Skip to content

Commit 9a32c49

Browse files
committed
Sound testers don't need TickPrecise. Add slow-path for navigation to date.
1 parent f059e0a commit 9a32c49

File tree

6 files changed

+82
-41
lines changed

6 files changed

+82
-41
lines changed

SerialPrograms/Source/NintendoSwitch/Controllers/SysbotBase/SysbotBase_ProController.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ ProController_SysbotBase::ProController_SysbotBase(
2626
SysbotBase::SysbotBaseNetwork_Connection& connection,
2727
const ControllerRequirements& requirements
2828
)
29-
: ProControllerWithScheduler(logger, std::chrono::milliseconds(40))
29+
: ProControllerWithScheduler(logger, std::chrono::milliseconds(100))
3030
, m_connection(connection)
3131
, m_stopping(false)
3232
, m_replace_on_next(false)

SerialPrograms/Source/PokemonBDSP/Programs/TestPrograms/PokemonBDSP_SoundListener.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ SoundListener_Descriptor::SoundListener_Descriptor()
3535
"",
3636
"Test sound detectors listening to audio stream.",
3737
FeedbackType::REQUIRED, AllowCommandsWhenRunning::ENABLE_COMMANDS,
38-
{SerialPABotBase::OLD_NINTENDO_SWITCH_DEFAULT_REQUIREMENTS}
38+
{ControllerFeature::NintendoSwitch_ProController}
3939
)
4040
{}
4141

SerialPrograms/Source/PokemonLA/Programs/TestPrograms/PokemonLA_SoundListener.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ SoundListener_Descriptor::SoundListener_Descriptor()
4141
"",
4242
"Test sound detectors listening to audio stream.",
4343
FeedbackType::REQUIRED, AllowCommandsWhenRunning::ENABLE_COMMANDS,
44-
{SerialPABotBase::OLD_NINTENDO_SWITCH_DEFAULT_REQUIREMENTS}
44+
{ControllerFeature::NintendoSwitch_ProController}
4545
)
4646
{}
4747

SerialPrograms/Source/PokemonRSE/Programs/TestPrograms/PokemonRSE_SoundListener.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ SoundListener_Descriptor::SoundListener_Descriptor()
3535
"",
3636
"Test sound detectors listening to audio stream.",
3737
FeedbackType::REQUIRED, AllowCommandsWhenRunning::ENABLE_COMMANDS,
38-
{SerialPABotBase::OLD_NINTENDO_SWITCH_DEFAULT_REQUIREMENTS}
38+
{ControllerFeature::NintendoSwitch_ProController}
3939
)
4040
{}
4141

SerialPrograms/Source/PokemonSV/Programs/TestPrograms/PokemonSV_SoundListener.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ SoundListener_Descriptor::SoundListener_Descriptor()
2727
"",
2828
"Test sound detectors listening to audio stream.",
2929
FeedbackType::REQUIRED, AllowCommandsWhenRunning::ENABLE_COMMANDS,
30-
{SerialPABotBase::OLD_NINTENDO_SWITCH_DEFAULT_REQUIREMENTS}
30+
{ControllerFeature::NintendoSwitch_ProController}
3131
)
3232
{}
3333

SerialPrograms/Source/PokemonSwSh/Commands/PokemonSwSh_Commands_DateSpam.cpp

Lines changed: 77 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -18,52 +18,93 @@ namespace NintendoSwitch{
1818
void home_to_date_time(ProControllerContext& context, bool to_date_change, bool fast){
1919
// If (fast == true) this will run faster, but slightly less accurately.
2020

21-
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4);
22-
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4);
21+
if (context->timing_variation() == 0ms && false){
22+
// Fast version for tick-precise.
2323

24-
// Down twice in case we drop one.
25-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
26-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 4);
24+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4);
25+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4);
2726

28-
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 0);
27+
// Down twice in case we drop one.
28+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
29+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 4);
30+
31+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 0);
2932

30-
// Two A presses in case we drop the 1st one.
31-
ssf_press_button(context, BUTTON_A, 3);
32-
ssf_press_button(context, BUTTON_A, 3);
33+
// Two A presses in case we drop the 1st one.
34+
ssf_press_button(context, BUTTON_A, 3);
35+
ssf_press_button(context, BUTTON_A, 3);
36+
37+
// Just button mash it. lol
38+
uint8_t stop0 = fast ? 51 : 52;
39+
for (uint8_t c = 0; c < stop0; c++){
40+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
41+
}
42+
// ssf_issue_scroll1(SSF_SCROLL_RIGHT, fast ? 40 : 45);
43+
// stop0 = fast ? 14 : 15;
44+
for (uint8_t c = 0; c < 15; c++){
45+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 3);
46+
}
3347

34-
// Just button mash it. lol
35-
uint8_t stop0 = fast ? 51 : 52;
36-
for (uint8_t c = 0; c < stop0; c++){
3748
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
38-
}
39-
// ssf_issue_scroll1(SSF_SCROLL_RIGHT, fast ? 40 : 45);
40-
// stop0 = fast ? 14 : 15;
41-
for (uint8_t c = 0; c < 15; c++){
42-
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 3);
43-
}
49+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
50+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 10);
51+
ssf_press_dpad(context, DPAD_DOWN, 45, 40);
52+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
53+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
4454

45-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
46-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
47-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 10);
48-
ssf_press_dpad(context, DPAD_DOWN, 45, 40);
49-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
50-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
55+
if (!to_date_change){
56+
ssf_press_button(context, BUTTON_A, 45);
57+
return;
58+
}
5159

52-
if (!to_date_change){
53-
ssf_press_button(context, BUTTON_A, 45);
54-
return;
55-
}
60+
ssf_press_button(context, BUTTON_A, 3);
61+
uint8_t stop1 = fast ? 10 : 12;
62+
for (uint8_t c = 0; c < stop1; c++){
63+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
64+
}
65+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 0);
5666

57-
ssf_press_button(context, BUTTON_A, 3);
58-
uint8_t stop1 = fast ? 10 : 12;
59-
for (uint8_t c = 0; c < stop1; c++){
60-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3);
61-
}
62-
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 0);
67+
// // Insert this to move the cursor away from sleep if we messed up.
68+
// ssf_issue_scroll1(SSF_SCROLL_LEFT, 0);
69+
}else{
70+
// Slow version for tick-imprecise controllers.
71+
72+
Milliseconds delay = 200ms;
73+
Milliseconds hold = 150ms;
74+
Milliseconds cool = 150ms;
75+
76+
ssf_do_nothing(context, 1500ms);
77+
78+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, delay, hold, cool);
79+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, delay, hold, cool);
6380

81+
// Down twice in case we drop one.
82+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
83+
// ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
6484

65-
// // Insert this to move the cursor away from sleep if we messed up.
66-
// ssf_issue_scroll1(SSF_SCROLL_LEFT, 0);
85+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, delay, hold, cool);
86+
87+
// Two A presses in case we drop the 1st one.
88+
ssf_mash1_button(context, BUTTON_A, 200ms);
89+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3000ms, 3000ms);
90+
ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 500ms, 500ms);
91+
92+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
93+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
94+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
95+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, 500ms, 300ms); // Scroll down
96+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
97+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold, cool);
98+
99+
if (!to_date_change){
100+
ssf_press_button(context, BUTTON_A, delay, hold);
101+
return;
102+
}
103+
104+
ssf_press_button(context, BUTTON_A, delay, hold);
105+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold);
106+
ssf_issue_scroll(context, SSF_SCROLL_DOWN, delay, hold);
107+
}
67108
}
68109

69110

0 commit comments

Comments
 (0)