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Description
I’ve found two items that you should probably stop players from using if you want to keep them from skipping ahead in the intended sequence of mods.
The first is infused seeds from Thaumic Tinkerer. They range from basically Mystical Agriculture crops that you can use bonemeal on, to giving the player any item with the word “shard” in its tag (including prosperity shards).
The second is Metallurgic Dust from Embers. It converts ore it’s used on to possibly any other ore in the game. The first three I tried gave me Palladium Ore from Tinkers Alloying Addon, Aurorian Coal Ore from The Aurorian, and Dimensional Shard Ore from ReFinedTools.
P.S. I’m not certain this is the right place to tell you about these items, but I feel I’ve already ended up leaving too many comments in the CurseForge comment section about potential oversights, including about infused seeds. The reason for that is just that I’m someone who likes to explore everything I’ve unlocked whenever I get access to a new mod or resource, and so end up finding these things and needing to consciously avoid using them, because I enjoy sticking to the intended progression in this modpack.