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| 1 | +/* Jacinthe Infinite Farmer |
| 2 | + * |
| 3 | + * From: https://github.com/PokemonAutomation/ |
| 4 | + * |
| 5 | + */ |
| 6 | + |
| 7 | +#include "CommonFramework/Logging/Logger.h" |
| 8 | +#include "CommonFramework/Exceptions/OperationFailedException.h" |
| 9 | +#include "CommonFramework/ProgramStats/StatsTracking.h" |
| 10 | +#include "CommonFramework/Tools/ErrorDumper.h" |
| 11 | +#include "CommonTools/Async/InterruptableCommands.h" |
| 12 | +#include "CommonTools/Async/InferenceRoutines.h" |
| 13 | +#include "CommonTools/VisualDetectors/BlackScreenDetector.h" |
| 14 | +#include "NintendoSwitch/Commands/NintendoSwitch_Commands_PushButtons.h" |
| 15 | +#include "NintendoSwitch/Commands/NintendoSwitch_Commands_Superscalar.h" |
| 16 | +#include "Pokemon/Pokemon_Strings.h" |
| 17 | +#include "PokemonLZA/Inference/PokemonLZA_SelectionArrowDetector.h" |
| 18 | +#include "PokemonLZA/Inference/PokemonLZA_DialogDetector.h" |
| 19 | +#include "PokemonLZA/Inference/PokemonLZA_ButtonDetector.h" |
| 20 | +#include "PokemonLZA/Inference/PokemonLZA_MoveEffectivenessSymbol.h" |
| 21 | +#include "PokemonLZA/Programs/PokemonLZA_TrainerBattle.h" |
| 22 | +#include "PokemonLZA_JacintheInfiniteFarmer.h" |
| 23 | +#include "CommonFramework/Notifications/ProgramNotifications.h" |
| 24 | + |
| 25 | +namespace PokemonAutomation{ |
| 26 | +namespace NintendoSwitch{ |
| 27 | +namespace PokemonLZA{ |
| 28 | + |
| 29 | +using namespace Pokemon; |
| 30 | + |
| 31 | + |
| 32 | +// Jacinthe infinite battle flow: |
| 33 | +// - Button A overworld |
| 34 | +// - Flat white dialog x 2 |
| 35 | +// - Selection arrow for three menuitem: "give a try", "can you give me spiel again", "I'll pass" |
| 36 | +// - Flat white excited dialog |
| 37 | +// - Flat white dialog |
| 38 | +// - Black screen |
| 39 | +// - Enter pre-battle animation |
| 40 | +// - Pre-battle dialog (no background, white arrow) |
| 41 | +// - Battle |
| 42 | +// - Aurorus uses protect first turn |
| 43 | +// - Mega evolve Clefable |
| 44 | +// - Clefable uses protect first turn |
| 45 | +// - Given +8100 poke dollar |
| 46 | +// - Flat white dialog |
| 47 | +// - Black screen |
| 48 | +// - Flat white dialog |
| 49 | +// - Selection arrow for two item: "let's start", "no thanks" |
| 50 | +// - If choose let's start: |
| 51 | +// - Flat white dialog |
| 52 | +// - Pre-battle dialog |
| 53 | +// - <loop> ... |
| 54 | +// - If choose no thanks: |
| 55 | +// - Flat white dialg |
| 56 | +// - Selection arrow for two item: "let's keep going", "I'm done" |
| 57 | +// - choose 2nd |
| 58 | +// - Flat white dialog x3 |
| 59 | +// - Button A overworld <finish battle> |
| 60 | + |
| 61 | + |
| 62 | +JacintheInfiniteFarmer_Descriptor::JacintheInfiniteFarmer_Descriptor() |
| 63 | + : SingleSwitchProgramDescriptor( |
| 64 | + "PokemonLZA:JacintheInfiniteFarmer", |
| 65 | + STRING_POKEMON + " LZA", "Jacinthe Infinite Farmer", |
| 66 | + "Programs/PokemonLZA/JacintheInfiniteFarmer.html", |
| 67 | + "Farm Jacinthe Infinite for exp and money.", |
| 68 | + ProgramControllerClass::StandardController_NoRestrictions, |
| 69 | + FeedbackType::REQUIRED, |
| 70 | + AllowCommandsWhenRunning::DISABLE_COMMANDS, |
| 71 | + {} |
| 72 | + ) |
| 73 | +{} |
| 74 | +class JacintheInfiniteFarmer_Descriptor::Stats : public StatsTracker{ |
| 75 | +public: |
| 76 | + Stats() |
| 77 | + : rounds(m_stats["Rounds"]) |
| 78 | + , errors(m_stats["Errors"]) |
| 79 | + { |
| 80 | + m_display_order.emplace_back("Rounds"); |
| 81 | + m_display_order.emplace_back("Errors", HIDDEN_IF_ZERO); |
| 82 | + |
| 83 | + m_aliases["Battles"] = "Rounds"; |
| 84 | + } |
| 85 | + |
| 86 | + std::atomic<uint64_t>& rounds; |
| 87 | + std::atomic<uint64_t>& errors; |
| 88 | +}; |
| 89 | +std::unique_ptr<StatsTracker> JacintheInfiniteFarmer_Descriptor::make_stats() const{ |
| 90 | + return std::unique_ptr<StatsTracker>(new Stats()); |
| 91 | +} |
| 92 | + |
| 93 | + |
| 94 | +JacintheInfiniteFarmer::~JacintheInfiniteFarmer(){ |
| 95 | + STOP_AFTER_CURRENT.remove_listener(*this); |
| 96 | +} |
| 97 | + |
| 98 | +JacintheInfiniteFarmer::JacintheInfiniteFarmer() |
| 99 | + : m_stop_after_current(false) |
| 100 | + , NUM_ROUNDS( |
| 101 | + "<b>Number of Rounds to Run:</b><br>" |
| 102 | + "Zero will run until 'Stop after Current Round' is pressed or the program is manually stopped.</b>", |
| 103 | + LockMode::UNLOCK_WHILE_RUNNING, |
| 104 | + 100, |
| 105 | + 0 |
| 106 | + ) |
| 107 | + , GO_HOME_WHEN_DONE(false) |
| 108 | + , MOVE_AI( |
| 109 | + "<b>Move Selection AI:</b><br>" |
| 110 | + "If enabled, it will be smarter with move selection.<br>" |
| 111 | + "However, this adds a split-second delay which may cause opponent attacks to land first.", |
| 112 | + LockMode::UNLOCK_WHILE_RUNNING, |
| 113 | + true |
| 114 | + ) |
| 115 | + , USE_PLUS_MOVES( |
| 116 | + "<b>Use Plus Moves:</b><br>" |
| 117 | + "If enabled, it will attempt to use plus moves.<br>" |
| 118 | + "However, this adds a 320ms delay which may cause opponent attacks to land first.", |
| 119 | + LockMode::UNLOCK_WHILE_RUNNING, |
| 120 | + false |
| 121 | + ) |
| 122 | + , NOTIFICATION_STATUS_UPDATE("Status Update", true, false, std::chrono::seconds(3600)) |
| 123 | + , NOTIFICATIONS({ |
| 124 | + &NOTIFICATION_STATUS_UPDATE, |
| 125 | + &NOTIFICATION_PROGRAM_FINISH, |
| 126 | + &NOTIFICATION_ERROR_FATAL, |
| 127 | + }) |
| 128 | +{ |
| 129 | + PA_ADD_OPTION(STOP_AFTER_CURRENT); |
| 130 | + PA_ADD_OPTION(MOVE_AI); |
| 131 | + PA_ADD_OPTION(USE_PLUS_MOVES); |
| 132 | + |
| 133 | + PA_ADD_OPTION(NUM_ROUNDS); |
| 134 | + PA_ADD_OPTION(GO_HOME_WHEN_DONE); |
| 135 | + PA_ADD_OPTION(NOTIFICATIONS); |
| 136 | + |
| 137 | + STOP_AFTER_CURRENT.set_idle(); |
| 138 | + STOP_AFTER_CURRENT.add_listener(*this); |
| 139 | +} |
| 140 | + |
| 141 | + |
| 142 | + |
| 143 | +JacintheInfiniteFarmer::StopButton::StopButton() |
| 144 | + : ButtonOption( |
| 145 | + "<b>Stop after current round:", |
| 146 | + "Stop after current round", |
| 147 | + 0, 16 |
| 148 | + ) |
| 149 | +{} |
| 150 | +void JacintheInfiniteFarmer::StopButton::set_idle(){ |
| 151 | + this->set_enabled(false); |
| 152 | + this->set_text("Stop after Current Round"); |
| 153 | +} |
| 154 | +void JacintheInfiniteFarmer::StopButton::set_ready(){ |
| 155 | + this->set_enabled(true); |
| 156 | + this->set_text("Stop after Current Round"); |
| 157 | +} |
| 158 | +void JacintheInfiniteFarmer::StopButton::set_pressed(){ |
| 159 | + this->set_enabled(false); |
| 160 | + this->set_text("Program will stop after current round..."); |
| 161 | +} |
| 162 | + |
| 163 | + |
| 164 | + |
| 165 | +bool JacintheInfiniteFarmer::talk_to_jacinthe(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 166 | + JacintheInfiniteFarmer_Descriptor::Stats& stats = env.current_stats<JacintheInfiniteFarmer_Descriptor::Stats>(); |
| 167 | + |
| 168 | + bool seen_selection_arrow = false; |
| 169 | + bool confirm_entering_battle = false; |
| 170 | + while (true){ |
| 171 | + context.wait_for_all_requests(); |
| 172 | + |
| 173 | + ButtonWatcher buttonA( |
| 174 | + COLOR_RED, |
| 175 | + ButtonType::ButtonA, |
| 176 | + {0.1, 0.1, 0.8, 0.8}, |
| 177 | + &env.console.overlay() |
| 178 | + ); |
| 179 | + SelectionArrowWatcher arrow( |
| 180 | + COLOR_YELLOW, &env.console.overlay(), |
| 181 | + SelectionArrowType::RIGHT, |
| 182 | + {0.543, 0.508, 0.365, 0.253} |
| 183 | + ); |
| 184 | + FlatWhiteDialogWatcher dialog(COLOR_RED, &env.console.overlay()); |
| 185 | + BlackScreenWatcher black_screen(COLOR_BLACK); |
| 186 | + |
| 187 | + std::vector<PeriodicInferenceCallback> callbacks = { |
| 188 | + buttonA, |
| 189 | + arrow, |
| 190 | + dialog |
| 191 | + }; |
| 192 | + if (seen_selection_arrow && confirm_entering_battle){ |
| 193 | + // seen selection arrow means we may now enter battle, which transitions with a black screen |
| 194 | + callbacks.push_back(black_screen); |
| 195 | + } |
| 196 | + |
| 197 | + int ret = wait_until( |
| 198 | + env.console, context, |
| 199 | + 10000ms, |
| 200 | + callbacks |
| 201 | + ); |
| 202 | + context.wait_for(100ms); |
| 203 | + |
| 204 | + switch (ret){ |
| 205 | + case 0: |
| 206 | + env.log("Detected A button."); |
| 207 | + env.console.overlay().add_log("Button A Detected"); |
| 208 | + if (m_stop_after_current.load(std::memory_order_relaxed)){ |
| 209 | + return true; |
| 210 | + } |
| 211 | + |
| 212 | + pbf_press_button(context, BUTTON_A, 160ms, 80ms); |
| 213 | + continue; |
| 214 | + |
| 215 | + case 1: |
| 216 | + env.log("Detected selection arrow."); |
| 217 | + seen_selection_arrow = true; |
| 218 | + // This is when Jacinthe is asking whether you want |
| 219 | + // to start the battle or continue the battle |
| 220 | + if (m_stop_after_current.load(std::memory_order_relaxed)){ |
| 221 | + env.console.overlay().add_log("Selection Arrow: Cancel"); |
| 222 | + pbf_press_button(context, BUTTON_B, 160ms, 80ms); |
| 223 | + continue; |
| 224 | + } else{ |
| 225 | + confirm_entering_battle = true; |
| 226 | + // confirm entering battle |
| 227 | + env.console.overlay().add_log("Selection Arrow: Confirm"); |
| 228 | + pbf_press_button(context, BUTTON_A, 160ms, 80ms); |
| 229 | + } |
| 230 | + |
| 231 | + case 2: |
| 232 | + env.log("Detected white dialog."); |
| 233 | + env.console.overlay().add_log("Advance Dialog"); |
| 234 | + pbf_press_button(context, BUTTON_B, 160ms, 80ms); |
| 235 | + continue; |
| 236 | + |
| 237 | + case 3: |
| 238 | + env.log("Detected black screen."); |
| 239 | + env.console.overlay().add_log("Transition to Battle"); |
| 240 | + // battle starts |
| 241 | + return false; |
| 242 | + |
| 243 | + default: |
| 244 | + stats.errors++; |
| 245 | + env.update_stats(); |
| 246 | + OperationFailedException::fire( |
| 247 | + ErrorReport::SEND_ERROR_REPORT, |
| 248 | + "talk_to_jacinthe(): No recognized state after 60 seconds.", |
| 249 | + env.console |
| 250 | + ); |
| 251 | + } |
| 252 | + } |
| 253 | +} |
| 254 | +void JacintheInfiniteFarmer::run_round(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 255 | + JacintheInfiniteFarmer_Descriptor::Stats& stats = env.current_stats<JacintheInfiniteFarmer_Descriptor::Stats>(); |
| 256 | + |
| 257 | + WallClock start = current_time(); |
| 258 | + |
| 259 | + while (true){ |
| 260 | + context.wait_for_all_requests(); |
| 261 | + |
| 262 | + FlatWhiteDialogWatcher dialog(COLOR_RED, &env.console.overlay(), 250ms); |
| 263 | + |
| 264 | + int ret = run_until<ProControllerContext>( |
| 265 | + env.console, context, |
| 266 | + [&](ProControllerContext& context){ |
| 267 | + while (current_time() - start < 30min){ |
| 268 | + attempt_one_attack(env, context, MOVE_AI, USE_PLUS_MOVES); |
| 269 | + } |
| 270 | + }, |
| 271 | + { |
| 272 | + dialog, |
| 273 | + } |
| 274 | + ); |
| 275 | + |
| 276 | + switch (ret){ |
| 277 | + case 0: |
| 278 | + env.log("Detected white dialog."); |
| 279 | + env.console.overlay().add_log("Post-Battle Dialog"); |
| 280 | + pbf_press_button(context, BUTTON_B, 160ms, 80ms); |
| 281 | + stats.rounds++; |
| 282 | + env.update_stats(); |
| 283 | + return; |
| 284 | + |
| 285 | + default: |
| 286 | + stats.errors++; |
| 287 | + env.update_stats(); |
| 288 | + OperationFailedException::fire( |
| 289 | + ErrorReport::SEND_ERROR_REPORT, |
| 290 | + "Round took longer than 30 minutes.", |
| 291 | + env.console |
| 292 | + ); |
| 293 | + } |
| 294 | + } |
| 295 | +} |
| 296 | + |
| 297 | + |
| 298 | +class JacintheInfiniteFarmer::ResetOnExit{ |
| 299 | +public: |
| 300 | + ResetOnExit(StopButton& button) |
| 301 | + : m_button(button) |
| 302 | + {} |
| 303 | + ~ResetOnExit(){ |
| 304 | + m_button.set_idle(); |
| 305 | + } |
| 306 | + |
| 307 | +private: |
| 308 | + StopButton& m_button; |
| 309 | +}; |
| 310 | + |
| 311 | +void JacintheInfiniteFarmer::on_press(){ |
| 312 | + global_logger_tagged().log("Stop after current requested..."); |
| 313 | + m_stop_after_current.store(true, std::memory_order_relaxed); |
| 314 | + STOP_AFTER_CURRENT.set_pressed(); |
| 315 | +} |
| 316 | + |
| 317 | +void JacintheInfiniteFarmer::program(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 318 | + JacintheInfiniteFarmer_Descriptor::Stats& stats = env.current_stats<JacintheInfiniteFarmer_Descriptor::Stats>(); |
| 319 | + m_stop_after_current.store(false, std::memory_order_relaxed); |
| 320 | + STOP_AFTER_CURRENT.set_ready(); |
| 321 | + ResetOnExit reset_button_on_exit(STOP_AFTER_CURRENT); |
| 322 | + pbf_mash_button(context, BUTTON_B, 1000ms); |
| 323 | + |
| 324 | +// auto lobby = env.console.video().snapshot(); |
| 325 | + |
| 326 | + while (true){ |
| 327 | + send_program_status_notification(env, NOTIFICATION_STATUS_UPDATE); |
| 328 | + if (NUM_ROUNDS != 0 && stats.rounds >= NUM_ROUNDS) { |
| 329 | + m_stop_after_current.store(true, std::memory_order_relaxed); |
| 330 | + STOP_AFTER_CURRENT.set_pressed(); |
| 331 | + } |
| 332 | + if (talk_to_jacinthe(env, context)){ |
| 333 | + break; |
| 334 | + } |
| 335 | + run_round(env, context); |
| 336 | + } |
| 337 | + |
| 338 | + send_program_finished_notification(env, NOTIFICATION_PROGRAM_FINISH); |
| 339 | + GO_HOME_WHEN_DONE.run_end_of_program(context); |
| 340 | +} |
| 341 | + |
| 342 | + |
| 343 | + |
| 344 | +} |
| 345 | +} |
| 346 | +} |
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