1- [gd_scene load_steps =9 format =3 uid ="uid://bi5iqbwpsd381" ]
1+ [gd_scene load_steps =8 format =3 uid ="uid://bi5iqbwpsd381" ]
22
33[ext_resource type ="Script" uid ="uid://bpyrrnhvisxgv" path ="res://Scenes/Puppets/Enemies/BossBlood/P_BossBlood.cs" id ="1_qj2oj" ]
44[ext_resource type ="Texture2D" uid ="uid://veedngaorx3l" path ="res://Scenes/Puppets/Enemies/BossBlood/Assets/Boss1.png" id ="2_mul30" ]
55[ext_resource type ="Texture2D" uid ="uid://b2iptr3o8rg4t" path ="res://Scenes/Puppets/Enemies/BossBlood/Assets/Boss1EmissionShape.tres" id ="3_yxnso" ]
66[ext_resource type ="PackedScene" uid ="uid://bgomxovxs7sr8" path ="res://Scenes/Puppets/HealthBar.tscn" id ="4_ffkxf" ]
7- [ext_resource type ="Texture2D" uid ="uid://bsg8b14xbddb6" path ="res://SharedAssets/Shield.png" id ="5_pa2dv" ]
87
98[sub_resource type ="Gradient" id ="Gradient_s7p55" ]
109offsets = PackedFloat32Array (0 )
@@ -23,21 +22,11 @@ scale_min = 4.0
2322scale_max = 4.0
2423turbulence_noise_strength = 14.2
2524
26- [sub_resource type ="Gradient" id ="Gradient_s7p55" ]
27- offsets = PackedFloat32Array (0 )
28- colors = PackedColorArray (0.641048 , 0.0406094 , 0.0473231 , 1 )
29-
30- [sub_resource type ="GradientTexture1D" id ="GradientTexture1D_16sp0" ]
31- gradient = SubResource ("Gradient_s7p55" )
32- width = 1
33-
34- [node name ="EnemPuppet" type ="Node2D" node_paths =PackedStringArray ("HealthBar" , "Sprite" , "ShieldLogo" , "ShieldText" )]
25+ [node name ="EnemPuppet" type ="Node2D" node_paths =PackedStringArray ("HealthBar" , "Sprite" )]
3526script = ExtResource ("1_qj2oj" )
3627HealthBar = NodePath ("ProgressBar" )
3728Sprite = NodePath ("Sprite" )
3829InitScale = Vector2 (2 , 2 )
39- ShieldLogo = NodePath ("Shield" )
40- ShieldText = NodePath ("Shield/ShieldText" )
4130
4231[node name ="Sprite" type ="Sprite2D" parent ="." ]
4332position = Vector2 (0 , -32 )
@@ -57,15 +46,3 @@ offset_left = -75.0
5746offset_top = 32.0
5847offset_right = 75.0
5948offset_bottom = 52.0
60-
61- [node name ="Shield" type ="Sprite2D" parent ="." ]
62- position = Vector2 (56 , 20 )
63- texture = ExtResource ("5_pa2dv" )
64-
65- [node name ="ShieldText" type ="Label" parent ="Shield" ]
66- offset_left = -13.0
67- offset_top = -10.0
68- offset_right = 13.0
69- offset_bottom = 13.0
70- text = "XX"
71- horizontal_alignment = 1
0 commit comments