@@ -71,7 +71,14 @@ RestaurantFarmer::RestaurantFarmer()
7171 100 ,
7272 0
7373 )
74- , MOVE_AI(
74+ , GO_HOME_WHEN_DONE(false )
75+ , NOTIFICATION_STATUS_UPDATE(" Status Update" , true , false , std::chrono::seconds(3600 )),
76+ NOTIFICATIONS ({
77+ &NOTIFICATION_STATUS_UPDATE,
78+ &NOTIFICATION_PROGRAM_FINISH,
79+ &NOTIFICATION_ERROR_FATAL,
80+ }),
81+ MOVE_AI(
7582 " <b>Move Selection AI:</b><br>"
7683 " If enabled, it will be smarter with move selection.<br>"
7784 " However, this adds a split-second delay which may cause the opponent attacks to land first." ,
@@ -84,14 +91,7 @@ RestaurantFarmer::RestaurantFarmer()
8491 " However, this adds a 320ms delay which may cause the opponent attacks to land first." ,
8592 LockMode::UNLOCK_WHILE_RUNNING,
8693 false
87- )
88- , GO_HOME_WHEN_DONE(false ),
89- NOTIFICATION_STATUS_UPDATE(" Status Update" , true , false , std::chrono::seconds(3600 )),
90- NOTIFICATIONS({
91- &NOTIFICATION_STATUS_UPDATE,
92- &NOTIFICATION_PROGRAM_FINISH,
93- &NOTIFICATION_ERROR_FATAL,
94- }) {
94+ ) {
9595 PA_ADD_OPTION (STOP_AFTER_CURRENT);
9696 PA_ADD_OPTION (MOVE_AI);
9797 PA_ADD_OPTION (USE_PLUS_MOVES);
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