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Remove 100 second debug delay from the AuctionFarmer.
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

SerialPrograms/Source/NintendoSwitch/Commands/NintendoSwitch_Commands_Superscalar.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -143,7 +143,7 @@ int register_message_converters_ssf(){
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PABB_MSG_COMMAND_SSF_DO_NOTHING,
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[](const std::string& body){
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std::ostringstream ss;
146-
ss << "ssf_press_button() - ";
146+
ss << "ssf_do_nothing() - ";
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if (body.size() != sizeof(pabb_ssf_do_nothing)){ ss << "(invalid size)" << std::endl; return ss.str(); }
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const auto* params = (const pabb_ssf_do_nothing*)body.c_str();
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ss << "seqnum = " << (uint64_t)params->seqnum;

SerialPrograms/Source/PokemonSV/Programs/Farming/PokemonSV_AuctionFarmer.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -266,7 +266,7 @@ std::vector<std::pair<AuctionOffer, ImageFloatBox>> AuctionFarmer::check_offers(
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}
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}
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}
269-
context.wait_for(std::chrono::seconds(100));
269+
// context.wait_for(std::chrono::seconds(100));
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return offers;
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}
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