 0.09 , 0.04 , 0.06 ); // gmax symbol pos
481481 ImageFloatBox origin_symbol_box (0.623 , 0.095 , 0.033 , 0.05 ); // origin symbol pos
482482 ImageFloatBox pokemon_box (0.69 , 0.18 , 0.28 , 0.46 ); // pokemon render pos
483- ImageFloatBox level_box (0.546 , 0.099 , 0.044 , 0.041 ); // Level box
484- ImageFloatBox ot_id_box (0.782 , 0.719 , 0.193 , 0.046 ); // OT ID box
485- ImageFloatBox ot_box (0.492 , 0.719 , 0.165 , 0.049 ); // OT box
486- ImageFloatBox nature_box (0.157 , 0.783 , 0.212 , 0.042 ); // Nature box
487- ImageFloatBox ability_box (0.158 , 0.838 , 0.213 , 0.042 ); // Ability box
483+ ImageFloatBox level_box (0.546 , 0.099 , 0.044 , 0.041 ); // Level
484+ ImageFloatBox ot_id_box (0.782 , 0.719 , 0.193 , 0.046 ); // OT ID
485+ ImageFloatBox ot_box (0.492 , 0.719 , 0.165 , 0.049 ); // OT
486+ ImageFloatBox nature_box (0.157 , 0.783 , 0.212 , 0.042 ); // Nature
487+ ImageFloatBox ability_box (0.158 , 0.838 , 0.213 , 0.042 ); // Ability
488+ // TODO: add alpha detection
488489
489490
490491 // vector that will store data for each slot
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