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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioConstants.h

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/* Audio Constants
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*
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioFeed.h

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/* Audio Feed Interface
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioInfo.cpp

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/* Audio Input Device Info
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*
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioInfo.h

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/* Audio Device Info
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*
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioOption.cpp

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/* Audio Selector
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioOption.h

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/* Audio Option
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioPassthroughPair.h

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/* Audio Passthrough Pair
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioPipelineOptions.h

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/* Audio Pipeline Options
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioSession.cpp

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/* Audio Session
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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*/
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SerialPrograms/Source/CommonFramework/AudioPipeline/AudioSession.h

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/* Audio Session
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* From: https://github.com/PokemonAutomation/Arduino-Source
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* From: https://github.com/PokemonAutomation/
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*
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* AudioSession represents a live audio session. It holds onto the audio
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* input/output sessions which can be asynchronously set at any time.

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