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| 1 | +/* Hyperspace Reward Reset |
| 2 | + * |
| 3 | + * From: https://github.com/PokemonAutomation/ |
| 4 | + * |
| 5 | + */ |
| 6 | + |
| 7 | +#include "CommonFramework/Logging/Logger.h" |
| 8 | +#include "CommonFramework/Exceptions/OperationFailedException.h" |
| 9 | +#include "CommonFramework/Notifications/ProgramNotifications.h" |
| 10 | +#include "CommonFramework/ProgramStats/StatsTracking.h" |
| 11 | +#include "CommonFramework/VideoPipeline/VideoFeed.h" |
| 12 | +#include "CommonTools/Images/ImageFilter.h" |
| 13 | +#include "CommonTools/Async/InferenceRoutines.h" |
| 14 | +#include "CommonTools/VisualDetectors/BlackScreenDetector.h" |
| 15 | +#include "CommonTools/StartupChecks/VideoResolutionCheck.h" |
| 16 | +#include "NintendoSwitch/Commands/NintendoSwitch_Commands_PushButtons.h" |
| 17 | +#include "NintendoSwitch/Programs/NintendoSwitch_GameEntry.h" |
| 18 | +#include "Pokemon/Pokemon_Strings.h" |
| 19 | +#include "PokemonLZA/Programs/PokemonLZA_GameEntry.h" |
| 20 | +#include "PokemonLZA/Inference/PokemonLZA_ButtonDetector.h" |
| 21 | +#include "PokemonLZA/Inference/PokemonLZA_DialogDetector.h" |
| 22 | +#include "PokemonLZA/Inference/PokemonLZA_HyperspaceRewardNameReader.h" |
| 23 | +#include "PokemonLZA/Resources/PokemonLZA_HyperspaceRewardNames.h" |
| 24 | +#include "PokemonLZA_HyperspaceRewardReset.h" |
| 25 | + |
| 26 | +namespace PokemonAutomation{ |
| 27 | +namespace NintendoSwitch{ |
| 28 | +namespace PokemonLZA{ |
| 29 | + |
| 30 | +using namespace Pokemon; |
| 31 | + |
| 32 | +HyperspaceRewardReset_Descriptor::HyperspaceRewardReset_Descriptor() |
| 33 | + : SingleSwitchProgramDescriptor( |
| 34 | + "PokemonLZA:HyperspaceRewardReset", |
| 35 | + STRING_POKEMON + " LZA", "Hyperspace Reward Reset", |
| 36 | + "Programs/PokemonLZA/HyperspaceRewardReset.html", |
| 37 | + "Reset in front of a Hyperspace Battle Zone trainer to receive a specific reward.", |
| 38 | + ProgramControllerClass::StandardController_NoRestrictions, |
| 39 | + FeedbackType::REQUIRED, |
| 40 | + AllowCommandsWhenRunning::DISABLE_COMMANDS |
| 41 | + ) |
| 42 | +{} |
| 43 | + |
| 44 | +struct HyperspaceRewardReset_Descriptor::Stats : public StatsTracker{ |
| 45 | + Stats() |
| 46 | + : matches(m_stats["Items matched"]) |
| 47 | + , resets(m_stats["Resets"]) |
| 48 | + , errors(m_stats["Errors"]) |
| 49 | + { |
| 50 | + m_display_order.emplace_back("Items matched"); |
| 51 | + m_display_order.emplace_back("Resets"); |
| 52 | + m_display_order.emplace_back("Errors", HIDDEN_IF_ZERO); |
| 53 | + } |
| 54 | + std::atomic<uint64_t>& matches; |
| 55 | + std::atomic<uint64_t>& resets; |
| 56 | + std::atomic<uint64_t>& errors; |
| 57 | +}; |
| 58 | +std::unique_ptr<StatsTracker> HyperspaceRewardReset_Descriptor::make_stats() const{ |
| 59 | + return std::unique_ptr<StatsTracker>(new Stats()); |
| 60 | +} |
| 61 | + |
| 62 | +HyperspaceRewardReset::HyperspaceRewardReset() |
| 63 | + : LANGUAGE( |
| 64 | + "<b>Game Language:</b><br>The language is needed to read the rewards.", |
| 65 | + HyperspaceRewardNameReader::instance().languages(), |
| 66 | + LockMode::LOCK_WHILE_RUNNING, |
| 67 | + true |
| 68 | + ) |
| 69 | + , TARGET_ITEMS("<b>Items:</b>") |
| 70 | + , GO_HOME_WHEN_DONE(true) |
| 71 | + , NOTIFICATION_REWARD_MATCH("Matching Reward", true, false, ImageAttachmentMode::JPG, { "Notifs" }) |
| 72 | + , NOTIFICATION_STATUS_UPDATE("Status Update", true, false, std::chrono::seconds(3600)) |
| 73 | + , NOTIFICATIONS({ |
| 74 | + &NOTIFICATION_REWARD_MATCH, |
| 75 | + &NOTIFICATION_STATUS_UPDATE, |
| 76 | + &NOTIFICATION_PROGRAM_FINISH, |
| 77 | + &NOTIFICATION_ERROR_FATAL, |
| 78 | + }) |
| 79 | +{ |
| 80 | + PA_ADD_OPTION(LANGUAGE); |
| 81 | + PA_ADD_OPTION(TARGET_ITEMS); |
| 82 | + PA_ADD_OPTION(GO_HOME_WHEN_DONE); |
| 83 | + PA_ADD_OPTION(NOTIFICATIONS); |
| 84 | +} |
| 85 | + |
| 86 | +void HyperspaceRewardReset::talk_to_trainer(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 87 | + HyperspaceRewardReset_Descriptor::Stats& stats = env.current_stats<HyperspaceRewardReset_Descriptor::Stats>(); |
| 88 | + context.wait_for_all_requests(); |
| 89 | + |
| 90 | + env.log("Looking for A button."); |
| 91 | + ButtonWatcher buttonA_watcher( |
| 92 | + COLOR_WHITE, |
| 93 | + ButtonType::ButtonA, |
| 94 | + {0.1, 0.1, 0.8, 0.8}, |
| 95 | + &env.console.overlay() |
| 96 | + ); |
| 97 | + int ret = wait_until( |
| 98 | + env.console, context, |
| 99 | + 10s, |
| 100 | + { |
| 101 | + buttonA_watcher, |
| 102 | + } |
| 103 | + ); |
| 104 | + if (ret == 0) { |
| 105 | + env.log("Detected A button."); |
| 106 | + pbf_press_button(context, BUTTON_A, 80ms, 40ms); |
| 107 | + } |
| 108 | + else { |
| 109 | + stats.errors++; |
| 110 | + env.update_stats(); |
| 111 | + OperationFailedException::fire( |
| 112 | + ErrorReport::SEND_ERROR_REPORT, |
| 113 | + "talk_to_trainer(): Failed to detect A button.", |
| 114 | + env.console |
| 115 | + ); |
| 116 | + } |
| 117 | + context.wait_for_all_requests(); |
| 118 | + |
| 119 | + BlueDialogWatcher blue_dialog_watcher(COLOR_BLUE, &env.console.overlay()); |
| 120 | + env.log("Pressing A until item received dialog."); |
| 121 | + //First dialog box varies by trainer (hologram, regular, etc.) |
| 122 | + int ret_blue = run_until<ProControllerContext>( |
| 123 | + env.console, context, |
| 124 | + [](ProControllerContext& context){ |
| 125 | + for (int i = 0; i < 20; i++) { |
| 126 | + pbf_press_button(context, BUTTON_A, 80ms, 100ms); |
| 127 | + pbf_wait(context, 1000ms); |
| 128 | + context.wait_for_all_requests(); |
| 129 | + } |
| 130 | + }, |
| 131 | + { blue_dialog_watcher } |
| 132 | + ); |
| 133 | + if (ret_blue != 0){ |
| 134 | + stats.errors++; |
| 135 | + env.update_stats(); |
| 136 | + OperationFailedException::fire( |
| 137 | + ErrorReport::SEND_ERROR_REPORT, |
| 138 | + "talk_to_trainer(): Failed to detect blue item received dialog after 20 A presses.", |
| 139 | + env.console |
| 140 | + ); |
| 141 | + } |
| 142 | + context.wait_for_all_requests(); |
| 143 | +} |
| 144 | + |
| 145 | +//Check reward and notify if it matches filters |
| 146 | +bool HyperspaceRewardReset::check_reward(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 147 | + HyperspaceRewardReset_Descriptor::Stats& stats = env.current_stats<HyperspaceRewardReset_Descriptor::Stats>(); |
| 148 | + |
| 149 | + VideoSnapshot screen = env.console.video().snapshot(); |
| 150 | + ImageFloatBox dialog_box(0.248, 0.792, 0.483, 0.147); |
| 151 | + ImageViewRGB32 dialog_image = extract_box_reference(screen, dialog_box); |
| 152 | + |
| 153 | + /* |
| 154 | + bool replace_color_within_range = false; |
| 155 | + ImageRGB32 dialog_filtered = filter_rgb32_range( |
| 156 | + extract_box_reference(screen, dialog_box), |
| 157 | + combine_rgb(50, 135, 162), combine_rgb(167, 244, 255), Color(0), replace_color_within_range |
| 158 | + ); |
| 159 | + dialog_filtered.save("./dialog_image.png"); |
| 160 | + */ |
| 161 | + |
| 162 | + const double LOG10P_THRESHOLD = -1.5; |
| 163 | + OCR::StringMatchResult result = PokemonLZA::HyperspaceRewardNameReader::instance().read_substring( |
| 164 | + env.console, LANGUAGE, dialog_image, |
| 165 | + OCR::BLUE_TEXT_FILTERS() |
| 166 | + ); |
| 167 | + result.clear_beyond_log10p(LOG10P_THRESHOLD); |
| 168 | + if (result.results.empty()){ |
| 169 | + env.log("No matching reward name found in dialog box."); |
| 170 | + send_program_status_notification(env, NOTIFICATION_STATUS_UPDATE); |
| 171 | + } |
| 172 | + for (const auto& r : result.results){ |
| 173 | + env.console.log("Found reward: " + r.second.token); |
| 174 | + if (TARGET_ITEMS.find_item(r.second.token)){ |
| 175 | + env.log("Reward matched"); |
| 176 | + |
| 177 | + stats.matches++; |
| 178 | + env.update_stats(); |
| 179 | + |
| 180 | + send_program_notification( |
| 181 | + env, NOTIFICATION_REWARD_MATCH, |
| 182 | + COLOR_GREEN, "Reward matched", |
| 183 | + { |
| 184 | + { "Item:", get_hyperspace_reward_name(r.second.token).display_name() }, |
| 185 | + } |
| 186 | + , "", screen); |
| 187 | + return true; |
| 188 | + break; |
| 189 | + } |
| 190 | + } |
| 191 | + return false; |
| 192 | +} |
| 193 | + |
| 194 | +void HyperspaceRewardReset::program(SingleSwitchProgramEnvironment& env, ProControllerContext& context){ |
| 195 | + assert_16_9_720p_min(env.logger(), env.console); |
| 196 | + HyperspaceRewardReset_Descriptor::Stats& stats = env.current_stats<HyperspaceRewardReset_Descriptor::Stats>(); |
| 197 | + |
| 198 | + /* |
| 199 | + * In a Hyperspace Battle Zone: |
| 200 | + * Win a battle with a trainer that gives a prize. |
| 201 | + * Save the game and reset. Do not talk to the trainer. |
| 202 | + * (Reset is required because trainer position will move.) |
| 203 | + * Re-enter the game and then save again, this time in front of the trainer. |
| 204 | + * Start the program. |
| 205 | + * |
| 206 | + * Make sure you won't be spotted by another trainer. |
| 207 | + */ |
| 208 | + |
| 209 | + bool item_found = false; |
| 210 | + while (!item_found){ |
| 211 | + send_program_status_notification(env, NOTIFICATION_STATUS_UPDATE); |
| 212 | + |
| 213 | + talk_to_trainer(env, context); |
| 214 | + item_found = check_reward(env, context); |
| 215 | + |
| 216 | + if (item_found) { |
| 217 | + break; |
| 218 | + } |
| 219 | + |
| 220 | + go_home(env.console, context); |
| 221 | + reset_game_from_home(env, env.console, context); |
| 222 | + stats.resets++; |
| 223 | + env.update_stats(); |
| 224 | + } |
| 225 | + |
| 226 | + send_program_finished_notification(env, NOTIFICATION_PROGRAM_FINISH); |
| 227 | + GO_HOME_WHEN_DONE.run_end_of_program(context); |
| 228 | +} |
| 229 | + |
| 230 | +} |
| 231 | +} |
| 232 | +} |
| 233 | + |
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