From b363ebe5d32255ac0526538b94f23f6b7ee35d3d Mon Sep 17 00:00:00 2001 From: pifopi Date: Mon, 1 Dec 2025 12:43:52 +0100 Subject: [PATCH] Fix enter game timeout --- .../Source/PokemonLZA/Programs/PokemonLZA_GameEntry.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_GameEntry.cpp b/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_GameEntry.cpp index 806b688c5..c0dbd8ed2 100644 --- a/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_GameEntry.cpp +++ b/SerialPrograms/Source/PokemonLZA/Programs/PokemonLZA_GameEntry.cpp @@ -40,8 +40,8 @@ bool gamemenu_to_ingame( stream.log("Waiting to enter game..."); int ret = run_until( stream, context, - [enter_game_timeout](ProControllerContext& context){ - pbf_mash_button(context, BUTTON_A, enter_game_timeout / 2); + [](ProControllerContext& context){ + pbf_mash_button(context, BUTTON_A, 2s); }, {{detector}} ); @@ -57,7 +57,7 @@ bool gamemenu_to_ingame( BlackScreenOverWatcher detector(COLOR_RED, {0.1, 0.04, 0.8, 0.3}); int ret = wait_until( stream, context, - std::chrono::milliseconds(enter_game_timeout / 2), + std::chrono::milliseconds(enter_game_timeout), {{detector}} ); if (ret == 0){