From f2c9a9f11b72f62137f0a8671a020ad5b1a5cb69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C8=86=E2=9C=A0Sa=CD=A5b=CD=A3e=CD=ABr=F0=9F=91=91?= =?UTF-8?q?=E2=B0=80?= Date: Sun, 16 Nov 2025 15:55:07 +0800 Subject: [PATCH] open_map: set default zoom_to_max = false --- .../Source/PokemonLZA/Programs/PokemonLZA_BasicNavigation.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_BasicNavigation.h b/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_BasicNavigation.h index c0a6379ba..1953ee4b8 100644 --- a/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_BasicNavigation.h +++ b/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_BasicNavigation.h @@ -45,7 +45,7 @@ enum class FastTravelState{ // Return True if you are not chased by wild pokemon and can fast travel, False otherwise. // Note the function uses flyable fast travel icons on map to detect if you are being chased. This // means for most reliable detection, set zoom_to_max to True. -bool open_map(ConsoleHandle& console, ProControllerContext& context, bool zoom_to_max); +bool open_map(ConsoleHandle& console, ProControllerContext& context, bool zoom_to_max = false); // Starting at map view, press A to fast travel to the current selected fast travel location // Return FastTravelState: // - SUCCESS: fast travel successful. After the function returns, the player character is on the overworld