@@ -14,33 +14,65 @@ namespace PokemonLZA{
1414
1515const EnumDropdownDatabase<Flavor_Powers>& flavor_power_enum_database (){
1616 static EnumDropdownDatabase<Flavor_Powers> database{
17- {Flavor_Powers::alpha, " alpha" , " Alpha" },
18- {Flavor_Powers::humungo, " humungo" , " Humungo" },
19- {Flavor_Powers::teensy, " teensy" , " Teensy" },
20- {Flavor_Powers::sparkling, " sparkling" , " Sparkling" },
21- {Flavor_Powers::item, " item" , " Item" },
17+ {Flavor_Powers::alpha, " alpha" , " Alpha" },
18+ {Flavor_Powers::humungo, " humungo" , " Humungo" },
19+ {Flavor_Powers::teensy, " teensy" , " Teensy" },
20+ {Flavor_Powers::sparkling, " sparkling" , " Sparkling" },
21+ {Flavor_Powers::atk, " atk" , " Attack" },
22+ {Flavor_Powers::spatk, " spatk" , " Sp. Atk" },
23+ {Flavor_Powers::move, " move" , " Move" },
24+ {Flavor_Powers::speed, " speed" , " Speed" },
25+ {Flavor_Powers::bighaul, " bighaul" , " Big Haul" },
26+ {Flavor_Powers::item, " item" , " Item" },
27+ {Flavor_Powers::mega, " mega" , " Mega" },
28+ {Flavor_Powers::def, " def" , " Defense" },
29+ {Flavor_Powers::spdef, " spdef" , " Sp. Def" },
30+ {Flavor_Powers::resistance, " resistance" , " Resistance" },
31+ {Flavor_Powers::encounter, " encounter" , " Encounter" },
32+ {Flavor_Powers::catching, " catching" , " Catching" },
2233 };
2334 return database;
2435}
2536const EnumDropdownDatabase<Power_Pokemon_Types>& pokemon_power_enum_database (){
2637 static EnumDropdownDatabase<Power_Pokemon_Types> database{
27- {Power_Pokemon_Types::all, " all" , " All Types" },
28- {Power_Pokemon_Types::fire, " fire" , " Fire" },
38+ {Power_Pokemon_Types::all, " all" , " All Types" },
39+ {Power_Pokemon_Types::normal, " normal" , " Normal" },
40+ {Power_Pokemon_Types::fire, " fire" , " Fire" },
41+ {Power_Pokemon_Types::water, " water" , " Water" },
42+ {Power_Pokemon_Types::electric, " electric" , " Electric" },
43+ {Power_Pokemon_Types::grass, " grass" , " Grass" },
44+ {Power_Pokemon_Types::ice, " ice" , " Ice" },
45+ {Power_Pokemon_Types::fighting, " fighting" , " Fighting" },
46+ {Power_Pokemon_Types::poison, " poison" , " Poison" },
47+ {Power_Pokemon_Types::ground, " ground" , " Ground" },
48+ {Power_Pokemon_Types::flying, " flying" , " Flying" },
49+ {Power_Pokemon_Types::psychic, " psychic" , " Psychic" },
50+ {Power_Pokemon_Types::bug, " bug" , " Bug" },
51+ {Power_Pokemon_Types::rock, " rock" , " Rock" },
52+ {Power_Pokemon_Types::ghost, " ghost" , " Ghost" },
53+ {Power_Pokemon_Types::dragon, " dragon" , " Dragon" },
54+ {Power_Pokemon_Types::dark, " dark" , " Dark" },
55+ {Power_Pokemon_Types::steel, " steel" , " Steel" },
56+ {Power_Pokemon_Types::fairy, " fairy" , " Fairy" },
2957 };
3058 return database;
3159}
3260const EnumDropdownDatabase<Power_Item_Types>& item_power_enum_database (){
3361 static EnumDropdownDatabase<Power_Item_Types> database{
34- {Power_Item_Types::berries, " berries" , " Berry" },
35- {Power_Item_Types::candies, " candies" , " Candy" },
62+ {Power_Item_Types::berries, " berries" , " Berries" },
63+ {Power_Item_Types::candies, " candies" , " Candies" },
64+ {Power_Item_Types::treasure, " treasure" , " Treasure" },
65+ {Power_Item_Types::pokeballs, " pokeballs" , " Poke Balls" },
66+ {Power_Item_Types::special, " special" , " Special" },
67+ {Power_Item_Types::coins, " coins" , " Coins" },
3668 };
3769 return database;
3870}
3971const EnumDropdownDatabase<Power_Level>& power_level_enum_database (){
4072 static EnumDropdownDatabase<Power_Level> database{
41- {Power_Level::one, " one" , " Lv.1" },
42- {Power_Level::two, " two" , " Lv.2" },
43- {Power_Level::three, " three" , " Lv.3" },
73+ {Power_Level::one, " one" , " Lv. 1" },
74+ {Power_Level::two, " two" , " Lv. 2" },
75+ {Power_Level::three, " three" , " Lv. 3" },
4476 };
4577 return database;
4678}
@@ -164,7 +196,8 @@ FlavorPowerTable::FlavorPowerTable()
164196 " <b>Flavor Powers Table:</b><br>"
165197 " Add all desired flavor powers to this table. "
166198 " The program will check the powers of any baked donut and compare them against the selected items in the table. "
167- " Be sure to set Number of Powers to Match above." ,
199+ " Be sure to set the correct Number of Powers to Match above."
200+ " <br>Note: \" All Types\" means the All Types Power in-game." ,
168201 LockMode::LOCK_WHILE_RUNNING,
169202 make_defaults ()
170203 )
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