@@ -72,9 +72,9 @@ public static class Stats
7272 {
7373 #region Resolve
7474 /// <summary>
75- ///
75+ /// Used to change Resolve by a flat amount, by adding to the provided parameter
7676 /// </summary>
77- /// <param name="additive"></param>
77+ /// <param name="additive">The current stat value, before applying stat scaling </param>
7878 public delegate void ResolveFlat_delegate ( ref float additive ) ;
7979
8080 /// <inheritdoc cref="ResolveFlat_delegate"/>
@@ -85,9 +85,9 @@ internal static void ResolveFlat_Invoke(ref float additive) {
8585 }
8686
8787 /// <summary>
88- ///
88+ /// Used to change Resolve scaling, by modifying the provided parameter
8989 /// </summary>
90- /// <param name="multiplier"></param>
90+ /// <param name="multiplier">The current stat scaling value </param>
9191 public delegate void ResolveMultiplier_delegate ( ref float multiplier ) ;
9292
9393 /// <inheritdoc cref="ResolveMultiplier_delegate"/>
@@ -100,9 +100,9 @@ internal static void ResolveMultiplier_Invoke(ref float multiplier) {
100100
101101 #region Dexterity
102102 /// <summary>
103- ///
103+ /// Used to change Dexterity by a flat amount, by adding to the provided parameter
104104 /// </summary>
105- /// <param name="additive"></param>
105+ /// <param name="additive">The current stat value, before applying stat scaling </param>
106106 public delegate void DexterityFlat_delegate ( ref float additive ) ;
107107
108108 /// <inheritdoc cref="DexterityFlat_delegate"/>
@@ -113,9 +113,9 @@ internal static void DexterityFlat_Invoke(ref float additive) {
113113 }
114114
115115 /// <summary>
116- ///
116+ /// Used to change Dexterity scaling, by modifying the provided parameter
117117 /// </summary>
118- /// <param name="multiplier"></param>
118+ /// <param name="multiplier">The current stat scaling value </param>
119119 public delegate void DexterityMultiplier_delegate ( ref float multiplier ) ;
120120
121121 /// <inheritdoc cref="DexterityMultiplier_delegate"/>
@@ -128,9 +128,9 @@ internal static void DexterityMultiplier_Invoke(ref float multiplier) {
128128
129129 #region CritChance
130130 /// <summary>
131- ///
131+ /// Used to change CritChance by a flat amount, by adding to the provided parameter
132132 /// </summary>
133- /// <param name="additive"></param>
133+ /// <param name="additive">The current stat value, before applying stat scaling </param>
134134 public delegate void CritChance_delegate ( ref float additive ) ;
135135
136136 /// <inheritdoc cref="CritChance_delegate"/>
@@ -143,9 +143,9 @@ internal static void CritChance_Invoke(ref float additive) {
143143
144144 #region CritDamage
145145 /// <summary>
146- ///
146+ /// Used to change CritDamage by a flat amount, by adding to the provided parameter
147147 /// </summary>
148- /// <param name="additive"></param>
148+ /// <param name="additive">The current stat value, before applying stat scaling </param>
149149 public delegate void CritDamage_delegate ( ref float additive ) ;
150150
151151 /// <inheritdoc cref="CritDamage_delegate"/>
@@ -158,9 +158,9 @@ internal static void CritDamage_Invoke(ref float additive) {
158158
159159 #region Focus
160160 /// <summary>
161- ///
161+ /// Used to change Focus by a flat amount, by adding to the provided parameter
162162 /// </summary>
163- /// <param name="additive"></param>
163+ /// <param name="additive">The current stat value, before applying stat scaling </param>
164164 public delegate void FocusFlat_delegate ( ref float additive ) ;
165165
166166 /// <inheritdoc cref="FocusFlat_delegate"/>
@@ -171,9 +171,9 @@ internal static void FocusFlat_Invoke(ref float additive) {
171171 }
172172
173173 /// <summary>
174- ///
174+ /// Used to change Focus scaling, by modifying the provided parameter
175175 /// </summary>
176- /// <param name="multiplier"></param>
176+ /// <param name="multiplier">The current stat scaling value </param>
177177 public delegate void FocusMultiplier_delegate ( ref float multiplier ) ;
178178
179179 /// <inheritdoc cref="FocusMultiplier_delegate"/>
@@ -186,9 +186,9 @@ internal static void FocusMultiplier_Invoke(ref float multiplier) {
186186
187187 #region MagicCritChance
188188 /// <summary>
189- ///
189+ /// Used to change MagicCritChance by a flat amount, by adding to the provided parameter
190190 /// </summary>
191- /// <param name="additive"></param>
191+ /// <param name="additive">The current stat value, before applying stat scaling </param>
192192 public delegate void MagicCritChance_delegate ( ref float additive ) ;
193193
194194 /// <inheritdoc cref="MagicCritChance_delegate"/>
@@ -201,9 +201,9 @@ internal static void MagicCritChance_Invoke(ref float additive) {
201201
202202 #region MagicCritDamage
203203 /// <summary>
204- ///
204+ /// Used to change MagicCritDamage by a flat amount, by adding to the provided parameter
205205 /// </summary>
206- /// <param name="additive"></param>
206+ /// <param name="additive">The current stat value, before applying stat scaling </param>
207207 public delegate void MagicCritDamage_delegate ( ref float additive ) ;
208208
209209 /// <inheritdoc cref="MagicCritDamage_delegate"/>
@@ -216,9 +216,9 @@ internal static void MagicCritDamage_Invoke(ref float additive) {
216216
217217 #region Armor
218218 /// <summary>
219- ///
219+ /// Used to change Armor by a flat amount, by adding to the provided parameter
220220 /// </summary>
221- /// <param name="additive"></param>
221+ /// <param name="additive">The current stat value, before applying stat scaling </param>
222222 public delegate void ArmorFlat_delegate ( ref int additive ) ;
223223
224224 /// <inheritdoc cref="ArmorFlat_delegate"/>
@@ -229,9 +229,9 @@ internal static void ArmorFlat_Invoke(ref int additive) {
229229 }
230230
231231 /// <summary>
232- ///
232+ /// Used to change Armor scaling, by modifying the provided parameter
233233 /// </summary>
234- /// <param name="multiplier"></param>
234+ /// <param name="multiplier">The current stat scaling value </param>
235235 public delegate void ArmorMultiplier_delegate ( ref float multiplier ) ;
236236
237237 /// <inheritdoc cref="ArmorMultiplier_delegate"/>
@@ -244,9 +244,9 @@ internal static void ArmorMultiplier_Invoke(ref float multiplier) {
244244
245245 #region Strength
246246 /// <summary>
247- ///
247+ /// Used to change Strength by a flat amount, by adding to the provided parameter
248248 /// </summary>
249- /// <param name="additive"></param>
249+ /// <param name="additive">The current stat value, before applying stat scaling </param>
250250 public delegate void StrengthFlat_delegate ( ref float additive ) ;
251251
252252 /// <inheritdoc cref="StrengthFlat_delegate"/>
@@ -257,9 +257,9 @@ internal static void StrengthFlat_Invoke(ref float additive) {
257257 }
258258
259259 /// <summary>
260- ///
260+ /// Used to change Strength scaling, by modifying the provided parameter
261261 /// </summary>
262- /// <param name="multiplier"></param>
262+ /// <param name="multiplier">The current stat scaling value </param>
263263 public delegate void StrengthMultiplier_delegate ( ref float multiplier ) ;
264264
265265 /// <inheritdoc cref="StrengthMultiplier_delegate"/>
@@ -272,9 +272,9 @@ internal static void StrengthMultiplier_Invoke(ref float multiplier) {
272272
273273 #region Intelligence
274274 /// <summary>
275- ///
275+ /// Used to change Intelligence by a flat amount, by adding to the provided parameter
276276 /// </summary>
277- /// <param name="additive"></param>
277+ /// <param name="additive">The current stat value, before applying stat scaling </param>
278278 public delegate void IntelligenceFlat_delegate ( ref float additive ) ;
279279
280280 /// <inheritdoc cref="IntelligenceFlat_delegate"/>
@@ -285,9 +285,9 @@ internal static void IntelligenceFlat_Invoke(ref float additive) {
285285 }
286286
287287 /// <summary>
288- ///
288+ /// Used to change Intelligence scaling, by modifying the provided parameter
289289 /// </summary>
290- /// <param name="multiplier"></param>
290+ /// <param name="multiplier">The current stat scaling value </param>
291291 public delegate void IntelligenceMultiplier_delegate ( ref float multiplier ) ;
292292
293293 /// <inheritdoc cref="IntelligenceMultiplier_delegate"/>
@@ -300,9 +300,9 @@ internal static void IntelligenceMultiplier_Invoke(ref float multiplier) {
300300
301301 #region Vitality
302302 /// <summary>
303- ///
303+ /// Used to change Vitality by a flat amount, by adding to the provided parameter
304304 /// </summary>
305- /// <param name="additive"></param>
305+ /// <param name="additive">The current stat value, before applying stat scaling </param>
306306 public delegate void VitalityFlat_delegate ( ref int additive ) ;
307307
308308 /// <inheritdoc cref="VitalityFlat_delegate"/>
@@ -313,9 +313,9 @@ internal static void VitalityFlat_Invoke(ref int additive) {
313313 }
314314
315315 /// <summary>
316- ///
316+ /// Used to change Vitality scaling, by modifying the provided parameter
317317 /// </summary>
318- /// <param name="multiplier"></param>
318+ /// <param name="multiplier">The current stat scaling value </param>
319319 public delegate void VitalityMultiplier_delegate ( ref float multiplier ) ;
320320
321321 /// <inheritdoc cref="VitalityMultiplier_delegate"/>
@@ -328,9 +328,9 @@ internal static void VitalityMultiplier_Invoke(ref float multiplier) {
328328
329329 #region MaxHealth
330330 /// <summary>
331- ///
331+ /// Used to change max Health by a flat amount, by adding to the provided parameter
332332 /// </summary>
333- /// <param name="additive"></param>
333+ /// <param name="additive">The current stat value, before applying stat scaling </param>
334334 public delegate void MaxHealthFlat_delegate ( ref int additive ) ;
335335
336336 /// <inheritdoc cref="MaxHealthFlat_delegate"/>
@@ -341,9 +341,9 @@ internal static void MaxHealthFlat_Invoke(ref int additive) {
341341 }
342342
343343 /// <summary>
344- ///
344+ /// Used to change MaxHealth scaling, by modifying the provided parameter
345345 /// </summary>
346- /// <param name="multiplier"></param>
346+ /// <param name="multiplier">The current stat scaling value </param>
347347 public delegate void MaxHealthMultiplier_delegate ( ref float multiplier ) ;
348348
349349 /// <inheritdoc cref="MaxHealthMultiplier_delegate"/>
@@ -356,9 +356,9 @@ internal static void MaxHealthMultiplier_Invoke(ref float multiplier) {
356356
357357 #region MaxMana
358358 /// <summary>
359- ///
359+ /// Used to change max Mana by a flat amount, by adding to the provided parameter
360360 /// </summary>
361- /// <param name="additive"></param>
361+ /// <param name="additive">The current stat value, before applying stat scaling </param>
362362 public delegate void MaxManaFlat_delegate ( ref int additive ) ;
363363
364364 /// <inheritdoc cref="MaxManaFlat_delegate"/>
@@ -369,9 +369,9 @@ internal static void MaxManaFlat_Invoke(ref int additive) {
369369 }
370370
371371 /// <summary>
372- ///
372+ /// Used to change MaxMana scaling, by modifying the provided parameter
373373 /// </summary>
374- /// <param name="multiplier"></param>
374+ /// <param name="multiplier">The current stat scaling value </param>
375375 public delegate void MaxManaMultiplier_delegate ( ref float multiplier ) ;
376376
377377 /// <inheritdoc cref="MaxManaMultiplier_delegate"/>
@@ -384,9 +384,9 @@ internal static void MaxManaMultiplier_Invoke(ref float multiplier) {
384384
385385 #region RuneWeight
386386 /// <summary>
387- ///
387+ /// Used to change Rune weight by a flat amount, by adding to the provided parameter
388388 /// </summary>
389- /// <param name="additive"></param>
389+ /// <param name="additive">The current stat value, before applying stat scaling </param>
390390 public delegate void RuneWeight_delegate ( ref int additive ) ;
391391
392392 /// <inheritdoc cref="RuneWeight_delegate"/>
@@ -399,9 +399,9 @@ internal static void RuneWeight_Invoke(ref int additive) {
399399
400400 #region EquipmentWeight
401401 /// <summary>
402- ///
402+ /// Used to change Equipment weight by a flat amount, by adding to the provided parameter
403403 /// </summary>
404- /// <param name="additive"></param>
404+ /// <param name="additive">The current stat value, before applying stat scaling </param>
405405 public delegate void EquipmentWeight_delegate ( ref int additive ) ;
406406
407407 /// <inheritdoc cref="EquipmentWeight_delegate"/>
@@ -419,8 +419,10 @@ internal static void EquipmentWeight_Invoke(ref int additive) {
419419 public static class HeirGeneration
420420 {
421421 /// <summary>
422- ///
422+ /// Used to modify character data after character randomization by either the Contrarian trait or by the use of the Transmogrifier<br></br>
423+ /// Ran at the end of <see cref="CharacterCreator.ApplyRandomizeKitTrait"/>
423424 /// </summary>
425+ /// <param name="characterData">The randomized heirs CharacterData</param>
424426 public delegate void ModifyCharacterRandomization_delegate ( CharacterData data ) ;
425427
426428 /// <inheritdoc cref="ModifyCharacterRandomization_delegate"/>
@@ -431,8 +433,11 @@ internal static void ModifyCharacterRandomization_Invoke(CharacterData data) {
431433 }
432434
433435 /// <summary>
434- ///
436+ /// Used to modify character data of generated heirs
435437 /// </summary>
438+ /// <param name="characterData">The generated heirs <see cref="CharacterData" /></param>
439+ /// <param name="classLocked">Whether the heirs class was locked by a Soul Shop ugrade</param>
440+ /// <param name="spellLocked">Whether the heirs spell was locked by a Soul Shop ugrade</param>
436441 public delegate void ModifyCharacterData_delegate ( CharacterData data , bool classLocked , bool spellLocked ) ;
437442
438443 /// <inheritdoc cref="ModifyCharacterData_delegate"/>
@@ -443,8 +448,10 @@ internal static void ModifyCharacterData_Invoke(CharacterData data, bool classLo
443448 }
444449
445450 /// <summary>
446- ///
451+ /// Used to modify look data of generated heirs
447452 /// </summary>
453+ /// <param name="lookData">The generated heirs <see cref="PlayerLookController" /></param>
454+ /// <param name="characterData">The generated heirs <see cref="CharacterData" /></param>
448455 public delegate void ModifyCharacterLook_delegate ( PlayerLookController lookData , CharacterData data ) ;
449456
450457 /// <inheritdoc cref="ModifyCharacterLook_delegate"/>
@@ -461,7 +468,7 @@ internal static void ModifyCharacterLook_Invoke(PlayerLookController lookData, C
461468 public static class Ability
462469 {
463470 /// <summary>
464- /// Allows modifying ability data
471+ /// Used to modify ability data
465472 /// </summary>
466473 /// <param name="type">The queried ability</param>
467474 /// <param name="data">Returned data of the ability</param>
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