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Try to fix WZ entrance escaping by ioncreasing hold duration
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SerialPrograms/Source/PokemonLZA/Programs/ShinyHunting/PokemonLZA_WildZoneEntrance.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -342,7 +342,7 @@ void leave_zone_and_reset_spawns(
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const double starting_angle = get_current_facing_angle(env, context);
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ButtonWatcher buttonA(COLOR_RED, ButtonType::ButtonA, {0.3, 0.2, 0.4, 0.7}, &env.console.overlay());
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OverworldPartySelectionOverWatcher overworld_gone(COLOR_WHITE, &env.console.overlay());
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OverworldPartySelectionOverWatcher overworld_gone(COLOR_WHITE, &env.console.overlay(), std::chrono::milliseconds(400));
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int ret = run_until<ProControllerContext>(
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env.console, context,
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[&walk_time_in_zone](ProControllerContext& context){

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