diff --git a/bsp/simulator/SDL2/include/SDL.h b/bsp/simulator/SDL2/include/SDL.h index 7cdd3243d64..38df30dc0cb 100644 --- a/bsp/simulator/SDL2/include/SDL.h +++ b/bsp/simulator/SDL2/include/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,7 +25,6 @@ * Main include header for the SDL library */ - #ifndef SDL_h_ #define SDL_h_ @@ -41,6 +40,7 @@ #include "SDL_events.h" #include "SDL_filesystem.h" #include "SDL_gamecontroller.h" +#include "SDL_guid.h" #include "SDL_haptic.h" #include "SDL_hidapi.h" #include "SDL_hints.h" @@ -69,6 +69,8 @@ extern "C" { #endif +/* WIKI CATEGORY: Init */ + /* As of version 0.5, SDL is loaded dynamically into the application */ /** @@ -129,7 +131,7 @@ extern "C" { * call SDL_Quit() to force shutdown). If a subsystem is already loaded then * this call will increase the ref-count and return. * - * \param flags subsystem initialization flags + * \param flags subsystem initialization flags. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -229,4 +231,4 @@ extern DECLSPEC void SDLCALL SDL_Quit(void); #endif /* SDL_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_assert.h b/bsp/simulator/SDL2/include/SDL_assert.h index defadf13717..96e69f1be84 100644 --- a/bsp/simulator/SDL2/include/SDL_assert.h +++ b/bsp/simulator/SDL2/include/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -22,7 +22,7 @@ #ifndef SDL_assert_h_ #define SDL_assert_h_ -#include "SDL_config.h" +#include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -51,14 +51,22 @@ assert can have unique static variables associated with it. /* Don't include intrin.h here because it contains C++ code */ extern void __cdecl __debugbreak(void); #define SDL_TriggerBreakpoint() __debugbreak() +#elif _SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) #elif defined(__APPLE__) && defined(__arm__) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) #elif defined(__386__) && defined(__WATCOMC__) - #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } + #define SDL_TriggerBreakpoint() + { _asm + { int 0x03 } } #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) #include #define SDL_TriggerBreakpoint() raise(SIGTRAP) @@ -69,7 +77,7 @@ assert can have unique static variables associated with it. #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ # define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) # define SDL_FUNCTION __FUNCTION__ #else # define SDL_FUNCTION "???" @@ -123,12 +131,10 @@ typedef struct SDL_AssertData const struct SDL_AssertData *next; } SDL_AssertData; -#if (SDL_ASSERT_LEVEL > 0) - /* Never call this directly. Use the SDL_assert* macros. */ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, - const char *, - const char *, int) + const char *, + const char *, int) #if defined(__clang__) #if __has_feature(attribute_analyzer_noreturn) /* this tells Clang's static analysis that we're a custom assert function, @@ -148,22 +154,21 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, */ #define SDL_enabled_assert(condition) \ do { \ - while ( !(condition) ) { \ - static struct SDL_AssertData sdl_assert_data = { \ - 0, 0, #condition, 0, 0, 0, 0 \ - }; \ + while ( !(condition) ) + { \ + static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ - if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) + { \ continue; /* go again. */ \ - } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) + { \ SDL_TriggerBreakpoint(); \ } \ break; /* not retrying. */ \ } \ } while (SDL_NULL_WHILE_LOOP_CONDITION) -#endif /* enabled assertions support code */ - /* Enable various levels of assertions. */ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ # define SDL_assert(condition) SDL_disabled_assert(condition) @@ -193,8 +198,8 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, * A callback that fires when an SDL assertion fails. * * \param data a pointer to the SDL_AssertData structure corresponding to the - * current assertion - * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler() + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). * \returns an SDL_AssertState value indicating how to handle the failure. */ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( @@ -214,8 +219,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! * * \param handler the SDL_AssertionHandler function to call when an assertion - * fails or NULL for the default handler - * \param userdata a pointer that is passed to `handler` + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. * * \since This function is available since SDL 2.0.0. * @@ -256,7 +261,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void * data, it is safe to pass a NULL pointer to this function to ignore it. * * \param puserdata pointer which is filled with the "userdata" pointer that - * was passed to SDL_SetAssertionHandler() + * was passed to SDL_SetAssertionHandler(). * \returns the SDL_AssertionHandler that is called when an assert triggers. * * \since This function is available since SDL 2.0.2. @@ -275,7 +280,8 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse * * ```c * const SDL_AssertData *item = SDL_GetAssertionReport(); - * while (item) { + * while (item) + { * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", * item->condition, item->function, item->filename, * item->linenum, item->trigger_count, @@ -321,4 +327,4 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); #endif /* SDL_assert_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_atomic.h b/bsp/simulator/SDL2/include/SDL_atomic.h index 6e77aa13a8d..70ac1b7faea 100644 --- a/bsp/simulator/SDL2/include/SDL_atomic.h +++ b/bsp/simulator/SDL2/include/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,38 +20,29 @@ */ /** - * \file SDL_atomic.h + * # CategoryAtomic * * Atomic operations. * - * IMPORTANT: - * If you are not an expert in concurrent lockless programming, you should - * only be using the atomic lock and reference counting functions in this - * file. In all other cases you should be protecting your data structures - * with full mutexes. + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. * - * The list of "safe" functions to use are: - * SDL_AtomicLock() - * SDL_AtomicUnlock() - * SDL_AtomicIncRef() - * SDL_AtomicDecRef() + * ***Seriously, here be dragons!*** * - * Seriously, here be dragons! - * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ - * - * You can find out a little more about lockless programming and the - * subtle issues that can arise here: - * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming * * There's also lots of good information here: - * http://www.1024cores.net/home/lock-free-algorithms - * http://preshing.com/ * - * These operations may or may not actually be implemented using - * processor specific atomic operations. When possible they are - * implemented as true processor specific atomic operations. When that - * is not possible the are implemented using locks that *do* use the - * available atomic operations. + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. * * All of the atomic operations that modify memory are full memory barriers. */ @@ -94,7 +85,7 @@ typedef int SDL_SpinLock; * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * - * \param lock a pointer to a lock variable + * \param lock a pointer to a lock variable. * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already * held. * @@ -111,7 +102,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * - * \param lock a pointer to a lock variable + * \param lock a pointer to a lock variable. * * \since This function is available since SDL 2.0.0. * @@ -128,7 +119,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); * ***Please note that spinlocks are dangerous if you don't know what you're * doing. Please be careful using any sort of spinlock!*** * - * \param lock a pointer to a lock variable + * \param lock a pointer to a lock variable. * * \since This function is available since SDL 2.0.0. * @@ -209,7 +200,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)(); #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) #ifdef __thumb__ /* The mcr instruction isn't available in thumb mode, use real functions */ #define SDL_MEMORY_BARRIER_USES_FUNCTION @@ -237,11 +228,33 @@ typedef void (*SDL_KernelMemoryBarrierFunc)(); #endif #endif +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + /** - * \brief A type representing an atomic integer value. It is a struct - * so people don't accidentally use numeric operations on it. + * A type representing an atomic integer value. + * + * It is a struct so people don't accidentally use numeric operations on it. */ -typedef struct { int value; } SDL_atomic_t; +typedef struct SDL_atomic_t { + int value; +} SDL_atomic_t; /** * Set an atomic variable to a new value if it is currently an old value. @@ -249,9 +262,9 @@ typedef struct { int value; } SDL_atomic_t; * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param oldval the old value - * \param newval the new value + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param oldval the old value. + * \param newval the new value. * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -270,8 +283,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param v the desired value + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param v the desired value. * \returns the previous value of the atomic variable. * * \since This function is available since SDL 2.0.2. @@ -286,7 +299,7 @@ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to an SDL_atomic_t variable + * \param a a pointer to an SDL_atomic_t variable. * \returns the current value of an atomic variable. * * \since This function is available since SDL 2.0.2. @@ -303,8 +316,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param v the desired value to add + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param v the desired value to add. * \returns the previous value of the atomic variable. * * \since This function is available since SDL 2.0.2. @@ -337,9 +350,9 @@ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to a pointer - * \param oldval the old pointer value - * \param newval the new pointer value + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -356,8 +369,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void * * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to a pointer - * \param v the desired pointer value + * \param a a pointer to a pointer. + * \param v the desired pointer value. * \returns the previous value of the pointer. * * \since This function is available since SDL 2.0.2. @@ -373,7 +386,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); * ***Note: If you don't know what this function is for, you shouldn't use * it!*** * - * \param a a pointer to a pointer + * \param a a pointer to a pointer. * \returns the current value of a pointer. * * \since This function is available since SDL 2.0.2. @@ -392,4 +405,4 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); #endif /* SDL_atomic_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_audio.h b/bsp/simulator/SDL2/include/SDL_audio.h index 181f66c5783..4322ae0848f 100644 --- a/bsp/simulator/SDL2/include/SDL_audio.h +++ b/bsp/simulator/SDL2/include/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -22,9 +22,9 @@ /* !!! FIXME: several functions in here need Doxygen comments. */ /** - * \file SDL_audio.h + * # CategoryAudio * - * Access to the raw audio mixing buffer for the SDL library. + * Access to the raw audio mixing buffer for the SDL library. */ #ifndef SDL_audio_h_ @@ -44,24 +44,24 @@ extern "C" { #endif /** - * \brief Audio format flags. - * - * These are what the 16 bits in SDL_AudioFormat currently mean... - * (Unspecified bits are always zero). - * - * \verbatim - ++-----------------------sample is signed if set - || - || ++-----------sample is bigendian if set - || || - || || ++---sample is float if set - || || || - || || || +---sample bit size---+ - || || || | | - 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 - \endverbatim - * - * There are macros in SDL 2.0 and later to query these bits. + * Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * ``` + * ++-----------------------sample is signed if set + * || + * || ++-----------sample is bigendian if set + * || || + * || || ++---sample is float if set + * || || || + * || || || +---sample bit size---+ + * || || || | | + * 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + * ``` + * + * There are macros in SDL 2.0 and later to query these bits. */ typedef Uint16 SDL_AudioFormat; @@ -149,33 +149,30 @@ typedef Uint16 SDL_AudioFormat; /* @} *//* Audio flags */ /** - * This function is called when the audio device needs more data. - * - * \param userdata An application-specific parameter saved in - * the SDL_AudioSpec structure - * \param stream A pointer to the audio data buffer. - * \param len The length of that buffer in bytes. - * - * Once the callback returns, the buffer will no longer be valid. - * Stereo samples are stored in a LRLRLR ordering. + * This function is called when the audio device needs more data. * - * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if - * you like. Just open your audio device with a NULL callback. + * \param userdata An application-specific parameter saved in the + * SDL_AudioSpec structure. + * \param stream A pointer to the audio data buffer. + * \param len Length of **stream** in bytes. */ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, int len); /** - * The calculated values in this structure are calculated by SDL_OpenAudio(). - * - * For multi-channel audio, the default SDL channel mapping is: - * 2: FL FR (stereo) - * 3: FL FR LFE (2.1 surround) - * 4: FL FR BL BR (quad) - * 5: FL FR FC BL BR (quad + center) - * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) - * 7: FL FR FC LFE BC SL SR (6.1 surround) - * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * + * ``` + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR LFE BL BR (4.1 surround) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + * ``` */ typedef struct SDL_AudioSpec { @@ -196,11 +193,11 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /** - * \brief Upper limit of filters in SDL_AudioCVT + * Upper limit of filters in SDL_AudioCVT * - * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is - * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, - * one of which is the terminating NULL pointer. + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, one + * of which is the terminating NULL pointer. */ #define SDL_AUDIOCVT_MAX_FILTERS 9 @@ -287,7 +284,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); * meant to be proper names. * * \param index the index of the audio driver; the value ranges from 0 to - * SDL_GetNumAudioDrivers() - 1 + * SDL_GetNumAudioDrivers() - 1. * \returns the name of the audio driver at the requested index, or NULL if an * invalid index was specified. * @@ -314,7 +311,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); * specific need to designate the audio driver you want to use. You should * normally use SDL_Init() or SDL_InitSubSystem(). * - * \param driver_name the name of the desired audio driver + * \param driver_name the name of the desired audio driver. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -408,13 +405,13 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained); /** - * SDL Audio Device IDs. + * SDL Audio Device IDs. * - * A successful call to SDL_OpenAudio() is always device id 1, and legacy - * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls - * always returns devices >= 2 on success. The legacy calls are good both - * for backwards compatibility and when you don't care about multiple, - * specific, or capture devices. + * A successful call to SDL_OpenAudio() is always device id 1, and legacy SDL + * audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both for + * backwards compatibility and when you don't care about multiple, specific, + * or capture devices. */ typedef Uint32 SDL_AudioDeviceID; @@ -452,7 +449,7 @@ typedef Uint32 SDL_AudioDeviceID; * ``` * * \param iscapture zero to request playback devices, non-zero to request - * recording devices + * recording devices. * \returns the number of available devices exposed by the current driver or * -1 if an explicit list of devices can't be determined. A return * value of -1 does not necessarily mean an error condition. @@ -478,7 +475,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); * invalid next time any of several other SDL functions are called. * * \param index the index of the audio device; valid values range from 0 to - * SDL_GetNumAudioDevices() - 1 + * SDL_GetNumAudioDevices() - 1. * \param iscapture non-zero to query the list of recording devices, zero to * query the list of output devices. * \returns the name of the audio device at the requested index, or NULL on @@ -487,6 +484,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); * \since This function is available since SDL 2.0.0. * * \sa SDL_GetNumAudioDevices + * \sa SDL_GetDefaultAudioInfo */ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, int iscapture); @@ -500,26 +498,60 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, * hardware. * * `spec` will be filled with the sample rate, sample format, and channel - * count. All other values in the structure are filled with 0. When the - * supported struct members are 0, SDL was unable to get the property from the - * backend. + * count. * * \param index the index of the audio device; valid values range from 0 to - * SDL_GetNumAudioDevices() - 1 + * SDL_GetNumAudioDevices() - 1. * \param iscapture non-zero to query the list of recording devices, zero to * query the list of output devices. * \param spec The SDL_AudioSpec to be initialized by this function. - * \returns 0 on success, nonzero on error + * \returns 0 on success, nonzero on error. * * \since This function is available since SDL 2.0.16. * * \sa SDL_GetNumAudioDevices + * \sa SDL_GetDefaultAudioInfo */ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, int iscapture, SDL_AudioSpec *spec); +/** + * Get the name and preferred format of the default audio device. + * + * Some (but not all!) platforms have an isolated mechanism to get information + * about the "default" device. This can actually be a completely different + * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can + * even be a network address! (This is discussed in SDL_OpenAudioDevice().) + * + * As a result, this call is not guaranteed to be performant, as it can query + * the sound server directly every time, unlike the other query functions. You + * should call this function sparingly! + * + * `spec` will be filled with the sample rate, sample format, and channel + * count, if a default device exists on the system. If `name` is provided, + * will be filled with either a dynamically-allocated UTF-8 string or NULL. + * + * \param name A pointer to be filled with the name of the default device (can + * be NULL). Please call SDL_free() when you are done with this + * pointer! + * \param spec The SDL_AudioSpec to be initialized by this function. + * \param iscapture non-zero to query the default recording device, zero to + * query the default output device. + * \returns 0 on success, nonzero on error. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetAudioDeviceName + * \sa SDL_GetAudioDeviceSpec + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name, + SDL_AudioSpec *spec, + int iscapture); + + /** * Open a specific audio device. * @@ -559,7 +591,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, * frames_ (with stereo output, two samples--left and right--would make a * single sample frame). This number should be a power of two, and may be * adjusted by the audio driver to a value more suitable for the hardware. - * Good values seem to range between 512 and 8096 inclusive, depending on + * Good values seem to range between 512 and 4096 inclusive, depending on * the application and CPU speed. Smaller values reduce latency, but can * lead to underflow if the application is doing heavy processing and cannot * fill the audio buffer in time. Note that the number of sample frames is @@ -586,6 +618,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` + * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE` * - `SDL_AUDIO_ALLOW_ANY_CHANGE` * * These flags specify how SDL should behave when a device cannot offer a @@ -609,12 +642,12 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, * driver-specific name as appropriate. NULL requests the most * reasonable default device. * \param iscapture non-zero to specify a device should be opened for - * recording, not playback + * recording, not playback. * \param desired an SDL_AudioSpec structure representing the desired output - * format; see SDL_OpenAudio() for more information + * format; see SDL_OpenAudio() for more information. * \param obtained an SDL_AudioSpec structure filled in with the actual output - * format; see SDL_OpenAudio() for more information - * \param allowed_changes 0, or one or more flags OR'd together + * format; see SDL_OpenAudio() for more information. + * \param allowed_changes 0, or one or more flags OR'd together. * \returns a valid device ID that is > 0 on success or 0 on failure; call * SDL_GetError() for more information. * @@ -676,7 +709,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); * Use this function to get the current audio state of an audio device. * * \param dev the ID of an audio device previously opened with - * SDL_OpenAudioDevice() + * SDL_OpenAudioDevice(). * \returns the SDL_AudioStatus of the specified audio device. * * \since This function is available since SDL 2.0.0. @@ -709,7 +742,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice * * ...and is only useful if you used the legacy SDL_OpenAudio() function. * - * \param pause_on non-zero to pause, 0 to unpause + * \param pause_on non-zero to pause, 0 to unpause. * * \since This function is available since SDL 2.0.0. * @@ -739,8 +772,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); * callback, you shouldn't pause the audio device, as it will lead to dropouts * in the audio playback. Instead, you should use SDL_LockAudioDevice(). * - * \param dev a device opened by SDL_OpenAudioDevice() - * \param pause_on non-zero to pause, 0 to unpause + * \param dev a device opened by SDL_OpenAudioDevice(). + * \param pause_on non-zero to pause, 0 to unpause. * * \since This function is available since SDL 2.0.0. * @@ -805,14 +838,14 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, * SDL_LoadWAV("sample.wav", &spec, &buf, &len); * ``` * - * \param src The data source for the WAVE data - * \param freesrc If non-zero, SDL will _always_ free the data source + * \param src The data source for the WAVE data. + * \param freesrc If non-zero, SDL will _always_ free the data source. * \param spec An SDL_AudioSpec that will be filled in with the wave file's - * format details + * format details. * \param audio_buf A pointer filled with the audio data, allocated by the * function. * \param audio_len A pointer filled with the length of the audio data buffer - * in bytes + * in bytes. * \returns This function, if successfully called, returns `spec`, which will * be filled with the audio data format of the wave source data. * `audio_buf` will be filled with a pointer to an allocated buffer @@ -838,8 +871,9 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, Uint32 * audio_len); /** - * Loads a WAV from a file. - * Compatibility convenience function. + * Loads a WAV from a file. + * + * Compatibility convenience function. */ #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) @@ -852,7 +886,7 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, * this function with a NULL pointer. * * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or - * SDL_LoadWAV_RW() + * SDL_LoadWAV_RW(). * * \since This function is available since SDL 2.0.0. * @@ -876,15 +910,16 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * and then can call SDL_ConvertAudio() to complete the conversion. * * \param cvt an SDL_AudioCVT structure filled in with audio conversion - * information + * information. * \param src_format the source format of the audio data; for more info see - * SDL_AudioFormat - * \param src_channels the number of channels in the source - * \param src_rate the frequency (sample-frames-per-second) of the source + * SDL_AudioFormat. + * \param src_channels the number of channels in the source. + * \param src_rate the frequency (sample-frames-per-second) of the source. * \param dst_format the destination format of the audio data; for more info - * see SDL_AudioFormat - * \param dst_channels the number of channels in the destination - * \param dst_rate the frequency (sample-frames-per-second) of the destination + * see SDL_AudioFormat. + * \param dst_channels the number of channels in the destination. + * \param dst_rate the frequency (sample-frames-per-second) of the + * destination. * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, * or a negative error code on failure; call SDL_GetError() for more * information. @@ -955,12 +990,12 @@ typedef struct _SDL_AudioStream SDL_AudioStream; /** * Create a new audio stream. * - * \param src_format The format of the source audio - * \param src_channels The number of channels of the source audio - * \param src_rate The sampling rate of the source audio - * \param dst_format The format of the desired audio output - * \param dst_channels The number of channels of the desired audio output - * \param dst_rate The sampling rate of the desired audio output + * \param src_format The format of the source audio. + * \param src_channels The number of channels of the source audio. + * \param src_rate The sampling rate of the source audio. + * \param dst_format The format of the desired audio output. + * \param dst_channels The number of channels of the desired audio output. + * \param dst_rate The sampling rate of the desired audio output. * \returns 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.7. @@ -982,9 +1017,9 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm /** * Add data to be converted/resampled to the stream. * - * \param stream The stream the audio data is being added to - * \param buf A pointer to the audio data to add - * \param len The number of bytes to write to the stream + * \param stream The stream the audio data is being added to. + * \param buf A pointer to the audio data to add. + * \param len The number of bytes to write to the stream. * \returns 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.7. @@ -1001,10 +1036,10 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo /** * Get converted/resampled data from the stream * - * \param stream The stream the audio is being requested from - * \param buf A buffer to fill with audio data - * \param len The maximum number of bytes to fill - * \returns the number of bytes read from the stream, or -1 on error + * \param stream The stream the audio is being requested from. + * \param buf A buffer to fill with audio data. + * \param len The maximum number of bytes to fill. + * \returns the number of bytes read from the stream, or -1 on error. * * \since This function is available since SDL 2.0.7. * @@ -1082,6 +1117,9 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); */ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); +/** + * Maximum volume allowed in calls to SDL_MixAudio and SDL_MixAudioFormat. + */ #define SDL_MIX_MAXVOLUME 128 /** @@ -1096,11 +1134,11 @@ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); * ...where `format` is the obtained format of the audio device from the * legacy SDL_OpenAudio() function. * - * \param dst the destination for the mixed audio - * \param src the source audio buffer to be mixed - * \param len the length of the audio buffer in bytes + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param len the length of the audio buffer in bytes. * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - * for full audio volume + * for full audio volume. * * \since This function is available since SDL 2.0.0. * @@ -1129,13 +1167,13 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, * SDL_MixAudioFormat() is really only needed when you're mixing a single * audio stream with a volume adjustment. * - * \param dst the destination for the mixed audio - * \param src the source audio buffer to be mixed + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. * \param format the SDL_AudioFormat structure representing the desired audio - * format - * \param len the length of the audio buffer in bytes + * format. + * \param len the length of the audio buffer in bytes. * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - * for full audio volume + * for full audio volume. * * \since This function is available since SDL 2.0.0. */ @@ -1179,9 +1217,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, * from planar audio formats into a non-planar one (see SDL_AudioFormat) * before queuing audio. * - * \param dev the device ID to which we will queue audio - * \param data the data to queue to the device for later playback - * \param len the number of bytes (not samples!) to which `data` points + * \param dev the device ID to which we will queue audio. + * \param data the data to queue to the device for later playback. + * \param len the number of bytes (not samples!) to which `data` points. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1227,9 +1265,9 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da * You should not call SDL_LockAudio() on the device before dequeueing; SDL * handles locking internally for this function. * - * \param dev the device ID from which we will dequeue audio - * \param data a pointer into where audio data should be copied - * \param len the number of bytes (not samples!) to which (data) points + * \param dev the device ID from which we will dequeue audio. + * \param data a pointer into where audio data should be copied. + * \param len the number of bytes (not samples!) to which (data) points. * \returns the number of bytes dequeued, which could be less than requested; * call SDL_GetError() for more information. * @@ -1263,7 +1301,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *dat * You should not call SDL_LockAudio() on the device before querying; SDL * handles locking internally for this function. * - * \param dev the device ID of which we will query queued audio size + * \param dev the device ID of which we will query queued audio size. * \returns the number of bytes (not samples!) of queued audio. * * \since This function is available since SDL 2.0.4. @@ -1298,7 +1336,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); * * This function always succeeds and thus returns void. * - * \param dev the device ID of which to clear the audio queue + * \param dev the device ID of which to clear the audio queue. * * \since This function is available since SDL 2.0.4. * @@ -1370,7 +1408,7 @@ extern DECLSPEC void SDLCALL SDL_LockAudio(void); * at once, not only will you block the audio callback, you'll block the other * thread. * - * \param dev the ID of the device to be locked + * \param dev the ID of the device to be locked. * * \since This function is available since SDL 2.0.0. * @@ -1403,7 +1441,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); * * This function should be paired with a previous SDL_LockAudioDevice() call. * - * \param dev the ID of the device to be unlocked + * \param dev the ID of the device to be unlocked. * * \since This function is available since SDL 2.0.0. * @@ -1445,7 +1483,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudio(void); * The device ID is invalid as soon as the device is closed, and is eligible * for reuse in a new SDL_OpenAudioDevice() call immediately. * - * \param dev an audio device previously opened with SDL_OpenAudioDevice() + * \param dev an audio device previously opened with SDL_OpenAudioDevice(). * * \since This function is available since SDL 2.0.0. * @@ -1461,4 +1499,4 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); #endif /* SDL_audio_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_bits.h b/bsp/simulator/SDL2/include/SDL_bits.h index 22cb853140d..bad381fa4f4 100644 --- a/bsp/simulator/SDL2/include/SDL_bits.h +++ b/bsp/simulator/SDL2/include/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_bits.h + * # CategoryBits * - * Functions for fiddling with bits and bitmasks. + * Functions for fiddling with bits and bitmasks. */ #ifndef SDL_bits_h_ @@ -56,6 +56,12 @@ extern __inline int _SDL_bsr_watcom(Uint32); modify exact [eax] nomemory; #endif +/** + * Use this function to get the index of the most significant (set) bit in a + * + * \param x the number to find the MSB of. + * \returns the index of the most significant bit of x, or -1 if x is 0. + */ SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) { @@ -63,18 +69,21 @@ SDL_MostSignificantBitIndex32(Uint32 x) /* Count Leading Zeroes builtin in GCC. * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html */ - if (x == 0) { + if (x == 0) + { return -1; } return 31 - __builtin_clz(x); #elif defined(__WATCOMC__) && defined(__386__) - if (x == 0) { + if (x == 0) + { return -1; } return _SDL_bsr_watcom(x); #elif defined(_MSC_VER) unsigned long index; - if (_BitScanReverse(&index, x)) { + if (_BitScanReverse(&index, x)) + { return index; } return -1; @@ -89,7 +98,8 @@ SDL_MostSignificantBitIndex32(Uint32 x) int msbIndex = 0; int i; - if (x == 0) { + if (x == 0) + { return -1; } @@ -109,7 +119,8 @@ SDL_MostSignificantBitIndex32(Uint32 x) SDL_FORCE_INLINE SDL_bool SDL_HasExactlyOneBitSet32(Uint32 x) { - if (x && !(x & (x - 1))) { + if (x && !(x & (x - 1))) + { return SDL_TRUE; } return SDL_FALSE; @@ -123,4 +134,4 @@ SDL_HasExactlyOneBitSet32(Uint32 x) #endif /* SDL_bits_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_blendmode.h b/bsp/simulator/SDL2/include/SDL_blendmode.h index b6d140dbbba..278c3ab8748 100644 --- a/bsp/simulator/SDL2/include/SDL_blendmode.h +++ b/bsp/simulator/SDL2/include/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_blendmode.h + * # CategoryBlendmode * - * Header file declaring the SDL_BlendMode enumeration + * Header file declaring the SDL_BlendMode enumeration */ #ifndef SDL_blendmode_h_ @@ -35,9 +35,9 @@ extern "C" { #endif /** - * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + * The blend mode used in SDL_RenderCopy() and drawing operations. */ -typedef enum +typedef enum SDL_BlendMode { SDL_BLENDMODE_NONE = 0x00000000, /**< no blending dstRGBA = srcRGBA */ @@ -52,7 +52,7 @@ typedef enum dstA = dstA */ SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) - dstA = (srcA * dstA) + (dstA * (1-srcA)) */ + dstA = dstA */ SDL_BLENDMODE_INVALID = 0x7FFFFFFF /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ @@ -60,22 +60,22 @@ typedef enum } SDL_BlendMode; /** - * \brief The blend operation used when combining source and destination pixel components + * The blend operation used when combining source and destination pixel + * components */ -typedef enum +typedef enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ - SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ - SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ - + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ } SDL_BlendOperation; /** - * \brief The normalized factor used to multiply pixel components + * The normalized factor used to multiply pixel components */ -typedef enum +typedef enum SDL_BlendFactor { SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ @@ -87,7 +87,6 @@ typedef enum SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ - } SDL_BlendFactor; /** @@ -135,10 +134,10 @@ typedef enum * SDL 2.0.6. All renderers support the four blend modes listed in the * SDL_BlendMode enumeration. * - * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors. - * - **direct3d11**: Supports all operations with all factors. However, some + * - **direct3d**: Supports all operations with all factors. However, some * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL * 2.0.6. @@ -160,18 +159,18 @@ typedef enum * case. * * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and - * blue components of the source pixels + * blue components of the source pixels. * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and - * blue components of the destination pixels + * blue components of the destination pixels. * \param colorOperation the SDL_BlendOperation used to combine the red, * green, and blue components of the source and - * destination pixels + * destination pixels. * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of - * the source pixels + * the source pixels. * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of - * the destination pixels + * the destination pixels. * \param alphaOperation the SDL_BlendOperation used to combine the alpha - * component of the source and destination pixels + * component of the source and destination pixels. * \returns an SDL_BlendMode that represents the chosen factors and * operations. * @@ -197,4 +196,4 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor #endif /* SDL_blendmode_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_clipboard.h b/bsp/simulator/SDL2/include/SDL_clipboard.h index 935136305a8..cdcd1685e36 100644 --- a/bsp/simulator/SDL2/include/SDL_clipboard.h +++ b/bsp/simulator/SDL2/include/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,7 +20,7 @@ */ /** - * \file SDL_clipboard.h + * # CategoryClipboard * * Include file for SDL clipboard handling */ @@ -41,7 +41,7 @@ extern "C" { /** * Put UTF-8 text into the clipboard. * - * \param text the text to store in the clipboard + * \param text the text to store in the clipboard. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -82,6 +82,53 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection, which must be freed with + * SDL_free(). + * + * This functions returns empty string if there was not enough memory left for + * a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. Caller must + * call SDL_free() on the returned pointer when done with it (even if + * there was an error). + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it + * does not. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -91,4 +138,4 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); #endif /* SDL_clipboard_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config.h b/bsp/simulator/SDL2/include/SDL_config.h index c9ed1cfeaad..71279060eae 100644 --- a/bsp/simulator/SDL2/include/SDL_config.h +++ b/bsp/simulator/SDL2/include/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,287 +19,41 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef SDL_config_windows_h_ -#define SDL_config_windows_h_ +#ifndef SDL_config_h_ #define SDL_config_h_ #include "SDL_platform.h" -/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK, - * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence. - * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */ -#if !defined(HAVE_WINSDKVER_H) && defined(__has_include) -#if __has_include() -#define HAVE_WINSDKVER_H 1 -#endif -#endif - -#ifdef HAVE_WINSDKVER_H -#include -#endif - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; +/* WIKI CATEGORY: - */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__WINRT__) +#include "SDL_config_winrt.h" +#elif defined(__WINGDK__) +#include "SDL_config_wingdk.h" +#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) +#include "SDL_config_xbox.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#elif defined(__EMSCRIPTEN__) +#include "SDL_config_emscripten.h" +#elif defined(__NGAGE__) +#include "SDL_config_ngage.h" #else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_config_minimal.h" +#endif /* platform config */ -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? #endif -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 -#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ -#define HAVE_WINDOWS_GAMING_INPUT_H 1 -#endif -#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */ -#define HAVE_D3D11_H 1 -#endif -#define HAVE_MMDEVICEAPI_H 1 -#define HAVE_AUDIOCLIENT_H 1 -#define HAVE_TPCSHRD_H 1 -#define HAVE_SENSORSAPI_H 1 -#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) -#define HAVE_IMMINTRIN_H 1 -#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) -# if __has_include() -# define HAVE_IMMINTRIN_H 1 -# endif -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define STDC_HEADERS 1 -#define HAVE_CTYPE_H 1 -#define HAVE_FLOAT_H 1 -#define HAVE_LIMITS_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_STDIO_H 1 -#define HAVE_STRING_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_STRTOK_R */ -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE__WCSICMP 1 -#define HAVE__WCSNICMP 1 -#define HAVE__WCSDUP 1 -#define HAVE_ACOS 1 -#define HAVE_ACOSF 1 -#define HAVE_ASIN 1 -#define HAVE_ASINF 1 -#define HAVE_ATAN 1 -#define HAVE_ATANF 1 -#define HAVE_ATAN2 1 -#define HAVE_ATAN2F 1 -#define HAVE_CEILF 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_EXP 1 -#define HAVE_EXPF 1 -#define HAVE_FABS 1 -#define HAVE_FABSF 1 -#define HAVE_FLOOR 1 -#define HAVE_FLOORF 1 -#define HAVE_FMOD 1 -#define HAVE_FMODF 1 -#define HAVE_LOG 1 -#define HAVE_LOGF 1 -#define HAVE_LOG10 1 -#define HAVE_LOG10F 1 -#define HAVE_POW 1 -#define HAVE_POWF 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#if defined(_MSC_VER) -/* These functions were added with the VC++ 2013 C runtime library */ -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_VSSCANF 1 -#define HAVE_LROUND 1 -#define HAVE_LROUNDF 1 -#define HAVE_ROUND 1 -#define HAVE_ROUNDF 1 -#define HAVE_SCALBN 1 -#define HAVE_SCALBNF 1 -#define HAVE_TRUNC 1 -#define HAVE_TRUNCF 1 -#endif -/* This function is available with at least the VC++ 2008 C runtime library */ -#if _MSC_VER >= 1400 -#define HAVE__FSEEKI64 1 -#endif -#endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_WASAPI 1 -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_HIDAPI 1 -#ifndef __WINRT__ -#define SDL_JOYSTICK_RAWINPUT 1 -#endif -#define SDL_JOYSTICK_VIRTUAL 1 -#ifdef HAVE_WINDOWS_GAMING_INPUT_H -#define SDL_JOYSTICK_WGI 1 -#endif -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable the sensor driver */ -#define SDL_SENSOR_WINDOWS 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_GENERIC_COND_SUFFIX 1 -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H) -#define SDL_VIDEO_RENDER_D3D11 1 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - -/* Enable Vulkan support */ -#define SDL_VIDEO_VULKAN 1 - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_windows_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ +#endif /* SDL_config_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config.h.cmake b/bsp/simulator/SDL2/include/SDL_config.h.cmake deleted file mode 100644 index c57266c4130..00000000000 --- a/bsp/simulator/SDL2/include/SDL_config.h.cmake +++ /dev/null @@ -1,445 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_h_ -#define SDL_config_h_ - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* C language features */ -#cmakedefine const @HAVE_CONST@ -#cmakedefine inline @HAVE_INLINE@ -#cmakedefine volatile @HAVE_VOLATILE@ - -/* C datatypes */ -/* Define SIZEOF_VOIDP for 64/32 architectures */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ -#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ - -#cmakedefine HAVE_D3D_H @HAVE_D3D_H@ -#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@ -#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@ -#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@ -#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@ -#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@ -#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@ -#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@ -#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@ -#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@ - -/* Comment this if you want to build without any C library requirements */ -#cmakedefine HAVE_LIBC 1 -#if HAVE_LIBC - -/* Useful headers */ -#cmakedefine HAVE_ALLOCA_H 1 -#cmakedefine HAVE_SYS_TYPES_H 1 -#cmakedefine HAVE_STDIO_H 1 -#cmakedefine STDC_HEADERS 1 -#cmakedefine HAVE_STDLIB_H 1 -#cmakedefine HAVE_STDARG_H 1 -#cmakedefine HAVE_MALLOC_H 1 -#cmakedefine HAVE_MEMORY_H 1 -#cmakedefine HAVE_STRING_H 1 -#cmakedefine HAVE_STRINGS_H 1 -#cmakedefine HAVE_WCHAR_H 1 -#cmakedefine HAVE_INTTYPES_H 1 -#cmakedefine HAVE_STDINT_H 1 -#cmakedefine HAVE_CTYPE_H 1 -#cmakedefine HAVE_MATH_H 1 -#cmakedefine HAVE_ICONV_H 1 -#cmakedefine HAVE_SIGNAL_H 1 -#cmakedefine HAVE_ALTIVEC_H 1 -#cmakedefine HAVE_PTHREAD_NP_H 1 -#cmakedefine HAVE_LIBUDEV_H 1 -#cmakedefine HAVE_DBUS_DBUS_H 1 -#cmakedefine HAVE_IBUS_IBUS_H 1 -#cmakedefine HAVE_FCITX_FRONTEND_H 1 -#cmakedefine HAVE_LIBSAMPLERATE_H 1 - -/* C library functions */ -#cmakedefine HAVE_MALLOC 1 -#cmakedefine HAVE_CALLOC 1 -#cmakedefine HAVE_REALLOC 1 -#cmakedefine HAVE_FREE 1 -#cmakedefine HAVE_ALLOCA 1 -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#cmakedefine HAVE_GETENV 1 -#cmakedefine HAVE_SETENV 1 -#cmakedefine HAVE_PUTENV 1 -#cmakedefine HAVE_UNSETENV 1 -#endif -#cmakedefine HAVE_QSORT 1 -#cmakedefine HAVE_ABS 1 -#cmakedefine HAVE_BCOPY 1 -#cmakedefine HAVE_MEMSET 1 -#cmakedefine HAVE_MEMCPY 1 -#cmakedefine HAVE_MEMMOVE 1 -#cmakedefine HAVE_MEMCMP 1 -#cmakedefine HAVE_WCSLEN 1 -#cmakedefine HAVE_WCSLCPY 1 -#cmakedefine HAVE_WCSLCAT 1 -#cmakedefine HAVE_WCSCMP 1 -#cmakedefine HAVE_STRLEN 1 -#cmakedefine HAVE_STRLCPY 1 -#cmakedefine HAVE_STRLCAT 1 -#cmakedefine HAVE_STRDUP 1 -#cmakedefine HAVE__STRREV 1 -#cmakedefine HAVE__STRUPR 1 -#cmakedefine HAVE__STRLWR 1 -#cmakedefine HAVE_INDEX 1 -#cmakedefine HAVE_RINDEX 1 -#cmakedefine HAVE_STRCHR 1 -#cmakedefine HAVE_STRRCHR 1 -#cmakedefine HAVE_STRSTR 1 -#cmakedefine HAVE_ITOA 1 -#cmakedefine HAVE__LTOA 1 -#cmakedefine HAVE__UITOA 1 -#cmakedefine HAVE__ULTOA 1 -#cmakedefine HAVE_STRTOL 1 -#cmakedefine HAVE_STRTOUL 1 -#cmakedefine HAVE__I64TOA 1 -#cmakedefine HAVE__UI64TOA 1 -#cmakedefine HAVE_STRTOLL 1 -#cmakedefine HAVE_STRTOULL 1 -#cmakedefine HAVE_STRTOD 1 -#cmakedefine HAVE_ATOI 1 -#cmakedefine HAVE_ATOF 1 -#cmakedefine HAVE_STRCMP 1 -#cmakedefine HAVE_STRNCMP 1 -#cmakedefine HAVE__STRICMP 1 -#cmakedefine HAVE_STRCASECMP 1 -#cmakedefine HAVE__STRNICMP 1 -#cmakedefine HAVE_STRNCASECMP 1 -#cmakedefine HAVE_VSSCANF 1 -#cmakedefine HAVE_VSNPRINTF 1 -#cmakedefine HAVE_M_PI 1 -#cmakedefine HAVE_ATAN 1 -#cmakedefine HAVE_ATAN2 1 -#cmakedefine HAVE_ACOS 1 -#cmakedefine HAVE_ASIN 1 -#cmakedefine HAVE_CEIL 1 -#cmakedefine HAVE_COPYSIGN 1 -#cmakedefine HAVE_COS 1 -#cmakedefine HAVE_COSF 1 -#cmakedefine HAVE_FABS 1 -#cmakedefine HAVE_FLOOR 1 -#cmakedefine HAVE_LOG 1 -#cmakedefine HAVE_POW 1 -#cmakedefine HAVE_SCALBN 1 -#cmakedefine HAVE_SIN 1 -#cmakedefine HAVE_SINF 1 -#cmakedefine HAVE_SQRT 1 -#cmakedefine HAVE_SQRTF 1 -#cmakedefine HAVE_TAN 1 -#cmakedefine HAVE_TANF 1 -#cmakedefine HAVE_FOPEN64 1 -#cmakedefine HAVE_FSEEKO 1 -#cmakedefine HAVE_FSEEKO64 1 -#cmakedefine HAVE_SIGACTION 1 -#cmakedefine HAVE_SA_SIGACTION 1 -#cmakedefine HAVE_SETJMP 1 -#cmakedefine HAVE_NANOSLEEP 1 -#cmakedefine HAVE_SYSCONF 1 -#cmakedefine HAVE_SYSCTLBYNAME 1 -#cmakedefine HAVE_CLOCK_GETTIME 1 -#cmakedefine HAVE_GETPAGESIZE 1 -#cmakedefine HAVE_MPROTECT 1 -#cmakedefine HAVE_ICONV 1 -#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 -#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 -#cmakedefine HAVE_SEM_TIMEDWAIT 1 -#cmakedefine HAVE_GETAUXVAL 1 -#cmakedefine HAVE_POLL 1 - -#elif __WIN32__ -#cmakedefine HAVE_STDARG_H 1 -#cmakedefine HAVE_STDDEF_H 1 -#else -/* We may need some replacement for stdarg.h here */ -#include -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ - -/* Allow disabling of core subsystems */ -#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ -#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ -#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ -#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ -#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ -#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ -#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ -#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ -#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ -#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ -#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ -#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ -#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ -#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ - -/* Enable various audio drivers */ -#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ -#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ -#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ -#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ -#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ -#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ -#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@ -#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ -#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ -#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ -#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@ -#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ -#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@ -#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ -#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@ -#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ -#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ -#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ -#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ -#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@ -#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ -#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@ - -/* Enable various input drivers */ -#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ -#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ -#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ -#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ -#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ -#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ -#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ -#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ -#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ -#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@ -#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ -#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@ -#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ -#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@ -#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@ -#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ -#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ -#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ -#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ -#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@ -#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@ - -/* Enable various shared object loading systems */ -#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ -#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ -#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ -#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ - -/* Enable various threading systems */ -#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ -#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ -#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ -#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ - -/* Enable various timer systems */ -#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ -#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ -#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ -#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ -#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ - -/* Enable various video drivers */ -#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ -#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ -#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ -#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ -#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ -#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ -#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ -#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ -#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@ - -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@ -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ - -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ - -#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ -#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ -#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@ -#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ -#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@ -#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ -#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@ -#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ - -#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ -#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ -#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ -#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ -#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ -#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ - -/* Enable OpenGL support */ -#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ -#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ -#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ -#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ -#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ -#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ -#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ -#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ -#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ -#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ - -/* Enable Vulkan support */ -#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@ - -/* Enable system power support */ -#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ -#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ -#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ -#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ -#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ -#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ -#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ - -/* Enable system filesystem support */ -#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ -#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ -#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ -#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ -#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ -#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ -#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@ - -/* Enable assembly routines */ -#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ -#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ - -/* Enable dynamic libsamplerate support */ -#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ - -/* Platform specific definitions */ -#if !defined(__WIN32__) -# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) -typedef unsigned int size_t; -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; -# endif /* if (stdint.h isn't available) */ -#else /* __WIN32__ */ -# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) -# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -# elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -# ifndef _UINTPTR_T_DEFINED -# ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -# else -typedef unsigned int uintptr_t; -# endif -#define _UINTPTR_T_DEFINED -# endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -# endif -# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -# endif -# else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -# ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -# endif -typedef unsigned int uintptr_t; -# endif /* __GNUC__ || _MSC_VER */ -# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ -#endif /* __WIN32__ */ - -#endif /* SDL_config_h_ */ diff --git a/bsp/simulator/SDL2/include/SDL_config.h.in b/bsp/simulator/SDL2/include/SDL_config.h.in deleted file mode 100644 index 8b3d20880be..00000000000 --- a/bsp/simulator/SDL2/include/SDL_config.h.in +++ /dev/null @@ -1,389 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_h_ -#define SDL_config_h_ - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif - -/* C language features */ -#undef const -#undef inline -#undef volatile - -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif -#undef HAVE_GCC_ATOMICS -#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET - -#undef HAVE_DDRAW_H -#undef HAVE_DINPUT_H -#undef HAVE_DSOUND_H -#undef HAVE_DXGI_H -#undef HAVE_XINPUT_H -#undef HAVE_XINPUT_GAMEPAD_EX -#undef HAVE_XINPUT_STATE_EX - -/* Comment this if you want to build without any C library requirements */ -#undef HAVE_LIBC -#if HAVE_LIBC - -/* Useful headers */ -#undef HAVE_ALLOCA_H -#undef HAVE_SYS_TYPES_H -#undef HAVE_STDIO_H -#undef STDC_HEADERS -#undef HAVE_STDLIB_H -#undef HAVE_STDARG_H -#undef HAVE_MALLOC_H -#undef HAVE_MEMORY_H -#undef HAVE_STRING_H -#undef HAVE_STRINGS_H -#undef HAVE_WCHAR_H -#undef HAVE_INTTYPES_H -#undef HAVE_STDINT_H -#undef HAVE_CTYPE_H -#undef HAVE_MATH_H -#undef HAVE_ICONV_H -#undef HAVE_SIGNAL_H -#undef HAVE_ALTIVEC_H -#undef HAVE_PTHREAD_NP_H -#undef HAVE_LIBUDEV_H -#undef HAVE_DBUS_DBUS_H -#undef HAVE_IBUS_IBUS_H -#undef HAVE_FCITX_FRONTEND_H -#undef HAVE_LIBSAMPLERATE_H - -/* C library functions */ -#undef HAVE_MALLOC -#undef HAVE_CALLOC -#undef HAVE_REALLOC -#undef HAVE_FREE -#undef HAVE_ALLOCA -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#undef HAVE_GETENV -#undef HAVE_SETENV -#undef HAVE_PUTENV -#undef HAVE_UNSETENV -#endif -#undef HAVE_QSORT -#undef HAVE_ABS -#undef HAVE_BCOPY -#undef HAVE_MEMSET -#undef HAVE_MEMCPY -#undef HAVE_MEMMOVE -#undef HAVE_MEMCMP -#undef HAVE_WCSLEN -#undef HAVE_WCSLCPY -#undef HAVE_WCSLCAT -#undef HAVE_WCSCMP -#undef HAVE_STRLEN -#undef HAVE_STRLCPY -#undef HAVE_STRLCAT -#undef HAVE_STRDUP -#undef HAVE__STRREV -#undef HAVE__STRUPR -#undef HAVE__STRLWR -#undef HAVE_INDEX -#undef HAVE_RINDEX -#undef HAVE_STRCHR -#undef HAVE_STRRCHR -#undef HAVE_STRSTR -#undef HAVE_ITOA -#undef HAVE__LTOA -#undef HAVE__UITOA -#undef HAVE__ULTOA -#undef HAVE_STRTOL -#undef HAVE_STRTOUL -#undef HAVE__I64TOA -#undef HAVE__UI64TOA -#undef HAVE_STRTOLL -#undef HAVE_STRTOULL -#undef HAVE_STRTOD -#undef HAVE_ATOI -#undef HAVE_ATOF -#undef HAVE_STRCMP -#undef HAVE_STRNCMP -#undef HAVE__STRICMP -#undef HAVE_STRCASECMP -#undef HAVE__STRNICMP -#undef HAVE_STRNCASECMP -#undef HAVE_SSCANF -#undef HAVE_VSSCANF -#undef HAVE_SNPRINTF -#undef HAVE_VSNPRINTF -#undef HAVE_M_PI -#undef HAVE_ATAN -#undef HAVE_ATAN2 -#undef HAVE_ACOS -#undef HAVE_ASIN -#undef HAVE_CEIL -#undef HAVE_COPYSIGN -#undef HAVE_COS -#undef HAVE_COSF -#undef HAVE_FABS -#undef HAVE_FLOOR -#undef HAVE_LOG -#undef HAVE_POW -#undef HAVE_SCALBN -#undef HAVE_SIN -#undef HAVE_SINF -#undef HAVE_SQRT -#undef HAVE_SQRTF -#undef HAVE_TAN -#undef HAVE_TANF -#undef HAVE_FOPEN64 -#undef HAVE_FSEEKO -#undef HAVE_FSEEKO64 -#undef HAVE_SIGACTION -#undef HAVE_SA_SIGACTION -#undef HAVE_SETJMP -#undef HAVE_NANOSLEEP -#undef HAVE_SYSCONF -#undef HAVE_SYSCTLBYNAME -#undef HAVE_CLOCK_GETTIME -#undef HAVE_GETPAGESIZE -#undef HAVE_MPROTECT -#undef HAVE_ICONV -#undef HAVE_PTHREAD_SETNAME_NP -#undef HAVE_PTHREAD_SET_NAME_NP -#undef HAVE_SEM_TIMEDWAIT -#undef HAVE_GETAUXVAL -#undef HAVE_POLL - -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -#undef SDL_DEFAULT_ASSERT_LEVEL - -/* Allow disabling of core subsystems */ -#undef SDL_ATOMIC_DISABLED -#undef SDL_AUDIO_DISABLED -#undef SDL_CPUINFO_DISABLED -#undef SDL_EVENTS_DISABLED -#undef SDL_FILE_DISABLED -#undef SDL_JOYSTICK_DISABLED -#undef SDL_HAPTIC_DISABLED -#undef SDL_LOADSO_DISABLED -#undef SDL_RENDER_DISABLED -#undef SDL_THREADS_DISABLED -#undef SDL_TIMERS_DISABLED -#undef SDL_VIDEO_DISABLED -#undef SDL_POWER_DISABLED -#undef SDL_FILESYSTEM_DISABLED - -/* Enable various audio drivers */ -#undef SDL_AUDIO_DRIVER_ALSA -#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC -#undef SDL_AUDIO_DRIVER_ANDROID -#undef SDL_AUDIO_DRIVER_ARTS -#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC -#undef SDL_AUDIO_DRIVER_COREAUDIO -#undef SDL_AUDIO_DRIVER_DISK -#undef SDL_AUDIO_DRIVER_DSOUND -#undef SDL_AUDIO_DRIVER_DUMMY -#undef SDL_AUDIO_DRIVER_EMSCRIPTEN -#undef SDL_AUDIO_DRIVER_ESD -#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC -#undef SDL_AUDIO_DRIVER_FUSIONSOUND -#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC -#undef SDL_AUDIO_DRIVER_HAIKU -#undef SDL_AUDIO_DRIVER_JACK -#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC -#undef SDL_AUDIO_DRIVER_NACL -#undef SDL_AUDIO_DRIVER_NAS -#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC -#undef SDL_AUDIO_DRIVER_NETBSD -#undef SDL_AUDIO_DRIVER_OSS -#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H -#undef SDL_AUDIO_DRIVER_PAUDIO -#undef SDL_AUDIO_DRIVER_PULSEAUDIO -#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC -#undef SDL_AUDIO_DRIVER_QSA -#undef SDL_AUDIO_DRIVER_SNDIO -#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC -#undef SDL_AUDIO_DRIVER_SUNAUDIO -#undef SDL_AUDIO_DRIVER_WASAPI -#undef SDL_AUDIO_DRIVER_WINMM -#undef SDL_AUDIO_DRIVER_XAUDIO2 - -/* Enable various input drivers */ -#undef SDL_INPUT_LINUXEV -#undef SDL_INPUT_LINUXKD -#undef SDL_INPUT_TSLIB -#undef SDL_JOYSTICK_HAIKU -#undef SDL_JOYSTICK_DINPUT -#undef SDL_JOYSTICK_XINPUT -#undef SDL_JOYSTICK_DUMMY -#undef SDL_JOYSTICK_IOKIT -#undef SDL_JOYSTICK_LINUX -#undef SDL_JOYSTICK_ANDROID -#undef SDL_JOYSTICK_WINMM -#undef SDL_JOYSTICK_USBHID -#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H -#undef SDL_JOYSTICK_EMSCRIPTEN -#undef SDL_HAPTIC_DUMMY -#undef SDL_HAPTIC_LINUX -#undef SDL_HAPTIC_IOKIT -#undef SDL_HAPTIC_DINPUT -#undef SDL_HAPTIC_XINPUT - -/* Enable various shared object loading systems */ -#undef SDL_LOADSO_DLOPEN -#undef SDL_LOADSO_DUMMY -#undef SDL_LOADSO_LDG -#undef SDL_LOADSO_WINDOWS - -/* Enable various threading systems */ -#undef SDL_THREAD_PTHREAD -#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX -#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP -#undef SDL_THREAD_WINDOWS - -/* Enable various timer systems */ -#undef SDL_TIMER_HAIKU -#undef SDL_TIMER_DUMMY -#undef SDL_TIMER_UNIX -#undef SDL_TIMER_WINDOWS - -/* Enable various video drivers */ -#undef SDL_VIDEO_DRIVER_HAIKU -#undef SDL_VIDEO_DRIVER_COCOA -#undef SDL_VIDEO_DRIVER_DIRECTFB -#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC -#undef SDL_VIDEO_DRIVER_DUMMY -#undef SDL_VIDEO_DRIVER_WINDOWS -#undef SDL_VIDEO_DRIVER_WAYLAND -#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR -#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON -#undef SDL_VIDEO_DRIVER_MIR -#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC -#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON -#undef SDL_VIDEO_DRIVER_X11 -#undef SDL_VIDEO_DRIVER_RPI -#undef SDL_VIDEO_DRIVER_KMSDRM -#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC -#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM -#undef SDL_VIDEO_DRIVER_ANDROID -#undef SDL_VIDEO_DRIVER_EMSCRIPTEN -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS -#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE -#undef SDL_VIDEO_DRIVER_X11_XCURSOR -#undef SDL_VIDEO_DRIVER_X11_XDBE -#undef SDL_VIDEO_DRIVER_X11_XINERAMA -#undef SDL_VIDEO_DRIVER_X11_XINPUT2 -#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH -#undef SDL_VIDEO_DRIVER_X11_XRANDR -#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER -#undef SDL_VIDEO_DRIVER_X11_XSHAPE -#undef SDL_VIDEO_DRIVER_X11_XVIDMODE -#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS -#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY -#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM -#undef SDL_VIDEO_DRIVER_NACL -#undef SDL_VIDEO_DRIVER_VIVANTE -#undef SDL_VIDEO_DRIVER_VIVANTE_VDK -#undef SDL_VIDEO_DRIVER_QNX - -#undef SDL_VIDEO_RENDER_D3D -#undef SDL_VIDEO_RENDER_D3D11 -#undef SDL_VIDEO_RENDER_OGL -#undef SDL_VIDEO_RENDER_OGL_ES -#undef SDL_VIDEO_RENDER_OGL_ES2 -#undef SDL_VIDEO_RENDER_DIRECTFB - -/* Enable OpenGL support */ -#undef SDL_VIDEO_OPENGL -#undef SDL_VIDEO_OPENGL_ES -#undef SDL_VIDEO_OPENGL_ES2 -#undef SDL_VIDEO_OPENGL_BGL -#undef SDL_VIDEO_OPENGL_CGL -#undef SDL_VIDEO_OPENGL_EGL -#undef SDL_VIDEO_OPENGL_GLX -#undef SDL_VIDEO_OPENGL_WGL -#undef SDL_VIDEO_OPENGL_OSMESA -#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC - -/* Enable Vulkan support */ -#undef SDL_VIDEO_VULKAN - -/* Enable system power support */ -#undef SDL_POWER_LINUX -#undef SDL_POWER_WINDOWS -#undef SDL_POWER_MACOSX -#undef SDL_POWER_HAIKU -#undef SDL_POWER_ANDROID -#undef SDL_POWER_EMSCRIPTEN -#undef SDL_POWER_HARDWIRED - -/* Enable system filesystem support */ -#undef SDL_FILESYSTEM_HAIKU -#undef SDL_FILESYSTEM_COCOA -#undef SDL_FILESYSTEM_DUMMY -#undef SDL_FILESYSTEM_UNIX -#undef SDL_FILESYSTEM_WINDOWS -#undef SDL_FILESYSTEM_NACL -#undef SDL_FILESYSTEM_ANDROID -#undef SDL_FILESYSTEM_EMSCRIPTEN - -/* Enable assembly routines */ -#undef SDL_ASSEMBLY_ROUTINES -#undef SDL_ALTIVEC_BLITTERS - -/* Enable ime support */ -#undef SDL_USE_IME - -/* Enable dynamic udev support */ -#undef SDL_UDEV_DYNAMIC - -/* Enable dynamic libsamplerate support */ -#undef SDL_LIBSAMPLERATE_DYNAMIC - -#endif /* SDL_config_h_ */ diff --git a/bsp/simulator/SDL2/include/SDL_config_android.h b/bsp/simulator/SDL2/include/SDL_config_android.h index 27cfd9540c9..fb3c4a0d547 100644 --- a/bsp/simulator/SDL2/include/SDL_config_android.h +++ b/bsp/simulator/SDL2/include/SDL_config_android.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -35,18 +35,20 @@ #define HAVE_GCC_ATOMICS 1 -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 +#define HAVE_ALLOCA_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 /* C library functions */ +#define HAVE_DLOPEN 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 @@ -58,6 +60,7 @@ #define HAVE_SETENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 @@ -67,10 +70,10 @@ #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 @@ -82,43 +85,77 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 +#define HAVE_STRCASESTR 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 #define HAVE_ATAN 1 +#define HAVE_ATANF 1 #define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 +#define HAVE_ATAN2F 1 #define HAVE_CEIL 1 +#define HAVE_CEILF 1 #define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 #define HAVE_COS 1 #define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 #define HAVE_FABS 1 +#define HAVE_FABSF 1 #define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 #define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 #define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_CLOCK_GETTIME 1 +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else #define SIZEOF_VOIDP 4 +#endif /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_ANDROID 1 +#define SDL_AUDIO_DRIVER_OPENSLES 1 +#define SDL_AUDIO_DRIVER_AAUDIO 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #define SDL_JOYSTICK_ANDROID 1 -#define SDL_HAPTIC_ANDROID 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#define SDL_HAPTIC_ANDROID 1 + +/* Enable sensor driver */ +#define SDL_SENSOR_ANDROID 1 /* Enable various shared object loading systems */ #define SDL_LOADSO_DLOPEN 1 @@ -154,4 +191,4 @@ /* Enable the filesystem driver */ #define SDL_FILESYSTEM_ANDROID 1 -#endif /* SDL_config_android_h_ */ +#endif /* SDL_config_android_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_emscripten.h b/bsp/simulator/SDL2/include/SDL_config_emscripten.h new file mode 100644 index 00000000000..e98621beda2 --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_config_emscripten.h @@ -0,0 +1,218 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_emscripten_h_ +#define _SDL_config_emscripten_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config_emscripten.h + * + * This is a configuration that can be used to build SDL for Emscripten. + */ + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#define HAVE_GCC_ATOMICS 1 + +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_WCSLEN 1 +#define HAVE_WCSDUP 1 +#define HAVE_WCSSTR 1 +#define HAVE_WCSCMP 1 +#define HAVE_WCSNCMP 1 +#define HAVE_WCSCASECMP 1 +#define HAVE_WCSNCASECMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_FSEEKO 1 +#define HAVE_FSEEKO64 1 +#define HAVE_SIGACTION 1 +#define HAVE_SA_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_CLOCK_GETTIME 1 +/* #undef HAVE_GETPAGESIZE */ +#define HAVE_MPROTECT 1 +#define HAVE_ICONV 1 + +/* SDL internal assertion support */ +/* #undef SDL_DEFAULT_ASSERT_LEVEL */ + +#define SDL_CPUINFO_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 +#define SDL_HIDAPI_DISABLED 1 +#ifndef __EMSCRIPTEN_PTHREADS__ +#define SDL_THREADS_DISABLED 1 +#endif + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_EMSCRIPTEN 1 + +/* Enable various sensor drivers */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#ifdef __EMSCRIPTEN_PTHREADS__ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#endif + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_EMSCRIPTEN 1 + +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable OpenGL support */ +/* #undef SDL_VIDEO_OPENGL */ +/* #undef SDL_VIDEO_OPENGL_ES */ +#define SDL_VIDEO_OPENGL_ES2 1 +/* #undef SDL_VIDEO_OPENGL_BGL */ +/* #undef SDL_VIDEO_OPENGL_CGL */ +/* #undef SDL_VIDEO_OPENGL_GLX */ +/* #undef SDL_VIDEO_OPENGL_WGL */ +#define SDL_VIDEO_OPENGL_EGL 1 +/* #undef SDL_VIDEO_OPENGL_OSMESA */ +/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ + +/* Enable system power support */ +#define SDL_POWER_EMSCRIPTEN 1 + +/* Enable system filesystem support */ +#define SDL_FILESYSTEM_EMSCRIPTEN 1 + +#endif /* _SDL_config_emscripten_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_iphoneos.h b/bsp/simulator/SDL2/include/SDL_config_iphoneos.h index deea030466e..b73d2f0d1ab 100644 --- a/bsp/simulator/SDL2/include/SDL_config_iphoneos.h +++ b/bsp/simulator/SDL2/include/SDL_config_iphoneos.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,18 +33,22 @@ #define HAVE_GCC_ATOMICS 1 -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 +#define HAVE_ALLOCA_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +/* The libunwind functions are only available on x86 */ +/* #undef HAVE_LIBUNWIND_H */ /* C library functions */ +#define HAVE_DLOPEN 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 @@ -56,6 +60,7 @@ #define HAVE_SETENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 @@ -65,10 +70,10 @@ #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 @@ -80,33 +85,58 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 +#define HAVE_STRCASESTR 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 #define HAVE_ATAN 1 +#define HAVE_ATANF 1 #define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 +#define HAVE_ATAN2F 1 #define HAVE_CEIL 1 +#define HAVE_CEILF 1 #define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 #define HAVE_COS 1 #define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 #define HAVE_FABS 1 +#define HAVE_FABSF 1 #define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 #define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 #define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_SYSCTLBYNAME 1 +#define HAVE_O_CLOEXEC 1 /* enable iPhone version of Core Audio driver */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 @@ -116,8 +146,18 @@ /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DUMMY 1 -/* Enable MFi joystick support */ +/* Enable joystick support */ +/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */ +/*#define SDL_JOYSTICK_HIDAPI 1*/ #define SDL_JOYSTICK_MFI 1 +#define SDL_JOYSTICK_VIRTUAL 1 + +#ifdef __TVOS__ +#define SDL_SENSOR_DUMMY 1 +#else +/* Enable the CoreMotion sensor driver */ +#define SDL_SENSOR_COREMOTION 1 +#endif /* Enable Unix style SO loading */ #define SDL_LOADSO_DLOPEN 1 @@ -133,17 +173,33 @@ #define SDL_VIDEO_DRIVER_UIKIT 1 #define SDL_VIDEO_DRIVER_DUMMY 1 -/* enable OpenGL ES */ +/* Enable OpenGL ES */ +#if !TARGET_OS_MACCATALYST #define SDL_VIDEO_OPENGL_ES2 1 #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif -/* Enable Vulkan support */ -#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal -#define SDL_VIDEO_VULKAN 1 +/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer + Also supported in simulator from iOS 13.0 and tvOS 13.0 + */ +#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))) +#define SDL_PLATFORM_SUPPORTS_METAL 1 #else -#define SDL_VIDEO_VULKAN 0 +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_VULKAN 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 #endif /* Enable system power support */ @@ -155,12 +211,7 @@ /* enable iOS extended launch screen */ #define SDL_IPHONE_LAUNCHSCREEN 1 -/* Set max recognized G-force from accelerometer - See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed - */ -#define SDL_IPHONE_MAX_GFORCE 5.0 - /* enable filesystem support */ #define SDL_FILESYSTEM_COCOA 1 -#endif /* SDL_config_iphoneos_h_ */ +#endif /* SDL_config_iphoneos_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_macosx.h b/bsp/simulator/SDL2/include/SDL_config_macosx.h index 9b098995299..c887880d2ad 100644 --- a/bsp/simulator/SDL2/include/SDL_config_macosx.h +++ b/bsp/simulator/SDL2/include/SDL_config_macosx.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -37,18 +37,22 @@ #endif /* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 +#define HAVE_ALLOCA_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_LIBUNWIND_H 1 /* C library functions */ +#define HAVE_DLOPEN 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 @@ -59,6 +63,7 @@ #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 @@ -68,10 +73,10 @@ #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 @@ -83,32 +88,69 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 +#define HAVE_STRCASESTR 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 #define HAVE_CEIL 1 +#define HAVE_CEILF 1 #define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 #define HAVE_COS 1 #define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 #define HAVE_FABS 1 +#define HAVE_FABSF 1 #define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 #define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 #define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_SYSCTLBYNAME 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 + +#if defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +#endif + +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070) +#define HAVE_O_CLOEXEC 1 +#endif + +#define HAVE_GCC_ATOMICS 1 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 @@ -116,9 +158,19 @@ #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ +#define SDL_JOYSTICK_HIDAPI 1 #define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_VIRTUAL 1 #define SDL_HAPTIC_IOKIT 1 +/* The MFI controller support requires ARC Objective C runtime */ +#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__) +#define SDL_JOYSTICK_MFI 1 +#endif + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_DLOPEN 1 @@ -133,19 +185,15 @@ #define SDL_VIDEO_DRIVER_COCOA 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #undef SDL_VIDEO_DRIVER_X11 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib" #define SDL_VIDEO_DRIVER_X11_XDBE 1 -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 #define SDL_VIDEO_DRIVER_X11_XRANDR 1 #define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 #define SDL_VIDEO_DRIVER_X11_XSHAPE 1 -#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 #define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 #ifdef MAC_OS_X_VERSION_10_8 @@ -156,17 +204,41 @@ */ #define SDL_VIDEO_DRIVER_X11_XINPUT2 1 #define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 -#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 #endif #ifndef SDL_VIDEO_RENDER_OGL #define SDL_VIDEO_RENDER_OGL 1 #endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#ifndef SDL_VIDEO_RENDER_METAL +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#else +#define SDL_VIDEO_RENDER_METAL 0 +#endif +#endif + /* Enable OpenGL support */ #ifndef SDL_VIDEO_OPENGL #define SDL_VIDEO_OPENGL 1 #endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif #ifndef SDL_VIDEO_OPENGL_CGL #define SDL_VIDEO_OPENGL_CGL 1 #endif @@ -174,12 +246,21 @@ #define SDL_VIDEO_OPENGL_GLX 1 #endif -/* Enable Vulkan support */ -/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ -#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +/* Enable Vulkan and Metal support */ +#ifndef SDL_VIDEO_VULKAN +#if SDL_PLATFORM_SUPPORTS_METAL #define SDL_VIDEO_VULKAN 1 #else -#define SDL_VIDEO_VULKAN 0 +#define SDL_VIDEO_VULKAN 0 +#endif +#endif + +#ifndef SDL_VIDEO_METAL +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 +#else +#define SDL_VIDEO_METAL 0 +#endif #endif /* Enable system power support */ @@ -189,9 +270,8 @@ #define SDL_FILESYSTEM_COCOA 1 /* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 #ifdef __ppc__ #define SDL_ALTIVEC_BLITTERS 1 #endif -#endif /* SDL_config_macosx_h_ */ +#endif /* SDL_config_macosx_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_minimal.h b/bsp/simulator/SDL2/include/SDL_config_minimal.h index 31127006c50..6c076ce23f2 100644 --- a/bsp/simulator/SDL2/include/SDL_config_minimal.h +++ b/bsp/simulator/SDL2/include/SDL_config_minimal.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -34,22 +34,29 @@ #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) /* Most everything except Visual Studio 2008 and earlier has stdint.h now */ #if defined(_MSC_VER) && (_MSC_VER < 1600) -/* Here are some reasonable defaults */ -typedef unsigned int size_t; -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif #else #define HAVE_STDINT_H 1 #endif /* Visual Studio 2008 */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #ifdef __GNUC__ #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 @@ -64,6 +71,12 @@ typedef unsigned long uintptr_t; /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 +/* Enable the stub HIDAPI */ +#define SDL_HIDAPI_DISABLED 1 + +/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */ +#define SDL_SENSOR_DISABLED 1 + /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ #define SDL_LOADSO_DISABLED 1 @@ -79,4 +92,4 @@ typedef unsigned long uintptr_t; /* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ #define SDL_FILESYSTEM_DUMMY 1 -#endif /* SDL_config_minimal_h_ */ +#endif /* SDL_config_minimal_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_ngage.h b/bsp/simulator/SDL2/include/SDL_config_ngage.h new file mode 100644 index 00000000000..9188d09ce16 --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_config_ngage.h @@ -0,0 +1,89 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_ngage_h_ +#define SDL_config_ngage_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_MATH_H 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_MALLOC 1 +#define SDL_MAIN_NEEDED 1 +#define LACKS_SYS_MMAN_H 1 + +/* Enable the N-Gage thread support (src/thread/ngage/\*.c) */ +#define SDL_THREAD_NGAGE 1 + +/* Enable the N-Gage timer support (src/timer/ngage/\*.c) */ +#define SDL_TIMER_NGAGE 1 + +/* Enable the N-Gage video driver (src/video/ngage/\*.c) */ +#define SDL_VIDEO_DRIVER_NGAGE 1 + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub HIDAPI */ +#define SDL_HIDAPI_DISABLED 1 + +/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */ +#define SDL_SENSOR_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 + +#endif /* SDL_config_ngage_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_os2.h b/bsp/simulator/SDL2/include/SDL_config_os2.h new file mode 100644 index 00000000000..1c2f33e89d0 --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_config_os2.h @@ -0,0 +1,204 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_os2_h_ +#define SDL_config_os2_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +#define SIZEOF_VOIDP 4 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_OS2 1 + +#define SDL_POWER_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 + +#define SDL_SENSOR_DUMMY 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OS2 1 +#define SDL_JOYSTICK_OS2 1 +#ifndef HAVE_LIBUSB_H /* see Makefile */ +#define SDL_HIDAPI_DISABLED 1 +/*#undef SDL_JOYSTICK_HIDAPI */ +#else +#define SDL_JOYSTICK_HIDAPI 1 +#define HAVE_LIBUSB 1 +/* dynamically loaded libusb-1.0 dll: */ +#define SDL_LIBUSB_DYNAMIC "usb100.dll" +#endif +#define SDL_JOYSTICK_VIRTUAL 1 + +/* Enable OpenGL support */ +/* #undef SDL_VIDEO_OPENGL */ + +#define SDL_THREAD_OS2 1 +#define SDL_LOADSO_OS2 1 +#define SDL_TIMER_OS2 1 +#define SDL_FILESYSTEM_OS2 1 + +/* use libsamplerate for audio rate conversion. */ +/*#define HAVE_LIBSAMPLERATE_H 1 */ + +/* Enable dynamic libsamplerate support */ +#define SDL_LIBSAMPLERATE_DYNAMIC "SAMPRATE.DLL" + +#define HAVE_LIBC 1 + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 + +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_WCHAR_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_SIGNAL_H 1 + +#if 0 /* see Makefile */ +#define HAVE_ICONV 1 +#define HAVE_ICONV_H 1 +#endif + +/* #undef HAVE_DLOPEN */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#if defined(__WATCOMC__) +#define HAVE__FSEEKI64 1 +#define HAVE__FTELLI64 1 +#endif +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +/* OpenWatcom requires specific calling conventions for qsort and bsearch */ +#ifndef __WATCOMC__ +#define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#endif +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_WCSCMP 1 +#define HAVE__WCSICMP 1 +#define HAVE__WCSNICMP 1 +#define HAVE_WCSLEN 1 +#define HAVE_WCSLCPY 1 +#define HAVE_WCSLCAT 1 +/* #undef HAVE_WCSDUP */ +#define HAVE__WCSDUP 1 +#define HAVE_WCSSTR 1 +#define HAVE_WCSCMP 1 +#define HAVE_WCSNCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +/* #undef HAVE_INDEX */ +/* #undef HAVE_RINDEX */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_VSSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_ACOS 1 +/* #undef HAVE_ACOSF */ +#define HAVE_ASIN 1 +/* #undef HAVE_ASINF */ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +/* #undef HAVE_ATAN2F */ +#define HAVE_CEIL 1 +/* #undef HAVE_CEILF */ +/* #undef HAVE_COPYSIGN */ +/* #undef HAVE_COPYSIGNF */ +#define HAVE_COS 1 +/* #undef HAVE_COSF */ +#define HAVE_EXP 1 +/* #undef HAVE_EXPF */ +#define HAVE_FABS 1 +/* #undef HAVE_FABSF */ +#define HAVE_FLOOR 1 +/* #undef HAVE_FLOORF */ +#define HAVE_FMOD 1 +/* #undef HAVE_FMODF */ +#define HAVE_LOG 1 +/* #undef HAVE_LOGF */ +#define HAVE_LOG10 1 +/* #undef HAVE_LOG10F */ +#define HAVE_POW 1 +/* #undef HAVE_POWF */ +#define HAVE_SIN 1 +/* #undef HAVE_SINF */ +/* #undef HAVE_SCALBN */ +/* #undef HAVE_SCALBNF */ +#define HAVE_SQRT 1 +/* #undef HAVE_SQRTF */ +#define HAVE_TAN 1 +/* #undef HAVE_TANF */ +/* #undef HAVE_TRUNC */ +/* #undef HAVE_TRUNCF */ +/* #undef HAVE_LROUND */ +/* #undef HAVE_LROUNDF */ +/* #undef HAVE_ROUND */ +/* #undef HAVE_ROUNDF */ + +#endif /* SDL_config_os2_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_pandora.h b/bsp/simulator/SDL2/include/SDL_config_pandora.h index ea62fe59ac6..a2b620c25b4 100644 --- a/bsp/simulator/SDL2/include/SDL_config_pandora.h +++ b/bsp/simulator/SDL2/include/SDL_config_pandora.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,22 +36,25 @@ #define SDL_BYTEORDER 1234 -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 +#define HAVE_ALLOCA_H 1 #define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 #define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +#define HAVE_DLOPEN 1 #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 @@ -62,13 +65,13 @@ #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 @@ -89,9 +92,15 @@ #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 +#define HAVE_EXP 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 @@ -99,6 +108,8 @@ #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 @@ -107,10 +118,12 @@ #define SDL_AUDIO_DRIVER_OSS 1 #define SDL_INPUT_LINUXEV 1 -#define SDL_INPUT_TSLIB 1 #define SDL_JOYSTICK_LINUX 1 +#define SDL_JOYSTICK_VIRTUAL 1 #define SDL_HAPTIC_LINUX 1 +#define SDL_SENSOR_DUMMY 1 + #define SDL_LOADSO_DLOPEN 1 #define SDL_THREAD_PTHREAD 1 @@ -125,4 +138,4 @@ #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_OPENGL_ES 1 -#endif /* SDL_config_pandora_h_ */ +#endif /* SDL_config_pandora_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_psp.h b/bsp/simulator/SDL2/include/SDL_config_psp.h deleted file mode 100644 index 28efb4c5c0c..00000000000 --- a/bsp/simulator/SDL2/include/SDL_config_psp.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_psp_h_ -#define SDL_config_psp_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - - - -#ifdef __GNUC__ -#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 -#endif - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -/* #define HAVE_SYSCONF 1 */ -/* #define HAVE_SIGACTION 1 */ - - -/* PSP isn't that sophisticated */ -#define LACKS_SYS_MMAN_H 1 - -/* Enable the stub thread support (src/thread/psp/\*.c) */ -#define SDL_THREAD_PSP 1 - -/* Enable the stub timer support (src/timer/psp/\*.c) */ -#define SDL_TIMERS_PSP 1 - -/* Enable the stub joystick driver (src/joystick/psp/\*.c) */ -#define SDL_JOYSTICK_PSP 1 - -/* Enable the stub audio driver (src/audio/psp/\*.c) */ -#define SDL_AUDIO_DRIVER_PSP 1 - -/* PSP video dirver */ -#define SDL_VIDEO_DRIVER_PSP 1 - -/* PSP render dirver */ -#define SDL_VIDEO_RENDER_PSP 1 - -#define SDL_POWER_PSP 1 - -/* !!! FIXME: what does PSP do for filesystem stuff? */ -#define SDL_FILESYSTEM_DUMMY 1 - -/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ -#define SDL_HAPTIC_DISABLED 1 - -/* PSP can't load shared object (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 - - -#endif /* SDL_config_psp_h_ */ diff --git a/bsp/simulator/SDL2/include/SDL_config_windows.h b/bsp/simulator/SDL2/include/SDL_config_windows.h index 2a5724a4c97..07f3fca3d00 100644 --- a/bsp/simulator/SDL2/include/SDL_config_windows.h +++ b/bsp/simulator/SDL2/include/SDL_config_windows.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,12 +25,36 @@ #include "SDL_platform.h" +/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK, + * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence. + * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */ +#if !defined(HAVE_WINSDKVER_H) && defined(__has_include) +#if __has_include() +#define HAVE_WINSDKVER_H 1 +#endif +#endif + +#ifdef HAVE_WINSDKVER_H +#include +#endif + +/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the + * Windows 10 SDK have broken declarations for the C API for DirectX 12. */ +#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include) +#if __has_include() +#define HAVE_SDKDDKVER_H 1 +#endif +#endif + +#ifdef HAVE_SDKDDKVER_H +#include +#endif + /* This is a set of defines to configure the SDL features */ -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; @@ -47,28 +71,9 @@ typedef unsigned int uintptr_t; #endif #define _UINTPTR_T_DEFINED #endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #ifdef _WIN64 @@ -77,21 +82,55 @@ typedef unsigned int uintptr_t; # define SIZEOF_VOIDP 4 #endif +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + #define HAVE_DDRAW_H 1 #define HAVE_DINPUT_H 1 #define HAVE_DSOUND_H 1 +#ifndef __WATCOMC__ #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ +#define HAVE_WINDOWS_GAMING_INPUT_H 1 +#endif +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */ +#define HAVE_D3D11_H 1 +#define HAVE_ROAPI_H 1 +#endif +#if defined(__has_include) +#if __has_include() && __has_include() +#define HAVE_D3D12_H 1 +#endif +#endif +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */ +#define HAVE_SHELLSCALINGAPI_H 1 +#endif +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_TPCSHRD_H 1 +#define HAVE_SENSORSAPI_H 1 +#endif +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#define HAVE_IMMINTRIN_H 1 +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +#endif /* This is disabled by default to avoid C runtime dependencies and manifest requirements */ #ifdef HAVE_LIBC /* Useful headers */ -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 /* C library functions */ #define HAVE_MALLOC 1 @@ -99,7 +138,11 @@ typedef unsigned int uintptr_t; #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 +/* OpenWatcom requires specific calling conventions for qsort and bsearch */ +#ifndef __WATCOMC__ #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#endif #define HAVE_ABS 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 @@ -107,13 +150,16 @@ typedef unsigned int uintptr_t; #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOD 1 @@ -123,30 +169,75 @@ typedef unsigned int uintptr_t; #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 +#define HAVE__WCSICMP 1 +#define HAVE__WCSNICMP 1 +#define HAVE__WCSDUP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#ifndef __WATCOMC__ +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#endif +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 #define HAVE_VSSCANF 1 -#define HAVE_COPYSIGN 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 #endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#ifdef _USE_MATH_DEFINES +#define HAVE_M_PI 1 +#endif +#elif defined(__WATCOMC__) +#define HAVE__FSEEKI64 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_ROUND 1 +#define HAVE_SCALBN 1 +#define HAVE_TRUNC 1 +#else #define HAVE_M_PI 1 #endif #else @@ -155,23 +246,40 @@ typedef unsigned int uintptr_t; #endif /* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) #define SDL_AUDIO_DRIVER_WASAPI 1 +#endif #define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 #define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ #define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#ifndef __WINRT__ +#define SDL_JOYSTICK_RAWINPUT 1 +#endif +#define SDL_JOYSTICK_VIRTUAL 1 +#ifdef HAVE_WINDOWS_GAMING_INPUT_H +#define SDL_JOYSTICK_WGI 1 +#endif #define SDL_JOYSTICK_XINPUT 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 #define SDL_THREAD_WINDOWS 1 /* Enable various timer systems */ @@ -184,8 +292,11 @@ typedef unsigned int uintptr_t; #ifndef SDL_VIDEO_RENDER_D3D #define SDL_VIDEO_RENDER_D3D 1 #endif -#ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 +#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H) +#define SDL_VIDEO_RENDER_D3D11 1 +#endif +#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H) +#define SDL_VIDEO_RENDER_D3D12 1 #endif /* Enable OpenGL support */ @@ -217,9 +328,6 @@ typedef unsigned int uintptr_t; /* Enable filesystem support */ #define SDL_FILESYSTEM_WINDOWS 1 -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - #endif /* SDL_config_windows_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_wingdk.h b/bsp/simulator/SDL2/include/SDL_config_wingdk.h new file mode 100644 index 00000000000..b659644123a --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_config_wingdk.h @@ -0,0 +1,253 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_wingdk_h_ +#define SDL_config_wingdk_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* Windows GDK does not need Windows SDK version checks because it requires + * a recent version of the Windows 10 SDK. */ + +/* GDK only supports 64-bit */ +# define SIZEOF_VOIDP 8 + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +/* No SDK version checks needed for these because the SDK has to be new. */ +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 +#define HAVE_WINDOWS_GAMING_INPUT_H 1 +#define HAVE_D3D11_H 1 +#define HAVE_ROAPI_H 1 +#define HAVE_D3D12_H 1 +#define HAVE_SHELLSCALINGAPI_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_TPCSHRD_H 1 +#define HAVE_SENSORSAPI_H 1 +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#define HAVE_IMMINTRIN_H 1 +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE__WCSICMP 1 +#define HAVE__WCSNICMP 1 +#define HAVE__WCSDUP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE__FSEEKI64 1 +#ifdef _USE_MATH_DEFINES +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_RAWINPUT 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#ifdef HAVE_WINDOWS_GAMING_INPUT_H +#define SDL_JOYSTICK_WGI 1 +#endif +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H) +#define SDL_VIDEO_RENDER_D3D11 1 +#endif +#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H) +#define SDL_VIDEO_RENDER_D3D12 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + +#endif /* SDL_config_wingdk_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_winrt.h b/bsp/simulator/SDL2/include/SDL_config_winrt.h index 621c8116b65..ea68f6f8350 100644 --- a/bsp/simulator/SDL2/include/SDL_config_winrt.h +++ b/bsp/simulator/SDL2/include/SDL_config_winrt.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -42,69 +42,36 @@ /* This is a set of defines to configure the SDL features */ -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - #ifdef _WIN64 # define SIZEOF_VOIDP 8 #else # define SIZEOF_VOIDP 4 #endif +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + /* Useful headers */ #define HAVE_DXGI_H 1 -#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP +#if !SDL_WINAPI_FAMILY_PHONE #define HAVE_XINPUT_H 1 #endif + +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_TPCSHRD_H 1 + #define HAVE_LIBC 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 #define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 #define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 /* C library functions */ #define HAVE_MALLOC 1 @@ -113,6 +80,7 @@ typedef unsigned int uintptr_t; #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 #define HAVE_ABS 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 @@ -121,16 +89,13 @@ typedef unsigned int uintptr_t; #define HAVE_STRLEN 1 #define HAVE__STRREV 1 #define HAVE__STRUPR 1 -//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead -//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead -//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 -//#define HAVE_STRTOLL 1 +/* #undef HAVE_STRTOLL */ +/* #undef HAVE_STRTOULL */ #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 @@ -139,47 +104,89 @@ typedef unsigned int uintptr_t; #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 #define HAVE_VSNPRINTF 1 -//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead +/* TODO, WinRT: consider using ??_s versions of the following */ +/* #undef HAVE__STRLWR */ +/* #undef HAVE_ITOA */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +/* #undef HAVE_SSCANF */ #define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 #define HAVE__COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -//#define HAVE_SCALBN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 #define HAVE__SCALB 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 #define HAVE__FSEEKI64 1 +#define HAVE_ROAPI_H 1 + /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#if SDL_WINAPI_FAMILY_PHONE #define SDL_JOYSTICK_DISABLED 1 #define SDL_HAPTIC_DISABLED 1 #else +#define SDL_JOYSTICK_VIRTUAL 1 +#if (NTDDI_VERSION >= NTDDI_WIN10) +#define SDL_JOYSTICK_WGI 1 +#define SDL_HAPTIC_DISABLED 1 +#else #define SDL_JOYSTICK_XINPUT 1 #define SDL_HAPTIC_XINPUT 1 +#endif /* WIN10 */ #endif +/* WinRT doesn't have HIDAPI available */ +#define SDL_HIDAPI_DISABLED 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ #if (NTDDI_VERSION >= NTDDI_WINBLUE) +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 #define SDL_THREAD_WINDOWS 1 #else /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ @@ -200,16 +207,14 @@ typedef unsigned int uintptr_t; /* Enable appropriate renderer(s) */ #define SDL_VIDEO_RENDER_D3D11 1 -#if SDL_VIDEO_OPENGL_ES2 +/* Disable D3D12 as it's not implemented for WinRT */ +/* #undef SDL_VIDEO_RENDER_D3D12 */ + +#ifdef SDL_VIDEO_OPENGL_ES2 #define SDL_VIDEO_RENDER_OGL_ES2 1 #endif /* Enable system power support */ #define SDL_POWER_WINRT 1 -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_winrt_h_ */ +#endif /* SDL_config_winrt_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_config_wiz.h b/bsp/simulator/SDL2/include/SDL_config_wiz.h deleted file mode 100644 index 5bb845a0cca..00000000000 --- a/bsp/simulator/SDL2/include/SDL_config_wiz.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_wiz_h_ -#define SDL_config_wiz_h_ -#define SDL_config_h_ - -/* This is a set of defines to configure the SDL features */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -#define SDL_BYTEORDER 1234 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_POW 1 - -#define SDL_AUDIO_DRIVER_DUMMY 1 -#define SDL_AUDIO_DRIVER_OSS 1 - -#define SDL_INPUT_LINUXEV 1 -#define SDL_INPUT_TSLIB 1 -#define SDL_JOYSTICK_LINUX 1 -#define SDL_HAPTIC_LINUX 1 - -#define SDL_LOADSO_DLOPEN 1 - -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 - -#define SDL_TIMER_UNIX 1 - -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_PANDORA 1 -#define SDL_VIDEO_RENDER_OGL_ES 1 -#define SDL_VIDEO_OPENGL_ES 1 - -#endif /* SDL_config_wiz_h_ */ diff --git a/bsp/simulator/SDL2/include/SDL_config_xbox.h b/bsp/simulator/SDL2/include/SDL_config_xbox.h new file mode 100644 index 00000000000..1ed7278660d --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_config_xbox.h @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_wingdk_h_ +#define SDL_config_wingdk_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* Windows GDK does not need Windows SDK version checks because it requires + * a recent version of the Windows 10 SDK. */ + +/* GDK only supports 64-bit */ +# define SIZEOF_VOIDP 8 + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +/*#define HAVE_DDRAW_H 1*/ +/*#define HAVE_DINPUT_H 1*/ +/*#define HAVE_DSOUND_H 1*/ +/* No SDK version checks needed for these because the SDK has to be new. */ +/* #define HAVE_DXGI_H 1 */ +#define HAVE_XINPUT_H 1 +/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/ +/*#define HAVE_D3D11_H 1*/ +/*#define HAVE_ROAPI_H 1*/ +#define HAVE_D3D12_H 1 +/*#define HAVE_SHELLSCALINGAPI_H 1*/ +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +/*#define HAVE_TPCSHRD_H 1*/ +/*#define HAVE_SENSORSAPI_H 1*/ +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#define HAVE_IMMINTRIN_H 1 +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE__WCSICMP 1 +#define HAVE__WCSNICMP 1 +#define HAVE__WCSDUP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE__FSEEKI64 1 +#ifdef _USE_MATH_DEFINES +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +/*#define SDL_AUDIO_DRIVER_DSOUND 1*/ +/*#define SDL_AUDIO_DRIVER_WINMM 1*/ +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +/*#define SDL_JOYSTICK_DINPUT 1*/ +/*#define SDL_JOYSTICK_HIDAPI 1*/ +/*#define SDL_JOYSTICK_RAWINPUT 1*/ +#define SDL_JOYSTICK_VIRTUAL 1 +#ifdef HAVE_WINDOWS_GAMING_INPUT_H +#define SDL_JOYSTICK_WGI 1 +#endif +#define SDL_JOYSTICK_XINPUT 1 +/*#define SDL_HAPTIC_DINPUT 1*/ +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H) +#define SDL_VIDEO_RENDER_D3D12 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable system power support */ +/*#define SDL_POWER_WINDOWS 1*/ +#define SDL_POWER_HARDWIRED 1 + +/* Enable filesystem support */ +/* #define SDL_FILESYSTEM_WINDOWS 1*/ +#define SDL_FILESYSTEM_XBOX 1 + +/* Disable IME as not supported yet (TODO: Xbox IME?) */ +#define SDL_DISABLE_WINDOWS_IME 1 + +#endif /* SDL_config_wingdk_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_copying.h b/bsp/simulator/SDL2/include/SDL_copying.h index 8f60af6b4f3..c2abd3a7988 100644 --- a/bsp/simulator/SDL2/include/SDL_copying.h +++ b/bsp/simulator/SDL2/include/SDL_copying.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -17,4 +17,4 @@ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. -*/ +*/ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_cpuinfo.h b/bsp/simulator/SDL2/include/SDL_cpuinfo.h index 1fc40991d34..4ebd6a6e44c 100644 --- a/bsp/simulator/SDL2/include/SDL_cpuinfo.h +++ b/bsp/simulator/SDL2/include/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,10 +19,16 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: CPUInfo */ + /** - * \file SDL_cpuinfo.h + * # CategoryCPUInfo + * + * CPU feature detection for SDL. * - * CPU feature detection for SDL. + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as number of logical CPU cores. */ #ifndef SDL_cpuinfo_h_ @@ -53,9 +59,11 @@ _m_prefetch(void *__P) #ifndef __MMX__ #define __MMX__ #endif +/* #ifndef __3dNOW__ #define __3dNOW__ #endif +*/ #endif #ifndef __SSE__ #define __SSE__ @@ -79,7 +87,7 @@ _m_prefetch(void *__P) #if !defined(SDL_DISABLE_ARM_NEON_H) # if defined(__ARM_NEON) # include -# elif defined(__WINDOWS__) || defined(__WINRT__) +# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__) /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ # if defined(_M_ARM) # include @@ -90,6 +98,7 @@ _m_prefetch(void *__P) # include # include # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 # endif # endif #endif @@ -98,7 +107,16 @@ _m_prefetch(void *__P) #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H) +#include +#define __LSX__ +#endif +#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H) +#include +#define __LASX__ +#endif +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) && \ + (defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86)) #include #else #if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) @@ -433,10 +451,36 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if + * not. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if + * not. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void); + /** * Get the amount of RAM configured in the system. * - * \returns the amount of RAM configured in the system in MB. + * \returns the amount of RAM configured in the system in MiB. * * \since This function is available since SDL 2.0.1. */ @@ -494,7 +538,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); * * \since This function is available since SDL 2.0.10. * - * \sa SDL_SIMDAlignment + * \sa SDL_SIMDGetAlignment * \sa SDL_SIMDRealloc * \sa SDL_SIMDFree */ @@ -518,7 +562,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); * * \since This function is available since SDL 2.0.14. * - * \sa SDL_SIMDAlignment + * \sa SDL_SIMDGetAlignment * \sa SDL_SIMDAlloc * \sa SDL_SIMDFree */ @@ -556,4 +600,4 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); #endif /* SDL_cpuinfo_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_egl.h b/bsp/simulator/SDL2/include/SDL_egl.h index f90e27b2660..9a980efbac7 100644 --- a/bsp/simulator/SDL2/include/SDL_egl.h +++ b/bsp/simulator/SDL2/include/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,11 +19,10 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_egl.h - * - * This is a simple file to encapsulate the EGL API headers. +/* + * This is a simple file to encapsulate the EGL API headers. */ + #if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) #if defined(__vita__) || defined(__psp2__) @@ -192,6 +191,20 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif #elif defined(__VMS ) || defined(__sgi) @@ -274,14 +287,21 @@ typedef unsigned short int khronos_uint16_t; * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ -#ifdef _WIN64 +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif @@ -516,7 +536,7 @@ extern "C" { ** used to make the header, and the header can be found at ** http://www.khronos.org/registry/egl ** -** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $ +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ */ /*#include */ @@ -525,7 +545,7 @@ extern "C" { #define EGL_EGL_PROTOTYPES 1 #endif -/* Generated on date 20210901 */ +/* Generated on date 20220525 */ /* Generated C header for: * API: egl @@ -860,12 +880,12 @@ extern "C" { ** used to make the header, and the header can be found at ** http://www.khronos.org/registry/egl ** -** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $ +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ */ /*#include */ -#define EGL_EGLEXT_VERSION 20210901 +#define EGL_EGLEXT_VERSION 20220525 /* Generated C header for: * API: egl @@ -1569,6 +1589,10 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLi #define EGL_RENDERER_EXT 0x335F #endif /* EGL_EXT_device_query_name */ +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + #ifndef EGL_EXT_gl_colorspace_bt2020_linear #define EGL_EXT_gl_colorspace_bt2020_linear 1 #define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F @@ -1794,6 +1818,31 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStr #define EGL_METADATA_SCALING_EXT 50000 #endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); @@ -2028,12 +2077,12 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur #define EGL_STREAM_IMAGE_ADD_NV 0x3374 #define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 #define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); #ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); @@ -2299,4 +2348,4 @@ EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDispl #endif /* __eglext_h_ */ -#endif /* _MSC_VER */ +#endif /* _MSC_VER */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_endian.h b/bsp/simulator/SDL2/include/SDL_endian.h index 46c29625362..8b90b54d4ff 100644 --- a/bsp/simulator/SDL2/include/SDL_endian.h +++ b/bsp/simulator/SDL2/include/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_endian.h + * # CategoryEndian * - * Functions for reading and writing endian-specific values + * Functions for reading and writing endian-specific values */ #ifndef SDL_endian_h_ @@ -39,7 +39,7 @@ static __inline__ void __attribute__((__always_inline__, __nodebug__)) _m_prefetch(void *__P) { - __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); } #endif /* __PRFCHWINTRIN_H */ #endif /* __clang__ */ @@ -59,18 +59,36 @@ _m_prefetch(void *__P) #ifdef __linux__ #include #define SDL_BYTEORDER __BYTE_ORDER -#elif defined(__OpenBSD__) +#elif defined(__sun) && defined(__SVR4) /* Solaris */ +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(__OpenBSD__) || defined(__DragonFly__) #include #define SDL_BYTEORDER BYTE_ORDER #elif defined(__FreeBSD__) || defined(__NetBSD__) #include #define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ #else #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MIPSEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) #define SDL_BYTEORDER SDL_BIG_ENDIAN #else #define SDL_BYTEORDER SDL_LIL_ENDIAN @@ -78,6 +96,28 @@ _m_prefetch(void *__P) #endif /* __linux__ */ #endif /* !SDL_BYTEORDER */ +#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */ +/* predefs from newer gcc versions: */ +#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -109,7 +149,7 @@ extern "C" { #if HAS_BUILTIN_BSWAP16 #define SDL_Swap16(x) __builtin_bswap16(x) -#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) #pragma intrinsic(_byteswap_ushort) #define SDL_Swap16(x) _byteswap_ushort(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP @@ -149,6 +189,16 @@ extern __inline Uint16 SDL_Swap16(Uint16); parm [ax] \ modify [ax]; #else + +/** + * Use this function to swap the byte order of a 16-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE16 + * \sa SDL_SwapLE16 + */ SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { @@ -158,7 +208,7 @@ SDL_Swap16(Uint16 x) #if HAS_BUILTIN_BSWAP32 #define SDL_Swap32(x) __builtin_bswap32(x) -#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) #pragma intrinsic(_byteswap_ulong) #define SDL_Swap32(x) _byteswap_ulong(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP @@ -200,6 +250,16 @@ extern __inline Uint32 SDL_Swap32(Uint32); parm [eax] \ modify [eax]; #else + +/** + * Use this function to swap the byte order of a 32-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE32 + * \sa SDL_SwapLE32 + */ SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { @@ -210,7 +270,7 @@ SDL_Swap32(Uint32 x) #if HAS_BUILTIN_BSWAP64 #define SDL_Swap64(x) __builtin_bswap64(x) -#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) #pragma intrinsic(_byteswap_uint64) #define SDL_Swap64(x) _byteswap_uint64(x) #elif defined(__i386__) && !HAS_BROKEN_BSWAP @@ -245,6 +305,16 @@ extern __inline Uint64 SDL_Swap64(Uint64); parm [eax edx] \ modify [eax edx]; #else + +/** + * Use this function to swap the byte order of a 64-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE64 + * \sa SDL_SwapLE64 + */ SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { @@ -262,6 +332,15 @@ SDL_Swap64(Uint64 x) #endif +/** + * Use this function to swap the byte order of a floating point value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapFloatBE + * \sa SDL_SwapFloatLE + */ SDL_FORCE_INLINE float SDL_SwapFloat(float x) { @@ -314,4 +393,4 @@ SDL_SwapFloat(float x) #endif /* SDL_endian_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_error.h b/bsp/simulator/SDL2/include/SDL_error.h index 5c961e4284e..cf5206b91bc 100644 --- a/bsp/simulator/SDL2/include/SDL_error.h +++ b/bsp/simulator/SDL2/include/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_error.h + * # CategoryError * - * Simple error message routines for SDL. + * Simple error message routines for SDL. */ #ifndef SDL_error_h_ @@ -48,14 +48,15 @@ extern "C" { * failing result, leading to this idiom: * * ```c - * if (error_code) { + * if (error_code) + { * return SDL_SetError("This operation has failed: %d", error_code); * } * ``` * - * \param fmt a printf()-style message format string + * \param fmt a printf()-style message format string. * \param ... additional parameters matching % tokens in the `fmt` string, if - * any + * any. * \returns always -1. * * \since This function is available since SDL 2.0.0. @@ -109,8 +110,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void); * otherwise operates exactly the same as SDL_GetError(). * * \param errstr A buffer to fill with the last error message that was set for - * the current thread - * \param maxlen The size of the buffer pointed to by the errstr parameter + * the current thread. + * \param maxlen The size of the buffer pointed to by the errstr parameter. * \returns the pointer passed in as the `errstr` parameter. * * \since This function is available since SDL 2.0.14. @@ -160,4 +161,4 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); #endif /* SDL_error_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_events.h b/bsp/simulator/SDL2/include/SDL_events.h index 3722a6311a8..8ad63077ce3 100644 --- a/bsp/simulator/SDL2/include/SDL_events.h +++ b/bsp/simulator/SDL2/include/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_events.h + * # CategoryEvents * - * Include file for SDL event handling. + * Include file for SDL event handling. */ #ifndef SDL_events_h_ @@ -52,7 +52,7 @@ extern "C" { /** * The types of events that can be delivered. */ -typedef enum +typedef enum SDL_EventType { SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ @@ -102,6 +102,7 @@ typedef enum SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an input language or keyboard layout change. */ + SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ /* Mouse events */ SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ @@ -117,6 +118,7 @@ typedef enum SDL_JOYBUTTONUP, /**< Joystick button released */ SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ /* Game controller events */ SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ @@ -129,6 +131,8 @@ typedef enum SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ + SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3, + SDL_CONTROLLERSTEAMHANDLEUPDATED, /**< Game controller Steam handle has changed */ /* Touch events */ SDL_FINGERDOWN = 0x700, @@ -141,7 +145,7 @@ typedef enum SDL_MULTIGESTURE, /* Clipboard events */ - SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ /* Drag and drop events */ SDL_DROPFILE = 0x1000, /**< The system requests a file open */ @@ -163,7 +167,7 @@ typedef enum /* Internal events */ SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ - /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + /** Events SDL_USEREVENT through SDL_LASTEVENT are for your use, * and should be allocated with SDL_RegisterEvents() */ SDL_USEREVENT = 0x8000, @@ -175,7 +179,7 @@ typedef enum } SDL_EventType; /** - * \brief Fields shared by every event + * Fields shared by every event */ typedef struct SDL_CommonEvent { @@ -184,14 +188,14 @@ typedef struct SDL_CommonEvent } SDL_CommonEvent; /** - * \brief Display state change event data (event.display.*) + * Display state change event data (event.display.*) */ typedef struct SDL_DisplayEvent { - Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 type; /**< SDL_DISPLAYEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 display; /**< The associated display index */ - Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 event; /**< SDL_DisplayEventID */ Uint8 padding1; Uint8 padding2; Uint8 padding3; @@ -199,14 +203,14 @@ typedef struct SDL_DisplayEvent } SDL_DisplayEvent; /** - * \brief Window state change event data (event.window.*) + * Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { - Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 type; /**< SDL_WINDOWEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window */ - Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 event; /**< SDL_WindowEventID */ Uint8 padding1; Uint8 padding2; Uint8 padding3; @@ -215,14 +219,14 @@ typedef struct SDL_WindowEvent } SDL_WindowEvent; /** - * \brief Keyboard button event structure (event.key.*) + * Keyboard button event structure (event.key.*) */ typedef struct SDL_KeyboardEvent { - Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 type; /**< SDL_KEYDOWN or SDL_KEYUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ Uint8 padding2; Uint8 padding3; @@ -230,12 +234,13 @@ typedef struct SDL_KeyboardEvent } SDL_KeyboardEvent; #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) + /** - * \brief Keyboard text editing event structure (event.edit.*) + * Keyboard text editing event structure (event.edit.*) */ typedef struct SDL_TextEditingEvent { - Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 type; /**< SDL_TEXTEDITING */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ @@ -243,25 +248,57 @@ typedef struct SDL_TextEditingEvent Sint32 length; /**< The length of selected editing text */ } SDL_TextEditingEvent; +/** + * Extended keyboard text editing event structure (event.editExt.*) when text + * would be truncated if stored in the text buffer SDL_TextEditingEvent + */ +typedef struct SDL_TextEditingExtEvent +{ + Uint32 type; /**< SDL_TEXTEDITING_EXT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingExtEvent; +/** + * The maximum bytes of text that can be supplied in an SDL_TextInputEvent. + */ #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) + /** - * \brief Keyboard text input event structure (event.text.*) + * Keyboard text input event structure (event.text.*) + * + * `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming + * string is larger than this, SDL will split it and send it in pieces, across + * multiple events. The string is in UTF-8 format, and if split, SDL + * guarantees that it will not split in the middle of a UTF-8 sequence, so any + * event will only contain complete codepoints. However, if there are several + * codepoints that go together into a single glyph (like an emoji "thumbs up" + * followed by a skin color), they may be split between events. + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is enabled by default on desktop + * platforms, and disabled by default on mobile platforms! + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput */ typedef struct SDL_TextInputEvent { - Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 type; /**< SDL_TEXTINPUT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text; UTF-8 encoded. */ } SDL_TextInputEvent; /** - * \brief Mouse motion event structure (event.motion.*) + * Mouse motion event structure (event.motion.*) */ typedef struct SDL_MouseMotionEvent { - Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 type; /**< SDL_MOUSEMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ @@ -273,16 +310,16 @@ typedef struct SDL_MouseMotionEvent } SDL_MouseMotionEvent; /** - * \brief Mouse button event structure (event.button.*) + * Mouse button event structure (event.button.*) */ typedef struct SDL_MouseButtonEvent { - Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding1; Sint32 x; /**< X coordinate, relative to window */ @@ -290,11 +327,11 @@ typedef struct SDL_MouseButtonEvent } SDL_MouseButtonEvent; /** - * \brief Mouse wheel event structure (event.wheel.*) + * Mouse wheel event structure (event.wheel.*) */ typedef struct SDL_MouseWheelEvent { - Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 type; /**< SDL_MOUSEWHEEL */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ @@ -303,14 +340,16 @@ typedef struct SDL_MouseWheelEvent Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ + Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ + Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ } SDL_MouseWheelEvent; /** - * \brief Joystick axis motion event structure (event.jaxis.*) + * Joystick axis motion event structure (event.jaxis.*) */ typedef struct SDL_JoyAxisEvent { - Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint32 type; /**< SDL_JOYAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The joystick axis index */ @@ -322,11 +361,11 @@ typedef struct SDL_JoyAxisEvent } SDL_JoyAxisEvent; /** - * \brief Joystick trackball motion event structure (event.jball.*) + * Joystick trackball motion event structure (event.jball.*) */ typedef struct SDL_JoyBallEvent { - Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint32 type; /**< SDL_JOYBALLMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 ball; /**< The joystick trackball index */ @@ -338,18 +377,18 @@ typedef struct SDL_JoyBallEvent } SDL_JoyBallEvent; /** - * \brief Joystick hat position change event structure (event.jhat.*) + * Joystick hat position change event structure (event.jhat.*) */ typedef struct SDL_JoyHatEvent { - Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint32 type; /**< SDL_JOYHATMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value. - * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP - * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT - * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN * * Note that zero means the POV is centered. */ @@ -358,36 +397,51 @@ typedef struct SDL_JoyHatEvent } SDL_JoyHatEvent; /** - * \brief Joystick button event structure (event.jbutton.*) + * Joystick button event structure (event.jbutton.*) */ typedef struct SDL_JoyButtonEvent { - Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint32 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_JoyButtonEvent; /** - * \brief Joystick device event structure (event.jdevice.*) + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \sa SDL_ControllerDeviceEvent */ typedef struct SDL_JoyDeviceEvent { - Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ + Uint32 type; /**< SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; +/** + * Joysick battery level change event structure (event.jbattery.*) + */ +typedef struct SDL_JoyBatteryEvent +{ + Uint32 type; /**< SDL_JOYBATTERYUPDATED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_JoystickPowerLevel level; /**< The joystick battery level */ +} SDL_JoyBatteryEvent; /** - * \brief Game controller axis motion event structure (event.caxis.*) + * Game controller axis motion event structure (event.caxis.*) */ typedef struct SDL_ControllerAxisEvent { - Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ + Uint32 type; /**< SDL_CONTROLLERAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ @@ -400,36 +454,42 @@ typedef struct SDL_ControllerAxisEvent /** - * \brief Game controller button event structure (event.cbutton.*) + * Game controller button event structure (event.cbutton.*) */ typedef struct SDL_ControllerButtonEvent { - Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ + Uint32 type; /**< SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_ControllerButtonEvent; /** - * \brief Controller device event structure (event.cdevice.*) + * Controller device event structure (event.cdevice.*) + * + * Joysticks that are supported game controllers receive both an + * SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent. + * + * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already + * plugged in during SDL_Init() and are recognized as game controllers. */ typedef struct SDL_ControllerDeviceEvent { - Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ + Uint32 type; /**< SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, or SDL_CONTROLLERSTEAMHANDLEUPDATED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ } SDL_ControllerDeviceEvent; /** - * \brief Game controller touchpad event structure (event.ctouchpad.*) + * Game controller touchpad event structure (event.ctouchpad.*) */ typedef struct SDL_ControllerTouchpadEvent { - Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ + Uint32 type; /**< SDL_CONTROLLERTOUCHPADDOWN or SDL_CONTROLLERTOUCHPADMOTION or SDL_CONTROLLERTOUCHPADUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 touchpad; /**< The index of the touchpad */ @@ -440,23 +500,24 @@ typedef struct SDL_ControllerTouchpadEvent } SDL_ControllerTouchpadEvent; /** - * \brief Game controller sensor event structure (event.csensor.*) + * Game controller sensor event structure (event.csensor.*) */ typedef struct SDL_ControllerSensorEvent { - Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ + Uint32 type; /**< SDL_CONTROLLERSENSORUPDATE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ - Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ } SDL_ControllerSensorEvent; /** - * \brief Audio device event structure (event.adevice.*) + * Audio device event structure (event.adevice.*) */ typedef struct SDL_AudioDeviceEvent { - Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ + Uint32 type; /**< SDL_AUDIODEVICEADDED, or SDL_AUDIODEVICEREMOVED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ @@ -467,11 +528,11 @@ typedef struct SDL_AudioDeviceEvent /** - * \brief Touch finger event structure (event.tfinger.*) + * Touch finger event structure (event.tfinger.*) */ typedef struct SDL_TouchFingerEvent { - Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 type; /**< SDL_FINGERMOTION or SDL_FINGERDOWN or SDL_FINGERUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; @@ -485,11 +546,11 @@ typedef struct SDL_TouchFingerEvent /** - * \brief Multiple Finger Gesture Event (event.mgesture.*) + * Multiple Finger Gesture Event (event.mgesture.*) */ typedef struct SDL_MultiGestureEvent { - Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 type; /**< SDL_MULTIGESTURE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ float dTheta; @@ -502,11 +563,11 @@ typedef struct SDL_MultiGestureEvent /** - * \brief Dollar Gesture Event (event.dgesture.*) + * Dollar Gesture Event (event.dgesture.*) */ typedef struct SDL_DollarGestureEvent { - Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ + Uint32 type; /**< SDL_DOLLARGESTURE or SDL_DOLLARRECORD */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_GestureID gestureId; @@ -518,13 +579,15 @@ typedef struct SDL_DollarGestureEvent /** - * \brief An event used to request a file open by the system (event.drop.*) - * This event is enabled by default, you can disable it with SDL_EventState(). - * \note If this event is enabled, you must free the filename in the event. + * An event used to request a file open by the system (event.drop.*) + * + * This event is enabled by default, you can disable it with SDL_EventState(). + * + * If this event is enabled, you must free the filename in the event. */ typedef struct SDL_DropEvent { - Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ + Uint32 type; /**< SDL_DROPBEGIN or SDL_DROPFILE or SDL_DROPTEXT or SDL_DROPCOMPLETE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ Uint32 windowID; /**< The window that was dropped on, if any */ @@ -532,40 +595,32 @@ typedef struct SDL_DropEvent /** - * \brief Sensor event structure (event.sensor.*) + * Sensor event structure (event.sensor.*) */ typedef struct SDL_SensorEvent { - Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 type; /**< SDL_SENSORUPDATE */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The instance ID of the sensor */ float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ + Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ } SDL_SensorEvent; /** - * \brief The "quit requested" event + * The "quit requested" event */ typedef struct SDL_QuitEvent { - Uint32 type; /**< ::SDL_QUIT */ + Uint32 type; /**< SDL_QUIT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_QuitEvent; /** - * \brief OS Specific event - */ -typedef struct SDL_OSEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_OSEvent; - -/** - * \brief A user-defined event type (event.user.*) + * A user-defined event type (event.user.*) */ typedef struct SDL_UserEvent { - Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ + Uint32 type; /**< SDL_USEREVENT through SDL_LASTEVENT-1 */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window if any */ Sint32 code; /**< User defined event code */ @@ -578,20 +633,24 @@ struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; /** - * \brief A video driver dependent system event (event.syswm.*) - * This event is disabled by default, you can enable it with SDL_EventState() + * A video driver dependent system event (event.syswm.*) + * + * This event is disabled by default, you can enable it with SDL_EventState() * - * \note If you want to use this event, you should include SDL_syswm.h. + * If you want to use this event, you should include SDL_syswm.h. */ typedef struct SDL_SysWMEvent { - Uint32 type; /**< ::SDL_SYSWMEVENT */ + Uint32 type; /**< SDL_SYSWMEVENT */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ } SDL_SysWMEvent; /** - * \brief General event structure + * General event structure + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. */ typedef union SDL_Event { @@ -601,6 +660,7 @@ typedef union SDL_Event SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ SDL_TextInputEvent text; /**< Text input event data */ SDL_MouseMotionEvent motion; /**< Mouse motion event data */ SDL_MouseButtonEvent button; /**< Mouse button event data */ @@ -610,6 +670,7 @@ typedef union SDL_Event SDL_JoyHatEvent jhat; /**< Joystick hat event data */ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ @@ -672,7 +733,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL extern DECLSPEC void SDLCALL SDL_PumpEvents(void); /* @{ */ -typedef enum +typedef enum SDL_eventaction { SDL_ADDEVENT, SDL_PEEKEVENT, @@ -699,15 +760,15 @@ typedef enum * * This function is thread-safe. * - * \param events destination buffer for the retrieved events + * \param events destination buffer for the retrieved events. * \param numevents if action is SDL_ADDEVENT, the number of events to add * back to the event queue; if action is SDL_PEEKEVENT or - * SDL_GETEVENT, the maximum number of events to retrieve - * \param action action to take; see [[#action|Remarks]] for details + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [[#action|Remarks]] for details. * \param minType minimum value of the event type to be considered; - * SDL_FIRSTEVENT is a safe choice + * SDL_FIRSTEVENT is a safe choice. * \param maxType maximum value of the event type to be considered; - * SDL_LASTEVENT is a safe choice + * SDL_LASTEVENT is a safe choice. * \returns the number of events actually stored or a negative error code on * failure; call SDL_GetError() for more information. * @@ -728,7 +789,7 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, * If you need to check for a range of event types, use SDL_HasEvents() * instead. * - * \param type the type of event to be queried; see SDL_EventType for details + * \param type the type of event to be queried; see SDL_EventType for details. * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if * events matching `type` are not present. * @@ -745,9 +806,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); * If you need to check for a single event type, use SDL_HasEvent() instead. * * \param minType the low end of event type to be queried, inclusive; see - * SDL_EventType for details + * SDL_EventType for details. * \param maxType the high end of event type to be queried, inclusive; see - * SDL_EventType for details + * SDL_EventType for details. * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are * present, or SDL_FALSE if not. * @@ -771,7 +832,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); * sure that all pending OS events are flushed, you can call SDL_PumpEvents() * on the main thread immediately before the flush call. * - * \param type the type of event to be cleared; see SDL_EventType for details + * \param type the type of event to be cleared; see SDL_EventType for details. * * \since This function is available since SDL 2.0.0. * @@ -794,9 +855,9 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); * on the main thread immediately before the flush call. * * \param minType the low end of event type to be cleared, inclusive; see - * SDL_EventType for details + * SDL_EventType for details. * \param maxType the high end of event type to be cleared, inclusive; see - * SDL_EventType for details + * SDL_EventType for details. * * \since This function is available since SDL 2.0.0. * @@ -826,9 +887,11 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); * usually as a first step before updating the game's state: * * ```c - * while (game_is_still_running) { + * while (game_is_still_running) + { * SDL_Event event; - * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * while (SDL_PollEvent(&event)) + { // poll until all events are handled! * // decide what to do with this event. * } * @@ -837,7 +900,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); * ``` * * \param event the SDL_Event structure to be filled with the next event from - * the queue, or NULL + * the queue, or NULL. * \returns 1 if there is a pending event or 0 if there are none available. * * \since This function is available since SDL 2.0.0. @@ -861,7 +924,7 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); * this function in the thread that initialized the video subsystem. * * \param event the SDL_Event structure to be filled in with the next event - * from the queue, or NULL + * from the queue, or NULL. * \returns 1 on success or 0 if there was an error while waiting for events; * call SDL_GetError() for more information. * @@ -884,9 +947,9 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); * this function in the thread that initialized the video subsystem. * * \param event the SDL_Event structure to be filled in with the next event - * from the queue, or NULL + * from the queue, or NULL. * \param timeout the maximum number of milliseconds to wait for the next - * available event + * available event. * \returns 1 on success or 0 if there was an error while waiting for events; * call SDL_GetError() for more information. This also returns 0 if * the timeout elapsed without an event arriving. @@ -921,7 +984,7 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, * get an event type that does not conflict with other code that also wants * its own custom event types. * - * \param event the SDL_Event to be added to the queue + * \param event the SDL_Event to be added to the queue. * \returns 1 on success, 0 if the event was filtered, or a negative error * code on failure; call SDL_GetError() for more information. A * common reason for error is the event queue being full. @@ -937,11 +1000,11 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); /** * A function pointer used for callbacks that watch the event queue. * - * \param userdata what was passed as `userdata` to SDL_SetEventFilter() - * or SDL_AddEventWatch, etc - * \param event the event that triggered the callback - * \returns 1 to permit event to be added to the queue, and 0 to disallow - * it. When used with SDL_AddEventWatch, the return value is ignored. + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns 1 to permit event to be added to the queue, and 0 to disallow it. + * When used with SDL_AddEventWatch, the return value is ignored. * * \sa SDL_SetEventFilter * \sa SDL_AddEventWatch @@ -964,7 +1027,7 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the * application at the next event poll. * - * There is one caveat when dealing with the ::SDL_QuitEvent event type. The + * There is one caveat when dealing with the SDL_QuitEvent event type. The * event filter is only called when the window manager desires to close the * application window. If the event filter returns 1, then the window will be * closed, otherwise the window will remain open if possible. @@ -979,8 +1042,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); * the event filter, but events pushed onto the queue with SDL_PeepEvents() do * not. * - * \param filter An SDL_EventFilter function to call when an event happens - * \param userdata a pointer that is passed to `filter` + * \param filter An SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. * * \since This function is available since SDL 2.0.0. * @@ -999,9 +1062,9 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, * This function can be used to "chain" filters, by saving the existing filter * before replacing it with a function that will call that saved filter. * - * \param filter the current callback function will be stored here + * \param filter the current callback function will be stored here. * \param userdata the pointer that is passed to the current event filter will - * be stored here + * be stored here. * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. * * \since This function is available since SDL 2.0.0. @@ -1030,7 +1093,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, * through SDL_PeepEvents(). * * \param filter an SDL_EventFilter function to call when an event happens. - * \param userdata a pointer that is passed to `filter` + * \param userdata a pointer that is passed to `filter`. * * \since This function is available since SDL 2.0.0. * @@ -1046,8 +1109,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, * This function takes the same input as SDL_AddEventWatch() to identify and * delete the corresponding callback. * - * \param filter the function originally passed to SDL_AddEventWatch() - * \param userdata the pointer originally passed to SDL_AddEventWatch() + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). * * \since This function is available since SDL 2.0.0. * @@ -1064,8 +1127,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, * this function does not change the filter permanently, it only uses the * supplied filter until this function returns. * - * \param filter the SDL_EventFilter function to call when an event happens - * \param userdata a pointer that is passed to `filter` + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. * * \since This function is available since SDL 2.0.0. * @@ -1091,8 +1154,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, * from the event queue and will not be filtered * - `SDL_ENABLE`: the event will be processed normally * - * \param type the type of event; see SDL_EventType for details - * \param state how to process the event + * \param type the type of event; see SDL_EventType for details. + * \param state how to process the event. * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state * of the event before this function makes any changes to it. * @@ -1114,7 +1177,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or * 0xFFFFFFFF), but is clearer to write. * - * \param numevents the number of events to be allocated + * \param numevents the number of events to be allocated. * \returns the beginning event number, or (Uint32)-1 if there are not enough * user-defined events left. * @@ -1132,4 +1195,4 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); #endif /* SDL_events_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_filesystem.h b/bsp/simulator/SDL2/include/SDL_filesystem.h index 16f02e287dd..ec8532cf4c5 100644 --- a/bsp/simulator/SDL2/include/SDL_filesystem.h +++ b/bsp/simulator/SDL2/include/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_filesystem.h + * # CategoryFilesystem * - * \brief Include file for filesystem SDL API functions + * Include file for filesystem SDL API functions */ #ifndef SDL_filesystem_h_ @@ -60,7 +60,11 @@ extern "C" { * - `parent`: the containing directory of the bundle. For example: * `/Applications/SDLApp/` * - * The returned path is guaranteed to end with a path separator ('\' on + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on * Windows, '/' on most other platforms). * * The pointer returned is owned by the caller. Please call SDL_free() on the @@ -92,7 +96,7 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); * * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` * - * On Linux, the string might look like" + * On Linux, the string might look like: * * `/home/bob/.local/share/My Program Name/` * @@ -116,14 +120,14 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. * - * The returned path is guaranteed to end with a path separator ('\' on + * The returned path is guaranteed to end with a path separator ('\\' on * Windows, '/' on most other platforms). * * The pointer returned is owned by the caller. Please call SDL_free() on the * pointer when done with it. * - * \param org the name of your organization - * \param app the name of your application + * \param org the name of your organization. + * \param app the name of your application. * \returns a UTF-8 string of the user directory in platform-dependent * notation. NULL if there's a problem (creating directory failed, * etc.). @@ -142,4 +146,4 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); #endif /* SDL_filesystem_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_gamecontroller.h b/bsp/simulator/SDL2/include/SDL_gamecontroller.h index bdd9b899389..1015cfcb93b 100644 --- a/bsp/simulator/SDL2/include/SDL_gamecontroller.h +++ b/bsp/simulator/SDL2/include/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,10 +19,12 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: GameController */ + /** - * \file SDL_gamecontroller.h + * # CategoryGameController * - * Include file for SDL game controller event handling + * Include file for SDL game controller event handling */ #ifndef SDL_gamecontroller_h_ @@ -44,7 +46,7 @@ extern "C" { * \file SDL_gamecontroller.h * * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * with the SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system * for game controllers, and load appropriate drivers. * * If you would like to receive controller updates while the application @@ -58,7 +60,7 @@ extern "C" { struct _SDL_GameController; typedef struct _SDL_GameController SDL_GameController; -typedef enum +typedef enum SDL_GameControllerType { SDL_CONTROLLER_TYPE_UNKNOWN = 0, SDL_CONTROLLER_TYPE_XBOX360, @@ -69,10 +71,15 @@ typedef enum SDL_CONTROLLER_TYPE_VIRTUAL, SDL_CONTROLLER_TYPE_PS5, SDL_CONTROLLER_TYPE_AMAZON_LUNA, - SDL_CONTROLLER_TYPE_GOOGLE_STADIA + SDL_CONTROLLER_TYPE_GOOGLE_STADIA, + SDL_CONTROLLER_TYPE_NVIDIA_SHIELD, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_CONTROLLER_TYPE_MAX } SDL_GameControllerType; -typedef enum +typedef enum SDL_GameControllerBindType { SDL_CONTROLLER_BINDTYPE_NONE = 0, SDL_CONTROLLER_BINDTYPE_BUTTON, @@ -81,7 +88,7 @@ typedef enum } SDL_GameControllerBindType; /** - * Get the SDL joystick layer binding for this controller button/axis mapping + * Get the SDL joystick layer binding for this controller button/axis mapping */ typedef struct SDL_GameControllerButtonBind { @@ -105,8 +112,10 @@ typedef struct SDL_GameControllerButtonBind * ```c * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for (int i = 0; i < nJoysticks; i++) { - * if (SDL_IsGameController(i)) { + * for (int i = 0; i < nJoysticks; i++) + { + * if (SDL_IsGameController(i)) + { * nGameControllers++; * } * } @@ -139,6 +148,10 @@ typedef struct SDL_GameControllerButtonBind * If a new mapping is loaded for an already known controller GUID, the later * version will overwrite the one currently loaded. * + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. + * * Mappings not belonging to the current platform or with no platform field * specified will be ignored (i.e. mappings for Linux will be ignored in * Windows, etc). @@ -147,8 +160,8 @@ typedef struct SDL_GameControllerButtonBind * processing it, so take this into consideration if you are in a memory * constrained environment. * - * \param rw the data stream for the mappings to be added - * \param freerw non-zero to close the stream after being read + * \param rw the data stream for the mappings to be added. + * \param freerw non-zero to close the stream after being read. * \returns the number of mappings added or -1 on error; call SDL_GetError() * for more information. * @@ -157,13 +170,15 @@ typedef struct SDL_GameControllerButtonBind * \sa SDL_GameControllerAddMapping * \sa SDL_GameControllerAddMappingsFromFile * \sa SDL_GameControllerMappingForGUID + * \sa SDL_CONTROLLERDEVICEADDED */ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** - * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * Load a set of mappings from a file, filtered by the current + * SDL_GetPlatform() * - * Convenience macro. + * Convenience macro. */ #define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) @@ -185,7 +200,11 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" * ``` * - * \param mappingString the mapping string + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. + * + * \param mappingString the mapping string. * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, * -1 on error; call SDL_GetError() for more information. * @@ -193,6 +212,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, * * \sa SDL_GameControllerMapping * \sa SDL_GameControllerMappingForGUID + * \sa SDL_CONTROLLERDEVICEADDED */ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); @@ -220,7 +240,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_ind * * The returned string must be freed with SDL_free(). * - * \param guid a structure containing the GUID for which a mapping is desired + * \param guid a structure containing the GUID for which a mapping is desired. * \returns a mapping string or NULL on error; call SDL_GetError() for more * information. * @@ -239,7 +259,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID * Details about mappings are discussed with SDL_GameControllerAddMapping(). * * \param gamecontroller the game controller you want to get the current - * mapping for + * mapping for. * \returns a string that has the controller's mapping or NULL if no mapping * is available; call SDL_GetError() for more information. * @@ -257,7 +277,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gam * SDL_JoystickOpen(). * * \param joystick_index the device_index of a device, up to - * SDL_NumJoysticks() + * SDL_NumJoysticks(). * \returns SDL_TRUE if the given joystick is supported by the game controller * interface, SDL_FALSE if it isn't or it's an invalid index. * @@ -277,7 +297,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); * SDL_JoystickOpen(). * * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 + * SDL_NumJoysticks()-1. * \returns the implementation-dependent name for the game controller, or NULL * if there is no name or the index is invalid. * @@ -289,13 +309,32 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the implementation dependent path for the game controller. + * + * This function can be called before any controllers are opened. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1. + * \returns the implementation-dependent path for the game controller, or NULL + * if there is no path or the index is invalid. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GameControllerPath + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index); + /** * Get the type of a game controller. * * This can be called before any controllers are opened. * * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 + * SDL_NumJoysticks()-1. * \returns the controller type. * * \since This function is available since SDL 2.0.12. @@ -308,7 +347,7 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(in * This can be called before any controllers are opened. * * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 + * SDL_NumJoysticks()-1. * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if * no mapping is available. * @@ -328,7 +367,7 @@ extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joysti * be used there instead. * * \param joystick_index the device_index of a device, up to - * SDL_NumJoysticks() + * SDL_NumJoysticks(). * \returns a gamecontroller identifier or NULL if an error occurred; call * SDL_GetError() for more information. * @@ -343,7 +382,7 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_ /** * Get the SDL_GameController associated with an instance id. * - * \param joyid the instance id to get the SDL_GameController for + * \param joyid the instance id to get the SDL_GameController for. * \returns an SDL_GameController on success or NULL on failure; call * SDL_GetError() for more information. * @@ -375,7 +414,7 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in * it takes a controller identifier instead of the (unstable) device index. * * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() + * SDL_GameControllerOpen(). * \returns the implementation dependent name for the game controller, or NULL * if there is no name or the identifier passed is invalid. * @@ -386,6 +425,23 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the implementation-dependent path for an opened game controller. + * + * This is the same path as returned by SDL_GameControllerNameForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen(). + * \returns the implementation dependent path for the game controller, or NULL + * if there is no path or the identifier passed is invalid. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GameControllerPathForIndex + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller); + /** * Get the type of this currently opened controller * @@ -415,7 +471,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController * Set the player index of an opened game controller. * * \param gamecontroller the game controller object to adjust. - * \param player_index Player index to assign to this controller. + * \param player_index Player index to assign to this controller, or -1 to + * clear the player index and turn off player LEDs. * * \since This function is available since SDL 2.0.12. */ @@ -457,6 +514,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * */ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); +/** + * Get the firmware version of an opened controller, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the controller firmware version, or zero if unavailable. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller); + /** * Get the serial number of an opened controller, if available. * @@ -470,11 +539,25 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameContr */ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); +/** + * Get the Steam Input handle of an opened controller, if available. + * + * Returns an InputHandle_t for the controller that can be used with Steam + * Input API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamecontroller the game controller object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \since This function is available since SDL 2.30.0. + */ +extern DECLSPEC Uint64 SDLCALL SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller); + + /** * Check if a controller has been opened and is currently connected. * * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() + * SDL_GameControllerOpen(). * \returns SDL_TRUE if the controller has been opened and is currently * connected, or SDL_FALSE if not. * @@ -499,7 +582,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameControlle * cause SDL to crash. * * \param gamecontroller the game controller object that you want to get a - * joystick from + * joystick from. * \returns a SDL_Joystick object; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. @@ -516,7 +599,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameCont * Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, * and 1 will have any effect. Other numbers will just be returned. * - * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`. * \returns the same value passed to the function, with exception to -1 * (SDL_QUERY), which will return the current state. * @@ -539,15 +622,19 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); /** - * The list of axes available from a controller + * The list of axes available from a controller * - * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, - * and are centered within ~8000 of zero, though advanced UI will allow users to set - * or autodetect the dead zone, which varies between controllers. + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between controllers. * - * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GameControllerGetAxis(). Note that this is + * not the same range that will be reported by the lower-level + * SDL_GetJoystickAxis(). */ -typedef enum +typedef enum SDL_GameControllerAxis { SDL_CONTROLLER_AXIS_INVALID = -1, SDL_CONTROLLER_AXIS_LEFTX, @@ -571,7 +658,7 @@ typedef enum * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`, * respectively. * - * \param str string representing a SDL_GameController axis + * \param str string representing a SDL_GameController axis. * \returns the SDL_GameControllerAxis enum corresponding to the input string, * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * @@ -586,7 +673,7 @@ extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromStri * * The caller should not SDL_free() the returned string. * - * \param axis an enum value for a given SDL_GameControllerAxis + * \param axis an enum value for a given SDL_GameControllerAxis. * \returns a string for the given axis, or NULL if an invalid axis is * specified. The string returned is of the format used by * SDL_GameController mapping strings. @@ -600,8 +687,8 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameC /** * Get the SDL joystick layer binding for a controller axis mapping. * - * \param gamecontroller a game controller - * \param axis an axis enum value (one of the SDL_GameControllerAxis values) + * \param gamecontroller a game controller. + * \param axis an axis enum value (one of the SDL_GameControllerAxis values). * \returns a SDL_GameControllerButtonBind describing the bind. On failure * (like the given Controller axis doesn't exist on the device), its * `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. @@ -620,8 +707,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, * This merely reports whether the controller's mapping defined this axis, as * that is all the information SDL has about the physical device. * - * \param gamecontroller a game controller - * \param axis an axis enum value (an SDL_GameControllerAxis value) + * \param gamecontroller a game controller. + * \param axis an axis enum value (an SDL_GameControllerAxis value). * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -634,11 +721,15 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController * * The axis indices start at index 0. * - * The state is a value ranging from -32768 to 32767. Triggers, however, range - * from 0 to 32767 (they never return a negative value). + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_JoystickGetAxis(), which normally uses the full range. * - * \param gamecontroller a game controller - * \param axis an axis index (one of the SDL_GameControllerAxis values) + * \param gamecontroller a game controller. + * \param axis an axis index (one of the SDL_GameControllerAxis values). * \returns axis state (including 0) on success or 0 (also) on failure; call * SDL_GetError() for more information. * @@ -650,9 +741,9 @@ extern DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); /** - * The list of buttons available from a controller + * The list of buttons available from a controller */ -typedef enum +typedef enum SDL_GameControllerButton { SDL_CONTROLLER_BUTTON_INVALID = -1, SDL_CONTROLLER_BUTTON_A, @@ -671,10 +762,10 @@ typedef enum SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ - SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */ - SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */ - SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */ - SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */ + SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 (upper left, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 (upper right, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 (lower left, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 (lower right, facing the back) */ SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */ SDL_CONTROLLER_BUTTON_MAX } SDL_GameControllerButton; @@ -687,7 +778,7 @@ typedef enum * SDL_GameController mapping. You do not normally need to call this function * unless you are parsing SDL_GameController mappings in your own code. * - * \param str string representing a SDL_GameController axis + * \param str string representing a SDL_GameController axis. * \returns the SDL_GameControllerButton enum corresponding to the input * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. * @@ -700,8 +791,8 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom * * The caller should not SDL_free() the returned string. * - * \param button an enum value for a given SDL_GameControllerButton - * \returns a string for the given button, or NULL if an invalid axis is + * \param button an enum value for a given SDL_GameControllerButton. + * \returns a string for the given button, or NULL if an invalid button is * specified. The string returned is of the format used by * SDL_GameController mapping strings. * @@ -714,8 +805,8 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_Gam /** * Get the SDL joystick layer binding for a controller button mapping. * - * \param gamecontroller a game controller - * \param button an button enum value (an SDL_GameControllerButton value) + * \param gamecontroller a game controller. + * \param button an button enum value (an SDL_GameControllerButton value). * \returns a SDL_GameControllerButtonBind describing the bind. On failure * (like the given Controller button doesn't exist on the device), * its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. @@ -734,8 +825,8 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, * This merely reports whether the controller's mapping defined this button, * as that is all the information SDL has about the physical device. * - * \param gamecontroller a game controller - * \param button a button enum value (an SDL_GameControllerButton value) + * \param gamecontroller a game controller. + * \param button a button enum value (an SDL_GameControllerButton value). * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -746,8 +837,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController /** * Get the current state of a button on a game controller. * - * \param gamecontroller a game controller - * \param button a button index (one of the SDL_GameControllerButton values) + * \param gamecontroller a game controller. + * \param button a button index (one of the SDL_GameControllerButton values). * \returns 1 for pressed state or 0 for not pressed state or error; call * SDL_GetError() for more information. * @@ -783,8 +874,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameControll /** * Return whether a game controller has a particular sensor. * - * \param gamecontroller The controller to query - * \param type The type of sensor to query + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -794,9 +885,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController /** * Set whether data reporting for a game controller sensor is enabled. * - * \param gamecontroller The controller to update - * \param type The type of sensor to enable/disable - * \param enabled Whether data reporting should be enabled + * \param gamecontroller The controller to update. + * \param type The type of sensor to enable/disable. + * \param enabled Whether data reporting should be enabled. * \returns 0 or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. @@ -806,8 +897,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle /** * Query whether sensor data reporting is enabled for a game controller. * - * \param gamecontroller The controller to query - * \param type The type of sensor to query + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -818,8 +909,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameContr * Get the data rate (number of events per second) of a game controller * sensor. * - * \param gamecontroller The controller to query - * \param type The type of sensor to query + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. * \return the data rate, or 0.0f if the data rate is not available. * * \since This function is available since SDL 2.0.16. @@ -832,29 +923,48 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro * The number of values and interpretation of the data is sensor dependent. * See SDL_sensor.h for the details for each type of sensor. * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. * \return 0 or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); +/** + * Get the current state of a game controller sensor with the timestamp of the + * last update. + * + * The number of values and interpretation of the data is sensor dependent. + * See SDL_sensor.h for the details for each type of sensor. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \param timestamp A pointer filled with the timestamp in microseconds of the + * current sensor reading if available, or 0 if not. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \return 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.26.0. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values); + /** * Start a rumble effect on a game controller. * * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * - * \param gamecontroller The controller to vibrate + * \param gamecontroller The controller to vibrate. * \param low_frequency_rumble The intensity of the low frequency (left) - * rumble motor, from 0 to 0xFFFF + * rumble motor, from 0 to 0xFFFF. * \param high_frequency_rumble The intensity of the high frequency (right) - * rumble motor, from 0 to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if rumble isn't supported on this controller + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if rumble isn't supported on this controller. * * \since This function is available since SDL 2.0.9. * @@ -869,16 +979,17 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon * calling it with 0 intensity stops any rumbling. * * Note that this is rumbling of the _triggers_ and not the game controller as - * a whole. The first controller to offer this feature was the PlayStation 5's - * DualShock 5. + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use + * SDL_GameControllerRumble() instead. * - * \param gamecontroller The controller to vibrate + * \param gamecontroller The controller to vibrate. * \param left_rumble The intensity of the left trigger rumble motor, from 0 - * to 0xFFFF + * to 0xFFFF. * \param right_rumble The intensity of the right trigger rumble motor, from 0 - * to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if trigger rumble isn't supported on this controller + * to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if trigger rumble isn't supported on this controller. * * \since This function is available since SDL 2.0.14. * @@ -889,9 +1000,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController /** * Query whether a game controller has an LED. * - * \param gamecontroller The controller to query + * \param gamecontroller The controller to query. * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a - * modifiable LED + * modifiable LED. * * \since This function is available since SDL 2.0.14. */ @@ -900,9 +1011,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga /** * Query whether a game controller has rumble support. * - * \param gamecontroller The controller to query + * \param gamecontroller The controller to query. * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble - * support + * support. * * \since This function is available since SDL 2.0.18. * @@ -913,9 +1024,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController /** * Query whether a game controller has rumble support on triggers. * - * \param gamecontroller The controller to query + * \param gamecontroller The controller to query. * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger - * rumble support + * rumble support. * * \since This function is available since SDL 2.0.18. * @@ -926,11 +1037,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameCon /** * Update a game controller's LED color. * - * \param gamecontroller The controller to update - * \param red The intensity of the red LED - * \param green The intensity of the green LED - * \param blue The intensity of the blue LED - * \returns 0, or -1 if this controller does not have a modifiable LED + * \param gamecontroller The controller to update. + * \param red The intensity of the red LED. + * \param green The intensity of the green LED. + * \param blue The intensity of the blue LED. + * \returns 0, or -1 if this controller does not have a modifiable LED. * * \since This function is available since SDL 2.0.14. */ @@ -939,11 +1050,11 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecon /** * Send a controller specific effect packet * - * \param gamecontroller The controller to affect - * \param data The data to send to the controller - * \param size The size of the data to send to the controller + * \param gamecontroller The controller to affect. + * \param data The data to send to the controller. + * \param size The size of the data to send to the controller. * \returns 0, or -1 if this controller or driver doesn't support effect - * packets + * packets. * * \since This function is available since SDL 2.0.16. */ @@ -953,7 +1064,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gam * Close a game controller previously opened with SDL_GameControllerOpen(). * * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() + * SDL_GameControllerOpen(). * * \since This function is available since SDL 2.0.0. * @@ -965,9 +1076,9 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon * Return the sfSymbolsName for a given button on a game controller on Apple * platforms. * - * \param gamecontroller the controller to query - * \param button a button on the game controller - * \returns the sfSymbolsName or NULL if the name can't be found + * \param gamecontroller the controller to query. + * \param button a button on the game controller. + * \returns the sfSymbolsName or NULL if the name can't be found. * * \since This function is available since SDL 2.0.18. * @@ -979,9 +1090,9 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForBu * Return the sfSymbolsName for a given axis on a game controller on Apple * platforms. * - * \param gamecontroller the controller to query - * \param axis an axis on the game controller - * \returns the sfSymbolsName or NULL if the name can't be found + * \param gamecontroller the controller to query. + * \param axis an axis on the game controller. + * \returns the sfSymbolsName or NULL if the name can't be found. * * \since This function is available since SDL 2.0.18. * @@ -998,4 +1109,4 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAx #endif /* SDL_gamecontroller_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_gesture.h b/bsp/simulator/SDL2/include/SDL_gesture.h index e2caea2a925..1ed6d88c4bf 100644 --- a/bsp/simulator/SDL2/include/SDL_gesture.h +++ b/bsp/simulator/SDL2/include/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_gesture.h + * # CategoryGesture * - * Include file for SDL gesture event handling. + * Include file for SDL gesture event handling. */ #ifndef SDL_gesture_h_ @@ -51,7 +51,7 @@ typedef Sint64 SDL_GestureID; * If the parameter `touchId` is -1 (i.e., all devices), this function will * always return 1, regardless of whether there actually are any devices. * - * \param touchId the touch device id, or -1 for all touch devices + * \param touchId the touch device id, or -1 for all touch devices. * \returns 1 on success or 0 if the specified device could not be found. * * \since This function is available since SDL 2.0.0. @@ -64,7 +64,7 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); /** * Save all currently loaded Dollar Gesture templates. * - * \param dst a SDL_RWops to save to + * \param dst a SDL_RWops to save to. * \returns the number of saved templates on success or 0 on failure; call * SDL_GetError() for more information. * @@ -78,8 +78,8 @@ extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); /** * Save a currently loaded Dollar Gesture template. * - * \param gestureId a gesture id - * \param dst a SDL_RWops to save to + * \param gestureId a gesture id. + * \param dst a SDL_RWops to save to. * \returns 1 on success or 0 on failure; call SDL_GetError() for more * information. * @@ -94,8 +94,8 @@ extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_R /** * Load Dollar Gesture templates from a file. * - * \param touchId a touch id - * \param src a SDL_RWops to load from + * \param touchId a touch id. + * \param src a SDL_RWops to load from. * \returns the number of loaded templates on success or a negative error code * (or 0) on failure; call SDL_GetError() for more information. * @@ -114,4 +114,4 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo #endif /* SDL_gesture_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_guid.h b/bsp/simulator/SDL2/include/SDL_guid.h new file mode 100644 index 00000000000..eee7ec606b5 --- /dev/null +++ b/bsp/simulator/SDL2/include/SDL_guid.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier. + * + * This is an acronym for "Globally Unique ID." + * + * While a GUID can be used to assign a unique value to almost anything, in + * SDL these are largely used to identify input devices across runs of SDL + * programs on the same platform.If the device is detached and then + * re-attached to a different port, or if the base system is rebooted, the + * device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * You should supply at least 33 bytes for pszGUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GUIDFromString + */ +extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GUIDToString + */ +extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_guid_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_haptic.h b/bsp/simulator/SDL2/include/SDL_haptic.h index 4bdf28df77b..82072d8177f 100644 --- a/bsp/simulator/SDL2/include/SDL_haptic.h +++ b/bsp/simulator/SDL2/include/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,24 +20,25 @@ */ /** - * \file SDL_haptic.h + * # CategoryHaptic * - * \brief The SDL haptic subsystem allows you to control haptic (force feedback) - * devices. + * SDL haptic subsystem allows you to control haptic (force feedback) devices. * - * The basic usage is as follows: - * - Initialize the subsystem (::SDL_INIT_HAPTIC). - * - Open a haptic device. - * - SDL_HapticOpen() to open from index. - * - SDL_HapticOpenFromJoystick() to open from an existing joystick. - * - Create an effect (::SDL_HapticEffect). - * - Upload the effect with SDL_HapticNewEffect(). - * - Run the effect with SDL_HapticRunEffect(). - * - (optional) Free the effect with SDL_HapticDestroyEffect(). - * - Close the haptic device with SDL_HapticClose(). + * The basic usage is as follows: * - * \par Simple rumble example: - * \code + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * Simple rumble example: + * + * ```c * SDL_Haptic *haptic; * * // Open the device @@ -56,11 +57,13 @@ * * // Clean up * SDL_HapticClose( haptic ); - * \endcode + * ``` * - * \par Complete example: - * \code - * int test_haptic( SDL_Joystick * joystick ) { + * Complete example: + * + * ```c + * int test_haptic( SDL_Joystick * joystick ) + { * SDL_Haptic *haptic; * SDL_HapticEffect effect; * int effect_id; @@ -70,7 +73,8 @@ * if (haptic == NULL) return -1; // Most likely joystick isn't haptic * * // See if it can do sine waves - * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) + { * SDL_HapticClose(haptic); // No sine effect * return -1; * } @@ -101,7 +105,7 @@ * * return 0; // Success * } - * \endcode + * ``` */ #ifndef SDL_haptic_h_ @@ -154,31 +158,29 @@ typedef struct _SDL_Haptic SDL_Haptic; /* @{ */ /** - * \brief Constant effect supported. + * Constant effect supported. * - * Constant haptic effect. + * Constant haptic effect. * - * \sa SDL_HapticCondition + * \sa SDL_HapticCondition */ #define SDL_HAPTIC_CONSTANT (1u<<0) /** - * \brief Sine wave effect supported. + * Sine wave effect supported. * - * Periodic haptic effect that simulates sine waves. + * Periodic haptic effect that simulates sine waves. * - * \sa SDL_HapticPeriodic + * \sa SDL_HapticPeriodic */ #define SDL_HAPTIC_SINE (1u<<1) /** - * \brief Left/Right effect supported. + * Left/Right effect supported. * - * Haptic effect for direct control over high/low frequency motors. + * Haptic effect for direct control over high/low frequency motors. * - * \sa SDL_HapticLeftRight - * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, - * we ran out of bits, and this is important for XInput devices. + * \sa SDL_HapticLeftRight */ #define SDL_HAPTIC_LEFTRIGHT (1u<<2) @@ -186,85 +188,85 @@ typedef struct _SDL_Haptic SDL_Haptic; /* #define SDL_HAPTIC_SQUARE (1<<2) */ /** - * \brief Triangle wave effect supported. + * Triangle wave effect supported. * - * Periodic haptic effect that simulates triangular waves. + * Periodic haptic effect that simulates triangular waves. * - * \sa SDL_HapticPeriodic + * \sa SDL_HapticPeriodic */ #define SDL_HAPTIC_TRIANGLE (1u<<3) /** - * \brief Sawtoothup wave effect supported. + * Sawtoothup wave effect supported. * - * Periodic haptic effect that simulates saw tooth up waves. + * Periodic haptic effect that simulates saw tooth up waves. * - * \sa SDL_HapticPeriodic + * \sa SDL_HapticPeriodic */ #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) /** - * \brief Sawtoothdown wave effect supported. + * Sawtoothdown wave effect supported. * - * Periodic haptic effect that simulates saw tooth down waves. + * Periodic haptic effect that simulates saw tooth down waves. * - * \sa SDL_HapticPeriodic + * \sa SDL_HapticPeriodic */ #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) /** - * \brief Ramp effect supported. + * Ramp effect supported. * - * Ramp haptic effect. + * Ramp haptic effect. * - * \sa SDL_HapticRamp + * \sa SDL_HapticRamp */ #define SDL_HAPTIC_RAMP (1u<<6) /** - * \brief Spring effect supported - uses axes position. + * Spring effect supported - uses axes position. * - * Condition haptic effect that simulates a spring. Effect is based on the - * axes position. + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. * - * \sa SDL_HapticCondition + * \sa SDL_HapticCondition */ #define SDL_HAPTIC_SPRING (1u<<7) /** - * \brief Damper effect supported - uses axes velocity. + * Damper effect supported - uses axes velocity. * - * Condition haptic effect that simulates dampening. Effect is based on the - * axes velocity. + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. * - * \sa SDL_HapticCondition + * \sa SDL_HapticCondition */ #define SDL_HAPTIC_DAMPER (1u<<8) /** - * \brief Inertia effect supported - uses axes acceleration. + * Inertia effect supported - uses axes acceleration. * - * Condition haptic effect that simulates inertia. Effect is based on the axes - * acceleration. + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. * - * \sa SDL_HapticCondition + * \sa SDL_HapticCondition */ #define SDL_HAPTIC_INERTIA (1u<<9) /** - * \brief Friction effect supported - uses axes movement. + * Friction effect supported - uses axes movement. * - * Condition haptic effect that simulates friction. Effect is based on the - * axes movement. + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. * - * \sa SDL_HapticCondition + * \sa SDL_HapticCondition */ #define SDL_HAPTIC_FRICTION (1u<<10) /** - * \brief Custom effect is supported. + * Custom effect is supported. * - * User defined custom haptic effect. + * User defined custom haptic effect. */ #define SDL_HAPTIC_CUSTOM (1u<<11) @@ -273,39 +275,39 @@ typedef struct _SDL_Haptic SDL_Haptic; /* These last few are features the device has, not effects */ /** - * \brief Device can set global gain. + * Device can set global gain. * - * Device supports setting the global gain. + * Device supports setting the global gain. * - * \sa SDL_HapticSetGain + * \sa SDL_HapticSetGain */ #define SDL_HAPTIC_GAIN (1u<<12) /** - * \brief Device can set autocenter. + * Device can set autocenter. * - * Device supports setting autocenter. + * Device supports setting autocenter. * - * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticSetAutocenter */ #define SDL_HAPTIC_AUTOCENTER (1u<<13) /** - * \brief Device can be queried for effect status. + * Device can be queried for effect status. * - * Device supports querying effect status. + * Device supports querying effect status. * - * \sa SDL_HapticGetEffectStatus + * \sa SDL_HapticGetEffectStatus */ #define SDL_HAPTIC_STATUS (1u<<14) /** - * \brief Device can be paused. + * Device can be paused. * - * Devices supports being paused. + * Devices supports being paused. * - * \sa SDL_HapticPause - * \sa SDL_HapticUnpause + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause */ #define SDL_HAPTIC_PAUSE (1u<<15) @@ -316,31 +318,33 @@ typedef struct _SDL_Haptic SDL_Haptic; /* @{ */ /** - * \brief Uses polar coordinates for the direction. + * Uses polar coordinates for the direction. * - * \sa SDL_HapticDirection + * \sa SDL_HapticDirection */ #define SDL_HAPTIC_POLAR 0 /** - * \brief Uses cartesian coordinates for the direction. + * Uses cartesian coordinates for the direction. * - * \sa SDL_HapticDirection + * \sa SDL_HapticDirection */ #define SDL_HAPTIC_CARTESIAN 1 /** - * \brief Uses spherical coordinates for the direction. + * Uses spherical coordinates for the direction. * - * \sa SDL_HapticDirection + * \sa SDL_HapticDirection */ #define SDL_HAPTIC_SPHERICAL 2 /** - * \brief Use this value to play an effect on the steering wheel axis. This - * provides better compatibility across platforms and devices as SDL will guess - * the correct axis. - * \sa SDL_HapticDirection + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \sa SDL_HapticDirection */ #define SDL_HAPTIC_STEERING_AXIS 3 @@ -353,7 +357,7 @@ typedef struct _SDL_Haptic SDL_Haptic; */ /** - * \brief Used to play a device an infinite number of times. + * Used to play a device an infinite number of times. * * \sa SDL_HapticRunEffect */ @@ -361,77 +365,82 @@ typedef struct _SDL_Haptic SDL_Haptic; /** - * \brief Structure that represents a haptic direction. - * - * This is the direction where the force comes from, - * instead of the direction in which the force is exerted. - * - * Directions can be specified by: - * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. - * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. - * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. - * - * Cardinal directions of the haptic device are relative to the positioning - * of the device. North is considered to be away from the user. - * - * The following diagram represents the cardinal directions: - * \verbatim - .--. - |__| .-------. - |=.| |.-----.| - |--| || || - | | |'-----'| - |__|~')_____(' - [ COMPUTER ] - - - North (0,-1) - ^ - | - | - (-1,0) West <----[ HAPTIC ]----> East (1,0) - | - | - v - South (0,1) - - - [ USER ] - \|||/ - (o o) - ---ooO-(_)-Ooo--- - \endverbatim - * - * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a - * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses - * the first \c dir parameter. The cardinal directions would be: - * - North: 0 (0 degrees) - * - East: 9000 (90 degrees) - * - South: 18000 (180 degrees) - * - West: 27000 (270 degrees) - * - * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions - * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses - * the first three \c dir parameters. The cardinal directions would be: - * - North: 0,-1, 0 - * - East: 1, 0, 0 - * - South: 0, 1, 0 - * - West: -1, 0, 0 - * - * The Z axis represents the height of the effect if supported, otherwise - * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you - * can use any multiple you want, only the direction matters. - * - * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. - * The first two \c dir parameters are used. The \c dir parameters are as - * follows (all values are in hundredths of degrees): - * - Degrees from (1, 0) rotated towards (0, 1). - * - Degrees towards (0, 0, 1) (device needs at least 3 axes). - * - * - * Example of force coming from the south with all encodings (force coming - * from the south means the user will have to pull the stick to counteract): - * \code + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c * SDL_HapticDirection direction; * * // Cartesian directions @@ -447,14 +456,14 @@ typedef struct _SDL_Haptic SDL_Haptic; * // Spherical coordinates * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. - * \endcode + * ``` * - * \sa SDL_HAPTIC_POLAR - * \sa SDL_HAPTIC_CARTESIAN - * \sa SDL_HAPTIC_SPHERICAL - * \sa SDL_HAPTIC_STEERING_AXIS - * \sa SDL_HapticEffect - * \sa SDL_HapticNumAxes + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes */ typedef struct SDL_HapticDirection { @@ -464,20 +473,20 @@ typedef struct SDL_HapticDirection /** - * \brief A structure containing a template for a Constant effect. + * A structure containing a template for a Constant effect. * - * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. * - * A constant effect applies a constant force in the specified direction - * to the joystick. + * A constant effect applies a constant force in the specified direction to + * the joystick. * - * \sa SDL_HAPTIC_CONSTANT - * \sa SDL_HapticEffect + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect */ typedef struct SDL_HapticConstant { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + Uint16 type; /**< SDL_HAPTIC_CONSTANT */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ @@ -499,68 +508,71 @@ typedef struct SDL_HapticConstant } SDL_HapticConstant; /** - * \brief A structure containing a template for a Periodic effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SINE - * - ::SDL_HAPTIC_LEFTRIGHT - * - ::SDL_HAPTIC_TRIANGLE - * - ::SDL_HAPTIC_SAWTOOTHUP - * - ::SDL_HAPTIC_SAWTOOTHDOWN - * - * A periodic effect consists in a wave-shaped effect that repeats itself - * over time. The type determines the shape of the wave and the parameters - * determine the dimensions of the wave. - * - * Phase is given by hundredth of a degree meaning that giving the phase a value - * of 9000 will displace it 25% of its period. Here are sample values: - * - 0: No phase displacement. - * - 9000: Displaced 25% of its period. - * - 18000: Displaced 50% of its period. - * - 27000: Displaced 75% of its period. - * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. - * - * Examples: - * \verbatim - SDL_HAPTIC_SINE - __ __ __ __ - / \ / \ / \ / - / \__/ \__/ \__/ - - SDL_HAPTIC_SQUARE - __ __ __ __ __ - | | | | | | | | | | - | |__| |__| |__| |__| | - - SDL_HAPTIC_TRIANGLE - /\ /\ /\ /\ /\ - / \ / \ / \ / \ / - / \/ \/ \/ \/ - - SDL_HAPTIC_SAWTOOTHUP - /| /| /| /| /| /| /| - / | / | / | / | / | / | / | - / |/ |/ |/ |/ |/ |/ | - - SDL_HAPTIC_SAWTOOTHDOWN - \ |\ |\ |\ |\ |\ |\ | - \ | \ | \ | \ | \ | \ | \ | - \| \| \| \| \| \| \| - \endverbatim - * - * \sa SDL_HAPTIC_SINE - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HAPTIC_TRIANGLE - * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN - * \sa SDL_HapticEffect + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect */ typedef struct SDL_HapticPeriodic { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, - ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or - ::SDL_HAPTIC_SAWTOOTHDOWN */ + Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_LEFTRIGHT, + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ @@ -585,35 +597,36 @@ typedef struct SDL_HapticPeriodic } SDL_HapticPeriodic; /** - * \brief A structure containing a template for a Condition effect. + * A structure containing a template for a Condition effect. * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SPRING: Effect based on axes position. - * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. - * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. - * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * The struct handles the following effects: * - * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have three parameters. The first - * refers to the X axis, the second refers to the Y axis and the third - * refers to the Z axis. The right terms refer to the positive side of the - * axis and the left terms refer to the negative side of the axis. Please - * refer to the ::SDL_HapticDirection diagram for which side is positive and - * which is negative. + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. * - * \sa SDL_HapticDirection - * \sa SDL_HAPTIC_SPRING - * \sa SDL_HAPTIC_DAMPER - * \sa SDL_HAPTIC_INERTIA - * \sa SDL_HAPTIC_FRICTION - * \sa SDL_HapticEffect + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect */ typedef struct SDL_HapticCondition { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, - ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ - SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint32 length; /**< Duration of the effect. */ @@ -633,22 +646,22 @@ typedef struct SDL_HapticCondition } SDL_HapticCondition; /** - * \brief A structure containing a template for a Ramp effect. + * A structure containing a template for a Ramp effect. * - * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. * - * The ramp effect starts at start strength and ends at end strength. - * It augments in linear fashion. If you use attack and fade with a ramp - * the effects get added to the ramp effect making the effect become - * quadratic instead of linear. + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. * - * \sa SDL_HAPTIC_RAMP - * \sa SDL_HapticEffect + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect */ typedef struct SDL_HapticRamp { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + Uint16 type; /**< SDL_HAPTIC_RAMP */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ @@ -671,9 +684,9 @@ typedef struct SDL_HapticRamp } SDL_HapticRamp; /** - * \brief A structure containing a template for a Left/Right effect. + * A structure containing a template for a Left/Right effect. * - * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small * motors, commonly found in modern game controllers. The small (right) motor @@ -685,7 +698,7 @@ typedef struct SDL_HapticRamp typedef struct SDL_HapticLeftRight { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ + Uint16 type; /**< SDL_HAPTIC_LEFTRIGHT */ /* Replay */ Uint32 length; /**< Duration of the effect in milliseconds. */ @@ -696,24 +709,24 @@ typedef struct SDL_HapticLeftRight } SDL_HapticLeftRight; /** - * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. * - * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. * - * A custom force feedback effect is much like a periodic effect, where the - * application can define its exact shape. You will have to allocate the - * data yourself. Data should consist of channels * samples Uint16 samples. + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. * - * If channels is one, the effect is rotated using the defined direction. - * Otherwise it uses the samples in data for the different axes. + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. * - * \sa SDL_HAPTIC_CUSTOM - * \sa SDL_HapticEffect + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect */ typedef struct SDL_HapticCustom { /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + Uint16 type; /**< SDL_HAPTIC_CUSTOM */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ @@ -738,27 +751,28 @@ typedef struct SDL_HapticCustom } SDL_HapticCustom; /** - * \brief The generic template for any haptic effect. + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. * - * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. * - * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 - * value. Neither delay, interval, attack_length nor fade_length support - * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. * - * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of - * ::SDL_HAPTIC_INFINITY. + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. * - * Button triggers may not be supported on all devices, it is advised to not - * use them if possible. Buttons start at index 1 instead of index 0 like - * the joystick. + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. * - * If both attack_length and fade_level are 0, the envelope is not used, - * otherwise both values are used. + * Common parts: * - * Common parts: - * \code + * ```c * // Replay - All effects have this * Uint32 length; // Duration of effect (ms). * Uint16 delay; // Delay before starting effect. @@ -772,39 +786,39 @@ typedef struct SDL_HapticCustom * Uint16 attack_level; // Level at the start of the attack. * Uint16 fade_length; // Duration of the fade out (ms). * Uint16 fade_level; // Level at the end of the fade. - * \endcode - * - * - * Here we have an example of a constant effect evolution in time: - * \verbatim - Strength - ^ - | - | effect level --> _________________ - | / \ - | / \ - | / \ - | / \ - | attack_level --> | \ - | | | <--- fade_level - | - +--------------------------------------------------> Time - [--] [---] - attack_length fade_length - - [------------------][-----------------------] - delay length - \endverbatim - * - * Note either the attack_level or the fade_level may be above the actual - * effect level. - * - * \sa SDL_HapticConstant - * \sa SDL_HapticPeriodic - * \sa SDL_HapticCondition - * \sa SDL_HapticRamp - * \sa SDL_HapticLeftRight - * \sa SDL_HapticCustom + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom */ typedef union SDL_HapticEffect { @@ -859,7 +873,7 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); * autocenter will be disabled. To modify these values use SDL_HapticSetGain() * and SDL_HapticSetAutocenter(). * - * \param device_index index of the device to open + * \param device_index index of the device to open. * \returns the device identifier or NULL on failure; call SDL_GetError() for * more information. * @@ -879,7 +893,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); /** * Check if the haptic device at the designated index has been opened. * - * \param device_index the index of the device to query + * \param device_index the index of the device to query. * \returns 1 if it has been opened, 0 if it hasn't or on failure; call * SDL_GetError() for more information. * @@ -893,7 +907,7 @@ extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); /** * Get the index of a haptic device. * - * \param haptic the SDL_Haptic device to query + * \param haptic the SDL_Haptic device to query. * \returns the index of the specified haptic device or a negative error code * on failure; call SDL_GetError() for more information. * @@ -931,7 +945,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); /** * Query if a joystick has haptic features. * - * \param joystick the SDL_Joystick to test for haptic capabilities + * \param joystick the SDL_Joystick to test for haptic capabilities. * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a * negative error code on failure; call SDL_GetError() for more * information. @@ -953,7 +967,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); * device will also get unallocated and you'll be unable to use force feedback * on that device. * - * \param joystick the SDL_Joystick to create a haptic device from + * \param joystick the SDL_Joystick to create a haptic device from. * \returns a valid haptic device identifier on success or NULL on failure; * call SDL_GetError() for more information. * @@ -969,7 +983,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * /** * Close a haptic device previously opened with SDL_HapticOpen(). * - * \param haptic the SDL_Haptic device to close + * \param haptic the SDL_Haptic device to close. * * \since This function is available since SDL 2.0.0. * @@ -984,7 +998,7 @@ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); * approximation. Always check to see if your created effect was actually * created and do not rely solely on SDL_HapticNumEffects(). * - * \param haptic the SDL_Haptic device to query + * \param haptic the SDL_Haptic device to query. * \returns the number of effects the haptic device can store or a negative * error code on failure; call SDL_GetError() for more information. * @@ -1000,7 +1014,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); * * This is not supported on all platforms, but will always return a value. * - * \param haptic the SDL_Haptic device to query maximum playing effects + * \param haptic the SDL_Haptic device to query maximum playing effects. * \returns the number of effects the haptic device can play at the same time * or a negative error code on failure; call SDL_GetError() for more * information. @@ -1015,7 +1029,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); /** * Get the haptic device's supported features in bitwise manner. * - * \param haptic the SDL_Haptic device to query + * \param haptic the SDL_Haptic device to query. * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 * on failure; call SDL_GetError() for more information. * @@ -1033,7 +1047,7 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); * The number of haptic axes might be useful if working with the * SDL_HapticDirection effect. * - * \param haptic the SDL_Haptic device to query + * \param haptic the SDL_Haptic device to query. * \returns the number of axes on success or a negative error code on failure; * call SDL_GetError() for more information. * @@ -1044,8 +1058,8 @@ extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); /** * Check to see if an effect is supported by a haptic device. * - * \param haptic the SDL_Haptic device to query - * \param effect the desired effect to query + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a * negative error code on failure; call SDL_GetError() for more * information. @@ -1062,9 +1076,9 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, /** * Create a new haptic effect on a specified device. * - * \param haptic an SDL_Haptic device to create the effect on + * \param haptic an SDL_Haptic device to create the effect on. * \param effect an SDL_HapticEffect structure containing the properties of - * the effect to create + * the effect to create. * \returns the ID of the effect on success or a negative error code on * failure; call SDL_GetError() for more information. * @@ -1085,10 +1099,10 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, * start playing from the start. You also cannot change the type either when * running SDL_HapticUpdateEffect(). * - * \param haptic the SDL_Haptic device that has the effect - * \param effect the identifier of the effect to update + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. * \param data an SDL_HapticEffect structure containing the new effect - * properties to use + * properties to use. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1111,10 +1125,10 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` * instead. * - * \param haptic the SDL_Haptic device to run the effect on - * \param effect the ID of the haptic effect to run + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. * \param iterations the number of iterations to run the effect; use - * `SDL_HAPTIC_INFINITY` to repeat forever + * `SDL_HAPTIC_INFINITY` to repeat forever. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1133,8 +1147,8 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, * * * * - * \param haptic the SDL_Haptic device to stop the effect on - * \param effect the ID of the haptic effect to stop + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1152,8 +1166,8 @@ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, * This will stop the effect if it's running. Effects are automatically * destroyed when the device is closed. * - * \param haptic the SDL_Haptic device to destroy the effect on - * \param effect the ID of the haptic effect to destroy + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. * * \since This function is available since SDL 2.0.0. * @@ -1167,8 +1181,8 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, * * Device must support the SDL_HAPTIC_STATUS feature. * - * \param haptic the SDL_Haptic device to query for the effect status on - * \param effect the ID of the haptic effect to query its status + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. * \returns 0 if it isn't playing, 1 if it is playing, or a negative error * code on failure; call SDL_GetError() for more information. * @@ -1190,8 +1204,9 @@ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the * maximum. * - * \param haptic the SDL_Haptic device to set the gain on - * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1209,8 +1224,8 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); * * Device must support the SDL_HAPTIC_AUTOCENTER feature. * - * \param haptic the SDL_Haptic device to set autocentering on - * \param autocenter value to set autocenter to (0-100) + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1230,7 +1245,7 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, * Do not modify the effects nor add new ones while the device is paused. That * can cause all sorts of weird errors. * - * \param haptic the SDL_Haptic device to pause + * \param haptic the SDL_Haptic device to pause. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1245,7 +1260,7 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); * * Call to unpause after SDL_HapticPause(). * - * \param haptic the SDL_Haptic device to unpause + * \param haptic the SDL_Haptic device to unpause. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1258,7 +1273,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); /** * Stop all the currently playing effects on a haptic device. * - * \param haptic the SDL_Haptic device to stop + * \param haptic the SDL_Haptic device to stop. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1269,7 +1284,7 @@ extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); /** * Check whether rumble is supported on a haptic device. * - * \param haptic haptic device to check for rumble support + * \param haptic haptic device to check for rumble support. * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a * negative error code on failure; call SDL_GetError() for more * information. @@ -1285,7 +1300,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); /** * Initialize a haptic device for simple rumble playback. * - * \param haptic the haptic device to initialize for simple rumble playback + * \param haptic the haptic device to initialize for simple rumble playback. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1301,9 +1316,9 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); /** * Run a simple rumble effect on a haptic device. * - * \param haptic the haptic device to play the rumble effect on - * \param strength strength of the rumble to play as a 0-1 float value - * \param length length of the rumble to play in milliseconds + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1318,7 +1333,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float stre /** * Stop the simple rumble on a haptic device. * - * \param haptic the haptic device to stop the rumble effect on + * \param haptic the haptic device to stop the rumble effect on. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1338,4 +1353,4 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); #endif /* SDL_haptic_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_hidapi.h b/bsp/simulator/SDL2/include/SDL_hidapi.h index 354af5c52db..84a1de6ea12 100644 --- a/bsp/simulator/SDL2/include/SDL_hidapi.h +++ b/bsp/simulator/SDL2/include/SDL_hidapi.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,44 +19,35 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: HIDAPI */ + /** - * \file SDL_hidapi.h - * - * Header file for SDL HIDAPI functions. - * - * This is an adaptation of the original HIDAPI interface by Alan Ott, - * and includes source code licensed under the following BSD license: - * - Copyright (c) 2010, Alan Ott, Signal 11 Software - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of Signal 11 Software nor the names of its - contributors may be used to endorse or promote products derived from - this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) * * If you would like a version of SDL without this code, you can build SDL - * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example - * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework. + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. */ #ifndef SDL_hidapi_h_ @@ -71,14 +62,15 @@ extern "C" { #endif /** - * \brief A handle representing an open HID device + * A handle representing an open HID device */ struct SDL_hid_device_; typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */ /** hidapi info structure */ + /** - * \brief Information about a connected HID device + * Information about a connected HID device */ typedef struct SDL_hid_device_info { @@ -234,13 +226,13 @@ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, * The path name be determined by calling SDL_hid_enumerate(), or a * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). * - * \param path The path name of the device to open + * \param path The path name of the device to open. * \returns a pointer to a SDL_hid_device object on success or NULL on * failure. * * \since This function is available since SDL 2.0.18. */ -extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */); +extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive); /** * Write an Output report to a HID device. @@ -434,7 +426,7 @@ extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int /** * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers * - * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan + * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan. * * \since This function is available since SDL 2.0.18. */ @@ -448,4 +440,4 @@ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); #endif /* SDL_hidapi_h_ */ -/* vi: set sts=4 ts=4 sw=4 expandtab: */ +/* vi: set sts=4 ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_hints.h b/bsp/simulator/SDL2/include/SDL_hints.h index 0c2beb9a891..b552d643e8e 100644 --- a/bsp/simulator/SDL2/include/SDL_hints.h +++ b/bsp/simulator/SDL2/include/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,20 +20,20 @@ */ /** - * \file SDL_hints.h + * # CategoryHints * - * Official documentation for SDL configuration variables + * Official documentation for SDL configuration variables * - * This file contains functions to set and get configuration hints, - * as well as listing each of them alphabetically. + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. * - * The convention for naming hints is SDL_HINT_X, where "SDL_X" is - * the environment variable that can be used to override the default. + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. * - * In general these hints are just that - they may or may not be - * supported or applicable on any given platform, but they provide - * a way for an application or user to give the library a hint as - * to how they would like the library to work. + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. */ #ifndef SDL_hints_h_ @@ -48,110 +48,132 @@ extern "C" { #endif /** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device. + * A variable controlling whether the Android / iOS built-in accelerometer + * should be listed as a joystick device. * - * This variable can be set to the following values: - * "0" - The accelerometer is not listed as a joystick - * "1" - The accelerometer is available as a 3 axis joystick (the default). + * This variable can be set to the following values: + * + * - "0": The accelerometer is not listed as a joystick + * - "1": The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" /** - * \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. + * Specify the behavior of Alt+Tab while the keyboard is grabbed. * - * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed - * and your window is full-screen. This prevents the user from getting stuck in - * your application if you've enabled keyboard grab. + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. * * The variable can be set to the following values: - * "0" - SDL will not handle Alt+Tab. Your application is responsible - for handling Alt+Tab while the keyboard is grabbed. - * "1" - SDL will minimize your window when Alt+Tab is pressed (default) -*/ + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + */ #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" /** - * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. - * This is a debugging aid for developers and not expected to be used by end users. The default is "1" + * If set to "0" then never set the top most bit on a SDL Window, even if the + * video mode expects it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. The default is "1" + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - don't allow topmost - * "1" - allow topmost + * - "0": don't allow topmost + * - "1": allow topmost */ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" /** - * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. + * Android APK expansion main file version. * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * Should be a string number like "1", "2" etc. + * + * Must be set together with + * SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. * * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. + * after a given relative path was not found in the internal storage and + * assets. * - * By default this hint is not set and the APK expansion files are not searched. + * By default this hint is not set and the APK expansion files are not + * searched. */ #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" /** - * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. + * Android APK expansion patch file version. + * + * Should be a string number like "1", "2" etc. * * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. * * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. + * after a given relative path was not found in the internal storage and + * assets. * - * By default this hint is not set and the APK expansion files are not searched. + * By default this hint is not set and the APK expansion files are not + * searched. */ #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" /** - * \brief A variable to control whether the event loop will block itself when the app is paused. + * A variable to control whether the event loop will block itself when the app + * is paused. * * The variable can be set to the following values: - * "0" - Non blocking. - * "1" - Blocking. (default) + * + * - "0": Non blocking. + * - "1": Blocking. (default) * * The value should be set before SDL is initialized. */ #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" /** - * \brief A variable to control whether SDL will pause audio in background - * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") + * A variable to control whether SDL will pause audio in background (Requires + * SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") * * The variable can be set to the following values: - * "0" - Non paused. - * "1" - Paused. (default) + * + * - "0": Non paused. + * - "1": Paused. (default) * * The value should be set before SDL is initialized. */ #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" /** - * \brief A variable to control whether we trap the Android back button to handle it manually. - * This is necessary for the right mouse button to work on some Android devices, or - * to be able to trap the back button for use in your code reliably. If set to true, - * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of - * SDL_SCANCODE_AC_BACK. + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If set to true, the back button will show up as an SDL_KEYDOWN / + * SDL_KEYUP pair with a keycode of SDL_SCANCODE_AC_BACK. * * The variable can be set to the following values: - * "0" - Back button will be handled as usual for system. (default) - * "1" - Back button will be trapped, allowing you to handle the key press - * manually. (This will also let right mouse click work on systems - * where the right mouse button functions as back.) * - * The value of this hint is used at runtime, so it can be changed at any time. + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any + * time. */ #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" /** - * \brief Specify an application name. + * Specify an application name. * * This hint lets you specify the application name sent to the OS when * required. For example, this will often appear in volume control applets for * audio streams, and in lists of applications which are inhibiting the - * screensaver. You should use a string that describes your program ("My Game + * screensaver. You should use a string that describes your program ("My Game * 2: The Revenge") * * Setting this to "" or leaving it unset will have SDL use a reasonable @@ -166,48 +188,51 @@ extern "C" { #define SDL_HINT_APP_NAME "SDL_APP_NAME" /** - * \brief A variable controlling whether controllers used with the Apple TV - * generate UI events. + * A variable controlling whether controllers used with the Apple TV generate + * UI events. * * When UI events are generated by controller input, the app will be - * backgrounded when the Apple TV remote's menu button is pressed, and when the - * pause or B buttons on gamepads are pressed. + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. * * More information about properly making use of controllers for the Apple TV * can be found here: * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ * - * This variable can be set to the following values: - * "0" - Controller input does not generate UI events (the default). - * "1" - Controller input generates UI events. + * This variable can be set to the following values: + * + * - "0": Controller input does not generate UI events (the default). + * - "1": Controller input generates UI events. */ #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" /** - * \brief A variable controlling whether the Apple TV remote's joystick axes - * will automatically match the rotation of the remote. + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. * - * This variable can be set to the following values: - * "0" - Remote orientation does not affect joystick axes (the default). - * "1" - Joystick axes are based on the orientation of the remote. + * This variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes (the default). + * - "1": Joystick axes are based on the orientation of the remote. */ #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" /** - * \brief A variable controlling the audio category on iOS and Mac OS X + * A variable controlling the audio category on iOS and Mac OS X * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) - * "playback" - Use the AVAudioSessionCategoryPlayback category + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category * - * For more information, see Apple's documentation: - * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html */ #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" /** - * \brief Specify an application name for an audio device. + * Specify an application name for an audio device. * * Some audio backends (such as PulseAudio) allow you to describe your audio * stream. Among other things, this description might show up in a system @@ -228,7 +253,7 @@ extern "C" { #define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" /** - * \brief Specify an application name for an audio device. + * Specify an application name for an audio device. * * Some audio backends (such as PulseAudio) allow you to describe your audio * stream. Among other things, this description might show up in a system @@ -249,11 +274,11 @@ extern "C" { #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" /** - * \brief Specify an application role for an audio device. + * Specify an application role for an audio device. * * Some audio backends (such as Pipewire) allow you to describe the role of - * your audio stream. Among other things, this description might show up in - * a system control panel or software for displaying and manipulating media + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media * playback/capture graphs. * * This hints lets you transmit that information to the OS. The contents of @@ -269,1414 +294,2503 @@ extern "C" { #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" /** - * \brief A variable controlling speed/quality tradeoff of audio resampling. + * A variable controlling speed/quality tradeoff of audio resampling. * - * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) - * to handle audio resampling. There are different resampling modes available - * that produce different levels of quality, using more CPU. + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. * - * If this hint isn't specified to a valid setting, or libsamplerate isn't - * available, SDL will use the default, internal resampling algorithm. + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. * - * Note that this is currently only applicable to resampling audio that is - * being written to a device for playback or audio being read from a device - * for capture. SDL_AudioCVT always uses the default resampler (although this - * might change for SDL 2.1). + * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is + * available. * - * This hint is currently only checked at audio subsystem initialization. + * This hint is currently only checked at audio subsystem initialization. * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) - * "1" or "fast" - Use fast, slightly higher quality resampling, if available - * "2" or "medium" - Use medium quality resampling, if available - * "3" or "best" - Use high quality resampling, if available + * - "0" or "default": Use SDL's internal resampling (Default when not set - + * low quality, fast) + * - "1" or "fast": Use fast, slightly higher quality resampling, if available + * - "2" or "medium": Use medium quality resampling, if available + * - "3" or "best": Use high quality resampling, if available */ #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" /** - * \brief A variable controlling whether SDL updates joystick state when getting input events + * A variable controlling whether SDL updates joystick state when getting + * input events * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "0" - You'll call SDL_JoystickUpdate() manually - * "1" - SDL will automatically call SDL_JoystickUpdate() (default) + * - "0": You'll call SDL_JoystickUpdate() manually + * - "1": SDL will automatically call SDL_JoystickUpdate() (default) * - * This hint can be toggled on and off at runtime. + * This hint can be toggled on and off at runtime. */ #define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" /** - * \brief A variable controlling whether SDL updates sensor state when getting input events + * A variable controlling whether SDL updates sensor state when getting input + * events * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "0" - You'll call SDL_SensorUpdate() manually - * "1" - SDL will automatically call SDL_SensorUpdate() (default) + * - "0": You'll call SDL_SensorUpdate() manually + * - "1": SDL will automatically call SDL_SensorUpdate() (default) * - * This hint can be toggled on and off at runtime. + * This hint can be toggled on and off at runtime. */ #define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" /** - * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. * - * The bitmap header version 4 is required for proper alpha channel support and - * SDL will use it when required. Should this not be desired, this hint can - * force the use of the 40 byte header version which is supported everywhere. + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. * * The variable can be set to the following values: - * "0" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file with an alpha mask. SDL will use the bitmap - * header version 4 and set the alpha mask accordingly. - * "1" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file without an alpha mask. The alpha channel data - * will be in the file, but applications are going to ignore it. + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. * * The default value is "0". */ #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" /** - * \brief Override for SDL_GetDisplayUsableBounds() + * Override for SDL_GetDisplayUsableBounds() * - * If set, this hint will override the expected results for - * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want - * to do this, but this allows an embedded system to request that some of the - * screen be reserved for other uses when paired with a well-behaved - * application. + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. * - * The contents of this hint must be 4 comma-separated integers, the first - * is the bounds x, then y, width and height, in that order. + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. */ #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" /** - * \brief Disable giving back control to the browser automatically - * when running with asyncify + * Disable giving back control to the browser automatically when running with + * asyncify * - * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations - * such as refreshing the screen or polling events. + * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations such as + * refreshing the screen or polling events. * * This hint only applies to the emscripten platform * * The variable can be set to the following values: - * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) - * "1" - Enable emscripten_sleep calls (the default) + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes) + * - "1": Enable emscripten_sleep calls (the default) */ #define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" /** - * \brief override the binding element for keyboard inputs for Emscripten builds + * override the binding element for keyboard inputs for Emscripten builds * - * This hint only applies to the emscripten platform + * This hint only applies to the emscripten platform. + * + * The variable can be one of: * - * The variable can be one of - * "#window" - The javascript window object (this is the default) - * "#document" - The javascript document object - * "#screen" - the javascript window.screen object - * "#canvas" - the WebGL canvas element - * any other string without a leading # sign applies to the element on the page with that ID. + * - "#window": the javascript window object (this is the default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * + * Any other string without a leading # sign applies to the element on the + * page with that ID. */ #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" /** - * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active + * + * The variable can be set to the following values: * - * The variable can be set to the following values: - * "0" - Do not scan for Steam Controllers - * "1" - Scan for Steam Controllers (the default) + * - "0": Do not show the on-screen keyboard + * - "1": Show the on-screen keyboard * - * The default value is "1". This hint must be set before initializing the joystick subsystem. + * The default value is "1". This hint must be set before text input is + * activated. */ -#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" /** - * \brief A variable controlling whether SDL logs all events pushed onto its internal queue. + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. * - * This variable can be set to the following values: + * This variable can be set to the following values, from least to most + * verbose: * - * "0" - Don't log any events (default) - * "1" - Log all events except mouse and finger motion, which are pretty spammy. - * "2" - Log all events. + * - "0": Don't log any events (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * - "3": Include SDL_SysWMEvent events. * - * This is generally meant to be used to debug SDL itself, but can be useful - * for application developers that need better visibility into what is going - * on in the event queue. Logged events are sent through SDL_Log(), which - * means by default they appear on stdout on most platforms or maybe - * OutputDebugString() on Windows, and can be funneled by the app with - * SDL_LogSetOutputFunction(), etc. + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. * - * This hint can be toggled on and off at runtime, if you only need to log - * events for a small subset of program execution. + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. */ #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" /** - * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. + * A variable controlling whether raising the window should be done more + * forcefully + * + * This variable can be set to the following values: + * + * - "0": No forcing (the default) + * - "1": Extra level of forcing + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. * - * SDL can try to accelerate the SDL screen surface by using streaming - * textures with a 3D rendering engine. This variable controls whether and - * how this is done. + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. * - * This variable can be set to the following values: - * "0" - Disable 3D acceleration - * "1" - Enable 3D acceleration, using the default renderer. - * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * This variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) * - * By default SDL tries to make a best guess for each platform whether - * to use acceleration or not. + * By default SDL tries to make a best guess for each platform whether to use + * acceleration or not. */ #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" /** - * \brief A variable that lets you manually hint extra gamecontroller db entries. + * A variable that lets you manually hint extra gamecontroller db entries. * - * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamecontroller.h * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) You + * can update mappings after the system is initialized with + * SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() */ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" /** - * \brief A variable that lets you provide a file with extra gamecontroller db entries. + * A variable that lets you provide a file with extra gamecontroller db + * entries. * - * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h + * The file should contain lines of gamecontroller config data, see + * SDL_gamecontroller.h * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) You + * can update mappings after the system is initialized with + * SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() */ #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" /** - * \brief A variable that overrides the automatic controller type detection + * A variable that overrides the automatic controller type detection * - * The variable should be comma separated entries, in the form: VID/PID=type + * The variable should be comma separated entries, in the form: VID/PID=type * - * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd * - * The type should be one of: - * Xbox360 - * XboxOne - * PS3 - * PS4 - * PS5 - * SwitchPro + * The type should be one of: Xbox360 XboxOne PS3 PS4 PS5 SwitchPro * - * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * This hint affects what driver is used, and must be set before calling + * SDL_Init(SDL_INIT_GAMECONTROLLER) */ #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" /** - * \brief A variable containing a list of devices to skip when scanning for game controllers. + * A variable containing a list of devices to skip when scanning for game + * controllers. * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" /** - * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" /** - * \brief If set, game controller face buttons report their values according to their labels instead of their positional layout. + * If set, game controller face buttons report their values according to their + * labels instead of their positional layout. * - * For example, on Nintendo Switch controllers, normally you'd get: + * For example, on Nintendo Switch controllers, normally you'd get: * + * ``` * (Y) * (X) (B) * (A) + * ``` * - * but if this hint is set, you'll get: + * but if this hint is set, you'll get: * + * ``` * (X) * (Y) (A) * (B) + * ``` + * + * The variable can be set to the following values: * - * The variable can be set to the following values: - * "0" - Report the face buttons by position, as though they were on an Xbox controller. - * "1" - Report the face buttons by label instead of position + * - "0": Report the face buttons by position, as though they were on an Xbox + * controller. + * - "1": Report the face buttons by label instead of position * - * The default value is "1". This hint may be set at any time. + * The default value is "1". This hint may be set at any time. */ #define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" /** - * \brief A variable controlling whether grabbing input grabs the keyboard + * A variable controlling whether grabbing input grabs the keyboard * - * This variable can be set to the following values: - * "0" - Grab will affect only the mouse - * "1" - Grab will affect mouse and keyboard + * This variable can be set to the following values: + * + * - "0": Grab will affect only the mouse + * - "1": Grab will affect mouse and keyboard * - * By default SDL will not grab the keyboard so system shortcuts still work. + * By default SDL will not grab the keyboard so system shortcuts still work. */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" /** - * \brief A variable controlling whether the idle timer is disabled on iOS. + * A variable containing a list of devices to ignore in SDL_hid_enumerate() + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might have the string "0x2563/0x0523,0x28de/0x0000" + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable controlling whether the idle timer is disabled on iOS. * - * When an iOS app does not receive touches for some time, the screen is - * dimmed automatically. For games where the accelerometer is the only input - * this is problematic. This functionality can be disabled by setting this - * hint. + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. * - * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() - * accomplish the same thing on iOS. They should be preferred over this hint. + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Enable idle timer - * "1" - Disable idle timer + * - "0": Enable idle timer + * - "1": Disable idle timer */ #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. + * A variable to control whether certain IMEs should handle text editing + * internally instead of sending SDL_TEXTEDITING events. * * The variable can be set to the following values: - * "0" - SDL_TEXTEDITING events are sent, and it is the application's - * responsibility to render the text from these events and - * differentiate it somehow from committed text. (default) - * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, - * and text that is being composed will be rendered in its own UI. + * + * - "0": SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and differentiate it + * somehow from committed text. (default) + * - "1": If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. */ #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" /** - * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. + * A variable to control whether certain IMEs should show native UI components + * (such as the Candidate List) instead of suppressing them. * * The variable can be set to the following values: - * "0" - Native UI components are not display. (default) - * "1" - Native UI components are displayed. + * + * - "0": Native UI components are not display. (default) + * - "1": Native UI components are displayed. */ #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" /** - * \brief A variable controlling whether the home indicator bar on iPhone X - * should be hidden. + * A variable to control if extended IME text support is enabled. + * + * If enabled then SDL_TextEditingExtEvent will be issued if the text would be + * truncated otherwise. Additionally SDL_TextInputEvent will be dispatched + * multiple times so that it is not truncated. + * + * The variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - The indicator bar is not hidden (default for windowed applications) - * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) - * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + * - "0": Legacy behavior. Text can be truncated, no heap allocations. + * (default) + * - "1": Modern behavior. */ -#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" +#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" /** - * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. + * A variable controlling whether the home indicator bar on iPhone X should be + * hidden. * - * The variable can be set to the following values: - * "0" - Disable joystick & gamecontroller input events when the - * application is in the background. - * "1" - Enable joystick & gamecontroller input events when the - * application is in the background. + * This variable can be set to the following values: * - * The default value is "0". This hint may be set at any time. + * - "0": The indicator bar is not hidden (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications) + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action (default for fullscreen + * applications) */ -#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" /** - * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - HIDAPI drivers are not used - * "1" - HIDAPI drivers are used (the default) + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. * - * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + * The default value is "0". This hint may be set at any time. */ -#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" /** - * \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" - - /** - * \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver. - * - * This variable can be set to the following values: - * "0" - basic Joy-Con support with no analog input (the default) - * "1" - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors - * - * This does not combine Joy-Cons into a single controller. That's up to the user. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" - - /** - * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" /** - * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" /** - * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * A variable containing a list of devices that should not be considerd + * joysticks. * - * This variable can be set to the following values: - * "0" - extended reports are not enabled (the default) - * "1" - extended reports + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * Extended input reports allow rumble on Bluetooth PS4 controllers, but - * break DirectInput handling for applications that don't use SDL. + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * Once extended reports are enabled, they can not be disabled without - * power cycling the controller. - * - * For compatibility with applications written for versions of SDL prior - * to the introduction of PS5 controller support, this value will also - * control the state of extended reports on PS5 controllers when the - * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" /** - * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used. + * A variable containing a list of devices that should be considered + * joysticks. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" /** - * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * This variable can be set to the following values: - * "0" - player LEDs are not enabled - * "1" - player LEDs are enabled (the default) + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" /** - * \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. + * A variable containing a list of devices that are not flightstick style + * controllers. * - * This variable can be set to the following values: - * "0" - extended reports are not enabled (the default) - * "1" - extended reports + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. * - * Extended input reports allow rumble on Bluetooth PS5 controllers, but - * break DirectInput handling for applications that don't use SDL. + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * Once extended reports are enabled, they can not be disabled without - * power cycling the controller. + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * For compatibility with applications written for versions of SDL prior - * to the introduction of PS5 controller support, this value defaults to - * the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" /** - * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" /** - * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access - * and may prompt the user for permission on iOS and Android. + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * The default is "0" + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" /** - * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * A variable controlling whether the HIDAPI joystick drivers should be used. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * This variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used + * - "1": HIDAPI drivers are used (the default) * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. */ -#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" /** - * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. * - * This variable can be set to the following values: - * "0" - home button LED is turned off - * "1" - home button LED is turned on + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default the Home button LED state is not changed. + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" /** - * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * A variable controlling whether "low_frequency_rumble" and + * "high_frequency_rumble" is used to implement the GameCube controller's 3 + * rumble modes, Stop(0), Rumble(1), and StopHard(2) this is useful for + * applications that need full compatibility for things like ADSR envelopes. * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used + * Stop is implemented by setting "low_frequency_rumble" to "0" and + * "high_frequency_rumble" ">0" Rumble is both at any arbitrary value, + * StopHard is implemented by setting both "low_frequency_rumble" and + * "high_frequency_rumble" to "0" * - * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI + * This variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used (default) + * - "1": Proper GameCube controller rumble behavior is used */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" - - /** - * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. - * - * This variable can be set to the following values: - * "0" - RAWINPUT drivers are not used - * "1" - RAWINPUT drivers are used (the default) - * - */ -#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" - - /** - * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. - * - * This variable can be set to the following values: - * "0" - RAWINPUT driver will only use data from raw input APIs - * "1" - RAWINPUT driver will also pull data from XInput, providing - * better trigger axes, guide button presses, and rumble support - * for Xbox controllers - * - * The default is "1". This hint applies to any joysticks opened after setting the hint. - */ -#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" - - /** - * \brief A variable controlling whether a separate thread should be used - * for handling joystick detection and raw input messages on Windows - * - * This variable can be set to the following values: - * "0" - A separate thread is not used (the default) - * "1" - A separate thread is used for handling raw input messages - * - */ -#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" /** - * \brief Determines whether SDL enforces that DRM master is required in order - * to initialize the KMSDRM video backend. - * - * The DRM subsystem has a concept of a "DRM master" which is a DRM client that - * has the ability to set planes, set cursor, etc. When SDL is DRM master, it - * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL - * is still able to process input and query attributes of attached displays, - * but it cannot change display state or draw to the screen directly. + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. * - * In some cases, it can be useful to have the KMSDRM backend even if it cannot - * be used for rendering. An app may want to use SDL for input processing while - * using another rendering API (such as an MMAL overlay on Raspberry Pi) or - * using its own code to render to DRM overlays that SDL doesn't support. + * This variable can be set to the following values: * - * This hint must be set before initializing the video subsystem. + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * This variable can be set to the following values: - * "0" - SDL will allow usage of the KMSDRM backend without DRM master - * "1" - SDL Will require DRM master to use the KMSDRM backend (default) + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" - - /** - * \brief A comma separated list of devices to open as joysticks - * - * This variable is currently only used by the Linux joystick driver. - */ -#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" - - /** - * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux - * - * This variable can be set to the following values: - * "0" - Use /dev/input/event* - * "1" - Use /dev/input/js* - * - * By default the /dev/input/event* interfaces are used - */ -#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" - - /** - * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. - * - * This variable can be set to the following values: - * "0" - Return unfiltered joystick axis values (the default) - * "1" - Return axis values with deadzones taken into account - */ -#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" - -/** -* \brief When set don't force the SDL app to become a foreground process -* -* This hint only applies to Mac OS X. -* -*/ -#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" /** - * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver + * + * This variable can be set to the following values: * - * If present, holding ctrl while left clicking will generate a right click - * event when on Mac. + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller (the default) */ -#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" /** - * \brief A variable setting the double click radius, in pixels. + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver + * + * This variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode (the + * default) + * - "1": Left and right Joy-Con controllers will be in vertical mode + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) */ -#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" /** - * \brief A variable setting the double click time, in milliseconds. + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" /** - * \brief Allow mouse click events when clicking to focus an SDL window + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Ignore mouse clicks that activate a window - * "1" - Generate events for mouse clicks that activate a window + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default SDL will ignore mouse clicks that activate a window + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" /** - * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" /** - * \brief A variable controlling whether relative mouse mode is implemented using mouse warping + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * This variable can be set to the following values: - * "0" - Relative mouse mode uses raw input - * "1" - Relative mouse mode uses mouse warping + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. * - * By default SDL will use raw input for relative mouse mode + * It is not possible to use this driver on Windows, due to limitations in the + * default drivers installed. See https://github.com/ViGEm/DsHidMini for an + * alternative driver on Windows. */ -#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" /** - * \brief A variable controlling whether relative mouse motion is affected by renderer scaling + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Relative motion is unaffected by DPI or renderer's logical size - * "1" - Relative motion is scaled according to DPI scaling and logical size + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default relative mouse deltas are affected by DPI and renderer scaling + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" /** - * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + * A variable controlling whether extended input reports should be used for + * PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * + * - "0": extended reports are not enabled (the default) + * - "1": extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but break + * DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without power + * cycling the controller. + * + * For compatibility with applications written for versions of SDL prior to + * the introduction of PS5 controller support, this value will also control + * the state of extended reports on PS5 controllers when the + * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. */ -#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" /** - * \brief A variable controlling whether mouse events should generate synthetic touch events + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * This variable can be set to the following values: - * "0" - Mouse events will not generate touch events (default for desktop platforms) - * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" /** - * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. * - * This hint only applies to Unix-like platforms, and should set before - * any calls to SDL_Init() + * This variable can be set to the following values: * - * The variable can be set to the following values: - * "0" - SDL will install a SIGINT and SIGTERM handler, and when it - * catches a signal, convert it into an SDL_QUIT event. - * "1" - SDL will not install a signal handler at all. + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) */ -#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" /** - * \brief A variable controlling what driver to use for OpenGL ES contexts. + * A variable controlling whether extended input reports should be used for + * PS5 controllers when using the HIDAPI driver. * - * On some platforms, currently Windows and X11, OpenGL drivers may support - * creating contexts with an OpenGL ES profile. By default SDL uses these - * profiles, when available, otherwise it attempts to load an OpenGL ES - * library, e.g. that provided by the ANGLE project. This variable controls - * whether SDL follows this default behaviour or will always load an - * OpenGL ES library. - * - * Circumstances where this is useful include - * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, - * or emulator, e.g. those from ARM, Imagination or Qualcomm. - * - Resolving OpenGL ES function addresses at link time by linking with - * the OpenGL ES library instead of querying them at run time with - * SDL_GL_GetProcAddress(). + * This variable can be set to the following values: * - * Caution: for an application to work with the default behaviour across - * different OpenGL drivers it must query the OpenGL ES function - * addresses at run time using SDL_GL_GetProcAddress(). + * - "0": extended reports are not enabled (the default) + * - "1": extended reports * - * This variable is ignored on most platforms because OpenGL ES is native - * or not supported. + * Extended input reports allow rumble on Bluetooth PS5 controllers, but break + * DirectInput handling for applications that don't use SDL. * - * This variable can be set to the following values: - * "0" - Use ES profile of OpenGL, if available. (Default when not set.) - * "1" - Load OpenGL ES library using the default library names. + * Once extended reports are enabled, they can not be disabled without power + * cycling the controller. * + * For compatibility with applications written for versions of SDL prior to + * the introduction of PS5 controller support, this value defaults to the + * value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. */ -#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" /** - * \brief A variable controlling which orientations are allowed on iOS/Android. + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. * - * In some circumstances it is necessary to be able to explicitly control - * which UI orientations are allowed. + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * This variable is a space delimited list of the following values: - * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" /** - * \brief A variable controlling the use of a sentinel event when polling the event queue + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. * - * This variable can be set to the following values: - * "0" - Disable poll sentinels - * "1" - Enable poll sentinels + * This variable can be set to the following values: * - * When polling for events, SDL_PumpEvents is used to gather new events from devices. - * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will - * become stuck until the new events stop. - * This is most noticable when moving a high frequency mouse. + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. * - * By default, poll sentinels are enabled. + * The default is "0" */ -#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" /** - * \brief Override for SDL_GetPreferredLocales() + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * This variable can be set to the following values: * - * If set, this will be favored over anything the OS might report for the - * user's preferred locales. Changing this hint at runtime will not generate - * a SDL_LOCALECHANGED event (but if you can change the hint, you can push - * your own event, if you want). + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * The format of this hint is a comma-separated list of language and locale, - * combined with an underscore, as is a common format: "en_GB". Locale is - * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" /** - * \brief A variable describing the content orientation on QtWayland-based platforms. + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. * - * On QtWayland platforms, windows are rotated client-side to allow for custom - * transitions. In order to correctly position overlays (e.g. volume bar) and - * gestures (e.g. events view, close/minimize gestures), the system needs to - * know in which orientation the application is currently drawing its contents. + * This variable can be set to the following values: * - * This does not cause the window to be rotated or resized, the application - * needs to take care of drawing the content in the right orientation (the - * framebuffer is always in portrait mode). + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * This variable can be one of the following values: - * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" /** - * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened + * + * This variable can be set to the following values: * - * On QtWayland platforms, this hint controls the flags to set on the windows. - * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * - "0": home button LED is turned off + * - "1": home button LED is turned on * - * This variable is a space-separated list of the following values (empty = no flags): - * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. */ -#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" /** - * \brief A variable controlling whether the 2D render API is compatible or efficient. + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "0" - Don't use batching to make rendering more efficient. - * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * - "0": home button LED is turned off + * - "1": home button LED is turned on * - * Up to SDL 2.0.9, the render API would draw immediately when requested. Now - * it batches up draw requests and sends them all to the GPU only when forced - * to (during SDL_RenderPresent, when changing render targets, by updating a - * texture that the batch needs, etc). This is significantly more efficient, - * but it can cause problems for apps that expect to render on top of the - * render API's output. As such, SDL will disable batching if a specific - * render backend is requested (since this might indicate that the app is - * planning to use the underlying graphics API directly). This hint can - * be used to explicitly request batching in this instance. It is a contract - * that you will either never use the underlying graphics API directly, or - * if you do, you will call SDL_RenderFlush() before you do so any current - * batch goes to the GPU before your work begins. Not following this contract - * will result in undefined behavior. + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. */ -#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" /** - * \brief A variable controlling how the 2D render API renders lines + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. * - * This variable can be set to the following values: - * "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) - * "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points) - * "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) - * "3" - Use the driver geometry API (correct, draws thicker diagonal lines) + * This variable can be set to the following values: * - * This variable should be set when the renderer is created. + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) */ -#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" /** - * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. * - * This variable does not have any effect on the Direct3D 9 based renderer. + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Disable Debug Layer use - * "1" - Enable Debug Layer use + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default, SDL does not use Direct3D Debug Layer. + * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE + * for now. */ -#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" /** - * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. * - * This variable can be set to the following values: - * "0" - Thread-safety is not enabled (faster) - * "1" - Thread-safety is enabled + * This variable can be set to the following values: * - * By default the Direct3D device is created with thread-safety disabled. + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) */ -#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" /** - * \brief A variable specifying which render driver to use. + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. * - * If the application doesn't pick a specific renderer to use, this variable - * specifies the name of the preferred renderer. If the preferred renderer - * can't be initialized, the normal default renderer is used. + * This variable can be set to the following values: * - * This variable is case insensitive and can be set to the following values: - * "direct3d" - * "opengl" - * "opengles2" - * "opengles" - * "metal" - * "software" + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * The default varies by platform, but it's the first one in the list that - * is available on the current platform. + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI */ -#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" /** - * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. * - * This variable can be set to the following values: - * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen - * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default letterbox is used + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX */ -#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" /** - * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. * - * This variable can be set to the following values: - * "0" - Disable shaders - * "1" - Enable shaders + * This variable can be set to the following values: * - * By default shaders are used if OpenGL supports them. + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) */ -#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" /** - * \brief A variable controlling the scaling quality + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" or "nearest" - Nearest pixel sampling - * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) - * "2" or "best" - Currently this is the same as "linear" + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default nearest pixel sampling is used + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 */ -#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" /** - * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. * - * This variable can be set to the following values: - * "0" - Disable vsync - * "1" - Enable vsync + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used * - * By default SDL does not sync screen surface updates with vertical refresh. + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX */ -#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" - /** - * \brief A variable to control whether the return key on the soft keyboard - * should hide the soft keyboard on Android and iOS. +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened * - * The variable can be set to the following values: - * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - The return key will hide the keyboard. + * This variable can be set to the following values: * - * The value of this hint is used at runtime, so it can be changed at any time. + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. */ -#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" /** - * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * A variable controlling whether IOKit should be used for controller + * handling. * - * Also known as Z-order. The variable can take a negative or positive value. - * The default is 10000. + * This variable can be set to the following values: + * + * - "0": IOKit is not used + * - "1": IOKit is used (the default) */ -#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" /** - * \brief Specify an "activity name" for screensaver inhibition. - * - * Some platforms, notably Linux desktops, list the applications which are - * inhibiting the screensaver or other power-saving features. - * - * This hint lets you specify the "activity name" sent to the OS when - * SDL_DisableScreenSaver() is used (or the screensaver is automatically - * disabled). The contents of this hint are used when the screensaver is - * disabled. You should use a string that describes what your program is doing - * (and, therefore, why the screensaver is disabled). For example, "Playing a - * game" or "Watching a video". + * A variable controlling whether GCController should be used for controller + * handling. * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: "Playing a game" or something similar. + * This variable can be set to the following values: * - * On targets where this is not supported, this hint does nothing. + * - "0": GCController is not used + * - "1": GCController is used (the default) */ -#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" /** - * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. - * - * On some platforms, like Linux, a realtime priority thread may be subject to restrictions - * that require special handling by the application. This hint exists to let SDL know that - * the app is prepared to handle said restrictions. + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. * - * On Linux, SDL will apply the following configuration to any thread that becomes realtime: - * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, - * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. - * * Exceeding this limit will result in the kernel sending SIGKILL to the app, - * * Refer to the man pages for more information. + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - default platform specific behaviour - * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy + * - "0": RAWINPUT drivers are not used + * - "1": RAWINPUT drivers are used (the default) */ -#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" - -/** -* \brief A string specifying additional information to use with SDL_SetThreadPriority. -* -* By default SDL_SetThreadPriority will make appropriate system changes in order to -* apply a thread priority. For example on systems using pthreads the scheduler policy -* is changed automatically to a policy that works well with a given priority. -* Code which has specific requirements can override SDL's default behavior with this hint. -* -* pthread hint values are "current", "other", "fifo" and "rr". -* Currently no other platform hint values are defined but may be in the future. -* -* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro -* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME -* after calling SDL_SetThreadPriority(). -*/ -#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" - -/** -* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size -* -* Use this hint in case you need to set SDL's threads stack size to other than the default. -* This is specially useful if you build SDL against a non glibc libc library (such as musl) which -* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). -* Support for this hint is currently available only in the pthread, Windows, and PSP backend. -* -* Instead of this hint, in 2.0.9 and later, you can use -* SDL_CreateThreadWithStackSize(). This hint only works with the classic -* SDL_CreateThread(). -*/ -#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" /** - * \brief A variable that controls the timer resolution, in milliseconds. - * - * The higher resolution the timer, the more frequently the CPU services - * timer interrupts, and the more precise delays are, but this takes up - * power and CPU time. This hint is only used on Windows. + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. * - * See this blog post for more information: - * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * This variable can be set to the following values: * - * If this variable is set to "0", the system timer resolution is not set. + * - "0": RAWINPUT driver will only use data from raw input APIs + * - "1": RAWINPUT driver will also pull data from XInput, providing better + * trigger axes, guide button presses, and rumble support for Xbox + * controllers * - * The default value is "1". This hint may be set at any time. + * The default is "1". This hint applies to any joysticks opened after setting + * the hint. */ -#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" /** - * \brief A variable controlling whether touch events should generate synthetic mouse events + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks * - * This variable can be set to the following values: - * "0" - Touch events will not generate mouse events - * "1" - Touch events will generate mouse events + * This variable can be set to the following values: * - * By default SDL will generate mouse events for touch events + * - "0": ROG Chakram mice do not show up as joysticks (the default) + * - "1": ROG Chakram mice show up as joysticks */ -#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" /** - * \brief A variable controlling whether the Android / tvOS remotes - * should be listed as joystick devices, instead of sending keyboard events. + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Remotes send enter/escape/arrow key events - * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + * - "0": A separate thread is not used (the default) + * - "1": A separate thread is used for handling raw input messages */ -#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" /** - * \brief A variable controlling whether the screensaver is enabled. + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. * - * This variable can be set to the following values: - * "0" - Disable screensaver - * "1" - Enable screensaver + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD * - * By default SDL will disable the screensaver. + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. */ -#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" /** - * \brief Tell the video driver that we only want a double buffer. + * A variable containing a list of devices that are not throttle style + * controllers. * - * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * This variable can be set to the following values: + * + * - "0": WGI is not used + * - "1": WGI is used (the default) + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * Determines whether SDL enforces that DRM master is required in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * This hint must be set before initializing the video subsystem. + * + * This variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master + * - "1": SDL Will require DRM master to use the KMSDRM backend (default) + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A comma separated list of devices to open as joysticks + * + * This variable is currently only used by the Linux joystick driver. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * This variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital (the default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats + */ +#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * This variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values + * - "1": Return digital hat values with deadzones on the input axes taken + * into account (the default) + */ +#define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux + * + * This variable can be set to the following values: + * + * - "0": Use /dev/input/event* + * - "1": Use /dev/input/js* + * + * By default the /dev/input/event* interfaces are used + */ +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * This variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values (the default) + * - "1": Return axis values with deadzones taken into account + */ +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * "app=info,assert=warn,test=verbose,*=error" + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * When set don't force the SDL app to become a foreground process + * + * This hint only applies to Mac OS X. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether ctrl+click should generate a right-click + * event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing + * + * This variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing (default). + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint only applies to macOS. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window + * - "1": Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window + * + * This variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window + * - "1": Relative mouse mode constrains the mouse to the center of the window + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * By default SDL will constrain the mouse to the center of the window + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable controlling whether relative mouse mode is implemented using + * mouse warping + * + * This variable can be set to the following values: + * + * - "0": Relative mouse mode uses raw input + * - "1": Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * A variable controlling whether relative mouse motion is affected by + * renderer scaling + * + * This variable can be set to the following values: + * + * - "0": Relative motion is unaffected by DPI or renderer's logical size + * - "1": Relative motion is scaled according to DPI scaling and logical size + * + * By default relative mouse deltas are affected by DPI and renderer scaling + */ +#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * This variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled (the default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the + * system speed scale. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * This variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: "0" - The cursor will be + * hidden while relative mode is active (default) "1" - The cursor will remain + * visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events + * + * This variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events (default for desktop + * platforms) + * - "1": Mouse events will generate touch events (default for mobile + * platforms, such as Android and iOS) + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed + * + * This variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed + * - "1": The mouse is captured while mouse buttons are pressed + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms, and should set before any + * calls to SDL_Init() + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_QUIT event. + * - "1": SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * This variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (Default when not set.) + * - "1": Load OpenGL ES library using the default library names. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue + * + * This variable can be set to the following values: + * + * - "0": Disable poll sentinels + * - "1": Enable poll sentinels + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * By default, poll sentinels are enabled. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales() + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_LOCALECHANGED event (but if you can change the hint, you can push your + * own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its + * contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * + * - "primary" (default) + * - "portrait" + * - "landscape" + * - "inverted-portrait" + * - "inverted-landscape" + * + * Since SDL 2.0.22 this variable accepts a comma-separated list of values + * above. + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * Flags to set on QtWayland windows to integrate with the native window + * manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe + * gestures. + * + * This variable is a space-separated list of the following values (empty = no + * flags): + * + * - "OverridesSystemGestures" + * - "StaysOnTop" + * - "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" + +/** + * A variable controlling whether the 2D render API is compatible or + * efficient. + * + * This variable can be set to the following values: + * + * - "0": Don't use batching to make rendering more efficient. + * - "1": Use batching, but might cause problems if app makes its own direct + * OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can be + * used to explicitly request batching in this instance. It is a contract that + * you will either never use the underlying graphics API directly, or if you + * do, you will call SDL_RenderFlush() before you do so any current batch goes + * to the GPU before your work begins. Not following this contract will result + * in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + +/** + * A variable controlling how the 2D render API renders lines + * + * This variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm as + * of SDL 2.0.20) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks, was the default before 2.0.20) + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This variable should be set when the renderer is created. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * + * - "0": Disable Debug Layer use + * - "1": Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * This variable can be set to the following values: + * + * - "0": Thread-safety is not enabled (faster) + * - "1": Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "software" + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on + * screen "1" or "overscan" - Will zoom the rendering so it fills the entire + * screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + +/** + * A variable controlling whether the OpenGL render driver uses shaders if + * they are available. + * + * This variable can be set to the following values: + * + * - "0": Disable shaders + * - "1": Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * A variable controlling the scaling quality + * + * This variable can be set to the following values: + * + * - "0" or "nearest": Nearest pixel sampling + * - "1" or "linear": Linear filtering (supported by OpenGL and Direct3D) + * - "2" or "best": Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * + * - "0": Disable vsync + * - "1": Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one + * + * This variable can be set to the following values: + * + * - "0": Use the prefered OS device + * - "1": Select a low power one + * + * By default the prefered OS device is used. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * A variable controlling if VSYNC is automatically disable if doesn't reach + * the enough FPS + * + * This variable can be set to the following values: + * + * - "0": It will be using VSYNC as defined in the main flag. Default + * - "1": If VSYNC was previously enabled, then it will disable VSYNC if + * doesn't reach enough speed + * + * By default SDL does not enable the automatic VSYNC + */ +#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. This is the behaviour + * of SDL <= 2.0.3. (default) + * - "1": The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any + * time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy. + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app. + * + * Refer to the man pages for more information. + * + * This variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetThreadPriority. + * + * By default SDL_SetThreadPriority will make appropriate system changes in + * order to apply a thread priority. For example on systems using pthreads the + * scheduler policy is changed automatically to a policy that works well with + * a given priority. Code which has specific requirements can override SDL's + * default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A string specifying SDL's threads stack size in bytes or "0" for the + * backend's default size + * + * Use this hint in case you need to set SDL's threads stack size to other + * than the default. This is specially useful if you build SDL against a non + * glibc libc library (such as musl) which provides a relatively small default + * thread stack size (a few kilobytes versus the default 8MB glibc uses). + * Support for this hint is currently available only in the pthread, Windows, + * and PSP backend. + * + * Instead of this hint, in 2.0.9 and later, you can use + * SDL_CreateThreadWithStackSize(). This hint only works with the classic + * SDL_CreateThread(). + */ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events + * + * This variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events + * - "1": Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events + * + * This variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. Default + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * By default SDL will generate mouse events for all touch devices + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events + * - "1": Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * + * - "0": Disable screensaver + * - "1": Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that * wastes no CPU time on waiting for vsync after issuing a flip, but * introduces a frame of latency. On the other hand, using a double buffer * scheme instead is recommended for cases where low latency is an important - * factor because we save a whole frame of latency. - * We do so by waiting for vsync immediately after issuing a flip, usually just - * after eglSwapBuffers call in the backend's *_SwapWindow function. + * factor because we save a whole frame of latency. We do so by waiting for + * vsync immediately after issuing a flip, usually just after eglSwapBuffers + * call in the backend's *_SwapWindow function. * * Since it's driver-specific, it's only supported where possible and * implemented. Currently supported the following drivers: * + * - Wayland (wayland) * - KMSDRM (kmsdrm) * - Raspberry Pi (raspberrypi) */ #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" /** - * \brief A variable controlling whether the EGL window is allowed to be - * composited as transparent, rather than opaque. + * A variable controlling whether the EGL window is allowed to be composited + * as transparent, rather than opaque. * * Most window systems will always render windows opaque, even if the surface - * format has an alpha channel. This is not always true, however, so by default - * SDL will try to enforce opaque composition. To override this behavior, you - * can set this hint to "1". + * format has an alpha channel. This is not always true, however, so by + * default SDL will try to enforce opaque composition. To override this + * behavior, you can set this hint to "1". */ #define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" /** - * \brief A variable controlling whether the graphics context is externally managed. + * A variable controlling whether the graphics context is externally managed. * * This variable can be set to the following values: - * "0" - SDL will manage graphics contexts that are attached to windows. - * "1" - Disable graphics context management on windows. * - * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the - * context will be automatically saved and restored when pausing the application. Additionally, some - * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this - * behavior, which is desireable when the application manages the graphics context, such as - * an externally managed OpenGL context or attaching a Vulkan surface to the window. + * - "0": SDL will manage graphics contexts that are attached to windows. + * - "1": Disable graphics context management on windows. + * + * By default SDL will manage OpenGL contexts in certain situations. For + * example, on Android the context will be automatically saved and restored + * when pausing the application. Additionally, some platforms will assume + * usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this + * behavior, which is desireable when the application manages the graphics + * context, such as an externally managed OpenGL context or attaching a Vulkan + * surface to the window. */ #define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" /** - * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) + * If set to 1, then do not allow high-DPI windows. + * + * ("Retina" on Mac and iOS) */ #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" /** - * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. * - * This hint only applies to Mac OS X. + * The variable can be set to the following values: * - * The variable can be set to the following values: - * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and - * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" - * button on their titlebars). - * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and - * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" - * button on their titlebars). + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). * - * The default value is "1". Spaces are disabled regardless of this hint if - * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before - * any windows are created. + * The default value is "1". This hint must be set before any windows are + * created. */ #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" /** - * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. - * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're - * seeing if "true" causes more problems than it solves in modern times. + * Minimize your SDL_Window if it loses key focus when in fullscreen mode. * + * Defaults to false. */ #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" /** - * \brief A variable controlling whether the libdecor Wayland backend is allowed to be used. + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - libdecor use is disabled. - * "1" - libdecor use is enabled (default). + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled (default). * - * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. */ #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" /** -* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). -* -* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has -* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly -* created SDL_Window: -* -* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is -* needed for example when sharing an OpenGL context across multiple windows. -* -* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for -* OpenGL rendering. -* -* This variable can be set to the following values: -* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should -* share a pixel format with. -*/ + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * This variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * - "1": libdecor is always enabled if available. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * This variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. + * + * By default video mode emulation is enabled. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * Enable or disable mouse pointer warp emulation, needed by some older games. + * + * When this hint is set, any SDL will emulate mouse warps using relative + * mouse mode. This is required for some older games (such as Source engine + * games), which warp the mouse to the centre of the screen rather than using + * relative mouse motion. Note that relative mouse mode may have different + * mouse acceleration behaviour than pointer warps. + * + * This variable can be set to the following values: + * + * - "0": All mouse warps fail, as mouse warping is not available under + * wayland. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + */ +#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" + +/** + * A variable that is the address of another SDL_Window* (as a hex string + * formatted with "%p"). + * + * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is + * set to has SDL_WINDOW_OPENGL set (and running on WGL only, currently), then + * two things will occur on the newly created SDL_Window: + * + * 1. Its pixel format will be set to the same pixel format as this + * SDL_Window. This is needed for example when sharing an OpenGL context + * across multiple windows. + * + * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be + * used for OpenGL rendering. + * + * This variable can be set to the following values: The address (as a string + * "%p") of the SDL_Window* that new windows created with + * SDL_CreateWindowFrom() should share a pixel format with. + */ #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" /** -* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries -* -* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It -* can use two different sets of binaries, those compiled by the user from source -* or those provided by the Chrome browser. In the later case, these binaries require -* that SDL loads a DLL providing the shader compiler. -* -* This variable can be set to the following values: -* "d3dcompiler_46.dll" - default, best for Vista or later. -* "d3dcompiler_43.dll" - for XP support. -* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. -* -*/ + * When calling SDL_CreateWindowFrom(), make the window compatible with + * OpenGL. + * + * This variable can be set to the following values: + * + * - "0": Don't add any graphics flags to the SDL_WindowFlags + * - "1": Add SDL_WINDOW_OPENGL to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with OpenGL. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" + +/** + * When calling SDL_CreateWindowFrom(), make the window compatible with + * Vulkan. + * + * This variable can be set to the following values: + * + * - "0": Don't add any graphics flags to the SDL_WindowFlags + * - "1": Add SDL_WINDOW_VULKAN to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with Vulkan. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * This variable can be set to the following values: + * + * - "d3dcompiler_46.dll: default, best for Vista or later. + * - "d3dcompiler_43.dll: for XP support. + * - "none": do not load any library, useful if you compiled ANGLE from source + * and included the compiler in your binaries. + */ #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" /** - * \brief A variable controlling whether X11 should use GLX or EGL by default + * A variable controlling whether X11 should use GLX or EGL by default * * This variable can be set to the following values: - * "0" - Use GLX - * "1" - Use EGL + * + * - "0": Use GLX + * - "1": Use EGL * * By default SDL will use GLX when both are present. */ #define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" /** - * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. * * This variable can be set to the following values: - * "0" - Disable _NET_WM_BYPASS_COMPOSITOR - * "1" - Enable _NET_WM_BYPASS_COMPOSITOR * - * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR */ #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" /** - * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_PING - * "1" - Enable _NET_WM_PING + * - "0": Disable _NET_WM_PING + * - "1": Enable _NET_WM_PING * - * By default SDL will use _NET_WM_PING, but for applications that know they - * will not always be able to respond to ping requests in a timely manner they can - * turn it off to avoid the window manager thinking the app is hung. - * The hint is checked in CreateWindow. + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. The + * hint is checked in CreateWindow. */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" /** - * \brief A variable forcing the visual ID chosen for new X11 windows - * + * A variable forcing the visual ID chosen for new X11 windows */ #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" /** - * \brief A variable controlling whether the X11 Xinerama extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable Xinerama - * "1" - Enable Xinerama + * A no-longer-used variable controlling whether the X11 Xinerama extension + * should be used. * - * By default SDL will use Xinerama if it is available. + * Before SDL 2.0.24, this would let apps and users disable Xinerama support + * on X11. Now SDL never uses Xinerama, and does not check for this hint at + * all. The preprocessor define is left here for source compatibility. */ #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" /** - * \brief A variable controlling whether the X11 XRandR extension should be used. + * A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - Disable XRandR - * "1" - Enable XRandR + * - "0": Disable XRandR + * - "1": Enable XRandR * - * By default SDL will not use XRandR because of window manager issues. + * By default SDL will use XRandR. */ #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" /** - * \brief A variable controlling whether the X11 VidMode extension should be used. + * A no-longer-used variable controlling whether the X11 VidMode extension + * should be used. * - * This variable can be set to the following values: - * "0" - Disable XVidMode - * "1" - Enable XVidMode - * - * By default SDL will use XVidMode if it is available. + * Before SDL 2.0.24, this would let apps and users disable XVidMode support + * on X11. Now SDL never uses XVidMode, and does not check for this hint at + * all. The preprocessor define is left here for source compatibility. */ #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" /** - * \brief Controls how the fact chunk affects the loading of a WAVE file. + * Controls how the fact chunk affects the loading of a WAVE file. * - * The fact chunk stores information about the number of samples of a WAVE - * file. The Standards Update from Microsoft notes that this value can be used - * to 'determine the length of the data in seconds'. This is especially useful - * for compressed formats (for which this is a mandatory chunk) if they produce - * multiple sample frames per block and truncating the block is not allowed. - * The fact chunk can exactly specify how many sample frames there should be - * in this case. + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. * - * Unfortunately, most application seem to ignore the fact chunk and so SDL - * ignores it by default as well. + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "truncate" - Use the number of samples to truncate the wave data if - * the fact chunk is present and valid - * "strict" - Like "truncate", but raise an error if the fact chunk - * is invalid, not present for non-PCM formats, or if the - * data chunk doesn't have that many samples - * "ignorezero" - Like "truncate", but ignore fact chunk if the number of - * samples is zero - * "ignore" - Ignore fact chunk entirely (default) + * - "truncate": Use the number of samples to truncate the wave data if the + * fact chunk is present and valid + * - "strict": Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples + * - "ignorezero": Like "truncate", but ignore fact chunk if the number of + * samples is zero + * - "ignore": Ignore fact chunk entirely (default) */ #define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" /** - * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * Controls how the size of the RIFF chunk affects the loading of a WAVE file. * - * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE - * file) is not always reliable. In case the size is wrong, it's possible to - * just ignore it and step through the chunks until a fixed limit is reached. + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. * - * Note that files that have trailing data unrelated to the WAVE file or - * corrupt files may slow down the loading process without a reliable boundary. - * By default, SDL stops after 10000 chunks to prevent wasting time. Use the - * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use the environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "force" - Always use the RIFF chunk size as a boundary for the chunk search - * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) - * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB - * "maximum" - Search for chunks until the end of file (not recommended) + * - "force": Always use the RIFF chunk size as a boundary for the chunk + * search + * - "ignorezero": Like "force", but a zero size searches up to 4 GiB + * (default) + * - "ignore": Ignore the RIFF chunk size and always search up to 4 GiB + * - "maximum": Search for chunks until the end of file (not recommended) */ #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" /** - * \brief Controls how a truncated WAVE file is handled. + * Controls how a truncated WAVE file is handled. * - * A WAVE file is considered truncated if any of the chunks are incomplete or - * the data chunk size is not a multiple of the block size. By default, SDL - * decodes until the first incomplete block, as most applications seem to do. + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. * - * This variable can be set to the following values: + * This variable can be set to the following values: * - * "verystrict" - Raise an error if the file is truncated - * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored - * "dropframe" - Decode until the first incomplete sample frame - * "dropblock" - Decode until the first incomplete block (default) + * - "verystrict": Raise an error if the file is truncated + * - "strict": Like "verystrict", but the size of the RIFF chunk is ignored + * - "dropframe": Decode until the first incomplete sample frame + * - "dropblock": Decode until the first incomplete block (default) */ #define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" /** - * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. - * The 0x406D1388 Exception is a trick used to inform Visual Studio of a - * thread's name, but it tends to cause problems with other debuggers, - * and the .NET runtime. Note that SDL 2.0.6 and later will still use - * the (safer) SetThreadDescription API, introduced in the Windows 10 - * Creators Update, if available. + * Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, and the + * .NET runtime. Note that SDL 2.0.6 and later will still use the (safer) + * SetThreadDescription API, introduced in the Windows 10 Creators Update, if + * available. * * The variable can be set to the following values: - * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. - * "1" - SDL will not raise this exception, and threads will be unnamed. (default) - * This is necessary with .NET languages or debuggers that aren't Visual Studio. + * + * - "0": SDL will raise the 0x406D1388 Exception to name threads. This is the + * default behavior of SDL <= 2.0.4. + * - "1": SDL will not raise this exception, and threads will be unnamed. + * (default) This is necessary with .NET languages or debuggers that aren't + * Visual Studio. */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" /** - * \brief A variable controlling whether the windows message loop is processed by SDL + * Controls whether menus can be opened with their keyboard shortcut + * (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * This variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - The window message loop is not run - * "1" - The window message loop is processed in SDL_PumpEvents() + * - "0": The window message loop is not run + * - "1": The window message loop is processed in SDL_PumpEvents() * - * By default SDL will process the windows message loop + * By default SDL will process the windows message loop */ #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" /** - * \brief Force SDL to use Critical Sections for mutexes on Windows. - * On Windows 7 and newer, Slim Reader/Writer Locks are available. - * They offer better performance, allocate no kernel ressources and - * use less memory. SDL will fall back to Critical Sections on older - * OS versions or if forced to by this hint. + * Force SDL to use Critical Sections for mutexes on Windows. + * + * On Windows 7 and newer, Slim Reader/Writer Locks are available. They offer + * better performance, allocate no kernel resources and use less memory. SDL + * will fall back to Critical Sections on older OS versions or if forced to by + * this hint. * - * This variable can be set to the following values: - * "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default) - * "1" - Force the use of Critical Sections in all cases. + * This variable can be set to the following values: * + * - "0": Use SRW Locks when available. If not, fall back to Critical + * Sections. (default) + * - "1": Force the use of Critical Sections in all cases. */ #define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" /** - * \brief Force SDL to use Kernel Semaphores on Windows. - * Kernel Semaphores are inter-process and require a context - * switch on every interaction. On Windows 8 and newer, the - * WaitOnAddress API is available. Using that and atomics to - * implement semaphores increases performance. - * SDL will fall back to Kernel Objects on older OS versions - * or if forced to by this hint. + * Force SDL to use Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. * - * This variable can be set to the following values: - * "0" - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) - * "1" - Force the use of Kernel Objects in all cases. + * This variable can be set to the following values: * + * - "0": Use Atomics and WaitOnAddress API when available. If not, fall back + * to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. */ #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" /** - * \brief A variable to specify custom icon resource id from RC file on Windows platform + * A variable to specify custom icon resource id from RC file on Windows + * platform */ #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform + */ #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" /** - * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. + * Tell SDL not to generate window-close events for Alt+F4 on Windows. * * The variable can be set to the following values: - * "0" - SDL will generate a window-close event when it sees Alt+F4. - * "1" - SDL will only do normal key handling for Alt+F4. + * + * - "0": SDL will generate a window-close event when it sees Alt+F4. + * - "1": SDL will only do normal key handling for Alt+F4. */ #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** - * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. - * Direct3D 9Ex contains changes to state management that can eliminate device - * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require - * some changes to your application to cope with the new behavior, so this - * is disabled by default. + * Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. * - * This hint must be set before initializing the video subsystem. + * This hint must be set before initializing the video subsystem. * - * For more information on Direct3D 9Ex, see: - * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex - * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * For more information on Direct3D 9Ex, see: - + * https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - + * https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements * - * This variable can be set to the following values: - * "0" - Use the original Direct3D 9 API (default) - * "1" - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) + * This variable can be set to the following values: * + * - "0": Use the original Direct3D 9 API (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) */ #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" /** - * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden + * Controls whether SDL will declare the process to be DPI aware. + * + * This hint must be set before initializing the video subsystem. + * + * The main purpose of declaring DPI awareness is to disable OS bitmap scaling + * of SDL windows on monitors with a DPI scale factor. + * + * This hint is equivalent to requesting DPI awareness via external means + * (e.g. calling SetProcessDpiAwarenessContext) and does not cause SDL to use + * a virtualized coordinate system, so it will generally give you 1 SDL + * coordinate = 1 pixel even on high-DPI displays. + * + * For more information, see: + * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows + * + * This variable can be set to the following values: + * + * - "": Do not change the DPI awareness (default). + * - "unaware": Declare the process as DPI unaware. (Windows 8.1 and later). + * - "system": Request system DPI awareness. (Vista and later). + * - "permonitor": Request per-monitor DPI awareness. (Windows 8.1 and later). + * - "permonitorv2": Request per-monitor V2 DPI awareness. (Windows 10, + * version 1607 and later). The most visible difference from "permonitor" is + * that window title bar will be scaled to the visually correct size when + * dragging between monitors with different scale factors. This is the + * preferred DPI awareness level. + * + * If the requested DPI awareness is not available on the currently running + * OS, SDL will try to request the best available match. + */ +#define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" + +/** + * Uses DPI-scaled points as the SDL coordinate system on Windows. + * + * This changes the SDL coordinate system units to be DPI-scaled points, + * rather than pixels everywhere. This means windows will be appropriately + * sized, even when created on high-DPI displays with scaling. + * + * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling + * in Windows display settings, will create a window with an 800x600 client + * area (in pixels). + * + * Setting this to "1" implicitly requests process DPI awareness (setting + * SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces + * SDL_WINDOW_ALLOW_HIGHDPI on all windows. + * + * This variable can be set to the following values: + * + * - "0": SDL coordinates equal Windows coordinates. No automatic window + * resizing when dragging between monitors with different scale factors + * (unless this is performed by Windows itself, which is the case when the + * process is DPI unaware). + * - "1": SDL coordinates are in DPI-scaled points. Automatically resize + * windows as needed on displays with non-100% scale factors. + */ +#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden + * + * This variable can be set to the following values: * - * This variable can be set to the following values: - * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) - * "1" - The window frame is interactive when the cursor is hidden + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc) + * - "1": The window frame is interactive when the cursor is hidden * - * By default SDL will allow interaction with the window frame when the cursor is hidden + * By default SDL will allow interaction with the window frame when the cursor + * is hidden */ #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" /** -* \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called -* -* This variable can be set to the following values: -* "0" - The window is activated when the SDL_ShowWindow function is called -* "1" - The window is not activated when the SDL_ShowWindow function is called -* -* By default SDL will activate the window when the SDL_ShowWindow function is called -*/ + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called + * + * This variable can be set to the following values: + * + * - "0": The window is activated when the SDL_ShowWindow function is called + * - "1": The window is not activated when the SDL_ShowWindow function is + * called + * + * By default SDL will activate the window when the SDL_ShowWindow function is + * called + */ #define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" -/** \brief Allows back-button-press events on Windows Phone to be marked as handled +/** Allows back-button-press events on Windows Phone to be marked as handled * * Windows Phone devices typically feature a Back button. When pressed, * the OS will emit back-button-press events, which apps are expected to @@ -1724,11 +2838,12 @@ extern "C" { * * More details on back button behavior in Windows Phone apps can be found * at the following page, on Microsoft's developer site: + * * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx */ #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" -/** \brief Label text for a WinRT app's privacy policy link +/** Label text for a WinRT app's privacy policy link * * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, * Microsoft mandates that this policy be available via the Windows Settings charm. @@ -1750,85 +2865,267 @@ extern "C" { #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" /** - * \brief A URL to a WinRT app's privacy policy + * A URL to a WinRT app's privacy policy * - * All network-enabled WinRT apps must make a privacy policy available to its - * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be - * be available in the Windows Settings charm, as accessed from within the app. - * SDL provides code to add a URL-based link there, which can point to the app's - * privacy policy. + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be be + * available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the + * app's privacy policy. * - * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL - * before calling any SDL_Init() functions. The contents of the hint should - * be a valid URL. For example, "http://www.example.com". + * To setup a URL to an app's privacy policy, set + * SDL_HINT_WINRT_PRIVACY_POLICY_URL before calling any SDL_Init() functions. + * The contents of the hint should be a valid URL. For example, + * "http://www.example.com". * - * The default value is "", which will prevent SDL from adding a privacy policy - * link to the Settings charm. This hint should only be set during app init. + * The default value is "", which will prevent SDL from adding a privacy + * policy link to the Settings charm. This hint should only be set during app + * init. * - * The label text of an app's "Privacy Policy" link may be customized via another - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * The label text of an app's "Privacy Policy" link may be customized via + * another hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. * - * Please note that on Windows Phone, Microsoft does not provide standard UI - * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL - * will not get used on that platform. Network-enabled phone apps should display - * their privacy policy through some other, in-app means. + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, + * SDL_HINT_WINRT_PRIVACY_POLICY_URL will not get used on that platform. + * Network-enabled phone apps should display their privacy policy through some + * other, in-app means. */ #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" /** - * \brief Mark X11 windows as override-redirect. + * Mark X11 windows as override-redirect. * - * If set, this _might_ increase framerate at the expense of the desktop - * not working as expected. Override-redirect windows aren't noticed by the - * window manager at all. + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. * - * You should probably only use this for fullscreen windows, and you probably - * shouldn't even use it for that. But it's here if you want to try! + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! */ #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" /** - * \brief A variable that lets you disable the detection and use of Xinput gamepad devices + * A variable that lets you disable the detection and use of Xinput gamepad + * devices + * + * The variable can be set to the following values: * - * The variable can be set to the following values: - * "0" - Disable XInput detection (only uses direct input) - * "1" - Enable XInput detection (the default) + * - "0": Disable XInput detection (only uses direct input) + * - "1": Enable XInput detection (the default) */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" /** - * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. + * A variable that lets you disable the detection and use of DirectInput + * gamepad devices * - * This hint is for backwards compatibility only and will be removed in SDL 2.1 + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection (only uses XInput) + * - "1": Enable DirectInput detection (the default) + */ +#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" + +/** + * A variable that causes SDL to use the old axis and button mapping for + * XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL + * 2.1 * - * The default value is "0". This hint must be set before SDL_Init() + * The default value is "0". This hint must be set before SDL_Init() */ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" /** - * \brief A variable that causes SDL to not ignore audio "monitors" + * A variable that causes SDL to not ignore audio "monitors" * - * This is currently only used for PulseAudio and ignored elsewhere. + * This is currently only used for PulseAudio and ignored elsewhere. * - * By default, SDL ignores audio devices that aren't associated with physical - * hardware. Changing this hint to "1" will expose anything SDL sees that - * appears to be an audio source or sink. This will add "devices" to the list - * that the user probably doesn't want or need, but it can be useful in - * scenarios where you want to hook up SDL to some sort of virtual device, - * etc. + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. * - * The default value is "0". This hint must be set before SDL_Init(). + * The default value is "0". This hint must be set before SDL_Init(). * - * This hint is available since SDL 2.0.16. Before then, virtual devices are - * always ignored. + * This hint is available since SDL 2.0.16. Before then, virtual devices are + * always ignored. */ #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" +/** + * A variable that forces X11 windows to create as a custom type. + * + * This is currently only used for X11 and ignored elsewhere. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * If not set or set to "", this hint is ignored. This hint must be set before + * the SDL_CreateWindow() call that it is intended to affect. + * + * This hint is available since SDL 2.0.22. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * A variable that decides whether to send SDL_QUIT when closing the final + * window. + * + * By default, SDL sends an SDL_QUIT event when there is only one window and + * it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most apps + * would also take the loss of this window as a signal to terminate the + * program. + * + * However, it's not unreasonable in some cases to have the program continue + * to live on, perhaps to create new windows later. + * + * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event when + * the final window is requesting to close. Note that in this case, there are + * still other legitimate reasons one might get an SDL_QUIT event: choosing + * "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * + * The default value is "1". This hint can be changed at any time. + * + * This hint is available since SDL 2.0.22. Before then, you always get an + * SDL_QUIT event when closing the final window. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + + +/** + * A variable that decides what video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) but + * before 2.0.22 this was an environment variable only. In 2.0.22, it was + * upgraded to a full SDL hint, so you can set the environment variable as + * usual or programatically set the hint with SDL_SetHint, which won't + * propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out the + * best video backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set the + * environment variable to get the same effect. + */ +#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" + +/** + * A variable that decides what audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "alsa" if, say, you are on PulseAudio but + * want to try talking to the lower level instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) but + * before 2.0.22 this was an environment variable only. In 2.0.22, it was + * upgraded to a full SDL hint, so you can set the environment variable as + * usual or programatically set the hint with SDL_SetHint, which won't + * propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out the + * best audio backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set the + * environment variable to get the same effect. + */ +#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" + +/** + * A variable that decides what KMSDRM device to use. + * + * Internally, SDL might open something like "/dev/dri/cardNN" to access + * KMSDRM functionality, where "NN" is a device index number. + * + * SDL makes a guess at the best index to use (usually zero), but the app or + * user can set this hint to a number between 0 and 99 to force selection. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + + +/** + * A variable that treats trackpads as touch devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * Setting this hint to true will make the trackpad input report as a + * multitouch device instead of a mouse. The default is false. + * + * Note that most platforms don't support this hint. As of 2.24.0, it only + * supports MacBooks' trackpads on macOS. Others may follow later. + * + * This hint is checked during SDL_Init and can not be changed after. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * Cause SDL to call dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this cause cause crashes if + * they continue after SDL_Quit(). + * + * This variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit (default) + * - "1": SDL will call dbus_shutdown() on quit + * + * This hint is available since SDL 2.30.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * Specify if SDL_RWFromFile should use the resource dir on Apple platforms. + * + * SDL2 has always done this on Apple platforms, but it can be surprising to + * try opening a path to discover that SDL adjusts the path to elsewhere, so + * this hint allows that behavior to be disabled. + * + * If running from a App Bundle, this will be MyApp.app/Contents/Resources. If + * running as a normal Unix-like process, this will be the directory where the + * running binary lives. Setting this hint to 0 avoids this and just uses the + * requested path as-is. + * + * This variable can be set to the following values: + * + * - "0": SDL will not use the app resource directory. + * - "1": SDL will use the app's resource directory (default). + * + * This hint is available since SDL 2.32.0. + */ +#define SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES "SDL_APPLE_RWFROMFILE_USE_RESOURCES" + /** - * \brief An enumeration of hint priorities + * An enumeration of hint priorities */ -typedef enum +typedef enum SDL_HintPriority { SDL_HINT_DEFAULT, SDL_HINT_NORMAL, @@ -1843,9 +3140,9 @@ typedef enum * value. Hints will replace existing hints of their priority and lower. * Environment variables are considered to have override priority. * - * \param name the hint to set - * \param value the value of the hint variable - * \param priority the SDL_HintPriority level for the hint + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -1864,8 +3161,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, * variable that takes precedence. You can use SDL_SetHintWithPriority() to * set the hint with override priority instead. * - * \param name the hint to set - * \param value the value of the hint variable + * \param name the hint to set. + * \param value the value of the hint variable. * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -1876,10 +3173,42 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, const char *value); +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + * \sa SDL_ResetHint + */ +extern DECLSPEC void SDLCALL SDL_ResetHints(void); + /** * Get the value of a hint. * - * \param name the hint to query + * \param name the hint to query. * \returns the string value of a hint or NULL if the hint isn't set. * * \since This function is available since SDL 2.0.0. @@ -1892,8 +3221,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); /** * Get the boolean value of a hint variable. * - * \param name the name of the hint to get the boolean value from - * \param default_value the value to return if the hint does not exist + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. * \returns the boolean value of a hint or the provided default value if the * hint does not exist. * @@ -1907,20 +3236,20 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool d /** * Type definition of the hint callback function. * - * \param userdata what was passed as `userdata` to SDL_AddHintCallback() - * \param name what was passed as `name` to SDL_AddHintCallback() - * \param oldValue the previous hint value - * \param newValue the new value hint is to be set to + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. */ typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); /** * Add a function to watch a particular hint. * - * \param name the hint to watch + * \param name the hint to watch. * \param callback An SDL_HintCallback function that will be called when the - * hint value changes - * \param userdata a pointer to pass to the callback function + * hint value changes. + * \param userdata a pointer to pass to the callback function. * * \since This function is available since SDL 2.0.0. * @@ -1933,10 +3262,10 @@ extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, /** * Remove a function watching a particular hint. * - * \param name the hint being watched + * \param name the hint being watched. * \param callback An SDL_HintCallback function that will be called when the - * hint value changes - * \param userdata a pointer being passed to the callback function + * hint value changes. + * \param userdata a pointer being passed to the callback function. * * \since This function is available since SDL 2.0.0. * @@ -1949,9 +3278,16 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, /** * Clear all hints. * - * This function is automatically called during SDL_Quit(). + * This function is automatically called during SDL_Quit(), and deletes all + * callbacks without calling them and frees all memory associated with hints. + * If you're calling this from application code you probably want to call + * SDL_ResetHints() instead. + * + * This function will be removed from the API the next time we rev the ABI. * * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ResetHints */ extern DECLSPEC void SDLCALL SDL_ClearHints(void); @@ -1964,4 +3300,4 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void); #endif /* SDL_hints_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_joystick.h b/bsp/simulator/SDL2/include/SDL_joystick.h index e80c0057f52..1887cbf6396 100644 --- a/bsp/simulator/SDL2/include/SDL_joystick.h +++ b/bsp/simulator/SDL2/include/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,22 +20,26 @@ */ /** - * \file SDL_joystick.h + * # CategoryJoystick * - * Include file for SDL joystick event handling + * Include file for SDL joystick event handling * - * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick - * behind a device_index changing as joysticks are plugged and unplugged. + * The term "device_index" identifies currently plugged in joystick devices + * between 0 and SDL_NumJoysticks(), with the exact joystick behind a + * device_index changing as joysticks are plugged and unplugged. * - * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted - * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. + * The term "instance_id" is the current instantiation of a joystick device in + * the system, if the joystick is removed and then re-inserted then it will + * get a new instance_id, instance_id's are monotonically increasing + * identifiers of a joystick plugged in. * * The term "player_index" is the number assigned to a player on a specific - * controller. For XInput controllers this returns the XInput user index. - * Many joysticks will not be able to supply this information. + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. * - * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of - * the device (a X360 wired controller for example). This identifier is platform dependent. + * The term JoystickGUID is a stable 128-bit identifier for a joystick device + * that does not change over time, it identifies class of the device (a X360 + * wired controller for example). This identifier is platform dependent. */ #ifndef SDL_joystick_h_ @@ -43,6 +47,8 @@ #include "SDL_stdinc.h" #include "SDL_error.h" +#include "SDL_guid.h" +#include "SDL_mutex.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -54,7 +60,7 @@ extern "C" { * \file SDL_joystick.h * * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system * for joysticks, and load appropriate drivers. * * If you would like to receive joystick updates while the application @@ -65,20 +71,27 @@ extern "C" { /** * The joystick structure used to identify an SDL joystick */ +#ifdef SDL_THREAD_SAFETY_ANALYSIS +extern SDL_mutex *SDL_joystick_lock; +#endif struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; -/* A structure that encodes the stable unique id for a joystick device */ -typedef struct { - Uint8 data[16]; -} SDL_JoystickGUID; +/** + * A structure that encodes the stable unique id for a joystick device. + * + * This is just a standard SDL_GUID by a different name. + */ +typedef SDL_GUID SDL_JoystickGUID; /** - * This is a unique ID for a joystick for the time it is connected to the system, - * and is never reused for the lifetime of the application. If the joystick is - * disconnected and reconnected, it will get a new ID. + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + * The ID value starts at 0 and increments from there. The value -1 is an + * invalid ID. */ typedef Sint32 SDL_JoystickID; @@ -125,9 +138,14 @@ typedef enum * the API functions that take a joystick index will be valid, and joystick * and game controller events will not be delivered. * + * As of SDL 2.26.0, you can take the joystick lock around reinitializing the + * joystick subsystem, to prevent other threads from seeing joysticks in an + * uninitialized state. However, all open joysticks will be closed and SDL + * functions called with them will fail. + * * \since This function is available since SDL 2.0.7. */ -extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); /** @@ -142,7 +160,7 @@ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); * * \since This function is available since SDL 2.0.7. */ -extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); /** * Count the number of joysticks attached to the system. @@ -153,6 +171,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); * \since This function is available since SDL 2.0.0. * * \sa SDL_JoystickName + * \sa SDL_JoystickPath * \sa SDL_JoystickOpen */ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); @@ -163,7 +182,7 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system) + * on the system). * \returns the name of the selected joystick. If no name can be found, this * function returns NULL; call SDL_GetError() for more information. * @@ -174,6 +193,23 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_JoystickPath + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); + /** * Get the player index of a joystick, or -1 if it's not available This can be * called before any joysticks are opened. @@ -189,9 +225,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); * This function can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the GUID of the selected joystick. If called on an invalid index, - * this function returns a zero GUID + * this function returns a zero GUID. * * \since This function is available since SDL 2.0.0. * @@ -207,9 +243,9 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_in * available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the USB vendor ID of the selected joystick. If called on an - * invalid index, this function returns zero + * invalid index, this function returns zero. * * \since This function is available since SDL 2.0.6. */ @@ -222,9 +258,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); * available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the USB product ID of the selected joystick. If called on an - * invalid index, this function returns zero + * invalid index, this function returns zero. * * \since This function is available since SDL 2.0.6. */ @@ -237,9 +273,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); * isn't available this function returns 0. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the product version of the selected joystick. If called on an - * invalid index, this function returns zero + * invalid index, this function returns zero. * * \since This function is available since SDL 2.0.6. */ @@ -251,9 +287,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_in * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the SDL_JoystickType of the selected joystick. If called on an - * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` + * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`. * * \since This function is available since SDL 2.0.6. */ @@ -262,13 +298,12 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in /** * Get the instance ID of a joystick. * - * This can be called before any joysticks are opened. If the index is out of - * range, this function will return -1. + * This can be called before any joysticks are opened. * * \param device_index the index of the joystick to query (the N'th joystick - * on the system + * on the system. * \returns the instance id of the selected joystick. If called on an invalid - * index, this function returns zero + * index, this function returns -1. * * \since This function is available since SDL 2.0.6. */ @@ -285,7 +320,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int devic * The joystick subsystem must be initialized before a joystick can be opened * for use. * - * \param device_index the index of the joystick to query + * \param device_index the index of the joystick to query. * \returns a joystick identifier or NULL if an error occurred; call * SDL_GetError() for more information. * @@ -299,7 +334,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); /** * Get the SDL_Joystick associated with an instance id. * - * \param instance_id the instance id to get the SDL_Joystick for + * \param instance_id the instance id to get the SDL_Joystick for. * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() * for more information. * @@ -310,7 +345,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID /** * Get the SDL_Joystick associated with a player index. * - * \param player_index the player index to get the SDL_Joystick for + * \param player_index the player index to get the SDL_Joystick for. * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() * for more information. * @@ -330,11 +365,61 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int nbuttons, int nhats); +/** + * The structure that defines an extended virtual joystick description + * + * The caller must zero the structure and then initialize the version with + * `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to + * SDL_JoystickAttachVirtualEx() All other elements of this structure are + * optional and can be left 0. + * + * \sa SDL_JoystickAttachVirtualEx + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 padding; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ + int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ + int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ + int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ + +} SDL_VirtualJoystickDesc; + +/** + * The current version of the SDL_VirtualJoystickDesc structure + */ +#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 + +/** + * Attach a new virtual joystick with extended properties. + * + * \returns the joystick's device index, or -1 if an error occurred. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); + /** * Detach a virtual joystick. * * \param device_index a value previously returned from - * SDL_JoystickAttachVirtual() + * SDL_JoystickAttachVirtual(). * \returns 0 on success, or -1 if an error occurred. * * \since This function is available since SDL 2.0.14. @@ -360,6 +445,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, * SDL_WaitEvent. * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * * \param joystick the virtual joystick on which to set state. * \param axis the specific axis on the virtual joystick to set. * \param value the new value for the specified axis. @@ -408,7 +497,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, in /** * Get the implementation dependent name of a joystick. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the name of the selected joystick. If no name can be found, this * function returns NULL; call SDL_GetError() for more information. * @@ -419,13 +508,26 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, in */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_JoystickPathForIndex + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); + /** * Get the player index of an opened joystick. * * For XInput controllers this returns the XInput user index. Many joysticks * will not be able to supply this information. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the player index, or -1 if it's not available. * * \since This function is available since SDL 2.0.9. @@ -435,8 +537,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); /** * Set the player index of an opened joystick. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \param player_index the player index to set. + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \param player_index Player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. * * \since This function is available since SDL 2.0.12. */ @@ -447,7 +550,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, * * This function requires an open joystick. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the GUID of the given joystick. If called on an invalid index, * this function returns a zero GUID; call SDL_GetError() for more * information. @@ -464,7 +567,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joyst * * If the vendor ID isn't available this function returns 0. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. @@ -476,7 +579,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); * * If the product ID isn't available this function returns 0. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the USB product ID of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. @@ -488,19 +591,32 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); * * If the product version isn't available this function returns 0. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the product version of the selected joystick, or 0 if unavailable. * * \since This function is available since SDL 2.0.6. */ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); + /** * Get the serial number of an opened joystick, if available. * * Returns the serial number of the joystick, or NULL if it is not available. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the serial number of the selected joystick, or NULL if * unavailable. * @@ -511,7 +627,7 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystic /** * Get the type of an opened joystick. * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). * \returns the SDL_JoystickType of the selected joystick. * * \since This function is available since SDL 2.0.6. @@ -523,9 +639,9 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joyst * * You should supply at least 33 bytes for pszGUID. * - * \param guid the SDL_JoystickGUID you wish to convert to string - * \param pszGUID buffer in which to write the ASCII string - * \param cbGUID the size of pszGUID + * \param guid the SDL_JoystickGUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID. * * \since This function is available since SDL 2.0.0. * @@ -542,7 +658,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch * an invalid GUID, the function will silently succeed, but the GUID generated * will not be useful. * - * \param pchGUID string containing an ASCII representation of a GUID + * \param pchGUID string containing an ASCII representation of a GUID. * \returns a SDL_JoystickGUID structure. * * \since This function is available since SDL 2.0.0. @@ -551,10 +667,29 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); +/** + * Get the device information encoded in a SDL_JoystickGUID structure + * + * \param guid the SDL_JoystickGUID you wish to get info about. + * \param vendor A pointer filled in with the device VID, or 0 if not + * available. + * \param product A pointer filled in with the device PID, or 0 if not + * available. + * \param version A pointer filled in with the device version, or 0 if not + * available. + * \param crc16 A pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_JoystickGetDeviceGUID + */ +extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + /** * Get the status of a specified joystick. * - * \param joystick the joystick to query + * \param joystick the joystick to query. * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; * call SDL_GetError() for more information. * @@ -568,7 +703,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick) /** * Get the instance ID of an opened joystick. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \returns the instance ID of the specified joystick on success or a negative * error code on failure; call SDL_GetError() for more information. * @@ -585,7 +720,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joys * separate buttons or a POV hat, and not axes, but all of this is up to the * device and platform. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \returns the number of axis controls/number of axes on success or a * negative error code on failure; call SDL_GetError() for more * information. @@ -605,7 +740,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); * * Most joysticks do not have trackballs. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \returns the number of trackballs on success or a negative error code on * failure; call SDL_GetError() for more information. * @@ -618,7 +753,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); /** * Get the number of POV hats on a joystick. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \returns the number of POV hats on success or a negative error code on * failure; call SDL_GetError() for more information. * @@ -632,7 +767,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); /** * Get the number of buttons on a joystick. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \returns the number of buttons on success or a negative error code on * failure; call SDL_GetError() for more information. * @@ -667,12 +802,17 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); * **WARNING**: Calling this function may delete all events currently in SDL's * event queue. * - * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` - * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; - * call SDL_GetError() for more information. + * While `param` is meant to be one of `SDL_QUERY`, `SDL_IGNORE`, or + * `SDL_ENABLE`, this function accepts any value, with any non-zero value that + * isn't `SDL_QUERY` being treated as `SDL_ENABLE`. + * + * If SDL was built with events disabled (extremely uncommon!), this will do + * nothing and always return `SDL_IGNORE`. * - * If `state` is `SDL_QUERY` then the current state is returned, - * otherwise the new processing state is returned. + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`. + * \returns If `state` is `SDL_QUERY` then the current state is returned, + * otherwise `state` is returned (even if it was not one of the + * allowed values). * * \since This function is available since SDL 2.0.0. * @@ -680,6 +820,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); +/* Limits for joystick axes... */ #define SDL_JOYSTICK_AXIS_MAX 32767 #define SDL_JOYSTICK_AXIS_MIN -32768 @@ -696,8 +837,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); * 32767) representing the current position of the axis. It may be necessary * to impose certain tolerances on these values to account for jitter. * - * \param joystick an SDL_Joystick structure containing joystick information - * \param axis the axis to query; the axis indices start at index 0 + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. * \returns a 16-bit signed integer representing the current position of the * axis or 0 on failure; call SDL_GetError() for more information. * @@ -715,8 +856,8 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, * * The axis indices start at index 0. * - * \param joystick an SDL_Joystick structure containing joystick information - * \param axis the axis to query; the axis indices start at index 0 + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. * \param state Upon return, the initial value is supplied here. * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. * @@ -755,8 +896,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j * - `SDL_HAT_LEFTUP` * - `SDL_HAT_LEFTDOWN` * - * \param joystick an SDL_Joystick structure containing joystick information - * \param hat the hat index to get the state from; indices start at index 0 + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. * \returns the current hat position. * * \since This function is available since SDL 2.0.0. @@ -774,10 +915,10 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, * * Most joysticks do not have trackballs. * - * \param joystick the SDL_Joystick to query - * \param ball the ball index to query; ball indices start at index 0 - * \param dx stores the difference in the x axis position since the last poll - * \param dy stores the difference in the y axis position since the last poll + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -791,9 +932,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, /** * Get the current state of a button on a joystick. * - * \param joystick an SDL_Joystick structure containing joystick information + * \param joystick an SDL_Joystick structure containing joystick information. * \param button the button index to get the state from; indices start at - * index 0 + * index 0. * \returns 1 if the specified button is pressed, 0 otherwise. * * \since This function is available since SDL 2.0.0. @@ -809,13 +950,13 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * - * \param joystick The joystick to vibrate + * \param joystick The joystick to vibrate. * \param low_frequency_rumble The intensity of the low frequency (left) - * rumble motor, from 0 to 0xFFFF + * rumble motor, from 0 to 0xFFFF. * \param high_frequency_rumble The intensity of the high frequency (right) - * rumble motor, from 0 to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if rumble isn't supported on this joystick + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if rumble isn't supported on this joystick. * * \since This function is available since SDL 2.0.9. * @@ -829,18 +970,18 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo * Each call to this function cancels any previous trigger rumble effect, and * calling it with 0 intensity stops any rumbling. * - * Note that this function is for _trigger_ rumble; the first joystick to - * support this was the PlayStation 5's DualShock 5 controller. If you want - * the (more common) whole-controller rumble, use SDL_JoystickRumble() + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_JoystickRumble() * instead. * - * \param joystick The joystick to vibrate + * \param joystick The joystick to vibrate. * \param left_rumble The intensity of the left trigger rumble motor, from 0 - * to 0xFFFF + * to 0xFFFF. * \param right_rumble The intensity of the right trigger rumble motor, from 0 - * to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if trigger rumble isn't supported on this joystick + * to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if trigger rumble isn't supported on this joystick. * * \since This function is available since SDL 2.0.14. * @@ -854,7 +995,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U * An example of a joystick LED is the light on the back of a PlayStation 4's * DualShock 4 controller. * - * \param joystick The joystick to query + * \param joystick The joystick to query. * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -864,7 +1005,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); /** * Query whether a joystick has rumble support. * - * \param joystick The joystick to query + * \param joystick The joystick to query. * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.18. @@ -876,7 +1017,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); /** * Query whether a joystick has rumble support on triggers. * - * \param joystick The joystick to query + * \param joystick The joystick to query. * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.18. @@ -891,11 +1032,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joy * An example of a joystick LED is the light on the back of a PlayStation 4's * DualShock 4 controller. * - * \param joystick The joystick to update - * \param red The intensity of the red LED - * \param green The intensity of the green LED - * \param blue The intensity of the blue LED - * \returns 0 on success, -1 if this joystick does not have a modifiable LED + * \param joystick The joystick to update. + * \param red The intensity of the red LED. + * \param green The intensity of the green LED. + * \param blue The intensity of the blue LED. + * \returns 0 on success, -1 if this joystick does not have a modifiable LED. * * \since This function is available since SDL 2.0.14. */ @@ -904,10 +1045,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red /** * Send a joystick specific effect packet * - * \param joystick The joystick to affect - * \param data The data to send to the joystick - * \param size The size of the data to send to the joystick - * \returns 0, or -1 if this joystick or driver doesn't support effect packets + * \param joystick The joystick to affect. + * \param data The data to send to the joystick. + * \param size The size of the data to send to the joystick. + * \returns 0, or -1 if this joystick or driver doesn't support effect + * packets. * * \since This function is available since SDL 2.0.16. */ @@ -916,7 +1058,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const /** * Close a joystick previously opened with SDL_JoystickOpen(). * - * \param joystick The joystick device to close + * \param joystick The joystick device to close. * * \since This function is available since SDL 2.0.0. * @@ -927,9 +1069,9 @@ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); /** * Get the battery level of a joystick as SDL_JoystickPowerLevel. * - * \param joystick the SDL_Joystick to query + * \param joystick the SDL_Joystick to query. * \returns the current battery level as SDL_JoystickPowerLevel on success or - * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown + * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown. * * \since This function is available since SDL 2.0.4. */ @@ -943,4 +1085,4 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL #endif /* SDL_joystick_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_keyboard.h b/bsp/simulator/SDL2/include/SDL_keyboard.h index a53dde68eb0..dd780aa0453 100644 --- a/bsp/simulator/SDL2/include/SDL_keyboard.h +++ b/bsp/simulator/SDL2/include/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_keyboard.h + * # CategoryKeyboard * - * Include file for SDL keyboard event handling + * Include file for SDL keyboard event handling */ #ifndef SDL_keyboard_h_ @@ -40,14 +40,15 @@ extern "C" { #endif /** - * \brief The SDL keysym structure, used in key events. + * The SDL keysym structure, used in key events. * - * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. + * If you are looking for translated character input, see the SDL_TEXTINPUT + * event. */ typedef struct SDL_Keysym { - SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ - SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */ Uint16 mod; /**< current key modifiers */ Uint32 unused; } SDL_Keysym; @@ -84,15 +85,27 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); * Note: This function doesn't take into account whether shift has been * pressed or not. * - * \param numkeys if non-NULL, receives the length of the returned array + * \param numkeys if non-NULL, receives the length of the returned array. * \returns a pointer to an array of key states. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard */ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); +/** + * Clear the state of the keyboard + * + * This function will generate key up events for all pressed keys. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetKeyboardState + */ +extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + /** * Get the current key modifier state for the keyboard. * @@ -117,7 +130,7 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); * This does not change the keyboard state, only the key modifier flags that * SDL reports. * - * \param modstate the desired SDL_Keymod for the keyboard + * \param modstate the desired SDL_Keymod for the keyboard. * * \since This function is available since SDL 2.0.0. * @@ -131,7 +144,7 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); * * See SDL_Keycode for details. * - * \param scancode the desired SDL_Scancode to query + * \param scancode the desired SDL_Scancode to query. * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. * * \since This function is available since SDL 2.0.0. @@ -147,7 +160,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode * * See SDL_Scancode for details. * - * \param key the desired SDL_Keycode to query + * \param key the desired SDL_Keycode to query. * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. * * \since This function is available since SDL 2.0.0. @@ -171,7 +184,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); * unsuitable for creating a stable cross-platform two-way mapping between * strings and scancodes. * - * \param scancode the desired SDL_Scancode to query + * \param scancode the desired SDL_Scancode to query. * \returns a pointer to the name for the scancode. If the scancode doesn't * have a name this function returns an empty string (""). * @@ -185,7 +198,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); /** * Get a scancode from a human-readable name. * - * \param name the human-readable scancode name + * \param name the human-readable scancode name. * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't * recognized; call SDL_GetError() for more information. * @@ -202,7 +215,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); * * See SDL_Scancode and SDL_Keycode for details. * - * \param key the desired SDL_Keycode to query + * \param key the desired SDL_Keycode to query. * \returns a pointer to a UTF-8 string that stays valid at least until the * next call to this function. If you need it around any longer, you * must copy it. If the key doesn't have a name, this function @@ -219,7 +232,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); /** * Get a key code from a human-readable name. * - * \param name the human-readable key name + * \param name the human-readable key name. * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call * SDL_GetError() for more information. * @@ -241,6 +254,10 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); * * On some platforms using this function activates the screen keyboard. * + * On desktop platforms, SDL_StartTextInput() is implicitly called on SDL + * video subsystem initialization which will cause SDL_TextInputEvent and + * SDL_TextEditingEvent to begin emitting. + * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetTextInputRect @@ -268,17 +285,45 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); */ extern DECLSPEC void SDLCALL SDL_StopTextInput(void); +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern DECLSPEC void SDLCALL SDL_ClearComposition(void); + +/** + * Returns if an IME Composite or Candidate window is currently shown. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); + /** * Set the rectangle used to type Unicode text inputs. * + * Native input methods will place a window with word suggestions near it, + * without covering the text being inputted. + * + * To start text input in a given location, this function is intended to be + * called before SDL_StartTextInput, although some platforms support moving + * the rectangle even while text input (and a composition) is active. + * + * Note: If you want to use the system native IME window, try setting hint + * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you + * any feedback. + * * \param rect the SDL_Rect structure representing the rectangle to receive - * text (ignored if NULL) + * text (ignored if NULL). * * \since This function is available since SDL 2.0.0. * * \sa SDL_StartTextInput */ -extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); /** * Check whether the platform has screen keyboard support. @@ -296,7 +341,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); /** * Check whether the screen keyboard is shown for given window. * - * \param window the window for which screen keyboard should be queried + * \param window the window for which screen keyboard should be queried. * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. @@ -313,4 +358,4 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); #endif /* SDL_keyboard_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_keycode.h b/bsp/simulator/SDL2/include/SDL_keycode.h index 35602541a58..70b6320dfef 100644 --- a/bsp/simulator/SDL2/include/SDL_keycode.h +++ b/bsp/simulator/SDL2/include/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_keycode.h + * # CategoryKeycode * - * Defines constants which identify keyboard keys and modifiers. + * Defines constants which identify keyboard keys and modifiers. */ #ifndef SDL_keycode_h_ @@ -32,22 +32,22 @@ #include "SDL_scancode.h" /** - * \brief The SDL virtual key representation. + * The SDL virtual key representation. * - * Values of this type are used to represent keyboard keys using the current - * layout of the keyboard. These values include Unicode values representing - * the unmodified character that would be generated by pressing the key, or - * an SDLK_* constant for those keys that do not generate characters. + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * SDLK_* constant for those keys that do not generate characters. * - * A special exception is the number keys at the top of the keyboard which - * always map to SDLK_0...SDLK_9, regardless of layout. + * A special exception is the number keys at the top of the keyboard which map + * to SDLK_0...SDLK_9 on AZERTY layouts. */ typedef Sint32 SDL_Keycode; #define SDLK_SCANCODE_MASK (1<<30) #define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) -typedef enum +typedef enum SDL_KeyCode { SDLK_UNKNOWN = 0, @@ -318,13 +318,18 @@ typedef enum SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), - SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD), + + SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT), + SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT), + SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL), + SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) } SDL_KeyCode; /** - * \brief Enumeration of valid key mods (possibly OR'd together). + * Enumeration of valid key mods (possibly OR'd together). */ -typedef enum +typedef enum SDL_Keymod { KMOD_NONE = 0x0000, KMOD_LSHIFT = 0x0001, @@ -350,4 +355,4 @@ typedef enum #endif /* SDL_keycode_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_loadso.h b/bsp/simulator/SDL2/include/SDL_loadso.h index 61857c81376..cf628ab63f3 100644 --- a/bsp/simulator/SDL2/include/SDL_loadso.h +++ b/bsp/simulator/SDL2/include/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,23 +19,25 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: LoadSO */ + /** - * \file SDL_loadso.h - * - * System dependent library loading routines - * - * Some things to keep in mind: - * \li These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * \li Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * \li Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) + * # CategoryLoadSO + * + * System-dependent library loading routines. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) */ #ifndef SDL_loadso_h_ @@ -53,7 +55,7 @@ extern "C" { /** * Dynamically load a shared object. * - * \param sofile a system-dependent name of the object file + * \param sofile a system-dependent name of the object file. * \returns an opaque pointer to the object handle or NULL if there was an * error; call SDL_GetError() for more information. * @@ -79,8 +81,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); * * If the requested function doesn't exist, NULL is returned. * - * \param handle a valid shared object handle returned by SDL_LoadObject() - * \param name the name of the function to look up + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. * \returns a pointer to the function or NULL if there was an error; call * SDL_GetError() for more information. * @@ -95,7 +97,7 @@ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, /** * Unload a shared object from memory. * - * \param handle a valid shared object handle returned by SDL_LoadObject() + * \param handle a valid shared object handle returned by SDL_LoadObject(). * * \since This function is available since SDL 2.0.0. * @@ -112,4 +114,4 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); #endif /* SDL_loadso_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_locale.h b/bsp/simulator/SDL2/include/SDL_locale.h index 75157799475..eb2d1bed993 100644 --- a/bsp/simulator/SDL2/include/SDL_locale.h +++ b/bsp/simulator/SDL2/include/SDL_locale.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_locale.h + * # CategoryLocale * - * Include file for SDL locale services + * Include file for SDL locale services */ #ifndef _SDL_locale_h @@ -70,7 +70,8 @@ typedef struct SDL_Locale * example, a German citizen that is fluent in US English and knows enough * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", * "jp", NULL }. Someone from England might prefer British English (where - * "color" is spelled "colour", etc), but will settle for anything like it: { + * "color" is spelled "colour", etc), but will settle for anything like it: + { * "en_GB", "en", NULL }. * * This function returns NULL on error, including when the platform does not @@ -100,4 +101,4 @@ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); #endif /* _SDL_locale_h */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_log.h b/bsp/simulator/SDL2/include/SDL_log.h index dbbcb1e6ff2..651217f9bcd 100644 --- a/bsp/simulator/SDL2/include/SDL_log.h +++ b/bsp/simulator/SDL2/include/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,18 +20,19 @@ */ /** - * \file SDL_log.h + * # CategoryLog * - * Simple log messages with categories and priorities. + * Simple log messages with categories and priorities. * - * By default logs are quiet, but if you're debugging SDL you might want: + * By default logs are quiet, but if you're debugging SDL you might want: * - * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); * - * Here's where the messages go on different platforms: - * Windows: debug output stream - * Android: log output - * Others: standard error output (stderr) + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) */ #ifndef SDL_log_h_ @@ -47,21 +48,20 @@ extern "C" { /** - * \brief The maximum size of a log message + * The maximum size of a log message prior to SDL 2.0.24 * - * Messages longer than the maximum size will be truncated + * As of 2.0.24 there is no limit to the length of SDL log messages. */ #define SDL_MAX_LOG_MESSAGE 4096 /** - * \brief The predefined log categories + * The predefined log categories * - * By default the application category is enabled at the INFO level, - * the assert category is enabled at the WARN level, test is enabled - * at the VERBOSE level and all other categories are enabled at the - * CRITICAL level. + * By default the application category is enabled at the INFO level, the + * assert category is enabled at the WARN level, test is enabled at the + * VERBOSE level and all other categories are enabled at the ERROR level. */ -typedef enum +typedef enum SDL_LogCategory { SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_CATEGORY_ERROR, @@ -97,9 +97,9 @@ typedef enum } SDL_LogCategory; /** - * \brief The predefined log priorities + * The predefined log priorities */ -typedef enum +typedef enum SDL_LogPriority { SDL_LOG_PRIORITY_VERBOSE = 1, SDL_LOG_PRIORITY_DEBUG, @@ -114,7 +114,7 @@ typedef enum /** * Set the priority of all log categories. * - * \param priority the SDL_LogPriority to assign + * \param priority the SDL_LogPriority to assign. * * \since This function is available since SDL 2.0.0. * @@ -125,8 +125,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); /** * Set the priority of a particular log category. * - * \param category the category to assign a priority to - * \param priority the SDL_LogPriority to assign + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. * * \since This function is available since SDL 2.0.0. * @@ -139,8 +139,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, /** * Get the priority of a particular log category. * - * \param category the category to query - * \returns the SDL_LogPriority for the requested category + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. * * \since This function is available since SDL 2.0.0. * @@ -166,7 +166,7 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); * = * \param fmt a printf() style message format string * * \param ... additional parameters matching % tokens in the `fmt` string, if - * any + * any. * * \since This function is available since SDL 2.0.0. * @@ -184,10 +184,10 @@ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, . /** * Log a message with SDL_LOG_PRIORITY_VERBOSE. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -205,10 +205,10 @@ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRI /** * Log a message with SDL_LOG_PRIORITY_DEBUG. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -226,10 +226,10 @@ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING /** * Log a message with SDL_LOG_PRIORITY_INFO. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -247,10 +247,10 @@ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING /** * Log a message with SDL_LOG_PRIORITY_WARN. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -268,10 +268,10 @@ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING /** * Log a message with SDL_LOG_PRIORITY_ERROR. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -289,10 +289,10 @@ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING /** * Log a message with SDL_LOG_PRIORITY_CRITICAL. * - * \param category the category of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -310,11 +310,11 @@ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STR /** * Log a message with the specified category and priority. * - * \param category the category of the message - * \param priority the priority of the message - * \param fmt a printf() style message format string + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. * \param ... additional parameters matching % tokens in the **fmt** string, - * if any + * if any. * * \since This function is available since SDL 2.0.0. * @@ -334,10 +334,10 @@ extern DECLSPEC void SDLCALL SDL_LogMessage(int category, /** * Log a message with the specified category and priority. * - * \param category the category of the message - * \param priority the priority of the message - * \param fmt a printf() style message format string - * \param ap a variable argument list + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. * * \since This function is available since SDL 2.0.0. * @@ -352,17 +352,18 @@ extern DECLSPEC void SDLCALL SDL_LogMessage(int category, */ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, SDL_LogPriority priority, - const char *fmt, va_list ap); + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); /** * The prototype for the log output callback function. * * This function is called by SDL when there is new text to be logged. * - * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction() - * \param category the category of the message - * \param priority the priority of the message - * \param message the message being output + * \param userdata what was passed as `userdata` to + * SDL_LogSetOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. */ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); @@ -370,9 +371,9 @@ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_ * Get the current log output function. * * \param callback an SDL_LogOutputFunction filled in with the current log - * callback + * callback. * \param userdata a pointer filled in with the pointer that is passed to - * `callback` + * `callback`. * * \since This function is available since SDL 2.0.0. * @@ -383,8 +384,8 @@ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *cal /** * Replace the default log output function with one of your own. * - * \param callback an SDL_LogOutputFunction to call instead of the default - * \param userdata a pointer that is passed to `callback` + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. * * \since This function is available since SDL 2.0.0. * @@ -401,4 +402,4 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call #endif /* SDL_log_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_main.h b/bsp/simulator/SDL2/include/SDL_main.h index 0a205fe0a65..eb4325f173c 100644 --- a/bsp/simulator/SDL2/include/SDL_main.h +++ b/bsp/simulator/SDL2/include/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,9 +25,9 @@ #include "SDL_stdinc.h" /** - * \file SDL_main.h + * # CategoryMain * - * Redefine main() on some platforms so that it is called by SDL. + * Redefine main() on some platforms so that it is called by SDL. */ #ifndef SDL_MAIN_HANDLED @@ -51,6 +51,15 @@ */ #define SDL_MAIN_NEEDED +#elif defined(__GDK__) +/* On GDK, SDL provides a main function that initializes the game runtime. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. You must either link against SDL2main or, if not possible, + call the SDL_GDKRunApp function from your entry point. +*/ +#define SDL_MAIN_NEEDED + #elif defined(__IPHONEOS__) /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. @@ -92,6 +101,23 @@ */ #define SDL_MAIN_AVAILABLE +#elif defined(__PS2__) +#define SDL_MAIN_AVAILABLE + +#define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() + {} + +#elif defined(__3DS__) +/* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED +*/ +#define SDL_MAIN_AVAILABLE + #endif #endif /* SDL_MAIN_HANDLED */ @@ -104,14 +130,14 @@ * * The application's main() function must be called with C linkage, * and should be declared like this: - * \code + * ```c * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } - * \endcode + * ``` */ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) @@ -124,7 +150,7 @@ extern "C" { #endif /** - * The prototype for the application's main() function + * The prototype for the application's main() function */ typedef int (*SDL_main_func)(int argc, char *argv[]); extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); @@ -145,7 +171,7 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); */ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); -#ifdef __WIN32__ +#if defined(__WIN32__) || defined(__GDK__) /** * Register a win32 window class for SDL's use. @@ -189,7 +215,7 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); -#endif /* __WIN32__ */ +#endif /* defined(__WIN32__) || defined(__GDK__) */ #ifdef __WINRT__ @@ -197,8 +223,8 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); /** * Initialize and launch an SDL/WinRT application. * - * \param mainFunction the SDL app's C-style main(), an SDL_main_func - * \param reserved reserved for future use; should be NULL + * \param mainFunction the SDL app's C-style main(), an SDL_main_func. + * \param reserved reserved for future use; should be NULL. * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve * more information on the failure. * @@ -213,10 +239,10 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r /** * Initializes and launches an SDL application. * - * \param argc The argc parameter from the application's main() function - * \param argv The argv parameter from the application's main() function - * \param mainFunction The SDL app's C-style main(), an SDL_main_func - * \return the return value from mainFunction + * \param argc The argc parameter from the application's main() function. + * \param argv The argv parameter from the application's main() function. + * \param mainFunction The SDL app's C-style main(), an SDL_main_func. + * \return the return value from mainFunction. * * \since This function is available since SDL 2.0.10. */ @@ -224,6 +250,28 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun #endif /* __IPHONEOS__ */ +#ifdef __GDK__ + +/** + * Initialize and launch an SDL GDK application. + * + * \param mainFunction the SDL app's C-style main(), an SDL_main_func. + * \param reserved reserved for future use; should be NULL. + * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve + * more information on the failure. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved); + +/** + * Callback from the application to let the suspend continue. + * + * \since This function is available since SDL 2.28.0. + */ +extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#endif /* __GDK__ */ #ifdef __cplusplus } @@ -232,4 +280,4 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun #endif /* SDL_main_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_messagebox.h b/bsp/simulator/SDL2/include/SDL_messagebox.h index d763534d216..c62ff8bde53 100644 --- a/bsp/simulator/SDL2/include/SDL_messagebox.h +++ b/bsp/simulator/SDL2/include/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,9 +32,11 @@ extern "C" { #endif /** - * SDL_MessageBox flags. If supported will display warning icon, etc. + * SDL_MessageBox flags. + * + * If supported will display warning icon, etc. */ -typedef enum +typedef enum SDL_MessageBoxFlags { SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ @@ -46,7 +48,7 @@ typedef enum /** * Flags for SDL_MessageBoxButtonData. */ -typedef enum +typedef enum SDL_MessageBoxButtonFlags { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ @@ -55,9 +57,9 @@ typedef enum /** * Individual button data. */ -typedef struct +typedef struct SDL_MessageBoxButtonData { - Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ + Uint32 flags; /**< SDL_MessageBoxButtonFlags */ int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ const char * text; /**< The UTF-8 button text */ } SDL_MessageBoxButtonData; @@ -65,12 +67,12 @@ typedef struct /** * RGB value used in a message box color scheme */ -typedef struct +typedef struct SDL_MessageBoxColor { Uint8 r, g, b; } SDL_MessageBoxColor; -typedef enum +typedef enum SDL_MessageBoxColorType { SDL_MESSAGEBOX_COLOR_BACKGROUND, SDL_MESSAGEBOX_COLOR_TEXT, @@ -83,7 +85,7 @@ typedef enum /** * A set of colors to use for message box dialogs */ -typedef struct +typedef struct SDL_MessageBoxColorScheme { SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; } SDL_MessageBoxColorScheme; @@ -91,9 +93,9 @@ typedef struct /** * MessageBox structure containing title, text, window, etc. */ -typedef struct +typedef struct SDL_MessageBoxData { - Uint32 flags; /**< ::SDL_MessageBoxFlags */ + Uint32 flags; /**< SDL_MessageBoxFlags */ SDL_Window *window; /**< Parent window, can be NULL */ const char *title; /**< UTF-8 title */ const char *message; /**< UTF-8 message text */ @@ -101,7 +103,7 @@ typedef struct int numbuttons; const SDL_MessageBoxButtonData *buttons; - const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ } SDL_MessageBoxData; /** @@ -128,8 +130,9 @@ typedef struct * to stderr if you can. * * \param messageboxdata the SDL_MessageBoxData structure with title, text and - * other options - * \param buttonid the pointer to which user id of hit button should be copied + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -168,10 +171,10 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message * concern, check the return value from this function and fall back to writing * to stderr if you can. * - * \param flags an SDL_MessageBoxFlags value - * \param title UTF-8 title text - * \param message UTF-8 message text - * \param window the parent window, or NULL for no parent + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -190,4 +193,4 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t #endif /* SDL_messagebox_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_metal.h b/bsp/simulator/SDL2/include/SDL_metal.h index 9ecaa8151d8..67b13967e0b 100644 --- a/bsp/simulator/SDL2/include/SDL_metal.h +++ b/bsp/simulator/SDL2/include/SDL_metal.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,10 @@ */ /** - * \file SDL_metal.h + * # CategoryMetal * - * Header file for functions to creating Metal layers and views on SDL windows. + * Header file for functions to creating Metal layers and views on SDL + * windows. */ #ifndef SDL_metal_h_ @@ -37,9 +38,9 @@ extern "C" { #endif /** - * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). * - * \note This can be cast directly to an NSView or UIView. + * This can be cast directly to an NSView or UIView. */ typedef void *SDL_MetalView; @@ -82,7 +83,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); * * \since This function is available since SDL 2.0.14. * - * \sa SDL_MetalCreateView + * \sa SDL_Metal_CreateView */ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); @@ -90,8 +91,9 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); * Get the size of a window's underlying drawable in pixels (for use with * setting viewport, scissor & etc). * - * \param window SDL_Window from which the drawable size should be queried - * \param w Pointer to variable for storing the width in pixels, may be NULL + * \param window SDL_Window from which the drawable size should be queried. + * \param w Pointer to variable for storing the width in pixels, may be NULL. + * \param h Pointer to variable for storing the height in pixels, may be NULL. * * \since This function is available since SDL 2.0.14. * @@ -109,4 +111,4 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int * #endif #include "close_code.h" -#endif /* SDL_metal_h_ */ +#endif /* SDL_metal_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_misc.h b/bsp/simulator/SDL2/include/SDL_misc.h index 261b6b8713e..1e6db264449 100644 --- a/bsp/simulator/SDL2/include/SDL_misc.h +++ b/bsp/simulator/SDL2/include/SDL_misc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_misc.h + * # CategoryMisc * - * \brief Include file for SDL API functions that don't fit elsewhere. + * Include file for SDL API functions that don't fit elsewhere. */ #ifndef SDL_misc_h_ @@ -76,4 +76,4 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); #endif /* SDL_misc_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_mouse.h b/bsp/simulator/SDL2/include/SDL_mouse.h index 1d4a2db0d23..a861690224f 100644 --- a/bsp/simulator/SDL2/include/SDL_mouse.h +++ b/bsp/simulator/SDL2/include/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_mouse.h + * # CategoryMouse * - * Include file for SDL mouse event handling. + * Include file for SDL mouse event handling. */ #ifndef SDL_mouse_h_ @@ -41,9 +41,9 @@ extern "C" { typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ /** - * \brief Cursor types for SDL_CreateSystemCursor(). + * Cursor types for SDL_CreateSystemCursor(). */ -typedef enum +typedef enum SDL_SystemCursor { SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ @@ -61,9 +61,9 @@ typedef enum } SDL_SystemCursor; /** - * \brief Scroll direction types for the Scroll event + * Scroll direction types for the Scroll event */ -typedef enum +typedef enum SDL_MouseWheelDirection { SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ @@ -90,9 +90,9 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); * either `x` or `y`. * * \param x the x coordinate of the mouse cursor position relative to the - * focus window + * focus window. * \param y the y coordinate of the mouse cursor position relative to the - * focus window + * focus window. * \returns a 32-bit button bitmask of the current button state. * * \since This function is available since SDL 2.0.0. @@ -120,9 +120,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); * reason to use this function, you probably want SDL_GetMouseState() instead. * * \param x filled in with the current X coord relative to the desktop; can be - * NULL + * NULL. * \param y filled in with the current Y coord relative to the desktop; can be - * NULL + * NULL. * \returns the current button state as a bitmask which can be tested using * the SDL_BUTTON(X) macros. * @@ -141,8 +141,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); * mouse deltas since the last call to SDL_GetRelativeMouseState() or since * event initialization. You can pass NULL for either `x` or `y`. * - * \param x a pointer filled with the last recorded x coordinate of the mouse - * \param y a pointer filled with the last recorded y coordinate of the mouse + * \param x a pointer filled with the last recorded x coordinate of the mouse. + * \param y a pointer filled with the last recorded y coordinate of the mouse. * \returns a 32-bit button bitmask of the relative button state. * * \since This function is available since SDL 2.0.0. @@ -154,15 +154,17 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); /** * Move the mouse cursor to the given position within the window. * - * This function generates a mouse motion event. + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. * * Note that this function will appear to succeed, but not actually move the * mouse when used over Microsoft Remote Desktop. * * \param window the window to move the mouse into, or NULL for the current - * mouse focus - * \param x the x coordinate within the window - * \param y the y coordinate within the window + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. * * \since This function is available since SDL 2.0.0. * @@ -182,8 +184,8 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, * Note that this function will appear to succeed, but not actually move the * mouse when used over Microsoft Remote Desktop. * - * \param x the x coordinate - * \param y the y coordinate + * \param x the x coordinate. + * \param y the y coordinate. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -196,13 +198,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); /** * Set relative mouse mode. * - * While the mouse is in relative mode, the cursor is hidden, and the driver - * will try to report continuous motion in the current window. Only relative - * motion events will be delivered, the mouse position will not change. - * - * Note that this function will not be able to provide continuous relative - * motion when used over Microsoft Remote Desktop, instead motion is limited - * to the bounds of the screen. + * While the mouse is in relative mode, the cursor is hidden, the mouse + * position is constrained to the window, and SDL will report continuous + * relative mouse motion even if the mouse is at the edge of the window. * * This function will flush any pending mouse motion. * @@ -245,6 +243,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); * While capturing is enabled, the current window will have the * `SDL_WINDOW_MOUSE_CAPTURE` flag set. * + * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the + * mouse while the user is pressing a button; this is to try and make mouse + * behavior more consistent between platforms, and deal with the common case + * of a user dragging the mouse outside of the window. This means that if you + * are calling SDL_CaptureMouse() only to deal with this situation, you no + * longer have to (although it is safe to do so). If this causes problems for + * your app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. * \returns 0 on success or -1 if not supported; call SDL_GetError() for more * information. @@ -290,14 +297,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which * provides twelve readily available system cursors to pick from. * - * \param data the color value for each pixel of the cursor - * \param mask the mask value for each pixel of the cursor - * \param w the width of the cursor - * \param h the height of the cursor + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. * \param hot_x the X-axis location of the upper left corner of the cursor - * relative to the actual mouse position + * relative to the actual mouse position. * \param hot_y the Y-axis location of the upper left corner of the cursor - * relative to the actual mouse position + * relative to the actual mouse position. * \returns a new cursor with the specified parameters on success or NULL on * failure; call SDL_GetError() for more information. * @@ -315,9 +322,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, /** * Create a color cursor. * - * \param surface an SDL_Surface structure representing the cursor image - * \param hot_x the x position of the cursor hot spot - * \param hot_y the y position of the cursor hot spot + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. * \returns the new cursor on success or NULL on failure; call SDL_GetError() * for more information. * @@ -333,7 +340,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, /** * Create a system cursor. * - * \param id an SDL_SystemCursor enum value + * \param id an SDL_SystemCursor enum value. * \returns a cursor on success or NULL on failure; call SDL_GetError() for * more information. * @@ -351,7 +358,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if * this is desired for any reason. * - * \param cursor a cursor to make active + * \param cursor a cursor to make active. * * \since This function is available since SDL 2.0.0. * @@ -378,6 +385,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); /** * Get the default cursor. * + * You do not have to call SDL_FreeCursor() on the return value, but it is + * safe to do so. + * * \returns the default cursor on success or NULL on failure. * * \since This function is available since SDL 2.0.0. @@ -392,7 +402,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); * Use this function to free cursor resources created with SDL_CreateCursor(), * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). * - * \param cursor the cursor to free + * \param cursor the cursor to free. * * \since This function is available since SDL 2.0.0. * @@ -427,9 +437,9 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); /** * Used as a mask when testing buttons in buttonstate. * - * - Button 1: Left mouse button - * - Button 2: Middle mouse button - * - Button 3: Right mouse button + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button */ #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 @@ -451,4 +461,4 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); #endif /* SDL_mouse_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_mutex.h b/bsp/simulator/SDL2/include/SDL_mutex.h index 173468f6ace..9caf8667fd7 100644 --- a/bsp/simulator/SDL2/include/SDL_mutex.h +++ b/bsp/simulator/SDL2/include/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -23,14 +23,88 @@ #define SDL_mutex_h_ /** - * \file SDL_mutex.h + * # CategoryMutex * - * Functions to provide thread synchronization primitives. + * Functions to provide thread synchronization primitives. */ #include "SDL_stdinc.h" #include "SDL_error.h" +/******************************************************************************/ +/* Enable thread safety attributes only with clang. + * The attributes can be safely erased when compiling with other compilers. + */ +#if defined(SDL_THREAD_SAFETY_ANALYSIS) && \ + defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus @@ -38,13 +112,13 @@ extern "C" { #endif /** - * Synchronization functions which can time out return this value - * if they time out. + * Synchronization functions which can time out return this value if they time + * out. */ #define SDL_MUTEX_TIMEDOUT 1 /** - * This is the timeout value which corresponds to never time out. + * This is the timeout value which corresponds to never time out. */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) @@ -91,12 +165,12 @@ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); * unlock it the same number of times before it is actually made available for * other threads in the system (this is known as a "recursive mutex"). * - * \param mutex the mutex to lock + * \param mutex the mutex to lock. * \return 0, or -1 on error. * * \since This function is available since SDL 2.0.0. */ -extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex) SDL_ACQUIRE(mutex); #define SDL_mutexP(m) SDL_LockMutex(m) /** @@ -108,7 +182,7 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); * This technique is useful if you need exclusive access to a resource but * don't want to wait for it, and will return to it to try again later. * - * \param mutex the mutex to try to lock + * \param mutex the mutex to try to lock. * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for * more information. * @@ -119,7 +193,7 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); * \sa SDL_LockMutex * \sa SDL_UnlockMutex */ -extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex) SDL_TRY_ACQUIRE(0, mutex); /** * Unlock the mutex. @@ -138,7 +212,7 @@ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); * * \since This function is available since SDL 2.0.0. */ -extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex) SDL_RELEASE(mutex); #define SDL_mutexV(m) SDL_UnlockMutex(m) /** @@ -150,7 +224,7 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); * to destroy a locked mutex, and may result in undefined behavior depending * on the platform. * - * \param mutex the mutex to destroy + * \param mutex the mutex to destroy. * * \since This function is available since SDL 2.0.0. * @@ -182,7 +256,7 @@ typedef struct SDL_semaphore SDL_sem; * is 0. Each post operation will atomically increment the semaphore value and * wake waiting threads and allow them to retry the wait operation. * - * \param initial_value the starting value of the semaphore + * \param initial_value the starting value of the semaphore. * \returns a new semaphore or NULL on failure; call SDL_GetError() for more * information. * @@ -203,7 +277,7 @@ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); * It is not safe to destroy a semaphore if there are threads currently * waiting on it. * - * \param sem the semaphore to destroy + * \param sem the semaphore to destroy. * * \since This function is available since SDL 2.0.0. * @@ -227,7 +301,7 @@ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); * This function is the equivalent of calling SDL_SemWaitTimeout() with a time * length of `SDL_MUTEX_MAXWAIT`. * - * \param sem the semaphore wait on + * \param sem the semaphore wait on. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -251,7 +325,7 @@ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); * the semaphore doesn't have a positive value, the function immediately * returns SDL_MUTEX_TIMEDOUT. * - * \param sem the semaphore to wait on + * \param sem the semaphore to wait on. * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would * block, or a negative error code on failure; call SDL_GetError() * for more information. @@ -275,8 +349,8 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); * signal or error, or the specified time has elapsed. If the call is * successful it will atomically decrement the semaphore value. * - * \param sem the semaphore to wait on - * \param ms the length of the timeout, in milliseconds + * \param sem the semaphore to wait on. + * \param timeout the length of the timeout, in milliseconds. * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not * succeed in the allotted time, or a negative error code on failure; * call SDL_GetError() for more information. @@ -290,12 +364,12 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); * \sa SDL_SemValue * \sa SDL_SemWait */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout); /** * Atomically increment a semaphore's value and wake waiting threads. * - * \param sem the semaphore to increment + * \param sem the semaphore to increment. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -313,7 +387,7 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); /** * Get the current value of a semaphore. * - * \param sem the semaphore to query + * \param sem the semaphore to query. * \returns the current value of the semaphore. * * \since This function is available since SDL 2.0.0. @@ -353,7 +427,7 @@ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); /** * Destroy a condition variable. * - * \param cond the condition variable to destroy + * \param cond the condition variable to destroy. * * \since This function is available since SDL 2.0.0. * @@ -368,7 +442,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); /** * Restart one of the threads that are waiting on the condition variable. * - * \param cond the condition variable to signal + * \param cond the condition variable to signal. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -385,7 +459,7 @@ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); /** * Restart all threads that are waiting on the condition variable. * - * \param cond the condition variable to signal + * \param cond the condition variable to signal. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -412,8 +486,8 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); * This function is the equivalent of calling SDL_CondWaitTimeout() with a * time length of `SDL_MUTEX_MAXWAIT`. * - * \param cond the condition variable to wait on - * \param mutex the mutex used to coordinate thread access + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. * \returns 0 when it is signaled or a negative error code on failure; call * SDL_GetError() for more information. * @@ -438,10 +512,10 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); * * The mutex must be locked before calling this function. * - * \param cond the condition variable to wait on - * \param mutex the mutex used to coordinate thread access + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT` - * to wait indefinitely + * to wait indefinitely. * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if * the condition is not signaled in the allotted time, or a negative * error code on failure; call SDL_GetError() for more information. @@ -468,4 +542,4 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, #endif /* SDL_mutex_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_name.h b/bsp/simulator/SDL2/include/SDL_name.h index 6ff35b46efe..16a15fc0406 100644 --- a/bsp/simulator/SDL2/include/SDL_name.h +++ b/bsp/simulator/SDL2/include/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -30,4 +30,4 @@ #endif /* SDLname_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengl.h b/bsp/simulator/SDL2/include/SDL_opengl.h index 735b65d2627..521cd3b12ff 100644 --- a/bsp/simulator/SDL2/include/SDL_opengl.h +++ b/bsp/simulator/SDL2/include/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,17 +19,11 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_opengl.h - * - * This is a simple file to encapsulate the OpenGL API headers. - */ - -/** - * \def NO_SDL_GLEXT +/* + * This is a simple file to encapsulate the OpenGL API headers. * - * Define this if you have your own version of glext.h and want to disable the - * version included in SDL_opengl.h. + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. */ #ifndef SDL_opengl_h_ @@ -2107,57 +2101,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh -/* - * ???. GL_MESA_packed_depth_stencil - * XXX obsolete - */ -#ifndef GL_MESA_packed_depth_stencil -#define GL_MESA_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_MESA 0x8750 -#define GL_UNSIGNED_INT_24_8_MESA 0x8751 -#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 -#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 - -#endif /* GL_MESA_packed_depth_stencil */ - - -#ifndef GL_ATI_blend_equation_separate -#define GL_ATI_blend_equation_separate 1 - -#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D - -GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); - -#endif /* GL_ATI_blend_equation_separate */ - - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - - -/** - ** NOTE!!!!! If you add new functions to this file, or update - ** glext.h be sure to regenerate the gl_mangle.h file. See comments - ** in that file for details. - **/ - - - /********************************************************************** * Begin system-specific stuff */ @@ -2180,4 +2123,4 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t #endif /* SDL_opengl_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengl_glext.h b/bsp/simulator/SDL2/include/SDL_opengl_glext.h index 6a402b15a22..4e1825ab122 100644 --- a/bsp/simulator/SDL2/include/SDL_opengl_glext.h +++ b/bsp/simulator/SDL2/include/SDL_opengl_glext.h @@ -1,12 +1,49 @@ -#ifndef __glext_h_ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) #define __glext_h_ 1 +#define __gl_glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* -** Copyright (c) 2013-2014 The Khronos Group Inc. +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -27,36 +64,292 @@ extern "C" { ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ -*/ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 #endif -#ifndef NOMINMAX /* don't define min() and max(). */ -#define NOMINMAX + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL #endif -#include + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY #endif -#ifndef APIENTRY -#define APIENTRY +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES #endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T #endif -#ifndef GLAPI -#define GLAPI extern #endif -#define GL_GLEXT_VERSION 20140521 +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ /* Generated C header for: * API: gl @@ -358,15 +651,17 @@ GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); @@ -467,14 +762,8 @@ GLAPI void APIENTRY glBlendEquation (GLenum mode); #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 -#include -#ifdef __MACOSX__ -typedef long GLsizeiptr; -typedef long GLintptr; -#else -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#endif +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 @@ -887,7 +1176,7 @@ GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboole #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 -typedef unsigned short GLhalf; +typedef khronos_uint16_t GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 @@ -1049,6 +1338,22 @@ typedef unsigned short GLhalf; #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 @@ -1316,11 +1621,13 @@ GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 @@ -1339,6 +1646,7 @@ GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); @@ -1372,45 +1680,8 @@ GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIn #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef uint64_t GLuint64; -typedef int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A @@ -1486,7 +1757,7 @@ typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); @@ -1506,7 +1777,7 @@ GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); @@ -1762,8 +2033,8 @@ typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); @@ -1809,8 +2080,8 @@ GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *pa GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); @@ -1868,7 +2139,7 @@ GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pna #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); @@ -1957,7 +2228,7 @@ typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfl typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); @@ -2049,6 +2320,10 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 @@ -2160,7 +2435,7 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); @@ -2173,7 +2448,7 @@ typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum m GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); @@ -2220,6 +2495,7 @@ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 @@ -2453,7 +2729,7 @@ typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); @@ -2465,7 +2741,7 @@ typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); @@ -2497,7 +2773,7 @@ GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); @@ -2509,7 +2785,7 @@ GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); @@ -2579,10 +2855,345 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui #endif #endif /* GL_VERSION_4_4 */ +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ @@ -2597,7 +3208,7 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 -typedef uint64_t GLuint64EXT; +typedef khronos_uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); @@ -2663,6 +3274,10 @@ GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, s #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 @@ -2686,7 +3301,6 @@ GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 -#define GL_COMPUTE_SHADER_BIT 0x00000020 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size @@ -2701,20 +3315,26 @@ GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint n #endif #endif /* GL_ARB_compute_variable_group_size */ +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); @@ -2769,6 +3389,14 @@ GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GL #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 @@ -2979,6 +3607,10 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif /* GL_ARB_fragment_shader */ +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ @@ -2991,11 +3623,6 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ -#ifndef GL_KHR_context_flush_control -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#endif /* GL_KHR_context_flush_control */ - #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A @@ -3032,6 +3659,20 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ @@ -3040,9 +3681,94 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 -typedef unsigned short GLhalfARB; +typedef khronos_uint16_t GLhalfARB; #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_half_float_pixel */ @@ -3052,11 +3778,6 @@ typedef unsigned short GLhalfARB; #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 @@ -3074,8 +3795,6 @@ typedef unsigned short GLhalfARB; #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 @@ -3084,7 +3803,6 @@ typedef unsigned short GLhalfARB; #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 @@ -3099,12 +3817,6 @@ typedef unsigned short GLhalfARB; #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 @@ -3190,11 +3902,11 @@ GLAPI void APIENTRY glResetMinmax (GLenum target); #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ @@ -3214,6 +3926,25 @@ GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata @@ -3419,6 +4150,30 @@ GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *par #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB @@ -3447,6 +4202,14 @@ GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ @@ -3520,6 +4283,26 @@ GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum form #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 @@ -3546,14 +4329,26 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ @@ -3710,10 +4505,18 @@ GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GL #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif /* GL_ARB_shader_texture_lod */ +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C @@ -3760,11 +4563,25 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 @@ -3773,12 +4590,24 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #endif #endif /* GL_ARB_sparse_texture */ +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ @@ -3791,6 +4620,10 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D @@ -3927,6 +4760,16 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 @@ -4025,8 +4868,6 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 @@ -4037,6 +4878,12 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 @@ -4057,9 +4904,6 @@ GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra @@ -4148,13 +4992,8 @@ GLAPI void APIENTRY glVertexBlendARB (GLint count); #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 -#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ -typedef long GLsizeiptrARB; -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -typedef ptrdiff_t GLintptrARB; -#endif +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 @@ -4349,6 +5188,12 @@ GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcha #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif #endif /* GL_ARB_viewport_array */ #ifndef GL_ARB_window_pos @@ -4389,10 +5234,82 @@ GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif #endif /* GL_ARB_window_pos */ +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 @@ -4429,6 +5346,10 @@ GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); @@ -4447,11 +5368,11 @@ typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); @@ -4470,11 +5391,11 @@ GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #endif #endif /* GL_OES_byte_coordinates */ @@ -4495,7 +5416,7 @@ GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 -typedef GLint GLfixed; +typedef khronos_int32_t GLfixed; #define GL_FIXED_OES 0x140C typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); @@ -4526,7 +5447,6 @@ typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfix typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); @@ -4631,7 +5551,6 @@ GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); GLAPI void APIENTRY glPointSizexOES (GLfixed size); GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); @@ -4793,12 +5712,12 @@ typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severi typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #endif /* GL_AMD_debug_output */ @@ -4822,13 +5741,68 @@ GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRG #endif #endif /* GL_AMD_draw_buffers_blend */ +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #endif /* GL_AMD_gcn_shader */ +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 -typedef int64_t GLint64EXT; +typedef khronos_int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 @@ -4853,10 +5827,6 @@ typedef int64_t GLint64EXT; #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); @@ -5029,7 +5999,6 @@ GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); @@ -5044,6 +6013,22 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf #define GL_AMD_shader_atomic_counter_ops 1 #endif /* GL_AMD_shader_atomic_counter_ops */ +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif /* GL_AMD_shader_stencil_export */ @@ -5083,6 +6068,10 @@ GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif #endif /* GL_AMD_stencil_operation_extended */ +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif /* GL_AMD_texture_texture4 */ @@ -5783,6 +6772,21 @@ GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #define GL_422_REV_AVERAGE_EXT 0x80CF #endif /* GL_EXT_422_pixels */ +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 @@ -6345,7 +7349,7 @@ typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaob typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); @@ -6601,7 +7605,7 @@ GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint at GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ @@ -6634,6 +7638,17 @@ GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint en #endif #endif /* GL_EXT_draw_range_elements */ +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 @@ -6824,7 +7839,6 @@ GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 @@ -6852,6 +7866,7 @@ GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); @@ -6863,6 +7878,29 @@ typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); @@ -6875,6 +7913,29 @@ GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuin GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif #endif /* GL_EXT_gpu_shader4 */ @@ -6977,6 +8038,89 @@ GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_light_texture */ +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif /* GL_EXT_misc_attribute */ @@ -7018,6 +8162,18 @@ GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif #endif /* GL_EXT_multisample */ +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 @@ -7127,6 +8283,19 @@ GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif #endif /* GL_EXT_polygon_offset */ +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C @@ -7139,6 +8308,20 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif #endif /* GL_EXT_provoking_vertex */ +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A @@ -7191,6 +8374,55 @@ GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei #endif #endif /* GL_EXT_secondary_color */ +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D @@ -7211,6 +8443,19 @@ GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *strin #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #endif /* GL_EXT_shader_image_load_formatted */ @@ -7284,6 +8529,10 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ @@ -7293,6 +8542,10 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif /* GL_EXT_shared_texture_palette */ +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 @@ -7405,6 +8658,10 @@ GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffse #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_buffer_object @@ -7501,6 +8758,12 @@ GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 @@ -7633,6 +8896,16 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif /* GL_EXT_texture_sRGB */ +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 @@ -7640,6 +8913,10 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D @@ -7667,6 +8944,36 @@ GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #define GL_RGBA_SNORM 0x8F93 #endif /* GL_EXT_texture_snorm */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 @@ -8045,6 +9352,30 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei s #endif #endif /* GL_EXT_vertex_weighting */ +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 @@ -8222,10 +9553,28 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG #define GL_INTERLACE_READ_INGR 0x8568 #endif /* GL_INGR_interlace_read */ +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #endif /* GL_INTEL_fragment_shader_ordering */ +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF @@ -8290,7 +9639,7 @@ typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES @@ -8301,7 +9650,7 @@ GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif @@ -8317,11 +9666,37 @@ GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLen #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif /* GL_MESAX_texture_stack */ +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #endif /* GL_MESA_pack_invert */ +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); @@ -8330,6 +9705,17 @@ GLAPI void APIENTRY glResizeBuffersMESA (void); #endif #endif /* GL_MESA_resize_buffers */ +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); @@ -8391,6 +9777,10 @@ GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #define GL_YCBCR_MESA 0x8757 #endif /* GL_MESA_ycbcr_texture */ +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); @@ -8410,6 +9800,65 @@ GLAPI void APIENTRY glEndConditionalRenderNVX (void); #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); @@ -8420,6 +9869,16 @@ GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum t #endif #endif /* GL_NV_bindless_multi_draw_indirect */ +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); @@ -8516,16 +9975,94 @@ GLAPI void APIENTRY glBlendBarrierNV (void); #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #endif /* GL_NV_compute_program5 */ +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 @@ -8540,6 +10077,49 @@ GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E @@ -8589,6 +10169,23 @@ GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, #endif #endif /* GL_NV_draw_texture */ +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 @@ -8682,6 +10279,11 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif #endif /* GL_NV_fence */ +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 @@ -8708,6 +10310,16 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 @@ -8749,6 +10361,34 @@ GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, cons #define GL_NV_fragment_program_option 1 #endif /* GL_NV_fragment_program_option */ +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB @@ -8768,12 +10408,10 @@ GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, G #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_NV_geometry_program4 */ @@ -8782,6 +10420,45 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen #define GL_NV_geometry_shader4 1 #endif /* GL_NV_geometry_shader4 */ +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 @@ -8954,15 +10631,130 @@ GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfN #endif #endif /* GL_NV_half_float */ +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 -#define GL_COLOR_SAMPLES_NV 0x8E20 #endif /* GL_NV_multisample_coverage */ #ifndef GL_NV_multisample_filter_hint @@ -9075,13 +10867,11 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 @@ -9150,8 +10940,44 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); @@ -9178,9 +11004,6 @@ typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint refere typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); @@ -9193,14 +11016,32 @@ typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dash typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); @@ -9228,9 +11069,6 @@ GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); @@ -9243,17 +11081,40 @@ GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); #endif #endif /* GL_NV_path_rendering */ +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 @@ -9319,6 +11180,38 @@ GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif #endif /* GL_NV_primitive_restart */ +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 @@ -9411,6 +11304,52 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, #endif #endif /* GL_NV_register_combiners2 */ +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ @@ -9419,6 +11358,18 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D @@ -9463,6 +11414,15 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs #define GL_NV_shader_storage_buffer_object 1 #endif /* GL_NV_shader_storage_buffer_object */ +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 @@ -9474,6 +11434,51 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 @@ -9550,6 +11555,10 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C @@ -9653,6 +11662,23 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 @@ -9688,7 +11714,7 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu #define GL_SKIP_COMPONENTS1_NV -6 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); @@ -9701,7 +11727,7 @@ typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei coun #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); @@ -9738,6 +11764,13 @@ GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif #endif /* GL_NV_transform_feedback2 */ +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; @@ -9751,7 +11784,7 @@ typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); @@ -9762,13 +11795,21 @@ GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSu GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #endif /* GL_NV_vdpau_interop */ +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D @@ -10124,54 +12165,6 @@ GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GL #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif #endif /* GL_NV_vertex_program4 */ #ifndef GL_NV_video_capture @@ -10233,6 +12226,30 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot #endif #endif /* GL_NV_video_capture */ +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 @@ -10255,6 +12272,22 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif /* GL_OML_subsample */ +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 @@ -10811,10 +12844,10 @@ GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif /* GL_SGIX_resample */ @@ -11177,4 +13210,4 @@ GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (co } #endif -#endif +#endif \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles.h b/bsp/simulator/SDL2/include/SDL_opengles.h index 8511b9607f1..e35f79d135b 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles.h +++ b/bsp/simulator/SDL2/include/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,11 +19,10 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_opengles.h - * - * This is a simple file to encapsulate the OpenGL ES 1.X API headers. +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. */ + #include "SDL_config.h" #ifdef __IPHONEOS__ @@ -36,4 +35,4 @@ #ifndef APIENTRY #define APIENTRY -#endif +#endif \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles2.h b/bsp/simulator/SDL2/include/SDL_opengles2.h index 172fcb3f447..0c0de369c54 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles2.h +++ b/bsp/simulator/SDL2/include/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,11 +19,10 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_opengles2.h - * - * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ + #include "SDL_config.h" #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) @@ -49,4 +48,4 @@ #ifndef APIENTRY #define APIENTRY GL_APIENTRY -#endif +#endif \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles2_gl2.h b/bsp/simulator/SDL2/include/SDL_opengles2_gl2.h index c62fb0a547f..13edb288b14 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles2_gl2.h +++ b/bsp/simulator/SDL2/include/SDL_opengles2_gl2.h @@ -1,56 +1,70 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ - -/*#include */ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 #ifdef __cplusplus extern "C" { #endif /* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ -/*------------------------------------------------------------------------- - * Data type definitions - *-----------------------------------------------------------------------*/ +/*#include */ -typedef void GLvoid; -typedef char GLchar; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif -/* GL types for handling large vertex buffer objects */ -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif -/* OpenGL ES core versions */ -#define GL_ES_VERSION_2_0 1 +/* Generated on date 20220530 */ -/* ClearBufferMask */ +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 - -/* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 @@ -58,18 +72,6 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 @@ -78,29 +80,15 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* BlendEquationSeparate */ #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA @@ -110,38 +98,19 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 - #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 - #define GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 @@ -152,19 +121,13 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 - -/* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 - -/* GetPName */ #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E @@ -191,7 +154,6 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 @@ -206,32 +168,18 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 @@ -240,44 +188,35 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C - -/* PixelFormat */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D - -/* StencilFunction */ +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 @@ -286,9 +225,6 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 @@ -296,35 +232,21 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 - -/* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 - -/* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ #define GL_TEXTURE 0x1702 - #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 @@ -334,8 +256,6 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 @@ -369,13 +289,9 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 - -/* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 - -/* Uniform Types */ #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 @@ -391,48 +307,34 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - -/* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 - -/* Framebuffer Object. */ #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 - #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX8 0x8D48 - #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 @@ -442,180 +344,313 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 - #define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ #ifdef __cplusplus } #endif -#endif /* __gl2_h_ */ - +#endif \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles2_gl2ext.h b/bsp/simulator/SDL2/include/SDL_opengles2_gl2ext.h index 7ed16f5300a..fa3ce2bba49 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles2_gl2ext.h +++ b/bsp/simulator/SDL2/include/SDL_opengles2_gl2ext.h @@ -1,1395 +1,1013 @@ -#ifndef __gl2ext_h_ -#define __gl2ext_h_ - -/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ #ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* +#define GL_APIENTRYP GL_APIENTRY* #endif -/* New types shared by several extensions */ +/* Generated on date 20220530 */ -#ifndef __gl3_h_ -/* These are defined with respect to in the - * Apple extension spec, but they are also used by non-APPLE - * extensions, and in the Khronos header we use the Khronos - * portable types in khrplatform.h, which must be defined. +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ */ -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef struct __GLsync *GLsync; -#endif - - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_depth_texture */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -/* GLeglImageOES defined in GL_OES_EGL_image already. */ -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_UNSIGNED_INT 0x1405 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat -#define GL_ALPHA8_OES 0x803C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -/* reuse GL_DEPTH_COMPONENT24_OES */ -/* reuse GL_DEPTH24_STENCIL8_OES */ -/* reuse GL_DEPTH_COMPONENT32_OES */ -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -/* reuse GL_RGB8_OES */ -/* reuse GL_RGBA8_OES */ -/* reuse GL_RGB10_EXT */ -/* reuse GL_RGB10_A2_EXT */ -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -#ifndef GL_OES_surfaceless_context -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#endif - -/* GL_OES_texture_float */ -/* No new tokens introduced by this extension. */ -/* GL_OES_texture_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_HALF_FLOAT_OES 0x8D61 -#endif - -/* GL_OES_texture_half_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_npot */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); #endif +#endif /* GL_KHR_blend_equation_advanced */ -/* GL_OES_vertex_half_float */ -/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ -/*------------------------------------------------------------------------* - * KHR extension tokens - *------------------------------------------------------------------------*/ +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug -typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_BUFFER_KHR 0x82E0 -#define GL_SHADER_KHR 0x82E1 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_QUERY_KHR 0x82E3 -/* PROGRAM_PIPELINE only in GL */ -#define GL_SAMPLER_KHR 0x82E6 -/* DISPLAY_LIST only in GL */ -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/* GL_AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_Z400_BINARY_AMD 0x8740 -#endif - -/*------------------------------------------------------------------------* - * ANGLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ANGLE_depth_texture */ -#ifndef GL_ANGLE_depth_texture -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_ANGLE_framebuffer_blit */ -#ifndef GL_ANGLE_framebuffer_blit -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -#endif - -/* GL_ANGLE_framebuffer_multisample */ -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -#endif - -/* GL_ANGLE_instanced_arrays */ -#ifndef GL_ANGLE_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -#endif - -/* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#endif - -/* GL_ANGLE_program_binary */ -#ifndef GL_ANGLE_program_binary -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#endif - -/* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#endif - -/* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#endif - -/* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#endif - -/* GL_ANGLE_translated_shader_source */ -#ifndef GL_ANGLE_translated_shader_source -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ -/* No new tokens introduced by this extension. */ - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#endif - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_APPLE_sync */ -#ifndef GL_APPLE_sync - -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif - -/*------------------------------------------------------------------------* - * ARM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ARM_mali_program_binary */ -#ifndef GL_ARM_mali_program_binary -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#endif - -/* GL_ARM_mali_shader_binary */ -#ifndef GL_ARM_mali_shader_binary -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#endif - -/* GL_ARM_rgba8 */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif - -/* GL_EXT_color_buffer_half_float */ -#ifndef GL_EXT_color_buffer_half_float -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_RG16F_EXT 0x822F -#define GL_R16F_EXT 0x822D -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#endif - -/* GL_EXT_debug_label */ -#ifndef GL_EXT_debug_label -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#endif - -/* GL_EXT_debug_marker */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -#endif - -#ifndef GL_EXT_disjoint_timer_query -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB -#endif - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#endif - -/* GL_EXT_map_buffer_range */ -#ifndef GL_EXT_map_buffer_range -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -#endif - -/* GL_EXT_multisampled_render_to_texture */ -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -/* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multiview_draw_buffers -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -#endif - -/* GL_EXT_multi_draw_arrays */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_occlusion_query_boolean */ -#ifndef GL_EXT_occlusion_query_boolean -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif - -/* GL_EXT_robustness */ -#ifndef GL_EXT_robustness -/* reuse GL_NO_ERROR */ -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -#endif - -/* GL_EXT_separate_shader_objects */ -#ifndef GL_EXT_separate_shader_objects -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_ACTIVE_PROGRAM_EXT 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -#endif - -/* GL_EXT_shader_framebuffer_fetch */ -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif - -/* GL_EXT_shader_texture_lod */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_shadow_samplers */ -#ifndef GL_EXT_shadow_samplers -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#endif - -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#endif - -/* GL_EXT_sRGB_write_control */ -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_EXT_texture_rg */ -#ifndef GL_EXT_texture_rg -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#endif - -/* GL_EXT_texture_sRGB_decode */ -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif - -/* GL_EXT_texture_storage */ -#ifndef GL_EXT_texture_storage -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -/* reuse GL_RGBA16F_EXT */ -/* reuse GL_RGB16F_EXT */ -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGB10_EXT 0x8052 -#define GL_BGRA8_EXT 0x93A1 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif - -/* GL_EXT_unpack_subimage */ -#ifndef GL_EXT_unpack_subimage -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#endif - -/*------------------------------------------------------------------------* - * DMP extension tokens - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_SHADER_BINARY_DMP 0x9250 -#endif - -/*------------------------------------------------------------------------* - * FJ extension tokens - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#endif - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_SGX_BINARY_IMG 0x8C0A -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_texture_compression_pvrtc2 */ -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif - -/* GL_NV_draw_buffers */ -#ifndef GL_NV_draw_buffers -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -#endif - -/* GL_NV_draw_instanced */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_fbo_color_attachments */ -#ifndef GL_NV_fbo_color_attachments -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/* GL_NV_framebuffer_blit */ -#ifndef GL_NV_framebuffer_blit -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -#endif - -/* GL_NV_framebuffer_multisample */ -#ifndef GL_NV_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 -#endif - -/* GL_NV_generate_mipmap_sRGB */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_instanced_arrays */ -#ifndef GL_NV_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -#endif - -/* GL_NV_read_buffer */ -#ifndef GL_NV_read_buffer -#define GL_READ_BUFFER_NV 0x0C02 -#endif - -/* GL_NV_read_buffer_front */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_shadow_samplers_array */ -#ifndef GL_NV_shadow_samplers_array -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif - -/* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#endif - -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_ETC1_SRGB8_NV 0x88EE -#endif - -/* GL_NV_texture_border_clamp */ -#ifndef GL_NV_texture_border_clamp -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); #endif +#endif /* GL_KHR_debug */ -/* GL_NV_texture_compression_s3tc_update */ -/* No new tokens introduced by this extension. */ +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ -/* GL_NV_texture_npot_2D_mipmap */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_alpha_test */ -#ifndef GL_QCOM_alpha_test -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -#endif - -/* GL_QCOM_binning_control */ -#ifndef GL_QCOM_binning_control -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#endif +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -#endif - -/* GL_QCOM_extended_get2 */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); #endif +#endif /* GL_OES_EGL_image */ -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#endif - -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_VIV_shader_binary */ -#ifndef GL_VIV_shader_binary -#define GL_SHADER_BINARY_VIV 0x8FC4 -#endif +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ -/* GL_OES_compressed_ETC1_RGB8_texture */ #ifndef GL_OES_compressed_ETC1_RGB8_texture #define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ -/* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #endif +#endif /* GL_OES_copy_image */ -/* GL_OES_depth24 */ #ifndef GL_OES_depth24 #define GL_OES_depth24 1 -#endif +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ -/* GL_OES_depth32 */ #ifndef GL_OES_depth32 #define GL_OES_depth32 1 -#endif +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ -/* GL_OES_depth_texture */ #ifndef GL_OES_depth_texture #define GL_OES_depth_texture 1 -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 -/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); #endif +#endif /* GL_OES_draw_elements_base_vertex */ -/* GL_OES_element_index_uint */ #ifndef GL_OES_element_index_uint #define GL_OES_element_index_uint 1 -#endif +#endif /* GL_OES_element_index_uint */ -/* GL_OES_fbo_render_mipmap */ #ifndef GL_OES_fbo_render_mipmap #define GL_OES_fbo_render_mipmap 1 -#endif +#endif /* GL_OES_fbo_render_mipmap */ -/* GL_OES_fragment_precision_high */ #ifndef GL_OES_fragment_precision_high #define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); #endif +#endif /* GL_OES_geometry_shader */ -/* GL_OES_get_program_binary */ #ifndef GL_OES_get_program_binary #define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); #endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ -/* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); #endif +#endif /* GL_OES_mapbuffer */ -/* GL_OES_packed_depth_stencil */ #ifndef GL_OES_packed_depth_stencil #define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #endif +#endif /* GL_OES_primitive_bounding_box */ -/* GL_OES_required_internalformat */ #ifndef GL_OES_required_internalformat #define GL_OES_required_internalformat 1 -#endif +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ -/* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); #endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ -/* GL_OES_standard_derivatives */ #ifndef GL_OES_standard_derivatives #define GL_OES_standard_derivatives 1 -#endif +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ -/* GL_OES_stencil1 */ #ifndef GL_OES_stencil1 #define GL_OES_stencil1 1 -#endif +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ -/* GL_OES_stencil4 */ #ifndef GL_OES_stencil4 #define GL_OES_stencil4 1 -#endif +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ #ifndef GL_OES_surfaceless_context #define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); #endif +#endif /* GL_OES_tessellation_shader */ -/* GL_OES_texture_3D */ #ifndef GL_OES_texture_3D #define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #endif -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ -/* GL_OES_texture_float */ #ifndef GL_OES_texture_float #define GL_OES_texture_float 1 -#endif - -/* GL_OES_texture_float_linear */ -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#endif +#endif /* GL_OES_texture_float */ -/* GL_OES_texture_half_float_linear */ -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif - -/* GL_OES_texture_npot */ -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#endif - -/* GL_OES_vertex_half_float */ -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#endif - -/*------------------------------------------------------------------------* - * KHR extension functions - *------------------------------------------------------------------------*/ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); -GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #endif +#endif /* GL_OES_texture_view */ -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); #endif +#endif /* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ -/* GL_AMD_compressed_3DC_texture */ #ifndef GL_AMD_compressed_3DC_texture #define GL_AMD_compressed_3DC_texture 1 -#endif +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ -/* GL_AMD_compressed_ATC_texture */ #ifndef GL_AMD_compressed_ATC_texture #define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ -/* AMD_performance_monitor */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif +#endif /* GL_AMD_performance_monitor */ -/* GL_AMD_program_binary_Z400 */ #ifndef GL_AMD_program_binary_Z400 #define GL_AMD_program_binary_Z400 1 -#endif +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ -/*------------------------------------------------------------------------* - * ANGLE extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ -/* GL_ANGLE_depth_texture */ #ifndef GL_ANGLE_depth_texture #define GL_ANGLE_depth_texture 1 -#endif +#endif /* GL_ANGLE_depth_texture */ -/* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif +#endif /* GL_ANGLE_framebuffer_blit */ -/* GL_ANGLE_framebuffer_multisample */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif +#endif /* GL_ANGLE_framebuffer_multisample */ #ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); #endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); -#endif +#endif /* GL_ANGLE_instanced_arrays */ -/* GL_ANGLE_pack_reverse_row_order */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 -#endif +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ -/* GL_ANGLE_program_binary */ #ifndef GL_ANGLE_program_binary #define GL_ANGLE_program_binary 1 -#endif +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ -/* GL_ANGLE_texture_compression_dxt3 */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 -#endif +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ -/* GL_ANGLE_texture_compression_dxt5 */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 -#endif +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ -/* GL_ANGLE_texture_usage */ #ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 -#endif +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ #ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif -typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ -/*------------------------------------------------------------------------* - * APPLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ #ifndef GL_APPLE_copy_texture_levels #define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #endif -typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif +#endif /* GL_APPLE_copy_texture_levels */ -/* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); #endif +#endif /* GL_APPLE_framebuffer_multisample */ -/* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 -#endif +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ -/* GL_APPLE_sync */ #ifndef GL_APPLE_sync #define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); @@ -1397,95 +1015,283 @@ GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif -typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); -typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); -typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); #endif +#endif /* GL_APPLE_sync */ -/* GL_APPLE_texture_format_BGRA8888 */ #ifndef GL_APPLE_texture_format_BGRA8888 #define GL_APPLE_texture_format_BGRA8888 1 -#endif +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ -/* GL_APPLE_texture_max_level */ #ifndef GL_APPLE_texture_max_level #define GL_APPLE_texture_max_level 1 -#endif +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ -/*------------------------------------------------------------------------* - * ARM extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ -/* GL_ARM_mali_program_binary */ #ifndef GL_ARM_mali_program_binary #define GL_ARM_mali_program_binary 1 -#endif +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ -/* GL_ARM_mali_shader_binary */ #ifndef GL_ARM_mali_shader_binary #define GL_ARM_mali_shader_binary 1 -#endif +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ -/* GL_ARM_rgba8 */ #ifndef GL_ARM_rgba8 #define GL_ARM_rgba8 1 -#endif +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ -/* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); #endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ -/* GL_EXT_color_buffer_half_float */ #ifndef GL_EXT_color_buffer_half_float #define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #endif +#endif /* GL_EXT_copy_image */ -/* GL_EXT_debug_label */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif -typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif +#endif /* GL_EXT_debug_label */ -/* GL_EXT_debug_marker */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); #endif -typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ -/* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_discard_framebuffer #define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif +#endif /* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_disjoint_timer_query #define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); @@ -1498,209 +1304,991 @@ GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLin GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); #endif -typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); -typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); -typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); #endif /* GL_EXT_disjoint_timer_query */ #ifndef GL_EXT_draw_buffers #define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); #endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); #endif /* GL_EXT_draw_buffers */ -/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + #ifndef GL_EXT_map_buffer_range #define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); #endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); #endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ -/* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); #endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ -/* GL_EXT_multiview_draw_buffers */ #ifndef GL_EXT_multiview_draw_buffers #define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); #endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); -typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); -#endif +#endif /* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ -/* GL_EXT_occlusion_query_boolean */ #ifndef GL_EXT_occlusion_query_boolean #define GL_EXT_occlusion_query_boolean 1 -/* All entry points also exist in GL_EXT_disjoint_timer_query */ +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); #endif +#endif /* GL_EXT_raster_multisample */ -/* GL_EXT_read_format_bgra */ #ifndef GL_EXT_read_format_bgra #define GL_EXT_read_format_bgra 1 -#endif +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ -/* GL_EXT_robustness */ #ifndef GL_EXT_robustness #define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); -GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); #endif -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); #endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ -/* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); -GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); -GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); -typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ -/* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); #endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ -/* GL_EXT_shader_texture_lod */ #ifndef GL_EXT_shader_texture_lod #define GL_EXT_shader_texture_lod 1 -#endif +#endif /* GL_EXT_shader_texture_lod */ -/* GL_EXT_shadow_samplers */ #ifndef GL_EXT_shadow_samplers #define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #endif +#endif /* GL_EXT_texture_buffer */ -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 -#endif +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ -/* GL_EXT_texture_compression_dxt1 */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 -#endif +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ -/* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 -#endif +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ -/* GL_EXT_texture_format_BGRA8888 */ #ifndef GL_EXT_texture_format_BGRA8888 #define GL_EXT_texture_format_BGRA8888 1 -#endif +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ -/* GL_EXT_texture_rg */ #ifndef GL_EXT_texture_rg #define GL_EXT_texture_rg 1 -#endif +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ -/* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); @@ -1709,130 +2297,552 @@ GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); #endif +#endif /* GL_EXT_texture_storage_compression */ -/* GL_EXT_texture_type_2_10_10_10_REV */ #ifndef GL_EXT_texture_type_2_10_10_10_REV #define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #endif +#endif /* GL_EXT_texture_view */ -/* GL_EXT_unpack_subimage */ #ifndef GL_EXT_unpack_subimage #define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); #endif +#endif /* GL_EXT_window_rectangles */ -/*------------------------------------------------------------------------* - * DMP extension functions - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 -#endif - -/*------------------------------------------------------------------------* - * FJ extension functions - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ #ifndef GL_FJ_shader_binary_GCCSO #define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); #endif +#endif /* GL_IMG_framebuffer_downsample */ -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ -/* GL_IMG_program_binary */ #ifndef GL_IMG_program_binary #define GL_IMG_program_binary 1 -#endif +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ -/* GL_IMG_read_format */ #ifndef GL_IMG_read_format #define GL_IMG_read_format 1 -#endif +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ -/* GL_IMG_shader_binary */ #ifndef GL_IMG_shader_binary #define GL_IMG_shader_binary 1 -#endif +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ -/* GL_IMG_texture_compression_pvrtc */ #ifndef GL_IMG_texture_compression_pvrtc #define GL_IMG_texture_compression_pvrtc 1 -#endif +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ -/* GL_IMG_texture_compression_pvrtc2 */ #ifndef GL_IMG_texture_compression_pvrtc2 #define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); #endif +#endif /* GL_NV_conservative_raster */ -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); #endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ -/* GL_NV_coverage_sample */ #ifndef GL_NV_coverage_sample #define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); #endif -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#endif +#endif /* GL_NV_coverage_sample */ -/* GL_NV_depth_nonlinear */ #ifndef GL_NV_depth_nonlinear #define GL_NV_depth_nonlinear 1 -#endif +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ -/* GL_NV_draw_buffers */ #ifndef GL_NV_draw_buffers #define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); #endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); -#endif +#endif /* GL_NV_draw_buffers */ -/* GL_NV_draw_instanced */ #ifndef GL_NV_draw_instanced #define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); #endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ -/* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_NV_fbo_color_attachments 1 -#endif +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ -/* GL_NV_fence */ #ifndef GL_NV_fence #define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); @@ -1842,142 +2852,1008 @@ GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *p GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); #endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ -/* GL_NV_framebuffer_blit */ #ifndef GL_NV_framebuffer_blit #define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); #endif +#endif /* GL_NV_framebuffer_mixed_samples */ -/* GL_NV_framebuffer_multisample */ #ifndef GL_NV_framebuffer_multisample #define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif +#endif /* GL_NV_framebuffer_multisample */ -/* GL_NV_generate_mipmap_sRGB */ #ifndef GL_NV_generate_mipmap_sRGB #define GL_NV_generate_mipmap_sRGB 1 -#endif +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ -/* GL_NV_instanced_arrays */ #ifndef GL_NV_instanced_arrays #define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); #endif -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); #endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ -/* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); #endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); -#endif +#endif /* GL_NV_read_buffer */ -/* GL_NV_read_buffer_front */ #ifndef GL_NV_read_buffer_front #define GL_NV_read_buffer_front 1 -#endif +#endif /* GL_NV_read_buffer_front */ -/* GL_NV_read_depth */ #ifndef GL_NV_read_depth #define GL_NV_read_depth 1 -#endif +#endif /* GL_NV_read_depth */ -/* GL_NV_read_depth_stencil */ #ifndef GL_NV_read_depth_stencil #define GL_NV_read_depth_stencil 1 -#endif +#endif /* GL_NV_read_depth_stencil */ -/* GL_NV_read_stencil */ #ifndef GL_NV_read_stencil #define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); #endif +#endif /* GL_NV_shading_rate_image */ -/* GL_NV_shadow_samplers_array */ #ifndef GL_NV_shadow_samplers_array #define GL_NV_shadow_samplers_array 1 -#endif +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ -/* GL_NV_shadow_samplers_cube */ #ifndef GL_NV_shadow_samplers_cube #define GL_NV_shadow_samplers_cube 1 -#endif +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 -#endif +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ -/* GL_NV_texture_border_clamp */ #ifndef GL_NV_texture_border_clamp #define GL_NV_texture_border_clamp 1 -#endif +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ -/* GL_NV_texture_compression_s3tc_update */ #ifndef GL_NV_texture_compression_s3tc_update #define GL_NV_texture_compression_s3tc_update 1 -#endif +#endif /* GL_NV_texture_compression_s3tc_update */ -/* GL_NV_texture_npot_2D_mipmap */ #ifndef GL_NV_texture_npot_2D_mipmap #define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); #endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ -/* GL_QCOM_alpha_test */ #ifndef GL_QCOM_alpha_test #define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); #endif -typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); -#endif +#endif /* GL_QCOM_alpha_test */ -/* GL_QCOM_binning_control */ #ifndef GL_QCOM_binning_control #define GL_QCOM_binning_control 1 -#endif +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ -/* GL_QCOM_driver_control */ #ifndef GL_QCOM_driver_control #define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); #endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif +#endif /* GL_QCOM_driver_control */ -/* GL_QCOM_extended_get */ #ifndef GL_QCOM_extended_get #define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); @@ -1985,66 +3861,173 @@ GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GL GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); #endif +#endif /* GL_QCOM_extended_get */ -/* GL_QCOM_extended_get2 */ #ifndef GL_QCOM_extended_get2 #define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); #endif -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); #endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ -/* GL_QCOM_perfmon_global_mode */ #ifndef GL_QCOM_perfmon_global_mode #define GL_QCOM_perfmon_global_mode 1 -#endif +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); #endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ -/* GL_QCOM_tiled_rendering */ #ifndef GL_QCOM_tiled_rendering #define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); #endif -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#endif +#endif /* GL_QCOM_tiled_rendering */ -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ -/* GL_VIV_shader_binary */ #ifndef GL_VIV_shader_binary #define GL_VIV_shader_binary 1 -#endif +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ #ifdef __cplusplus } #endif -#endif /* __gl2ext_h_ */ +#endif \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles2_gl2platform.h b/bsp/simulator/SDL2/include/SDL_opengles2_gl2platform.h index c325686f014..f97d0d096ec 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles2_gl2platform.h +++ b/bsp/simulator/SDL2/include/SDL_opengles2_gl2platform.h @@ -1,20 +1,17 @@ #ifndef __gl2platform_h_ #define __gl2platform_h_ -/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ - /* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ /* Platform-specific types and definitions for OpenGL ES 2.X gl2.h * * Adopters may modify khrplatform.h and this file to suit their platform. - * You are encouraged to submit all modifications to the Khronos group so that - * they can be included in future versions of this file. Please submit changes - * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) - * by filing a bug against product "OpenGL-ES" component "Registry". + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry */ /*#include */ @@ -27,4 +24,4 @@ #define GL_APIENTRY KHRONOS_APIENTRY #endif -#endif /* __gl2platform_h_ */ +#endif /* __gl2platform_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_opengles2_khrplatform.h b/bsp/simulator/SDL2/include/SDL_opengles2_khrplatform.h index 43aac97a73e..473cef7e2c3 100644 --- a/bsp/simulator/SDL2/include/SDL_opengles2_khrplatform.h +++ b/bsp/simulator/SDL2/include/SDL_opengles2_khrplatform.h @@ -2,7 +2,7 @@ #define __khrplatform_h_ /* -** Copyright (c) 2008-2009 The Khronos Group Inc. +** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the @@ -26,18 +26,16 @@ /* Khronos platform-specific types and definitions. * - * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. - * Please submit changes by sending them to the public Khronos Bugzilla - * (http://khronos.org/bugzilla) by filing a bug against product - * "Khronos (general)" component "Registry". - * - * A predefined template which fills in some of the bug fields can be - * reached using http://tinyurl.com/khrplatform-h-bugreport, but you - * must create a Bugzilla login first. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file @@ -92,15 +90,25 @@ * int arg2) KHRONOS_APIATTRIBUTES; */ +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif @@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif #elif defined(__VMS ) || defined(__sgi) @@ -227,14 +249,21 @@ typedef unsigned short int khronos_uint16_t; * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ -#ifdef _WIN64 +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif @@ -279,4 +308,4 @@ typedef enum { KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; -#endif /* __khrplatform_h_ */ +#endif /* __khrplatform_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_pixels.h b/bsp/simulator/SDL2/include/SDL_pixels.h index 5d2c0c89821..ec772b34690 100644 --- a/bsp/simulator/SDL2/include/SDL_pixels.h +++ b/bsp/simulator/SDL2/include/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_pixels.h + * # CategoryPixels * - * Header for the enumerated pixel format definitions. + * Header for the enumerated pixel format definitions. */ #ifndef SDL_pixels_h_ @@ -61,7 +61,10 @@ typedef enum SDL_PIXELTYPE_ARRAYU16, SDL_PIXELTYPE_ARRAYU32, SDL_PIXELTYPE_ARRAYF16, - SDL_PIXELTYPE_ARRAYF32 + SDL_PIXELTYPE_ARRAYF32, + + /* This must be at the end of the list to avoid breaking the existing ABI */ + SDL_PIXELTYPE_INDEX2 } SDL_PixelType; /** Bitmap pixel order, high bit -> low bit. */ @@ -134,6 +137,7 @@ typedef enum #define SDL_ISPIXELFORMAT_INDEXED(format) \ (!SDL_ISPIXELFORMAT_FOURCC(format) && \ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) @@ -177,6 +181,12 @@ typedef enum SDL_PIXELFORMAT_INDEX1MSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), + SDL_PIXELFORMAT_INDEX2LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, + 2, 0), + SDL_PIXELFORMAT_INDEX2MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, + 2, 0), SDL_PIXELFORMAT_INDEX4LSB = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), @@ -276,11 +286,19 @@ typedef enum SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888, #else SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888, #endif SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ @@ -302,9 +320,10 @@ typedef enum } SDL_PixelFormatEnum; /** - * The bits of this structure can be directly reinterpreted as an integer-packed - * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 - * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). */ typedef struct SDL_Color { @@ -324,7 +343,30 @@ typedef struct SDL_Palette } SDL_Palette; /** - * \note Everything in the pixel format structure is read-only. + * A structure that contains pixel format information. + * + * Everything in the pixel format structure is read-only. + * + * A pixel format has either a palette or masks. If a palette is used `Rmask`, + * `Gmask`, `Bmask`, and `Amask` will be 0. + * + * An SDL_PixelFormat describes the format of the pixel data stored at the + * `pixels` field of an SDL_Surface. Every surface stores an SDL_PixelFormat + * in the `format` field. + * + * If you wish to do pixel level modifications on a surface, then + * understanding how SDL stores its color information is essential. + * + * For information on modern pixel color spaces, see the following Wikipedia + * article: http://en.wikipedia.org/wiki/RGBA_color_space + * + * \sa SDL_ConvertSurface + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + * \sa SDL_AllocFormat + * \sa SDL_FreeFormat */ typedef struct SDL_PixelFormat { @@ -352,7 +394,7 @@ typedef struct SDL_PixelFormat /** * Get the human readable name of a pixel format. * - * \param format the pixel format to query + * \param format the pixel format to query. * \returns the human readable name of the specified pixel format or * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. * @@ -363,12 +405,12 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); /** * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. * - * \param format one of the SDL_PixelFormatEnum values - * \param bpp a bits per pixel value; usually 15, 16, or 32 - * \param Rmask a pointer filled in with the red mask for the format - * \param Gmask a pointer filled in with the green mask for the format - * \param Bmask a pointer filled in with the blue mask for the format - * \param Amask a pointer filled in with the alpha mask for the format + * \param format one of the SDL_PixelFormatEnum values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't * possible; call SDL_GetError() for more information. * @@ -389,12 +431,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't * possible. * - * \param bpp a bits per pixel value; usually 15, 16, or 32 - * \param Rmask the red mask for the format - * \param Gmask the green mask for the format - * \param Bmask the blue mask for the format - * \param Amask the alpha mask for the format - * \returns one of the SDL_PixelFormatEnum values + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns one of the SDL_PixelFormatEnum values. * * \since This function is available since SDL 2.0.0. * @@ -413,7 +455,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, * allocated), and hence should not be modified, especially the palette. Weird * errors such as `Blit combination not supported` may occur. * - * \param pixel_format one of the SDL_PixelFormatEnum values + * \param pixel_format one of the SDL_PixelFormatEnum values. * \returns the new SDL_PixelFormat structure or NULL on failure; call * SDL_GetError() for more information. * @@ -426,7 +468,7 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); /** * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). * - * \param format the SDL_PixelFormat structure to free + * \param format the SDL_PixelFormat structure to free. * * \since This function is available since SDL 2.0.0. * @@ -439,7 +481,7 @@ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); * * The palette entries are initialized to white. * - * \param ncolors represents the number of color entries in the color palette + * \param ncolors represents the number of color entries in the color palette. * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if * there wasn't enough memory); call SDL_GetError() for more * information. @@ -453,8 +495,8 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); /** * Set the palette for a pixel format structure. * - * \param format the SDL_PixelFormat structure that will use the palette - * \param palette the SDL_Palette structure that will be used + * \param format the SDL_PixelFormat structure that will use the palette. + * \param palette the SDL_Palette structure that will be used. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -469,10 +511,10 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, /** * Set a range of colors in a palette. * - * \param palette the SDL_Palette structure to modify - * \param colors an array of SDL_Color structures to copy into the palette - * \param firstcolor the index of the first palette entry to modify - * \param ncolors the number of entries to modify + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. * \returns 0 on success or a negative error code if not all of the colors * could be set; call SDL_GetError() for more information. * @@ -488,7 +530,7 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, /** * Free a palette created with SDL_AllocPalette(). * - * \param palette the SDL_Palette structure to be freed + * \param palette the SDL_Palette structure to be freed. * * \since This function is available since SDL 2.0.0. * @@ -514,11 +556,11 @@ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); * format the return value can be assigned to a Uint16, and similarly a Uint8 * for an 8-bpp format). * - * \param format an SDL_PixelFormat structure describing the pixel format - * \param r the red component of the pixel in the range 0-255 - * \param g the green component of the pixel in the range 0-255 - * \param b the blue component of the pixel in the range 0-255 - * \returns a pixel value + * \param format an SDL_PixelFormat structure describing the pixel format. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. * * \since This function is available since SDL 2.0.0. * @@ -548,12 +590,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, * for an 8-bpp format). * * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r the red component of the pixel in the range 0-255 - * \param g the green component of the pixel in the range 0-255 - * \param b the blue component of the pixel in the range 0-255 - * \param a the alpha component of the pixel in the range 0-255 - * \returns a pixel value + * pixel. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. * * \since This function is available since SDL 2.0.0. * @@ -573,12 +615,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). * - * \param pixel a pixel value + * \param pixel a pixel value. * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r a pointer filled in with the red component - * \param g a pointer filled in with the green component - * \param b a pointer filled in with the blue component + * pixel. + * \param r a pointer filled in with the red component. + * \param g a pointer filled in with the green component. + * \param b a pointer filled in with the blue component. * * \since This function is available since SDL 2.0.0. * @@ -601,13 +643,13 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, * If the surface has no alpha component, the alpha will be returned as 0xff * (100% opaque). * - * \param pixel a pixel value + * \param pixel a pixel value. * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r a pointer filled in with the red component - * \param g a pointer filled in with the green component - * \param b a pointer filled in with the blue component - * \param a a pointer filled in with the alpha component + * pixel. + * \param r a pointer filled in with the red component. + * \param g a pointer filled in with the green component. + * \param b a pointer filled in with the blue component. + * \param a a pointer filled in with the alpha component. * * \since This function is available since SDL 2.0.0. * @@ -623,8 +665,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, /** * Calculate a 256 entry gamma ramp for a gamma value. * - * \param gamma a gamma value where 0.0 is black and 1.0 is identity - * \param ramp an array of 256 values filled in with the gamma ramp + * \param gamma a gamma value where 0.0 is black and 1.0 is identity. + * \param ramp an array of 256 values filled in with the gamma ramp. * * \since This function is available since SDL 2.0.0. * @@ -641,4 +683,4 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); #endif /* SDL_pixels_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_platform.h b/bsp/simulator/SDL2/include/SDL_platform.h index 79b8b6f45d5..129e2019ae8 100644 --- a/bsp/simulator/SDL2/include/SDL_platform.h +++ b/bsp/simulator/SDL2/include/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_platform.h + * # CategoryPlatform * - * Try to get a standard set of platform defines. + * Try to get a standard set of platform defines. */ #ifndef SDL_platform_h_ @@ -65,11 +65,21 @@ #undef __LINUX__ /* do we need to do this? */ #define __ANDROID__ 1 #endif +#if defined(__NGAGE__) +#undef __NGAGE__ +#define __NGAGE__ 1 +#endif #if defined(__APPLE__) /* lets us know what version of Mac OS X we're compiling on */ -#include "AvailabilityMacros.h" -#include "TargetConditionals.h" +#include +#ifndef __has_extension /* Older compilers don't support this */ +#define __has_extension(x) 0 +#include +#undef __has_extension +#else +#include +#endif /* Fix building with older SDKs that don't define these See this for more information: @@ -104,9 +114,9 @@ /* if not compiling for iOS */ #undef __MACOSX__ #define __MACOSX__ 1 -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 -# error SDL for Mac OS X only supports deploying on 10.6 and above. -#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 +# error SDL for Mac OS X only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ #endif /* TARGET_OS_IPHONE */ #endif /* defined(__APPLE__) */ @@ -140,7 +150,7 @@ #endif #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) -/* Try to find out if we're compiling for WinRT or non-WinRT */ +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ #if defined(_MSC_VER) && defined(__has_include) #if __has_include() #define HAVE_WINAPIFAMILY_H 1 @@ -162,9 +172,24 @@ #define WINAPI_FAMILY_WINRT 0 #endif /* HAVE_WINAPIFAMILY_H */ +#if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP) +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else +#define SDL_WINAPI_FAMILY_PHONE 0 +#endif + #if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ +#undef __WINGDK__ +#define __WINGDK__ 1 +#elif defined(_GAMING_XBOX_XBOXONE) +#undef __XBOXONE__ +#define __XBOXONE__ 1 +#elif defined(_GAMING_XBOX_SCARLETT) +#undef __XBOXSERIES__ +#define __XBOXSERIES__ 1 #else #undef __WINDOWS__ #define __WINDOWS__ 1 @@ -175,10 +200,20 @@ #undef __WIN32__ #define __WIN32__ 1 #endif -#if defined(__PSP__) +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) +#undef __GDK__ +#define __GDK__ 1 +#endif +#if defined(__PSP__) || defined(__psp__) +#ifdef __PSP__ #undef __PSP__ +#endif #define __PSP__ 1 #endif +#if defined(PS2) +#define __PS2__ 1 +#endif /* The NACL compiler defines __native_client__ and __pnacl__ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi @@ -200,6 +235,11 @@ #define __VITA__ 1 #endif +#if defined(__3DS__) +#undef __3DS__ +#define __3DS__ 1 +#endif + #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus @@ -232,4 +272,4 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); #endif /* SDL_platform_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_power.h b/bsp/simulator/SDL2/include/SDL_power.h index ecb3f4b0234..c38006e2e2b 100644 --- a/bsp/simulator/SDL2/include/SDL_power.h +++ b/bsp/simulator/SDL2/include/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -23,9 +23,9 @@ #define SDL_power_h_ /** - * \file SDL_power.h + * # CategoryPower * - * Header for the SDL power management routines. + * Header for the SDL power management routines. */ #include "SDL_stdinc.h" @@ -37,9 +37,9 @@ extern "C" { #endif /** - * The basic state for the system's power supply. + * The basic state for the system's power supply. */ -typedef enum +typedef enum SDL_PowerState { SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ @@ -48,7 +48,6 @@ typedef enum SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ } SDL_PowerState; - /** * Get the current power supply details. * @@ -65,17 +64,17 @@ typedef enum * It's possible a platform can only report battery percentage or time left * but not both. * - * \param secs seconds of battery life left, you can pass a NULL here if you - * don't care, will return -1 if we can't determine a value, or - * we're not running on a battery - * \param pct percentage of battery life left, between 0 and 100, you can pass - * a NULL here if you don't care, will return -1 if we can't - * determine a value, or we're not running on a battery + * \param seconds seconds of battery life left, you can pass a NULL here if + * you don't care, will return -1 if we can't determine a + * value, or we're not running on a battery. + * \param percent percentage of battery life left, between 0 and 100, you can + * pass a NULL here if you don't care, will return -1 if we + * can't determine a value, or we're not running on a battery. * \returns an SDL_PowerState enum representing the current battery state. * * \since This function is available since SDL 2.0.0. */ -extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -85,4 +84,4 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); #endif /* SDL_power_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_quit.h b/bsp/simulator/SDL2/include/SDL_quit.h index 4090f7f19ba..50b0344beda 100644 --- a/bsp/simulator/SDL2/include/SDL_quit.h +++ b/bsp/simulator/SDL2/include/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,20 @@ */ /** - * \file SDL_quit.h + * # CategoryQuit * - * Include file for SDL quit event handling. + * An SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. If + * it is not ignored or filtered, it is queued normally and the window is + * allowed to close. When the window is closed, screen updates will complete, + * but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) and + * SIGTERM (system termination request), if handlers do not already exist, + * that generate SDL_QUIT events as well. There is no way to determine the + * cause of an SDL_QUIT event, but setting a signal handler in your + * application will override the default generation of quit events for that + * signal. */ #ifndef SDL_quit_h_ @@ -31,28 +42,9 @@ #include "SDL_stdinc.h" #include "SDL_error.h" -/** - * \file SDL_quit.h - * - * An ::SDL_QUIT event is generated when the user tries to close the application - * window. If it is ignored or filtered out, the window will remain open. - * If it is not ignored or filtered, it is queued normally and the window - * is allowed to close. When the window is closed, screen updates will - * complete, but have no effect. - * - * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) - * and SIGTERM (system termination request), if handlers do not already - * exist, that generate ::SDL_QUIT events as well. There is no way - * to determine the cause of an ::SDL_QUIT event, but setting a signal - * handler in your application will override the default generation of - * quit events for that signal. - * - * \sa SDL_Quit() - */ - /* There are no functions directly affecting the quit event */ #define SDL_QuitRequested() \ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) -#endif /* SDL_quit_h_ */ +#endif /* SDL_quit_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_rect.h b/bsp/simulator/SDL2/include/SDL_rect.h index 6616ba6a281..1f6571b3eea 100644 --- a/bsp/simulator/SDL2/include/SDL_rect.h +++ b/bsp/simulator/SDL2/include/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_rect.h + * # CategoryRect * - * Header file for SDL_rect definition and management functions. + * Header file for SDL_rect definition and management functions. */ #ifndef SDL_rect_h_ @@ -54,8 +54,8 @@ typedef struct SDL_Point /** * The structure that defines a point (floating point) * - * \sa SDL_EnclosePoints - * \sa SDL_PointInRect + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect */ typedef struct SDL_FPoint { @@ -71,6 +71,7 @@ typedef struct SDL_FPoint * \sa SDL_RectEquals * \sa SDL_HasIntersection * \sa SDL_IntersectRect + * \sa SDL_IntersectRectAndLine * \sa SDL_UnionRect * \sa SDL_EnclosePoints */ @@ -83,6 +84,16 @@ typedef struct SDL_Rect /** * A rectangle, with the origin at the upper left (floating point). + * + * \sa SDL_FRectEmpty + * \sa SDL_FRectEquals + * \sa SDL_FRectEqualsEpsilon + * \sa SDL_HasIntersectionF + * \sa SDL_IntersectFRect + * \sa SDL_IntersectFRectAndLine + * \sa SDL_UnionFRect + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect */ typedef struct SDL_FRect { @@ -124,8 +135,8 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) * * If either pointer is NULL the function will return SDL_FALSE. * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -140,10 +151,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, * * If `result` is NULL then this function will return SDL_FALSE. * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. * \param result an SDL_Rect structure filled in with the intersection of - * rectangles `A` and `B` + * rectangles `A` and `B`. * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -157,10 +168,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, /** * Calculate the union of two rectangles. * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. * \param result an SDL_Rect structure filled in with the union of rectangles - * `A` and `B` + * `A` and `B`. * * \since This function is available since SDL 2.0.0. */ @@ -175,11 +186,11 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, * considered. * * \param points an array of SDL_Point structures representing points to be - * enclosed - * \param count the number of structures in the `points` array - * \param clip an SDL_Rect used for clipping or NULL to enclose all points + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. * \param result an SDL_Rect structure filled in with the minimal enclosing - * rectangle + * rectangle. * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the * points were outside of the clipping rectangle. * @@ -199,11 +210,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, * both ends will be clipped to the boundary of the rectangle and the new * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. * - * \param rect an SDL_Rect structure representing the rectangle to intersect - * \param X1 a pointer to the starting X-coordinate of the line - * \param Y1 a pointer to the starting Y-coordinate of the line - * \param X2 a pointer to the ending X-coordinate of the line - * \param Y2 a pointer to the ending Y-coordinate of the line + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -213,6 +224,147 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * int *Y1, int *X2, int *Y2); + +/* SDL_FRect versions... */ + +/** + * Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) +{ + return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, within some given epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, using a default epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_IntersectRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, + const SDL_FRect * B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_HasIntersectionF + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the + * points were outside of the clipping rectangle. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, + int count, + const SDL_FRect * clip, + SDL_FRect * result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * + rect, float *X1, + float *Y1, float *X2, + float *Y2); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } @@ -221,4 +373,4 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * #endif /* SDL_rect_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_render.h b/bsp/simulator/SDL2/include/SDL_render.h index 1d5b504b68b..06f47b3b930 100644 --- a/bsp/simulator/SDL2/include/SDL_render.h +++ b/bsp/simulator/SDL2/include/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,29 +20,30 @@ */ /** - * \file SDL_render.h + * # CategoryRender * - * Header file for SDL 2D rendering functions. + * Header file for SDL 2D rendering functions. * - * This API supports the following features: - * * single pixel points - * * single pixel lines - * * filled rectangles - * * texture images + * This API supports the following features: * - * The primitives may be drawn in opaque, blended, or additive modes. + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images * - * The texture images may be drawn in opaque, blended, or additive modes. - * They can have an additional color tint or alpha modulation applied to - * them, and may also be stretched with linear interpolation. + * The primitives may be drawn in opaque, blended, or additive modes. * - * This API is designed to accelerate simple 2D operations. You may - * want more functionality such as polygons and particle effects and - * in that case you should use SDL's OpenGL/Direct3D support or one - * of the many good 3D engines. + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. * - * These functions must be called from the main thread. - * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as polygons and particle effects and in that case you + * should use SDL's OpenGL/Direct3D support or one of the many good 3D + * engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 */ #ifndef SDL_render_h_ @@ -61,7 +62,7 @@ extern "C" { /** * Flags used when creating a rendering context */ -typedef enum +typedef enum SDL_RendererFlags { SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware @@ -78,7 +79,7 @@ typedef enum typedef struct SDL_RendererInfo { const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 flags; /**< Supported SDL_RendererFlags */ Uint32 num_texture_formats; /**< The number of available texture formats */ Uint32 texture_formats[16]; /**< The available texture formats */ int max_texture_width; /**< The maximum texture width */ @@ -86,7 +87,7 @@ typedef struct SDL_RendererInfo } SDL_RendererInfo; /** - * Vertex structure + * Vertex structure */ typedef struct SDL_Vertex { @@ -98,7 +99,7 @@ typedef struct SDL_Vertex /** * The scaling mode for a texture. */ -typedef enum +typedef enum SDL_ScaleMode { SDL_ScaleModeNearest, /**< nearest pixel sampling */ SDL_ScaleModeLinear, /**< linear filtering */ @@ -108,7 +109,7 @@ typedef enum /** * The access pattern allowed for a texture. */ -typedef enum +typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ @@ -118,7 +119,7 @@ typedef enum /** * The texture channel modulation used in SDL_RenderCopy(). */ -typedef enum +typedef enum SDL_TextureModulate { SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ @@ -128,7 +129,7 @@ typedef enum /** * Flip constants for SDL_RenderCopyEx */ -typedef enum +typedef enum SDL_RendererFlip { SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ @@ -171,9 +172,9 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); /** * Get info about a specific 2D rendering driver for the current display. * - * \param index the index of the driver to query information about + * \param index the index of the driver to query information about. * \param info an SDL_RendererInfo structure to be filled with information on - * the rendering driver + * the rendering driver. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -188,12 +189,12 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, /** * Create a window and default renderer. * - * \param width the width of the window - * \param height the height of the window + * \param width the width of the window. + * \param height the height of the window. * \param window_flags the flags used to create the window (see - * SDL_CreateWindow()) - * \param window a pointer filled with the window, or NULL on error - * \param renderer a pointer filled with the renderer, or NULL on error + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. * \returns 0 on success, or -1 on error; call SDL_GetError() for more * information. * @@ -210,10 +211,10 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( /** * Create a 2D rendering context for a window. * - * \param window the window where rendering is displayed + * \param window the window where rendering is displayed. * \param index the index of the rendering driver to initialize, or -1 to - * initialize the first one supporting the requested flags - * \param flags 0, or one or more SDL_RendererFlags OR'd together + * initialize the first one supporting the requested flags. + * \param flags 0, or one or more SDL_RendererFlags OR'd together. * \returns a valid rendering context or NULL if there was an error; call * SDL_GetError() for more information. * @@ -236,14 +237,14 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, * SDL_Window as the final destination and not an SDL_Surface. * * \param surface the SDL_Surface structure representing the surface where - * rendering is done + * rendering is done. * \returns a valid rendering context or NULL if there was an error; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_CreateRenderer - * \sa SDL_CreateWindowRenderer + * \sa SDL_CreateWindowAndRenderer * \sa SDL_DestroyRenderer */ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); @@ -251,7 +252,7 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * /** * Get the renderer associated with a window. * - * \param window the window to query + * \param window the window to query. * \returns the rendering context on success or NULL on failure; call * SDL_GetError() for more information. * @@ -261,12 +262,23 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * */ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); + /** * Get information about a rendering context. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param info an SDL_RendererInfo structure filled with information about the - * current renderer + * current renderer. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -284,9 +296,9 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, * has more pixels than the window that contains it, so use this instead of * SDL_GetWindowSize() to decide how much drawing area you have. * - * \param renderer the rendering context - * \param w an int filled with the width - * \param h an int filled with the height + * \param renderer the rendering context. + * \param w an int filled with the width. + * \param h an int filled with the height. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -303,11 +315,11 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, * You can set the texture scaling method by setting * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. * - * \param renderer the rendering context - * \param format one of the enumerated values in SDL_PixelFormatEnum - * \param access one of the enumerated values in SDL_TextureAccess - * \param w the width of the texture in pixels - * \param h the height of the texture in pixels + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormatEnum. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. * \returns a pointer to the created texture or NULL if no rendering context * was active, the format was unsupported, or the width or height * were out of range; call SDL_GetError() for more information. @@ -336,9 +348,9 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, * format of the surface. Use SDL_QueryTexture() to query the pixel format of * the texture. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param surface the SDL_Surface structure containing pixel data used to fill - * the texture + * the texture. * \returns the created texture or NULL on failure; call SDL_GetError() for * more information. * @@ -353,14 +365,18 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer /** * Query the attributes of a texture. * - * \param texture the texture to query + * \param texture the texture to query. * \param format a pointer filled in with the raw format of the texture; the * actual format may differ, but pixel transfers will use this - * format (one of the SDL_PixelFormatEnum values) + * format (one of the SDL_PixelFormatEnum values). This argument + * can be NULL if you don't need this information. * \param access a pointer filled in with the actual access to the texture - * (one of the SDL_TextureAccess values) - * \param w a pointer filled in with the width of the texture in pixels - * \param h a pointer filled in with the height of the texture in pixels + * (one of the SDL_TextureAccess values). This argument can be + * NULL if you don't need this information. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -384,10 +400,10 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, * Color modulation is not always supported by the renderer; it will return -1 * if color modulation is not supported. * - * \param texture the texture to update - * \param r the red color value multiplied into copy operations - * \param g the green color value multiplied into copy operations - * \param b the blue color value multiplied into copy operations + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -403,10 +419,10 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, /** * Get the additional color value multiplied into render copy operations. * - * \param texture the texture to query - * \param r a pointer filled in with the current red color value - * \param g a pointer filled in with the current green color value - * \param b a pointer filled in with the current blue color value + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -430,8 +446,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, * Alpha modulation is not always supported by the renderer; it will return -1 * if alpha modulation is not supported. * - * \param texture the texture to update - * \param alpha the source alpha value multiplied into copy operations + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -446,8 +462,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, /** * Get the additional alpha value multiplied into render copy operations. * - * \param texture the texture to query - * \param alpha a pointer filled in with the current alpha value + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -465,8 +481,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, * If the blend mode is not supported, the closest supported mode is chosen * and this function returns -1. * - * \param texture the texture to update - * \param blendMode the SDL_BlendMode to use for texture blending + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -481,8 +497,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, /** * Get the blend mode used for texture copy operations. * - * \param texture the texture to query - * \param blendMode a pointer filled in with the current SDL_BlendMode + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -564,12 +580,12 @@ extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); * While this function will work with streaming textures, for optimization * reasons you may not get the pixels back if you lock the texture afterward. * - * \param texture the texture to update + * \param texture the texture to update. * \param rect an SDL_Rect structure representing the area to update, or NULL - * to update the entire texture - * \param pixels the raw pixel data in the format of the texture + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. * \param pitch the number of bytes in a row of pixel data, including padding - * between lines + * between lines. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -591,18 +607,18 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, * block of Y and U/V planes in the proper order, but this function is * available if your pixel data is not contiguous. * - * \param texture the texture to update + * \param texture the texture to update. * \param rect a pointer to the rectangle of pixels to update, or NULL to - * update the entire texture - * \param Yplane the raw pixel data for the Y plane + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. * \param Ypitch the number of bytes between rows of pixel data for the Y - * plane - * \param Uplane the raw pixel data for the U plane + * plane. + * \param Uplane the raw pixel data for the U plane. * \param Upitch the number of bytes between rows of pixel data for the U - * plane - * \param Vplane the raw pixel data for the V plane + * plane. + * \param Vplane the raw pixel data for the V plane. * \param Vpitch the number of bytes between rows of pixel data for the V - * plane + * plane. * \returns 0 on success or -1 if the texture is not valid; call * SDL_GetError() for more information. * @@ -623,7 +639,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, * block of NV12/21 planes in the proper order, but this function is available * if your pixel data is not contiguous. * - * \param texture the texture to update + * \param texture the texture to update. * \param rect a pointer to the rectangle of pixels to update, or NULL to * update the entire texture. * \param Yplane the raw pixel data for the Y plane. @@ -653,13 +669,13 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, * changes. * * \param texture the texture to lock for access, which was created with - * `SDL_TEXTUREACCESS_STREAMING` + * `SDL_TEXTUREACCESS_STREAMING`. * \param rect an SDL_Rect structure representing the area to lock for access; - * NULL to lock the entire texture + * NULL to lock the entire texture. * \param pixels this is filled in with a pointer to the locked pixels, - * appropriately offset by the locked area + * appropriately offset by the locked area. * \param pitch this is filled in with the pitch of the locked pixels; the - * pitch is the length of one row in bytes + * pitch is the length of one row in bytes. * \returns 0 on success or a negative error code if the texture is not valid * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call * SDL_GetError() for more information. @@ -691,13 +707,13 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, * or SDL_DestroyTexture(). The caller should not free it. * * \param texture the texture to lock for access, which was created with - * `SDL_TEXTUREACCESS_STREAMING` + * `SDL_TEXTUREACCESS_STREAMING`. * \param rect a pointer to the rectangle to lock for access. If the rect is - * NULL, the entire texture will be locked + * NULL, the entire texture will be locked. * \param surface this is filled in with an SDL surface representing the - * locked area + * locked area. * \returns 0 on success, or -1 if the texture is not valid or was not created - * with `SDL_TEXTUREACCESS_STREAMING` + * with `SDL_TEXTUREACCESS_STREAMING`. * * \since This function is available since SDL 2.0.12. * @@ -719,7 +735,7 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, * Which is to say: locking and immediately unlocking a texture can result in * corrupted textures, depending on the renderer in use. * - * \param texture a texture locked by SDL_LockTexture() + * \param texture a texture locked by SDL_LockTexture(). * * \since This function is available since SDL 2.0.0. * @@ -730,7 +746,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); /** * Determine whether a renderer supports the use of render targets. * - * \param renderer the renderer that will be checked + * \param renderer the renderer that will be checked. * \returns SDL_TRUE if supported or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. @@ -748,9 +764,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere * * The default render target is the window for which the renderer was created. * To stop rendering to a texture and render to the window again, call this - * function with a NULL `texture`. + * function with a NULL `texture`. This will reset the renderer's viewport, + * clipping rectangle, and scaling settings to the state they were in before + * setting a non-NULL `texture` target, losing any changes made in the + * meantime. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param texture the targeted texture, which must be created with the * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the * window instead of a texture. @@ -768,9 +787,9 @@ extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, * Get the current render target. * * The default render target is the window for which the renderer was created, - * and is reported a NULL here. + * and is reported as NULL here. * - * \param renderer the rendering context + * \param renderer the rendering context. * \returns the current render target or NULL for the default render target. * * \since This function is available since SDL 2.0.0. @@ -795,9 +814,9 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer * If this function results in scaling or subpixel drawing by the rendering * backend, it will be handled using the appropriate quality hints. * - * \param renderer the renderer for which resolution should be set - * \param w the width of the logical resolution - * \param h the height of the logical resolution + * \param renderer the renderer for which resolution should be set. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -810,13 +829,17 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in /** * Get device independent resolution for rendering. * - * This may return 0 for `w` and `h` if the SDL_Renderer has never had its - * logical size set by SDL_RenderSetLogicalSize() and never had a render - * target set. + * When using the main rendering target (eg no target texture is set): this + * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical + * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical + * width and height. * - * \param renderer a rendering context - * \param w an int to be filled with the width - * \param h an int to be filled with the height + * When using a target texture: Never return 0 for `w` and `h` at first. Then + * it returns the logical width and height that are set. + * + * \param renderer a rendering context. + * \param w an int to be filled with the width. + * \param h an int to be filled with the height. * * \since This function is available since SDL 2.0.0. * @@ -831,8 +854,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, i * when a resolution is between two multiples of a logical size, the viewport * size is rounded down to the lower multiple. * - * \param renderer the renderer for which integer scaling should be set - * \param enable enable or disable the integer scaling for rendering + * \param renderer the renderer for which integer scaling should be set. + * \param enable enable or disable the integer scaling for rendering. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -847,7 +870,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, /** * Get whether integer scales are forced for resolution-independent rendering. * - * \param renderer the renderer from which integer scaling should be queried + * \param renderer the renderer from which integer scaling should be queried. * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on * failure; call SDL_GetError() for more information. * @@ -863,9 +886,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render * When the window is resized, the viewport is reset to fill the entire new * window size. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rect the SDL_Rect structure representing the drawing area, or NULL - * to set the viewport to the entire target + * to set the viewport to the entire target. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -879,8 +902,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, /** * Get the drawing area for the current target. * - * \param renderer the rendering context - * \param rect an SDL_Rect structure filled in with the current drawing area + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. * * \since This function is available since SDL 2.0.0. * @@ -893,9 +916,9 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, * Set the clip rectangle for rendering on the specified target. * * \param renderer the rendering context for which clip rectangle should be - * set + * set. * \param rect an SDL_Rect structure representing the clip area, relative to - * the viewport, or NULL to disable clipping + * the viewport, or NULL to disable clipping. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -911,9 +934,9 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, * Get the clip rectangle for the current target. * * \param renderer the rendering context from which clip rectangle should be - * queried + * queried. * \param rect an SDL_Rect structure filled in with the current clipping area - * or an empty rectangle if clipping is disabled + * or an empty rectangle if clipping is disabled. * * \since This function is available since SDL 2.0.0. * @@ -926,7 +949,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, /** * Get whether clipping is enabled on the given renderer. * - * \param renderer the renderer from which clip state should be queried + * \param renderer the renderer from which clip state should be queried. * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call * SDL_GetError() for more information. * @@ -949,9 +972,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer * will be handled using the appropriate quality hints. For best results use * integer scaling factors. * - * \param renderer a rendering context - * \param scaleX the horizontal scaling factor - * \param scaleY the vertical scaling factor + * \param renderer a rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -966,9 +989,9 @@ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, /** * Get the drawing scale for the current target. * - * \param renderer the renderer from which drawing scale should be queried - * \param scaleX a pointer filled in with the horizontal scaling factor - * \param scaleY a pointer filled in with the vertical scaling factor + * \param renderer the renderer from which drawing scale should be queried. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. * * \since This function is available since SDL 2.0.0. * @@ -985,11 +1008,11 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, * and logical renderer size set * * \param renderer the renderer from which the logical coordinates should be - * calcualted - * \param windowX the real X coordinate in the window - * \param windowY the real Y coordinate in the window - * \param logicalX the pointer filled with the logical x coordinate - * \param logicalY the pointer filled with the logical y coordinate + * calculated. + * \param windowX the real X coordinate in the window. + * \param windowY the real Y coordinate in the window. + * \param logicalX the pointer filled with the logical x coordinate. + * \param logicalY the pointer filled with the logical y coordinate. * * \since This function is available since SDL 2.0.18. * @@ -1002,16 +1025,20 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY); - /** - * Get real coordinates of point in window when given logical coordinates of point in renderer. - * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set - * - * \param renderer the renderer from which the window coordinates should be calculated - * \param logicalX the logical x coordinate - * \param logicalY the logical y coordinate - * \param windowX the pointer filled with the real X coordinate in the window - * \param windowY the pointer filled with the real Y coordinate in the window +/** + * Get real coordinates of point in window when given logical coordinates of + * point in renderer. + * + * Logical coordinates will differ from real coordinates when render is scaled + * and logical renderer size set + * + * \param renderer the renderer from which the window coordinates should be + * calculated. + * \param logicalX the logical x coordinate. + * \param logicalY the logical y coordinate. + * \param windowX the pointer filled with the real X coordinate in the window. + * \param windowY the pointer filled with the real Y coordinate in the window. * * \since This function is available since SDL 2.0.18. * @@ -1030,13 +1057,13 @@ extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, * Set the color for drawing or filling rectangles, lines, and points, and for * SDL_RenderClear(). * - * \param renderer the rendering context - * \param r the red value used to draw on the rendering target - * \param g the green value used to draw on the rendering target - * \param b the blue value used to draw on the rendering target + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. * \param a the alpha value used to draw on the rendering target; usually * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to - * specify how the alpha channel is used + * specify how the alpha channel is used. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1060,15 +1087,15 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, /** * Get the color used for drawing operations (Rect, Line and Clear). * - * \param renderer the rendering context + * \param renderer the rendering context. * \param r a pointer filled in with the red value used to draw on the - * rendering target + * rendering target. * \param g a pointer filled in with the green value used to draw on the - * rendering target + * rendering target. * \param b a pointer filled in with the blue value used to draw on the - * rendering target + * rendering target. * \param a a pointer filled in with the alpha value used to draw on the - * rendering target; usually `SDL_ALPHA_OPAQUE` (255) + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1085,8 +1112,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, * * If the blend mode is not supported, the closest supported mode is chosen. * - * \param renderer the rendering context - * \param blendMode the SDL_BlendMode to use for blending + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1108,8 +1135,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, /** * Get the blend mode used for drawing operations. * - * \param renderer the rendering context - * \param blendMode a pointer filled in with the current SDL_BlendMode + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1126,7 +1153,7 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, * This function clears the entire rendering target, ignoring the viewport and * the clip rectangle. * - * \param renderer the rendering context + * \param renderer the rendering context. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1142,9 +1169,9 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, * use SDL_RenderDrawPoints() instead. * - * \param renderer the rendering context - * \param x the x coordinate of the point - * \param y the y coordinate of the point + * \param renderer the rendering context. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1167,10 +1194,10 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, /** * Draw multiple points on the current rendering target. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param points an array of SDL_Point structures that represent the points to - * draw - * \param count the number of points to draw + * draw. + * \param count the number of points to draw. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1197,11 +1224,11 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, * SDL_RenderDrawLine() draws the line to include both end points. If you want * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. * - * \param renderer the rendering context - * \param x1 the x coordinate of the start point - * \param y1 the y coordinate of the start point - * \param x2 the x coordinate of the end point - * \param y2 the y coordinate of the end point + * \param renderer the rendering context. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1224,10 +1251,10 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, /** * Draw a series of connected lines on the current rendering target. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param points an array of SDL_Point structures representing points along - * the lines - * \param count the number of points, drawing count-1 lines + * the lines. + * \param count the number of points, drawing count-1 lines. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1251,9 +1278,9 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, /** * Draw a rectangle on the current rendering target. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rect an SDL_Rect structure representing the rectangle to draw, or - * NULL to outline the entire rendering target + * NULL to outline the entire rendering target. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1276,10 +1303,10 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, /** * Draw some number of rectangles on the current rendering target. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rects an array of SDL_Rect structures representing the rectangles to - * be drawn - * \param count the number of rectangles + * be drawn. + * \param count the number of rectangles. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1307,9 +1334,9 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, * color's alpha value is ignored unless blending is enabled with the * appropriate call to SDL_SetRenderDrawBlendMode(). * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rect the SDL_Rect structure representing the rectangle to fill, or - * NULL for the entire rendering target + * NULL for the entire rendering target. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1333,10 +1360,10 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, * Fill some number of rectangles on the current rendering target with the * drawing color. * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rects an array of SDL_Rect structures representing the rectangles to - * be filled - * \param count the number of rectangles + * be filled. + * \param count the number of rectangles. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1367,12 +1394,13 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, * The texture alpha is affected based on its alpha modulation set by * SDL_SetTextureAlphaMod(). * - * \param renderer the rendering context - * \param texture the source texture - * \param srcrect the source SDL_Rect structure or NULL for the entire texture + * \param renderer the rendering context. + * \param texture the source texture. + * \param srcrect the source SDL_Rect structure or NULL for the entire + * texture. * \param dstrect the destination SDL_Rect structure or NULL for the entire * rendering target; the texture will be stretched to fill the - * given rectangle + * given rectangle. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1405,18 +1433,19 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, * The texture alpha is affected based on its alpha modulation set by * SDL_SetTextureAlphaMod(). * - * \param renderer the rendering context - * \param texture the source texture - * \param srcrect the source SDL_Rect structure or NULL for the entire texture + * \param renderer the rendering context. + * \param texture the source texture. + * \param srcrect the source SDL_Rect structure or NULL for the entire + * texture. * \param dstrect the destination SDL_Rect structure or NULL for the entire - * rendering target + * rendering target. * \param angle an angle in degrees that indicates the rotation that will be - * applied to dstrect, rotating it in a clockwise direction + * applied to dstrect, rotating it in a clockwise direction. * \param center a pointer to a point indicating the point around which * dstrect will be rotated (if NULL, rotation will be done - * around `dstrect.w / 2`, `dstrect.h / 2`) + * around `dstrect.w / 2`, `dstrect.h / 2`). * \param flip a SDL_RendererFlip value stating which flipping actions should - * be performed on the texture + * be performed on the texture. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1442,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, * \param renderer The renderer which should draw a point. * \param x The x coordinate of the point. * \param y The y coordinate of the point. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1453,9 +1482,9 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, * Draw multiple points on the current rendering target at subpixel precision. * * \param renderer The renderer which should draw multiple points. - * \param points The points to draw - * \param count The number of points to draw - * \return 0 on success, or -1 on error + * \param points The points to draw. + * \param count The number of points to draw. + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1471,7 +1500,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, * \param y1 The y coordinate of the start point. * \param x2 The x coordinate of the end point. * \param y2 The y coordinate of the end point. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1483,9 +1512,9 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, * subpixel precision. * * \param renderer The renderer which should draw multiple lines. - * \param points The points along the lines - * \param count The number of points, drawing count-1 lines - * \return 0 on success, or -1 on error + * \param points The points along the lines. + * \param count The number of points, drawing count-1 lines. + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1499,7 +1528,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, * \param renderer The renderer which should draw a rectangle. * \param rect A pointer to the destination rectangle, or NULL to outline the * entire rendering target. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1513,7 +1542,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, * \param renderer The renderer which should draw multiple rectangles. * \param rects A pointer to an array of destination rectangles. * \param count The number of rectangles. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1528,7 +1557,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, * \param renderer The renderer which should fill a rectangle. * \param rect A pointer to the destination rectangle, or NULL for the entire * rendering target. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1542,7 +1571,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, * \param renderer The renderer which should fill multiple rectangles. * \param rects A pointer to an array of destination rectangles. * \param count The number of rectangles. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1560,7 +1589,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. - * \return 0 on success, or -1 on error + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1580,13 +1609,13 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * \param angle An angle in degrees that indicates the rotation that will be - * applied to dstrect, rotating it in a clockwise direction + * applied to dstrect, rotating it in a clockwise direction. * \param center A pointer to a point indicating the point around which * dstrect will be rotated (if NULL, rotation will be done * around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should - * be performed on the texture - * \return 0 on success, or -1 on error + * be performed on the texture. + * \return 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.10. */ @@ -1603,6 +1632,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, * vertex array Color and alpha modulation is done per vertex * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * + * \param renderer The rendering context. * \param texture (optional) The SDL texture to use. * \param vertices Vertices. * \param num_vertices Number of vertices. @@ -1610,7 +1640,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, * array, if NULL all vertices will be rendered in sequential * order. * \param num_indices Number of indices. - * \return 0 on success, or -1 if the operation is not supported + * \return 0 on success, or -1 if the operation is not supported. * * \since This function is available since SDL 2.0.18. * @@ -1627,19 +1657,20 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, * vertex arrays Color and alpha modulation is done per vertex * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * + * \param renderer The rendering context. * \param texture (optional) The SDL texture to use. - * \param xy Vertex positions - * \param xy_stride Byte size to move from one element to the next element - * \param color Vertex colors (as SDL_Color) - * \param color_stride Byte size to move from one element to the next element - * \param uv Vertex normalized texture coordinates - * \param uv_stride Byte size to move from one element to the next element + * \param xy Vertex positions. + * \param xy_stride Byte size to move from one element to the next element. + * \param color Vertex colors (as SDL_Color). + * \param color_stride Byte size to move from one element to the next element. + * \param uv Vertex normalized texture coordinates. + * \param uv_stride Byte size to move from one element to the next element. * \param num_vertices Number of vertices. * \param indices (optional) An array of indices into the 'vertices' arrays, * if NULL all vertices will be rendered in sequential order. * \param num_indices Number of indices. - * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) - * \return 0 on success, or -1 if the operation is not supported + * \param size_indices Index size: 1 (byte), 2 (short), 4 (int). + * \return 0 on success, or -1 if the operation is not supported. * * \since This function is available since SDL 2.0.18. * @@ -1658,7 +1689,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, * Read pixels from the current rendering target to an array of pixels. * * **WARNING**: This is a very slow operation, and should not be used - * frequently. + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). * * `pitch` specifies the number of bytes between rows in the destination * `pixels` data. This allows you to write to a subrectangle or have padded @@ -1667,13 +1699,13 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, * but it might contain additional padding (for example, 24bit RGB Windows * Bitmap data pads all rows to multiples of 4 bytes). * - * \param renderer the rendering context + * \param renderer the rendering context. * \param rect an SDL_Rect structure representing the area to read, or NULL - * for the entire render target + * for the entire render target. * \param format an SDL_PixelFormatEnum value of the desired format of the - * pixel data, or 0 to use the format of the rendering target - * \param pixels a pointer to the pixel data to copy into - * \param pitch the pitch of the `pixels` parameter + * pixel data, or 0 to use the format of the rendering target. + * \param pixels a pointer to the pixel data to copy into. + * \param pitch the pitch of the `pixels` parameter. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1703,10 +1735,16 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, * starting each new frame's drawing, even if you plan to overwrite every * pixel. * - * \param renderer the rendering context + * \param renderer the rendering context. + * + * \threadsafety You may only call this function on the main thread. If this + * happens to work on a background thread on any given platform + * or backend, it's purely by luck and you should not rely on it + * to work next time. * * \since This function is available since SDL 2.0.0. * + * \sa SDL_CreateRenderer * \sa SDL_RenderClear * \sa SDL_RenderDrawLine * \sa SDL_RenderDrawLines @@ -1727,7 +1765,7 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); * Passing NULL or an otherwise invalid texture will set the SDL error message * to "Invalid texture". * - * \param texture the texture to destroy + * \param texture the texture to destroy. * * \since This function is available since SDL 2.0.0. * @@ -1739,7 +1777,10 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); /** * Destroy the rendering context for a window and free associated textures. * - * \param renderer the rendering context + * If `renderer` is NULL, this function will return immediately after setting + * the SDL error message to "Invalid renderer". See SDL_GetError(). + * + * \param renderer the rendering context. * * \since This function is available since SDL 2.0.0. * @@ -1770,7 +1811,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); * and earlier, as earlier versions did not queue rendering commands at all, * instead flushing them to the OS immediately. * - * \param renderer the rendering context + * \param renderer the rendering context. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1801,11 +1842,11 @@ extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); * re-order the color channels in the shaders phase, so the uploaded texture * may have swapped color channels. * - * \param texture the texture to bind to the current OpenGL/ES/ES2 context + * \param texture the texture to bind to the current OpenGL/ES/ES2 context. * \param texw a pointer to a float value which will be filled with the - * texture width or NULL if you don't need that value + * texture width or NULL if you don't need that value. * \param texh a pointer to a float value which will be filled with the - * texture height or NULL if you don't need that value + * texture height or NULL if you don't need that value. * \returns 0 on success, or -1 if the operation is not supported; call * SDL_GetError() for more information. * @@ -1821,8 +1862,9 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw * * See SDL_GL_BindTexture() for examples on how to use these functions * - * \param texture the texture to unbind from the current OpenGL/ES/ES2 context - * \returns 0 on success, or -1 if the operation is not supported + * \param texture the texture to unbind from the current OpenGL/ES/ES2 + * context. + * \returns 0 on success, or -1 if the operation is not supported. * * \since This function is available since SDL 2.0.0. * @@ -1837,9 +1879,9 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); * This function returns `void *`, so SDL doesn't have to include Metal's * headers, but it can be safely cast to a `CAMetalLayer *`. * - * \param renderer The renderer to query + * \param renderer The renderer to query. * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a - * Metal renderer + * Metal renderer. * * \since This function is available since SDL 2.0.8. * @@ -1856,9 +1898,9 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give * SDL a drawable to render to, which might happen if the window is * hidden/minimized/offscreen. This doesn't apply to command encoders for - * render targets, just the window's backbacker. Check your return values! + * render targets, just the window's backbuffer. Check your return values! * - * \param renderer The renderer to query + * \param renderer The renderer to query. * \returns an `id` on success, or NULL if the * renderer isn't a Metal renderer or there was an error. * @@ -1871,9 +1913,9 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * re /** * Toggle VSync of the given renderer. * - * \param renderer The renderer to toggle - * \param vsync 1 for on, 0 for off. All other values are reserved - * \returns a 0 int on success, or non-zero on failure + * \param renderer The renderer to toggle. + * \param vsync 1 for on, 0 for off. All other values are reserved. + * \returns a 0 int on success, or non-zero on failure. * * \since This function is available since SDL 2.0.18. */ @@ -1887,4 +1929,4 @@ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync #endif /* SDL_render_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_revision.h b/bsp/simulator/SDL2/include/SDL_revision.h index 3253d6df081..6067ab392fe 100644 --- a/bsp/simulator/SDL2/include/SDL_revision.h +++ b/bsp/simulator/SDL2/include/SDL_revision.h @@ -1,2 +1,6 @@ -#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@b424665e0899769b200231ba943353a5fee1b6b6" -#define SDL_REVISION_NUMBER 0 +#ifdef SDL_VENDOR_INFO +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif +#define SDL_REVISION_NUMBER 0 \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_rwops.h b/bsp/simulator/SDL2/include/SDL_rwops.h index 71e5c8db825..2bee77ab835 100644 --- a/bsp/simulator/SDL2/include/SDL_rwops.h +++ b/bsp/simulator/SDL2/include/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,11 +19,13 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: RWOPS */ + /** - * \file SDL_rwops.h + * # CategoryRWOPS * - * This file provides a general interface for SDL to read and write - * data streams. It can easily be extended to files, memory, etc. + * This file provides a general interface for SDL to read and write data + * streams. It can easily be extended to files, memory, etc. */ #ifndef SDL_rwops_h_ @@ -45,9 +47,6 @@ extern "C" { #define SDL_RWOPS_JNIFILE 3U /**< Android asset */ #define SDL_RWOPS_MEMORY 4U /**< Memory stream */ #define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ -#if defined(__VITA__) -#define SDL_RWOPS_VITAFILE 6U /**< Vita file */ -#endif /** * This is the read/write operation structure -- very basic. @@ -60,7 +59,7 @@ typedef struct SDL_RWops Sint64 (SDLCALL * size) (struct SDL_RWops * context); /** - * Seek to \c offset relative to \c whence, one of stdio's whence values: + * Seek to `offset` relative to `whence`, one of stdio's whence values: * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END * * \return the final offset in the data stream, or -1 on error. @@ -69,8 +68,8 @@ typedef struct SDL_RWops int whence); /** - * Read up to \c maxnum objects each of size \c size from the data - * stream to the area pointed at by \c ptr. + * Read up to `maxnum` objects each of size `size` from the data + * stream to the area pointed at by `ptr`. * * \return the number of objects read, or 0 at error or end of file. */ @@ -78,8 +77,8 @@ typedef struct SDL_RWops size_t size, size_t maxnum); /** - * Write exactly \c num objects each of size \c size from the area - * pointed at by \c ptr to data stream. + * Write exactly `num` objects each of size `size` from the area + * pointed at by `ptr` to data stream. * * \return the number of objects written, or 0 at error or end of file. */ @@ -101,7 +100,7 @@ typedef struct SDL_RWops { void *asset; } androidio; -#elif defined(__WIN32__) +#elif defined(__WIN32__) || defined(__GDK__) struct { SDL_bool append; @@ -113,17 +112,6 @@ typedef struct SDL_RWops size_t left; } buffer; } windowsio; -#elif defined(__VITA__) - struct - { - int h; - struct - { - void *data; - size_t size; - size_t left; - } buffer; - } vitaio; #endif #ifdef HAVE_STDIO_H @@ -200,7 +188,7 @@ typedef struct SDL_RWops * * Closing the SDL_RWops will close the file handle SDL is holding internally. * - * \param file a UTF-8 string representing the filename to open + * \param file a UTF-8 string representing the filename to open. * \param mode an ASCII string representing the mode to be used for opening * the file. * \returns a pointer to the SDL_RWops structure that is created, or NULL on @@ -238,10 +226,10 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose); * `FILE*`, depending on what system headers are available to SDL. It is * always intended to be the `FILE*` type from the C runtime's stdio.h. * - * \param fp the `FILE*` that feeds the SDL_RWops stream + * \param fp the `FILE*` that feeds the SDL_RWops stream. * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops, * SDL_FALSE to leave the `FILE*` open when the RWops is - * closed + * closed. * \returns a pointer to the SDL_RWops structure that is created, or NULL on * failure; call SDL_GetError() for more information. * @@ -274,8 +262,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, * If you need to make sure the RWops never writes to the memory buffer, you * should use SDL_RWFromConstMem() with a read-only buffer of memory instead. * - * \param mem a pointer to a buffer to feed an SDL_RWops stream - * \param size the buffer size, in bytes + * \param mem a pointer to a buffer to feed an SDL_RWops stream. + * \param size the buffer size, in bytes. * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * SDL_GetError() for more information. * @@ -309,8 +297,8 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); * If you need to write to a memory buffer, you should use SDL_RWFromMem() * with a writable buffer of memory instead. * - * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream - * \param size the buffer size, in bytes + * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream. + * \param size the buffer size, in bytes. * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call * SDL_GetError() for more information. * @@ -372,7 +360,7 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must * be responsible for managing that memory in their **close** method. * - * \param area the SDL_RWops structure to be freed + * \param area the SDL_RWops structure to be freed. * * \since This function is available since SDL 2.0.0. * @@ -380,6 +368,7 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); */ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); +/* Possible `whence` values for SDL_RWops seeking... */ #define RW_SEEK_SET 0 /**< Seek from the beginning of data */ #define RW_SEEK_CUR 1 /**< Seek relative to current read point */ #define RW_SEEK_END 2 /**< Seek relative to the end of data */ @@ -389,7 +378,7 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); * * Prior to SDL 2.0.10, this function was a macro. * - * \param context the SDL_RWops to get the size of the data stream from + * \param context the SDL_RWops to get the size of the data stream from. * \returns the size of the data stream in the SDL_RWops on success, -1 if * unknown or a negative error code on failure; call SDL_GetError() * for more information. @@ -416,10 +405,10 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); * * Prior to SDL 2.0.10, this function was a macro. * - * \param context a pointer to an SDL_RWops structure + * \param context a pointer to an SDL_RWops structure. * \param offset an offset in bytes, relative to **whence** location; can be - * negative - * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END` + * negative. + * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`. * \returns the final offset in the data stream after the seek or -1 on error. * * \since This function is available since SDL 2.0.10. @@ -446,7 +435,7 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, * Prior to SDL 2.0.10, this function was a macro. * * \param context a SDL_RWops data stream object from which to get the current - * offset + * offset. * \returns the current offset in the stream, or -1 if the information can not * be determined. * @@ -476,10 +465,10 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); * * Prior to SDL 2.0.10, this function was a macro. * - * \param context a pointer to an SDL_RWops structure - * \param ptr a pointer to a buffer to read data into - * \param size the size of each object to read, in bytes - * \param maxnum the maximum number of objects to be read + * \param context a pointer to an SDL_RWops structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the size of each object to read, in bytes. + * \param maxnum the maximum number of objects to be read. * \returns the number of objects read, or 0 at error or end of file; call * SDL_GetError() for more information. * @@ -510,10 +499,10 @@ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, * * Prior to SDL 2.0.10, this function was a macro. * - * \param context a pointer to an SDL_RWops structure - * \param ptr a pointer to a buffer containing data to write - * \param size the size of an object to write, in bytes - * \param num the number of objects to write + * \param context a pointer to an SDL_RWops structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the size of an object to write, in bytes. + * \param num the number of objects to write. * \returns the number of objects written, which will be less than **num** on * error; call SDL_GetError() for more information. * @@ -544,7 +533,7 @@ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, * * Prior to SDL 2.0.10, this function was a macro. * - * \param context SDL_RWops structure to close + * \param context SDL_RWops structure to close. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -569,9 +558,9 @@ extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); * * The data should be freed with SDL_free(). * - * \param src the SDL_RWops to read all available data from - * \param datasize if not NULL, will store the number of bytes read - * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning + * \param src the SDL_RWops to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning. * \returns the data, or NULL if there was an error. * * \since This function is available since SDL 2.0.6. @@ -592,8 +581,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, * Prior to SDL 2.0.10, this function was a macro wrapping around * SDL_LoadFile_RW. * - * \param file the path to read all available data from - * \param datasize if not NULL, will store the number of bytes read + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. * \returns the data, or NULL if there was an error. * * \since This function is available since SDL 2.0.10. @@ -610,7 +599,7 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); /** * Use this function to read a byte from an SDL_RWops. * - * \param src the SDL_RWops to read from + * \param src the SDL_RWops to read from. * \returns the read byte on success or 0 on failure; call SDL_GetError() for * more information. * @@ -627,7 +616,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 16 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -643,7 +632,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 16 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -659,7 +648,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 32 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -675,7 +664,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 32 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -691,7 +680,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 64 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -707,7 +696,7 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); * SDL byteswaps the data only if necessary, so the data returned will be in * the native byte order. * - * \param src the stream from which to read data + * \param src the stream from which to read data. * \returns 64 bits of data in the native byte order of the platform. * * \since This function is available since SDL 2.0.0. @@ -727,8 +716,8 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); /** * Use this function to write a byte to an SDL_RWops. * - * \param dst the SDL_RWops to write to - * \param value the byte value to write + * \param dst the SDL_RWops to write to. + * \param value the byte value to write. * \returns 1 on success or 0 on failure; call SDL_GetError() for more * information. * @@ -746,8 +735,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); * specifies native format, and the data written will be in little-endian * format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -763,8 +752,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -781,8 +770,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); * specifies native format, and the data written will be in little-endian * format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -798,8 +787,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -816,8 +805,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); * specifies native format, and the data written will be in little-endian * format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -833,8 +822,8 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); * SDL byteswaps the data only if necessary, so the application always * specifies native format, and the data written will be in big-endian format. * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. * \returns 1 on successful write, 0 on error. * * \since This function is available since SDL 2.0.0. @@ -852,4 +841,4 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); #endif /* SDL_rwops_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_scancode.h b/bsp/simulator/SDL2/include/SDL_scancode.h index 5b2c67c8fc0..d5e6a6d7231 100644 --- a/bsp/simulator/SDL2/include/SDL_scancode.h +++ b/bsp/simulator/SDL2/include/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_scancode.h + * # CategoryScancode * - * Defines keyboard scancodes. + * Defines keyboard scancodes. */ #ifndef SDL_scancode_h_ @@ -31,16 +31,16 @@ #include "SDL_stdinc.h" /** - * \brief The SDL keyboard scancode representation. + * The SDL keyboard scancode representation. * - * Values of this type are used to represent keyboard keys, among other places - * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the - * SDL_Event structure. + * Values of this type are used to represent keyboard keys, among other places + * in the SDL_Keysym::scancode key.keysym.scancode field of the SDL_Event + * structure. * - * The values in this enumeration are based on the USB usage page standard: - * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf + * The values in this enumeration are based on the USB usage page standard: + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf */ -typedef enum +typedef enum SDL_Scancode { SDL_SCANCODE_UNKNOWN = 0, @@ -225,16 +225,16 @@ typedef enum SDL_SCANCODE_F23 = 114, SDL_SCANCODE_F24 = 115, SDL_SCANCODE_EXECUTE = 116, - SDL_SCANCODE_HELP = 117, - SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ SDL_SCANCODE_SELECT = 119, - SDL_SCANCODE_STOP = 120, - SDL_SCANCODE_AGAIN = 121, /**< redo */ - SDL_SCANCODE_UNDO = 122, - SDL_SCANCODE_CUT = 123, - SDL_SCANCODE_COPY = 124, - SDL_SCANCODE_PASTE = 125, - SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ SDL_SCANCODE_MUTE = 127, SDL_SCANCODE_VOLUMEUP = 128, SDL_SCANCODE_VOLUMEDOWN = 129, @@ -265,9 +265,9 @@ typedef enum SDL_SCANCODE_LANG8 = 151, /**< reserved */ SDL_SCANCODE_LANG9 = 152, /**< reserved */ - SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ SDL_SCANCODE_SYSREQ = 154, - SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ SDL_SCANCODE_CLEAR = 156, SDL_SCANCODE_PRIOR = 157, SDL_SCANCODE_RETURN2 = 158, @@ -345,6 +345,11 @@ typedef enum * \name Usage page 0x0C * * These values are mapped from usage page 0x0C (USB consumer page). + * See https://usb.org/sites/default/files/hut1_2.pdf + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. */ /* @{ */ @@ -354,17 +359,17 @@ typedef enum SDL_SCANCODE_AUDIOPLAY = 261, SDL_SCANCODE_AUDIOMUTE = 262, SDL_SCANCODE_MEDIASELECT = 263, - SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */ SDL_SCANCODE_MAIL = 265, - SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */ SDL_SCANCODE_COMPUTER = 267, - SDL_SCANCODE_AC_SEARCH = 268, - SDL_SCANCODE_AC_HOME = 269, - SDL_SCANCODE_AC_BACK = 270, - SDL_SCANCODE_AC_FORWARD = 271, - SDL_SCANCODE_AC_STOP = 272, - SDL_SCANCODE_AC_REFRESH = 273, - SDL_SCANCODE_AC_BOOKMARKS = 274, + SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 269, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 270, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */ /* @} *//* Usage page 0x0C */ @@ -383,7 +388,7 @@ typedef enum SDL_SCANCODE_KBDILLUMDOWN = 279, SDL_SCANCODE_KBDILLUMUP = 280, SDL_SCANCODE_EJECT = 281, - SDL_SCANCODE_SLEEP = 282, + SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */ SDL_SCANCODE_APP1 = 283, SDL_SCANCODE_APP2 = 284, @@ -402,6 +407,26 @@ typedef enum /* @} *//* Usage page 0x0C (additional media keys) */ + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes @@ -410,4 +435,4 @@ typedef enum #endif /* SDL_scancode_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_sensor.h b/bsp/simulator/SDL2/include/SDL_sensor.h index 1f0201f9b8d..442f76067f9 100644 --- a/bsp/simulator/SDL2/include/SDL_sensor.h +++ b/bsp/simulator/SDL2/include/SDL_sensor.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,10 +20,9 @@ */ /** - * \file SDL_sensor.h - * - * Include file for SDL sensor event handling + * # CategorySensor * + * Include file for SDL sensor event handling */ #ifndef SDL_sensor_h_ @@ -44,7 +43,7 @@ extern "C" { * \brief SDL_sensor.h * * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * with the SDL_INIT_SENSOR flag. This causes SDL to scan the system * for sensors, and load appropriate drivers. */ @@ -52,75 +51,87 @@ struct _SDL_Sensor; typedef struct _SDL_Sensor SDL_Sensor; /** - * This is a unique ID for a sensor for the time it is connected to the system, - * and is never reused for the lifetime of the application. + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + * The ID value starts at 0 and increments from there. The value -1 is an + * invalid ID. */ typedef Sint32 SDL_SensorID; -/* The different sensors defined by SDL +/** + * The different sensors defined by SDL. * * Additional sensors may be available, using platform dependent semantics. * - * Hare are the additional Android sensors: + * Here are the additional Android sensors: + * * https://developer.android.com/reference/android/hardware/SensorEvent.html#values - */ -typedef enum -{ - SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ - SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ - SDL_SENSOR_ACCEL, /**< Accelerometer */ - SDL_SENSOR_GYRO /**< Gyroscope */ -} SDL_SensorType; - -/** - * Accelerometer sensor * - * The accelerometer returns the current acceleration in SI meters per - * second squared. This measurement includes the force of gravity, so - * a device at rest will have an value of SDL_STANDARD_GRAVITY away - * from the center of the earth. + * Accelerometer sensor notes: * - * values[0]: Acceleration on the x axis - * values[1]: Acceleration on the y axis - * values[2]: Acceleration on the z axis + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. * - * For phones held in portrait mode and game controllers held in front of you, - * the axes are defined as follows: - * -X ... +X : left ... right - * -Y ... +Y : bottom ... top - * -Z ... +Z : farther ... closer + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis * - * The axis data is not changed when the phone is rotated. + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: * - * \sa SDL_GetDisplayOrientation() - */ -#define SDL_STANDARD_GRAVITY 9.80665f - -/** - * Gyroscope sensor + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: * * The gyroscope returns the current rate of rotation in radians per second. - * The rotation is positive in the counter-clockwise direction. That is, - * an observer looking from a positive location on one of the axes would - * see positive rotation on that axis when it appeared to be rotating + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating * counter-clockwise. * - * values[0]: Angular speed around the x axis (pitch) - * values[1]: Angular speed around the y axis (yaw) - * values[2]: Angular speed around the z axis (roll) + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: * - * For phones held in portrait mode and game controllers held in front of you, - * the axes are defined as follows: - * -X ... +X : left ... right - * -Y ... +Y : bottom ... top - * -Z ... +Z : farther ... closer + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer * - * The axis data is not changed when the phone or controller is rotated. + * The gyroscope axis data is not changed when the device is rotated. * - * \sa SDL_GetDisplayOrientation() + * \sa SDL_GetDisplayOrientation */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */ +} SDL_SensorType; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + */ +#define SDL_STANDARD_GRAVITY 9.80665f /* Function prototypes */ @@ -151,7 +162,7 @@ extern DECLSPEC int SDLCALL SDL_NumSensors(void); /** * Get the implementation dependent name of a sensor. * - * \param device_index The sensor to obtain name from + * \param device_index The sensor to obtain name from. * \returns the sensor name, or NULL if `device_index` is out of range. * * \since This function is available since SDL 2.0.9. @@ -161,7 +172,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); /** * Get the type of a sensor. * - * \param device_index The sensor to get the type from + * \param device_index The sensor to get the type from. * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is * out of range. * @@ -172,7 +183,7 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index) /** * Get the platform dependent type of a sensor. * - * \param device_index The sensor to check + * \param device_index The sensor to check. * \returns the sensor platform dependent type, or -1 if `device_index` is out * of range. * @@ -183,7 +194,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index) /** * Get the instance ID of a sensor. * - * \param device_index The sensor to get instance id from + * \param device_index The sensor to get instance id from. * \returns the sensor instance ID, or -1 if `device_index` is out of range. * * \since This function is available since SDL 2.0.9. @@ -193,7 +204,7 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_in /** * Open a sensor for use. * - * \param device_index The sensor to open + * \param device_index The sensor to open. * \returns an SDL_Sensor sensor object, or NULL if an error occurred. * * \since This function is available since SDL 2.0.9. @@ -203,7 +214,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); /** * Return the SDL_Sensor associated with an instance id. * - * \param instance_id The sensor from instance id + * \param instance_id The sensor from instance id. * \returns an SDL_Sensor object. * * \since This function is available since SDL 2.0.9. @@ -213,7 +224,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instan /** * Get the implementation dependent name of a sensor * - * \param sensor The SDL_Sensor object + * \param sensor The SDL_Sensor object. * \returns the sensor name, or NULL if `sensor` is NULL. * * \since This function is available since SDL 2.0.9. @@ -223,7 +234,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); /** * Get the type of a sensor. * - * \param sensor The SDL_Sensor object to inspect + * \param sensor The SDL_Sensor object to inspect. * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is * NULL. * @@ -234,7 +245,7 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); /** * Get the platform dependent type of a sensor. * - * \param sensor The SDL_Sensor object to inspect + * \param sensor The SDL_Sensor object to inspect. * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. * * \since This function is available since SDL 2.0.9. @@ -244,7 +255,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); /** * Get the instance ID of a sensor. * - * \param sensor The SDL_Sensor object to inspect + * \param sensor The SDL_Sensor object to inspect. * \returns the sensor instance ID, or -1 if `sensor` is NULL. * * \since This function is available since SDL 2.0.9. @@ -256,23 +267,40 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor) * * The number of values and interpretation of the data is sensor dependent. * - * \param sensor The SDL_Sensor object to query - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data + * \param sensor The SDL_Sensor object to query. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. * \returns 0 or -1 if an error occurred. * * \since This function is available since SDL 2.0.9. */ -extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Get the current state of an opened sensor with the timestamp of the last + * update. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The SDL_Sensor object to query. + * \param timestamp A pointer filled with the timestamp in microseconds of the + * current sensor reading if available, or 0 if not. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.26.0. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values); /** * Close a sensor previously opened with SDL_SensorOpen(). * - * \param sensor The SDL_Sensor object to close + * \param sensor The SDL_Sensor object to close. * * \since This function is available since SDL 2.0.9. */ -extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor); /** * Update the current state of the open sensors. @@ -298,4 +326,4 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); #endif /* SDL_sensor_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_shape.h b/bsp/simulator/SDL2/include/SDL_shape.h index 1bca9270e5c..72c7e5ed599 100644 --- a/bsp/simulator/SDL2/include/SDL_shape.h +++ b/bsp/simulator/SDL2/include/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -48,18 +48,18 @@ extern "C" { * and flags. * * \param title The title of the window, in UTF-8 encoding. - * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. + * \param x The x position of the window, SDL_WINDOWPOS_CENTERED, or + * SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, SDL_WINDOWPOS_CENTERED, or + * SDL_WINDOWPOS_UNDEFINED. * \param w The width of the window. * \param h The height of the window. * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with - * any of the following: ::SDL_WINDOW_OPENGL, - * ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN, - * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, - * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set, - * and ::SDL_WINDOW_FULLSCREEN is always unset. + * any of the following: SDL_WINDOW_OPENGL, + * SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_HIDDEN, + * SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, + * SDL_WINDOW_MINIMIZED, SDL_WINDOW_BORDERLESS is always set, and + * SDL_WINDOW_FULLSCREEN is always unset. * \return the window created, or NULL if window creation failed. * * \since This function is available since SDL 2.0.0. @@ -152,4 +152,4 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo #endif #include "close_code.h" -#endif /* SDL_shape_h_ */ +#endif /* SDL_shape_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_stdinc.h b/bsp/simulator/SDL2/include/SDL_stdinc.h index c0d194c4ae2..9027a0e7861 100644 --- a/bsp/simulator/SDL2/include/SDL_stdinc.h +++ b/bsp/simulator/SDL2/include/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,10 +19,12 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: StdInc */ + /** - * \file SDL_stdinc.h + * # CategoryStdInc * - * This is a general header that includes C language support. + * This is a general header that includes C language support. */ #ifndef SDL_stdinc_h_ @@ -30,12 +32,6 @@ #include "SDL_config.h" -#ifdef __APPLE__ -#ifndef _DARWIN_C_SOURCE -#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */ -#endif -#endif - #ifdef HAVE_SYS_TYPES_H #include #endif @@ -80,12 +76,14 @@ # include #endif #ifdef HAVE_MATH_H -# if defined(__WINRT__) +# if defined(_MSC_VER) /* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on - WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + Visual Studio. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx for more information. */ -# define _USE_MATH_DEFINES +# ifndef _USE_MATH_DEFINES +# define _USE_MATH_DEFINES +# endif # endif # include #endif @@ -111,10 +109,16 @@ # elif defined(__MRC__) void *alloca(unsigned); # else -char *alloca(); +void *alloca(size_t); # endif #endif +#ifdef SIZE_MAX +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + /** * Check if the compiler supports a given builtin. * Supported by virtually all clang versions and recent gcc. Use this @@ -127,15 +131,19 @@ char *alloca(); #endif /** - * The number of elements in an array. + * The number of elements in an array. */ #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) #define SDL_TABLESIZE(table) SDL_arraysize(table) /** - * Macro useful for building other macros with strings in them + * Macro useful for building other macros with strings in them + * + * e.g: * - * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + * ``` */ #define SDL_STRINGIFY_ARG(arg) #arg @@ -183,99 +191,119 @@ typedef enum #endif /** - * \brief A signed 8-bit integer type. + * A signed 8-bit integer type. */ +typedef int8_t Sint8; #define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ #define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ -typedef int8_t Sint8; + /** - * \brief An unsigned 8-bit integer type. + * An unsigned 8-bit integer type. */ +typedef uint8_t Uint8; #define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ #define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ -typedef uint8_t Uint8; + /** - * \brief A signed 16-bit integer type. + * A signed 16-bit integer type. */ +typedef int16_t Sint16; #define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ #define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ -typedef int16_t Sint16; + /** - * \brief An unsigned 16-bit integer type. + * An unsigned 16-bit integer type. */ +typedef uint16_t Uint16; #define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ #define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ -typedef uint16_t Uint16; + /** - * \brief A signed 32-bit integer type. + * A signed 32-bit integer type. */ +typedef int32_t Sint32; #define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ #define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ -typedef int32_t Sint32; + /** - * \brief An unsigned 32-bit integer type. + * An unsigned 32-bit integer type. */ +typedef uint32_t Uint32; #define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ #define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ -typedef uint32_t Uint32; /** - * \brief A signed 64-bit integer type. + * A signed 64-bit integer type. */ +typedef int64_t Sint64; #define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ #define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ -typedef int64_t Sint64; + /** - * \brief An unsigned 64-bit integer type. + * An unsigned 64-bit integer type. */ +typedef uint64_t Uint64; #define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ #define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ -typedef uint64_t Uint64; + /* @} *//* Basic data types */ +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + /* Make sure we have macros for printing width-based integers. * should define these but this is not true all platforms. * (for example win32) */ #ifndef SDL_PRIs64 -#ifdef PRIs64 -#define SDL_PRIs64 PRIs64 -#elif defined(__WIN32__) +#if defined(__WIN32__) || defined(__GDK__) #define SDL_PRIs64 "I64d" -#elif defined(__LINUX__) && defined(__LP64__) +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(__APPLE__) && !defined(__EMSCRIPTEN__) #define SDL_PRIs64 "ld" #else #define SDL_PRIs64 "lld" #endif #endif #ifndef SDL_PRIu64 -#ifdef PRIu64 -#define SDL_PRIu64 PRIu64 -#elif defined(__WIN32__) +#if defined(__WIN32__) || defined(__GDK__) #define SDL_PRIu64 "I64u" -#elif defined(__LINUX__) && defined(__LP64__) +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(__APPLE__) #define SDL_PRIu64 "lu" #else #define SDL_PRIu64 "llu" #endif #endif #ifndef SDL_PRIx64 -#ifdef PRIx64 -#define SDL_PRIx64 PRIx64 -#elif defined(__WIN32__) +#if defined(__WIN32__) || defined(__GDK__) #define SDL_PRIx64 "I64x" -#elif defined(__LINUX__) && defined(__LP64__) +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(__APPLE__) #define SDL_PRIx64 "lx" #else #define SDL_PRIx64 "llx" #endif #endif #ifndef SDL_PRIX64 -#ifdef PRIX64 -#define SDL_PRIX64 PRIX64 -#elif defined(__WIN32__) +#if defined(__WIN32__) || defined(__GDK__) #define SDL_PRIX64 "I64X" -#elif defined(__LINUX__) && defined(__LP64__) +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(__APPLE__) #define SDL_PRIX64 "lX" #else #define SDL_PRIX64 "llX" @@ -321,7 +349,9 @@ typedef uint64_t Uint64; #define SDL_PRINTF_FORMAT_STRING #define SDL_SCANF_FORMAT_STRING #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) #else #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ #include @@ -347,15 +377,36 @@ typedef uint64_t Uint64; #endif #if defined(__GNUC__) #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) #else #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) #endif #endif /* SDL_DISABLE_ANALYZE_MACROS */ +#ifndef SDL_COMPILE_TIME_ASSERT +#if defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); @@ -377,8 +428,8 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS -#if !defined(__ANDROID__) && !defined(__VITA__) - /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +#if !defined(__VITA__) && !defined(__3DS__) +/* TODO: include/SDL_stdinc.h:422: error: size of array 'SDL_dummy_enum' is negative */ typedef enum { DUMMY_ENUM_VALUE @@ -413,6 +464,16 @@ typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); typedef void (SDLCALL *SDL_free_func)(void *mem); +/** + * Get the original set of SDL memory functions + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + /** * Get the current set of SDL memory functions * @@ -443,7 +504,9 @@ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); +typedef int (SDLCALL *SDL_CompareCallback)(const void *, const void *); +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); +extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); extern DECLSPEC int SDLCALL SDL_abs(int x); @@ -467,20 +530,25 @@ extern DECLSPEC int SDLCALL SDL_isgraph(int x); extern DECLSPEC int SDLCALL SDL_toupper(int x); extern DECLSPEC int SDLCALL SDL_tolower(int x); +extern DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); +/* Some safe(r) macros for zero'ing structures... */ #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) #define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof (*(src))) + + /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) { -#ifdef __APPLE__ - memset_pattern4(dst, &val, dwords * 4); -#elif defined(__GNUC__) && defined(__i386__) +#if defined(__GNUC__) && defined(__i386__) int u0, u1, u2; __asm__ __volatile__ ( "cld \n\t" @@ -493,10 +561,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) size_t _n = (dwords + 3) / 4; Uint32 *_p = SDL_static_cast(Uint32 *, dst); Uint32 _val = (val); - if (dwords == 0) { + if (dwords == 0) + { return; } - switch (dwords % 4) { + switch (dwords % 4) + { case 0: do { *_p++ = _val; SDL_FALLTHROUGH; case 3: *_p++ = _val; SDL_FALLTHROUGH; case 2: *_p++ = _val; SDL_FALLTHROUGH; @@ -533,8 +603,10 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle); extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr); extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); @@ -557,11 +629,11 @@ extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); -extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); #ifndef HAVE_M_PI #ifndef M_PI @@ -642,8 +714,8 @@ extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t * outbytesleft); /** - * This function converts a string between encodings in one pass, returning a - * string that must be freed with SDL_free() or NULL on error. + * This function converts a buffer or string between encodings in one pass, + * returning a string that must be freed with SDL_free() or NULL on error. * * \since This function is available since SDL 2.0.0. */ @@ -651,9 +723,11 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); + +/* Some helper macros for common cases... */ #define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t)) /* force builds using Clang's static analysis tools to use literal C runtime @@ -670,6 +744,23 @@ size_t strlcpy(char* dst, const char* src, size_t size); size_t strlcat(char* dst, const char* src, size_t size); #endif +#ifndef HAVE_WCSLCPY +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#ifndef HAVE_WCSLCAT +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +char *strdup(const char *str); + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include +#include + #define SDL_malloc malloc #define SDL_calloc calloc #define SDL_realloc realloc @@ -708,6 +799,69 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B return SDL_memcpy(dst, src, dwords * 4); } +/** + * If a * b would overflow, return -1. + * + * Otherwise store a * b via ret and return 0. + * + * \since This function is available since SDL 2.24.0. + */ +SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a, + size_t b, + size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) + { + return -1; + } + *ret = a * b; + return 0; +} + +#if _SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a, + size_t b, + size_t *ret) +{ + return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1; +} +#define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret)) +#endif + +/** + * If a + b would overflow, return -1. + * + * Otherwise store a + b via ret and return 0. + * + * \since This function is available since SDL 2.24.0. + */ +SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a, + size_t b, + size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) + { + return -1; + } + *ret = a + b; + return 0; +} + +#if _SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a, + size_t b, + size_t *ret) +{ + return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1; +} +#define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret)) +#endif + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } @@ -716,4 +870,4 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B #endif /* SDL_stdinc_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_surface.h b/bsp/simulator/SDL2/include/SDL_surface.h index 441237617cc..32db32ac9e0 100644 --- a/bsp/simulator/SDL2/include/SDL_surface.h +++ b/bsp/simulator/SDL2/include/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_surface.h + * # CategorySurface * - * Header file for ::SDL_Surface definition and management functions. + * Header file for SDL_Surface definition and management functions. */ #ifndef SDL_surface_h_ @@ -43,7 +43,7 @@ extern "C" { /** * \name Surface flags * - * These are the currently supported flags for the ::SDL_Surface. + * These are the currently supported flags for the SDL_Surface. * * \internal * Used internally (read-only). @@ -57,15 +57,17 @@ extern "C" { /* @} *//* Surface flags */ /** - * Evaluates to true if the surface needs to be locked before access. + * Evaluates to true if the surface needs to be locked before access. */ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) +typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ + /** - * \brief A collection of pixels used in software blitting. + * A collection of pixels used in software blitting. * - * \note This structure should be treated as read-only, except for \c pixels, - * which, if not NULL, contains the raw pixel data for the surface. + * This structure should be treated as read-only, except for `pixels`, which, + * if not NULL, contains the raw pixel data for the surface. */ typedef struct SDL_Surface { @@ -88,22 +90,22 @@ typedef struct SDL_Surface SDL_Rect clip_rect; /**< Read-only */ /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ + SDL_BlitMap *map; /**< Private */ /** Reference count -- used when freeing surface */ int refcount; /**< Read-mostly */ } SDL_Surface; /** - * \brief The type of function used for surface blitting functions. + * The type of function used for surface blitting functions. */ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, struct SDL_Surface * dst, SDL_Rect * dstrect); /** - * \brief The formula used for converting between YUV and RGB + * The formula used for converting between YUV and RGB */ -typedef enum +typedef enum SDL_YUV_CONVERSION_MODE { SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ @@ -138,14 +140,14 @@ typedef enum * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a * different `blendMode`. * - * \param flags the flags are unused and should be set to 0 - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param Rmask the red mask for the pixels - * \param Gmask the green mask for the pixels - * \param Bmask the blue mask for the pixels - * \param Amask the alpha mask for the pixels + * \param flags the flags are unused and should be set to 0. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param Rmask the red mask for the pixels. + * \param Gmask the green mask for the pixels. + * \param Bmask the blue mask for the pixels. + * \param Amask the alpha mask for the pixels. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * @@ -169,10 +171,10 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface * of providing pixel color masks, you provide it with a predefined format * from SDL_PixelFormatEnum. * - * \param flags the flags are unused and should be set to 0 - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits + * \param flags the flags are unused and should be set to 0. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. * \param format the SDL_PixelFormatEnum for the new surface's pixel format. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. @@ -196,15 +198,15 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat * No copy is made of the pixel data. Pixel data is not managed automatically; * you must free the surface before you free the pixel data. * - * \param pixels a pointer to existing pixel data - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param pitch the pitch of the surface in bytes - * \param Rmask the red mask for the pixels - * \param Gmask the green mask for the pixels - * \param Bmask the blue mask for the pixels - * \param Amask the alpha mask for the pixels + * \param pixels a pointer to existing pixel data. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param pitch the pitch of the surface in bytes. + * \param Rmask the red mask for the pixels. + * \param Gmask the green mask for the pixels. + * \param Bmask the blue mask for the pixels. + * \param Amask the alpha mask for the pixels. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * @@ -212,6 +214,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat * * \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_CreateRGBSurfaceWithFormatFrom * \sa SDL_FreeSurface */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, @@ -237,11 +240,11 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, * No copy is made of the pixel data. Pixel data is not managed automatically; * you must free the surface before you free the pixel data. * - * \param pixels a pointer to existing pixel data - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param pitch the pitch of the surface in bytes + * \param pixels a pointer to existing pixel data. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param pitch the pitch of the surface in bytes. * \param format the SDL_PixelFormatEnum for the new surface's pixel format. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. @@ -276,8 +279,8 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); * * A single palette can be shared with many surfaces. * - * \param surface the SDL_Surface structure to update - * \param palette the SDL_Palette structure to use + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -298,7 +301,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, * 0, then you can read and write to the surface at any time, and the pixel * format of the surface will not change. * - * \param surface the SDL_Surface structure to be locked + * \param surface the SDL_Surface structure to be locked. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -312,7 +315,7 @@ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); /** * Release a surface after directly accessing the pixels. * - * \param surface the SDL_Surface structure to be unlocked + * \param surface the SDL_Surface structure to be unlocked. * * \since This function is available since SDL 2.0.0. * @@ -327,11 +330,11 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); * result in a memory leak. * * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. - * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap + * Alternatively, you might also use the macro SDL_LoadBMP to load a bitmap * from a file, convert it to an SDL_Surface and then close the file. * - * \param src the data stream for the surface - * \param freesrc non-zero to close the stream after being read + * \param src the data stream for the surface. + * \param freesrc non-zero to close the stream after being read. * \returns a pointer to a new SDL_Surface structure or NULL if there was an * error; call SDL_GetError() for more information. * @@ -361,9 +364,9 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are * not supported. * - * \param surface the SDL_Surface structure containing the image to be saved - * \param dst a data stream to save to - * \param freedst non-zero to close the stream after being written + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param freedst non-zero to close the stream after being written. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -376,9 +379,9 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst); /** - * Save a surface to a file. + * Save a surface to a file. * - * Convenience macro. + * Convenience macro. */ #define SDL_SaveBMP(surface, file) \ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) @@ -389,8 +392,8 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW * If RLE is enabled, color key and alpha blending blits are much faster, but * the surface must be locked before directly accessing the pixels. * - * \param surface the SDL_Surface structure to optimize - * \param flag 0 to disable, non-zero to enable RLE acceleration + * \param surface the SDL_Surface structure to optimize. + * \param flag 0 to disable, non-zero to enable RLE acceleration. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -408,7 +411,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, * * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. * - * \param surface the SDL_Surface structure to query + * \param surface the SDL_Surface structure to query. * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.14. @@ -430,9 +433,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); * RLE acceleration can substantially speed up blitting of images with large * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. * - * \param surface the SDL_Surface structure to update - * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key - * \param key the transparent pixel + * \param surface the SDL_Surface structure to update. + * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key. + * \param key the transparent pixel. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -449,7 +452,7 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, * * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. * - * \param surface the SDL_Surface structure to query + * \param surface the SDL_Surface structure to query. * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.9. @@ -467,8 +470,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); * * If the surface doesn't have color key enabled this function returns -1. * - * \param surface the SDL_Surface structure to query - * \param key a pointer filled in with the transparent pixel + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -489,10 +492,10 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, * * `srcC = srcC * (color / 255)` * - * \param surface the SDL_Surface structure to update - * \param r the red color value multiplied into blit operations - * \param g the green color value multiplied into blit operations - * \param b the blue color value multiplied into blit operations + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -508,10 +511,10 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, /** * Get the additional color value multiplied into blit operations. * - * \param surface the SDL_Surface structure to query - * \param r a pointer filled in with the current red color value - * \param g a pointer filled in with the current green color value - * \param b a pointer filled in with the current blue color value + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -532,8 +535,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, * * `srcA = srcA * (alpha / 255)` * - * \param surface the SDL_Surface structure to update - * \param alpha the alpha value multiplied into blit operations + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -548,8 +551,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, /** * Get the additional alpha value used in blit operations. * - * \param surface the SDL_Surface structure to query - * \param alpha a pointer filled in with the current alpha value + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -568,8 +571,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, * existing data, the blendmode of the SOURCE surface should be set to * `SDL_BLENDMODE_NONE`. * - * \param surface the SDL_Surface structure to update - * \param blendMode the SDL_BlendMode to use for blit blending + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -583,8 +586,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, /** * Get the blend mode used for blit operations. * - * \param surface the SDL_Surface structure to query - * \param blendMode a pointer filled in with the current SDL_BlendMode + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -604,9 +607,9 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, * Note that blits are automatically clipped to the edges of the source and * destination surfaces. * - * \param surface the SDL_Surface structure to be clipped + * \param surface the SDL_Surface structure to be clipped. * \param rect the SDL_Rect structure representing the clipping rectangle, or - * NULL to disable clipping + * NULL to disable clipping. * \returns SDL_TRUE if the rectangle intersects the surface, otherwise * SDL_FALSE and blits will be completely clipped. * @@ -625,9 +628,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, * rectangle is drawn into. * * \param surface the SDL_Surface structure representing the surface to be - * clipped + * clipped. * \param rect an SDL_Rect structure filled in with the clipping rectangle for - * the surface + * the surface. * * \since This function is available since SDL 2.0.0. * @@ -656,11 +659,11 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface) * surface. The new, optimized surface can then be used as the source for * future blits, making them faster. * - * \param src the existing SDL_Surface structure to convert + * \param src the existing SDL_Surface structure to convert. * \param fmt the SDL_PixelFormat structure that the new surface is optimized - * for + * for. * \param flags the flags are unused and should be set to 0; this is a - * leftover from SDL 1.2's API + * leftover from SDL 1.2's API. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * @@ -681,11 +684,11 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface * it might be easier to call but it doesn't have access to palette * information for the destination surface, in case that would be important. * - * \param src the existing SDL_Surface structure to convert + * \param src the existing SDL_Surface structure to convert. * \param pixel_format the SDL_PixelFormatEnum that the new surface is - * optimized for + * optimized for. * \param flags the flags are unused and should be set to 0; this is a - * leftover from SDL 1.2's API + * leftover from SDL 1.2's API. * \returns the new SDL_Surface structure that is created or NULL if it fails; * call SDL_GetError() for more information. * @@ -701,14 +704,14 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat /** * Copy a block of pixels of one format to another format. * - * \param width the width of the block to copy, in pixels - * \param height the height of the block to copy, in pixels - * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format - * \param src a pointer to the source pixels - * \param src_pitch the pitch of the source pixels, in bytes - * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format - * \param dst a pointer to be filled in with new pixel data - * \param dst_pitch the pitch of the destination pixels, in bytes + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -727,14 +730,14 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, * * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. * - * \param width the width of the block to convert, in pixels - * \param height the height of the block to convert, in pixels - * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format - * \param src a pointer to the source pixels - * \param src_pitch the pitch of the source pixels, in bytes - * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format - * \param dst a pointer to be filled in with premultiplied pixel data - * \param dst_pitch the pitch of the destination pixels, in bytes + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -758,10 +761,10 @@ extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, * SDL_SetClipRect()), then this function will fill based on the intersection * of the clip rectangle and `rect`. * - * \param dst the SDL_Surface structure that is the drawing target + * \param dst the SDL_Surface structure that is the drawing target. * \param rect the SDL_Rect structure representing the rectangle to fill, or - * NULL to fill the entire surface - * \param color the color to fill with + * NULL to fill the entire surface. + * \param color the color to fill with. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -784,10 +787,10 @@ extern DECLSPEC int SDLCALL SDL_FillRect * SDL_SetClipRect()), then this function will fill based on the intersection * of the clip rectangle and `rect`. * - * \param dst the SDL_Surface structure that is the drawing target - * \param rects an array of SDL_Rects representing the rectangles to fill. - * \param count the number of rectangles in the array - * \param color the color to fill with + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rect representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -799,62 +802,64 @@ extern DECLSPEC int SDLCALL SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); /* !!! FIXME: merge this documentation with the wiki */ + /** - * Performs a fast blit from the source surface to the destination surface. - * - * This assumes that the source and destination rectangles are - * the same size. If either \c srcrect or \c dstrect are NULL, the entire - * surface (\c src or \c dst) is copied. The final blit rectangles are saved - * in \c srcrect and \c dstrect after all clipping is performed. - * - * \returns 0 if the blit is successful, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without blending and colorkey - * are defined as follows: - * \verbatim - RGBA->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB, set destination alpha to source per-surface alpha value. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - - RGBA->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - \endverbatim - * - * You should call SDL_BlitSurface() unless you know exactly how SDL - * blitting works internally and how to use the other blit functions. + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are the same size. + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied. The final blit rectangle is saved in `dstrect` after + * all clipping is performed. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source color key. + * ``` + * + * You should call SDL_BlitSurface() unless you know exactly how SDL blitting + * works internally and how to use the other blit functions. + * + * \returns 0 if the blit is successful, otherwise it returns -1. */ #define SDL_BlitSurface SDL_UpperBlit @@ -881,12 +886,12 @@ extern DECLSPEC int SDLCALL SDL_UpperBlit * Unless you know what you're doing, you should be using SDL_BlitSurface() * instead. * - * \param src the SDL_Surface structure to be copied from + * \param src the SDL_Surface structure to be copied from. * \param srcrect the SDL_Rect structure representing the rectangle to be - * copied, or NULL to copy the entire surface - * \param dst the SDL_Surface structure that is the blit target + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. * \param dstrect the SDL_Rect structure representing the rectangle that is - * copied into + * copied into. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -923,8 +928,6 @@ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, const SDL_Rect * dstrect); -#define SDL_BlitScaled SDL_UpperBlitScaled - /** * Perform a scaled surface copy to a destination surface. * @@ -939,18 +942,21 @@ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +#define SDL_BlitScaled SDL_UpperBlitScaled + + /** * Perform low-level surface scaled blitting only. * * This is a semi-private function and it performs low-level surface blitting, * assuming the input rectangles have already been clipped. * - * \param src the SDL_Surface structure to be copied from + * \param src the SDL_Surface structure to be copied from. * \param srcrect the SDL_Rect structure representing the rectangle to be - * copied - * \param dst the SDL_Surface structure that is the blit target + * copied. + * \param dst the SDL_Surface structure that is the blit target. * \param dstrect the SDL_Rect structure representing the rectangle that is - * copied into + * copied into. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -992,4 +998,4 @@ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResol #endif /* SDL_surface_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_system.h b/bsp/simulator/SDL2/include/SDL_system.h index bb41e34740b..db628a5f3d1 100644 --- a/bsp/simulator/SDL2/include/SDL_system.h +++ b/bsp/simulator/SDL2/include/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_system.h + * # CategorySystem * - * Include file for platform specific SDL API functions + * Include file for platform specific SDL API functions */ #ifndef SDL_system_h_ @@ -41,7 +41,7 @@ extern "C" { /* Platform specific functions for Windows */ -#ifdef __WIN32__ +#if defined(__WIN32__) || defined(__GDK__) typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); @@ -49,12 +49,16 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi * Set a callback for every Windows message, run before TranslateMessage(). * * \param callback The SDL_WindowsMessageHook function to call. - * \param userdata a pointer to pass to every iteration of `callback` + * \param userdata a pointer to pass to every iteration of `callback`. * * \since This function is available since SDL 2.0.4. */ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); +#endif /* defined(__WIN32__) || defined(__GDK__) */ + +#if defined(__WIN32__) || defined(__WINGDK__) + /** * Get the D3D9 adapter index that matches the specified display index. * @@ -62,7 +66,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook ca * controls on which monitor a full screen application will appear. * * \param displayIndex the display index for which to get the D3D9 adapter - * index + * index. * \returns the D3D9 adapter index on success or a negative error code on * failure; call SDL_GetError() for more information. * @@ -78,7 +82,7 @@ typedef struct IDirect3DDevice9 IDirect3DDevice9; * Once you are done using the device, you should release it to avoid a * resource leak. * - * \param renderer the renderer from which to get the associated D3D device + * \param renderer the renderer from which to get the associated D3D device. * \returns the D3D9 device associated with given renderer or NULL if it is * not a D3D9 renderer; call SDL_GetError() for more information. * @@ -94,7 +98,7 @@ typedef struct ID3D11Device ID3D11Device; * Once you are done using the device, you should release it to avoid a * resource leak. * - * \param renderer the renderer from which to get the associated D3D11 device + * \param renderer the renderer from which to get the associated D3D11 device. * \returns the D3D11 device associated with given renderer or NULL if it is * not a D3D11 renderer; call SDL_GetError() for more information. * @@ -102,6 +106,30 @@ typedef struct ID3D11Device ID3D11Device; */ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); +#endif /* defined(__WIN32__) || defined(__WINGDK__) */ + +#if defined(__WIN32__) || defined(__GDK__) + +typedef struct ID3D12Device ID3D12Device; + +/** + * Get the D3D12 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D12 device. + * \returns the D3D12 device associated with given renderer or NULL if it is + * not a D3D12 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); + +#endif /* defined(__WIN32__) || defined(__GDK__) */ + +#if defined(__WIN32__) || defined(__WINGDK__) + /** * Get the DXGI Adapter and Output indices for the specified display index. * @@ -112,9 +140,9 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it * returns an SDL_bool. * - * \param displayIndex the display index for which to get both indices - * \param adapterIndex a pointer to be filled in with the adapter index - * \param outputIndex a pointer to be filled in with the output index + * \param displayIndex the display index for which to get both indices. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() * for more information. * @@ -122,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re */ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); -#endif /* __WIN32__ */ - +#endif /* defined(__WIN32__) || defined(__WINGDK__) */ /* Platform specific functions for Linux */ #ifdef __LINUX__ @@ -149,7 +176,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio * \param threadID The Unix thread ID to change priority of. * \param sdlPriority The new SDL_ThreadPriority value. * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, - * SCHED_OTHER, etc...) + * SCHED_OTHER, etc...). * \returns 0 on success, or -1 on error. * * \since This function is available since SDL 2.0.18. @@ -161,7 +188,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, /* Platform specific functions for iOS */ #ifdef __IPHONEOS__ -#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void*); /** * Use this function to set the animation callback on Apple iOS. @@ -178,14 +205,14 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, * This function is only available on Apple iOS. * * For more information see: - * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) + * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md * * This functions is also accessible using the macro * SDL_iOSSetAnimationCallback() since SDL 2.0.4. * - * \param window the window for which the animation callback should be set + * \param window the window for which the animation callback should be set. * \param interval the number of frames after which **callback** will be - * called + * called. * \param callback the function to call for every frame. * \param callbackParam a pointer that is passed to `callback`. * \returns 0 on success or a negative error code on failure; call @@ -195,9 +222,10 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, * * \sa SDL_iPhoneSetEventPump */ -extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) -#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) /** * Use this function to enable or disable the SDL event pump on Apple iOS. @@ -207,7 +235,7 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, * This functions is also accessible using the macro SDL_iOSSetEventPump() * since SDL 2.0.4. * - * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it + * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it. * * \since This function is available since SDL 2.0.0. * @@ -215,6 +243,9 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, */ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) + +/* end of iOS-specific functions. */ #endif /* __IPHONEOS__ */ @@ -329,9 +360,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** - See the official Android developer guide for more information: - http://developer.android.com/guide/topics/data/data-storage.html -*/ + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + */ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 @@ -414,26 +445,38 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis * * https://developer.android.com/reference/android/view/Gravity * - * \param message text message to be shown - * \param duration 0=short, 1=long + * \param message text message to be shown. + * \param duration 0=short, 1=long. * \param gravity where the notification should appear on the screen. - * \param xoffset set this parameter only when gravity >=0 - * \param yoffset set this parameter only when gravity >=0 + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. * \returns 0 if success, -1 if any error occurs. * * \since This function is available since SDL 2.0.16. */ extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); + #endif /* __ANDROID__ */ /* Platform specific functions for WinRT */ #ifdef __WINRT__ /** - * \brief WinRT / Windows Phone path types + * WinRT / Windows Phone path types */ -typedef enum +typedef enum SDL_WinRT_Path { /** \brief The installed app's root directory. Files here are likely to be read-only. */ @@ -455,9 +498,9 @@ typedef enum /** - * \brief WinRT Device Family + * WinRT Device Family */ -typedef enum +typedef enum SDL_WinRT_DeviceFamily { /** \brief Unknown family */ SDL_WINRT_DEVICEFAMILY_UNKNOWN, @@ -485,7 +528,7 @@ typedef enum * * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx * - * \param pathType the type of path to retrieve, one of SDL_WinRT_Path + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if * the path is not available for any reason; call SDL_GetError() for * more information. @@ -508,7 +551,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path * * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx * - * \param pathType the type of path to retrieve, one of SDL_WinRT_Path + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if * the path is not available for any reason; call SDL_GetError() for * more information. @@ -520,7 +563,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); /** - * Detects the device family of WinRT plattform at runtime. + * Detects the device family of WinRT platform at runtime. * * \returns a value from the SDL_WinRT_DeviceFamily enum. * @@ -552,6 +595,42 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); #endif +/* Functions used only by GDK */ +#if defined(__GDK__) +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.28.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(XUserHandle * outUserHandle); + +#endif + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } @@ -560,4 +639,4 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void #endif /* SDL_system_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_syswm.h b/bsp/simulator/SDL2/include/SDL_syswm.h index f7cd670cdef..7174e4310e5 100644 --- a/bsp/simulator/SDL2/include/SDL_syswm.h +++ b/bsp/simulator/SDL2/include/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,10 +19,17 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_syswm.h +/* WIKI CATEGORY: SYSWM */ + +/* + * # CategorySYSWM + * + * Include file for SDL custom system window manager hooks. * - * Include file for SDL custom system window manager hooks. + * Your application has access to a special type of event SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). */ #ifndef SDL_syswm_h_ @@ -33,14 +40,6 @@ #include "SDL_video.h" #include "SDL_version.h" -/** - * \brief SDL_syswm.h - * - * Your application has access to a special type of event ::SDL_SYSWMEVENT, - * which contains window-manager specific information and arrives whenever - * an unhandled window event occurs. This event is ignored by default, but - * you can enable it with SDL_EventState(). - */ struct SDL_SysWMinfo; #if !defined(SDL_PROTOTYPES_ONLY) @@ -129,10 +128,11 @@ extern "C" { #endif #if !defined(SDL_PROTOTYPES_ONLY) + /** - * These are the various supported windowing subsystems + * These are the various supported windowing subsystems */ -typedef enum +typedef enum SDL_SYSWM_TYPE { SDL_SYSWM_UNKNOWN, SDL_SYSWM_WINDOWS, @@ -152,7 +152,7 @@ typedef enum } SDL_SYSWM_TYPE; /** - * The custom event structure. + * The custom event structure. */ struct SDL_SysWMmsg { @@ -218,10 +218,10 @@ struct SDL_SysWMmsg }; /** - * The custom window manager information structure. + * The custom window manager information structure. * - * When this structure is returned, it holds information about which - * low level system it is using, and will be one of SDL_SYSWM_TYPE. + * When this structure is returned, it holds information about which low level + * system it is using, and will be one of SDL_SYSWM_TYPE. */ struct SDL_SysWMinfo { @@ -298,6 +298,8 @@ struct SDL_SysWMinfo struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */ struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */ struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */ + struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */ + struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */ } wl; #endif #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ @@ -361,8 +363,8 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo; * `SDL_VERSION(&info.version)`, and then this function will fill in the rest * of the structure with information about the given window. * - * \param window the window about which information is being requested - * \param info an SDL_SysWMinfo structure filled in with window information + * \param window the window about which information is being requested. + * \param info an SDL_SysWMinfo structure filled in with window information. * \returns SDL_TRUE if the function is implemented and the `version` member * of the `info` struct is valid, or SDL_FALSE if the information * could not be retrieved; call SDL_GetError() for more information. @@ -381,4 +383,4 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, #endif /* SDL_syswm_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test.h b/bsp/simulator/SDL2/include/SDL_test.h index 8cc9d616a32..ca5cbdc1c2d 100644 --- a/bsp/simulator/SDL2/include/SDL_test.h +++ b/bsp/simulator/SDL2/include/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test.h * * Include file for SDL test framework. @@ -66,4 +66,4 @@ extern "C" { #endif /* SDL_test_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_assert.h b/bsp/simulator/SDL2/include/SDL_test_assert.h index 734230529e0..fe92fc56634 100644 --- a/bsp/simulator/SDL2/include/SDL_test_assert.h +++ b/bsp/simulator/SDL2/include/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_assert.h * * Include file for SDL test framework. @@ -42,17 +42,17 @@ extern "C" { #endif -/** +/* * \brief Fails the assert. */ #define ASSERT_FAIL 0 -/** +/* * \brief Passes the assert. */ #define ASSERT_PASS 1 -/** +/* * \brief Assert that logs and break execution flow on failures. * * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). @@ -60,7 +60,7 @@ extern "C" { */ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); -/** +/* * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. * * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). @@ -70,25 +70,25 @@ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *as */ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); -/** +/* * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. * * \param assertDescription Message to log with the assert describing it. */ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); -/** +/* * \brief Resets the assert summary counters to zero. */ void SDLTest_ResetAssertSummary(void); -/** +/* * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. */ void SDLTest_LogAssertSummary(void); -/** +/* * \brief Converts the current assert summary state to a test result. * * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT @@ -102,4 +102,4 @@ int SDLTest_AssertSummaryToTestResult(void); #endif /* SDL_test_assert_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_common.h b/bsp/simulator/SDL2/include/SDL_test_common.h index 0f509678950..d5175f924eb 100644 --- a/bsp/simulator/SDL2/include/SDL_test_common.h +++ b/bsp/simulator/SDL2/include/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_common.h * * Include file for SDL test framework. @@ -50,6 +50,7 @@ #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 +#define VERBOSE_MOTION 0x00000020 typedef struct { @@ -128,7 +129,7 @@ extern "C" { /* Function prototypes */ -/** +/* * \brief Parse command line parameters and create common state. * * \param argv Array of command line parameters @@ -138,7 +139,7 @@ extern "C" { */ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); -/** +/* * \brief Process one common argument. * * \param state The common state describing the test window to create. @@ -149,7 +150,7 @@ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); int SDLTest_CommonArg(SDLTest_CommonState * state, int index); -/** +/* * \brief Logs command line usage info. * * This logs the appropriate command line options for the subsystems in use @@ -163,7 +164,7 @@ int SDLTest_CommonArg(SDLTest_CommonState * state, int index); */ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options); -/** +/* * \brief Returns common usage information * * You should (probably) be using SDLTest_CommonLogUsage() instead, but this @@ -176,7 +177,7 @@ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, cons */ const char *SDLTest_CommonUsage(SDLTest_CommonState * state); -/** +/* * \brief Open test window. * * \param state The common state describing the test window to create. @@ -185,7 +186,7 @@ const char *SDLTest_CommonUsage(SDLTest_CommonState * state); */ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); -/** +/* * \brief Easy argument handling when test app doesn't need any custom args. * * \param state The common state describing the test window to create. @@ -196,7 +197,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); */ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv); -/** +/* * \brief Common event handler for test windows. * * \param state The common state used to create test window. @@ -206,7 +207,7 @@ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, */ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); -/** +/* * \brief Close test window. * * \param state The common state used to create test window. @@ -214,7 +215,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *do */ void SDLTest_CommonQuit(SDLTest_CommonState * state); -/** +/* * \brief Draws various window information (position, size, etc.) to the renderer. * * \param renderer The renderer to draw to. @@ -232,4 +233,4 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, #endif /* SDL_test_common_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_compare.h b/bsp/simulator/SDL2/include/SDL_test_compare.h index 8a7a07008f1..18505df2295 100644 --- a/bsp/simulator/SDL2/include/SDL_test_compare.h +++ b/bsp/simulator/SDL2/include/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_compare.h * * Include file for SDL test framework. @@ -46,7 +46,7 @@ extern "C" { #endif -/** +/* * \brief Compares a surface and with reference image data for equality * * \param surface Surface used in comparison @@ -66,4 +66,4 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, #endif /* SDL_test_compare_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_crc32.h b/bsp/simulator/SDL2/include/SDL_test_crc32.h index 049da74061c..7392b91825e 100644 --- a/bsp/simulator/SDL2/include/SDL_test_crc32.h +++ b/bsp/simulator/SDL2/include/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_crc32.h * * Include file for SDL test framework. @@ -60,7 +60,7 @@ extern "C" { #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ #endif -/** +/* * Data structure for CRC32 (checksum) computation */ typedef struct { @@ -69,7 +69,7 @@ extern "C" { /* ---------- Function Prototypes ------------- */ -/** +/* * \brief Initialize the CRC context * * Note: The function initializes the crc table required for all crc calculations. @@ -82,7 +82,7 @@ extern "C" { int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); -/** +/* * \brief calculate a crc32 from a data block * * \param crcContext pointer to context variable @@ -101,7 +101,7 @@ int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); -/** +/* * \brief clean up CRC context * * \param crcContext pointer to context variable @@ -121,4 +121,4 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); #endif /* SDL_test_crc32_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_font.h b/bsp/simulator/SDL2/include/SDL_test_font.h index c5cbbbbd341..6e4105359f8 100644 --- a/bsp/simulator/SDL2/include/SDL_test_font.h +++ b/bsp/simulator/SDL2/include/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_font.h * * Include file for SDL test framework. @@ -38,9 +38,10 @@ extern "C" { /* Function prototypes */ -#define FONT_CHARACTER_SIZE 8 +#define FONT_CHARACTER_SIZE 8 +#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2) -/** +/* * \brief Draw a string in the currently set font. * * \param renderer The renderer to draw on. @@ -50,10 +51,12 @@ extern "C" { * * \returns 0 on success, -1 on failure. */ -int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); +int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c); -/** - * \brief Draw a string in the currently set font. +/* + * \brief Draw a UTF-8 string in the currently set font. + * + * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets. * * \param renderer The renderer to draw on. * \param x The X coordinate of the upper left corner of the string. @@ -64,8 +67,92 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); */ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); +/* + * \brief Data used for multi-line text output + */ +typedef struct SDLTest_TextWindow +{ + SDL_Rect rect; + int current; + int numlines; + char **lines; +} SDLTest_TextWindow; + +/* + * \brief Create a multi-line text output window + * + * \param x The X coordinate of the upper left corner of the window. + * \param y The Y coordinate of the upper left corner of the window. + * \param w The width of the window (currently ignored) + * \param h The height of the window (currently ignored) + * + * \returns the new window, or NULL on failure. + * + * \since This function is available since SDL 2.24.0 + */ +SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h); + +/* + * \brief Display a multi-line text output window + * + * This function should be called every frame to display the text + * + * \param textwin The text output window + * \param renderer The renderer to use for display + * + * \since This function is available since SDL 2.24.0 + */ +void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer); + +/* + * \brief Add text to a multi-line text output window + * + * Adds UTF-8 text to the end of the current text. The newline character starts a + * new line of text. The backspace character deletes the last character or, if the + * line is empty, deletes the line and goes to the end of the previous line. + * + * \param textwin The text output window + * \param fmt A printf() style format string + * \param ... additional parameters matching % tokens in the `fmt` string, if any + * + * \since This function is available since SDL 2.24.0 + */ +void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/* + * \brief Add text to a multi-line text output window + * + * Adds UTF-8 text to the end of the current text. The newline character starts a + * new line of text. The backspace character deletes the last character or, if the + * line is empty, deletes the line and goes to the end of the previous line. + * + * \param textwin The text output window + * \param text The text to add to the window + * \param len The length, in bytes, of the text to add to the window + * + * \since This function is available since SDL 2.24.0 + */ +void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len); -/** +/* + * \brief Clear the text in a multi-line text output window + * + * \param textwin The text output window + * + * \since This function is available since SDL 2.24.0 + */ +void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin); + +/* + * \brief Free the storage associated with a multi-line text output window + * + * \param textwin The text output window + * + * \since This function is available since SDL 2.24.0 + */ +void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin); + +/* * \brief Cleanup textures used by font drawing functions. */ void SDLTest_CleanupTextDrawing(void); @@ -78,4 +165,4 @@ void SDLTest_CleanupTextDrawing(void); #endif /* SDL_test_font_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_fuzzer.h b/bsp/simulator/SDL2/include/SDL_test_fuzzer.h index bbe8eb87499..31b2c01a04f 100644 --- a/bsp/simulator/SDL2/include/SDL_test_fuzzer.h +++ b/bsp/simulator/SDL2/include/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_fuzzer.h * * Include file for SDL test framework. @@ -48,13 +48,13 @@ extern "C" { */ -/** +/* * \file * Note: The fuzzer implementation uses a static instance of random context * internally which makes it thread-UNsafe. */ -/** +/* * Initializes the fuzzer for a test * * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. @@ -63,14 +63,14 @@ extern "C" { void SDLTest_FuzzerInit(Uint64 execKey); -/** +/* * Returns a random Uint8 * * \returns a generated integer */ Uint8 SDLTest_RandomUint8(void); -/** +/* * Returns a random Sint8 * * \returns a generated signed integer @@ -78,14 +78,14 @@ Uint8 SDLTest_RandomUint8(void); Sint8 SDLTest_RandomSint8(void); -/** +/* * Returns a random Uint16 * * \returns a generated integer */ Uint16 SDLTest_RandomUint16(void); -/** +/* * Returns a random Sint16 * * \returns a generated signed integer @@ -93,7 +93,7 @@ Uint16 SDLTest_RandomUint16(void); Sint16 SDLTest_RandomSint16(void); -/** +/* * Returns a random integer * * \returns a generated integer @@ -101,14 +101,14 @@ Sint16 SDLTest_RandomSint16(void); Sint32 SDLTest_RandomSint32(void); -/** +/* * Returns a random positive integer * * \returns a generated integer */ Uint32 SDLTest_RandomUint32(void); -/** +/* * Returns random Uint64. * * \returns a generated integer @@ -116,36 +116,36 @@ Uint32 SDLTest_RandomUint32(void); Uint64 SDLTest_RandomUint64(void); -/** +/* * Returns random Sint64. * * \returns a generated signed integer */ Sint64 SDLTest_RandomSint64(void); -/** +/* * \returns a random float in range [0.0 - 1.0] */ float SDLTest_RandomUnitFloat(void); -/** +/* * \returns a random double in range [0.0 - 1.0] */ double SDLTest_RandomUnitDouble(void); -/** +/* * \returns a random float. * */ float SDLTest_RandomFloat(void); -/** +/* * \returns a random double. * */ double SDLTest_RandomDouble(void); -/** +/* * Returns a random boundary value for Uint8 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -166,7 +166,7 @@ double SDLTest_RandomDouble(void); */ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Uint16 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -187,7 +187,7 @@ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_boo */ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Uint32 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -208,7 +208,7 @@ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL */ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Uint64 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -229,7 +229,7 @@ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL */ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Sint8 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -251,7 +251,7 @@ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Sint16 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -272,7 +272,7 @@ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_boo */ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Sint32 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -293,7 +293,7 @@ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL */ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); -/** +/* * Returns a random boundary value for Sint64 within the given boundaries. * Boundaries are inclusive, see the usage examples below. If validDomain * is true, the function will only return valid boundaries, otherwise non-valid @@ -315,7 +315,7 @@ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); -/** +/* * Returns integer in range [min, max] (inclusive). * Min and max values can be negative values. * If Max in smaller than min, then the values are swapped. @@ -329,7 +329,7 @@ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); -/** +/* * Generates random null-terminated string. The minimum length for * the string is 1 character, maximum length for the string is 255 * characters and it can contain ASCII characters from 32 to 126. @@ -341,7 +341,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); char * SDLTest_RandomAsciiString(void); -/** +/* * Generates random null-terminated string. The maximum length for * the string is defined by the maxLength parameter. * String can contain ASCII characters from 32 to 126. @@ -355,7 +355,7 @@ char * SDLTest_RandomAsciiString(void); char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); -/** +/* * Generates random null-terminated string. The length for * the string is defined by the size parameter. * String can contain ASCII characters from 32 to 126. @@ -368,7 +368,8 @@ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); */ char * SDLTest_RandomAsciiStringOfSize(int size); -/** + +/* * Get the invocation count for the fuzzer since last ...FuzzerInit. * * \returns the invocation count. @@ -383,4 +384,4 @@ int SDLTest_GetFuzzerInvocationCount(void); #endif /* SDL_test_fuzzer_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_harness.h b/bsp/simulator/SDL2/include/SDL_test_harness.h index 1fd4236beed..3e99b2245c2 100644 --- a/bsp/simulator/SDL2/include/SDL_test_harness.h +++ b/bsp/simulator/SDL2/include/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_harness.h * * Include file for SDL test framework. @@ -69,7 +69,7 @@ typedef int (*SDLTest_TestCaseFp)(void *arg); /* !< Function pointer to a test case teardown function (run after every test) */ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); -/** +/* * Holds information about a single test case. */ typedef struct SDLTest_TestCaseReference { @@ -83,7 +83,7 @@ typedef struct SDLTest_TestCaseReference { int enabled; } SDLTest_TestCaseReference; -/** +/* * Holds information about a test suite (multiple test cases). */ typedef struct SDLTest_TestSuiteReference { @@ -98,7 +98,7 @@ typedef struct SDLTest_TestSuiteReference { } SDLTest_TestSuiteReference; -/** +/* * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). * * Note: The returned string needs to be deallocated by the caller. @@ -109,7 +109,7 @@ typedef struct SDLTest_TestSuiteReference { */ char *SDLTest_GenerateRunSeed(const int length); -/** +/* * \brief Execute a test suite using the given run seed and execution key. * * \param testSuites Suites containing the test case. @@ -131,4 +131,4 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user #endif /* SDL_test_h_arness_h */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_images.h b/bsp/simulator/SDL2/include/SDL_test_images.h index e2bfc3600e2..93a29ce391f 100644 --- a/bsp/simulator/SDL2/include/SDL_test_images.h +++ b/bsp/simulator/SDL2/include/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_images.h * * Include file for SDL test framework. @@ -44,7 +44,7 @@ extern "C" { #endif -/** +/* *Type for test images. */ typedef struct SDLTest_SurfaceImage_s { @@ -75,4 +75,4 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(void); #endif /* SDL_test_images_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_log.h b/bsp/simulator/SDL2/include/SDL_test_log.h index e3d39ad2793..b5cff86404e 100644 --- a/bsp/simulator/SDL2/include/SDL_test_log.h +++ b/bsp/simulator/SDL2/include/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_log.h * * Include file for SDL test framework. @@ -42,14 +42,14 @@ extern "C" { #endif -/** +/* * \brief Prints given message with a timestamp in the TEST category and INFO priority. * * \param fmt Message to be logged */ void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); -/** +/* * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. * * \param fmt Message to be logged @@ -64,4 +64,4 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_ #endif /* SDL_test_log_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_md5.h b/bsp/simulator/SDL2/include/SDL_test_md5.h index 17b1d2be71e..0d2a10c5826 100644 --- a/bsp/simulator/SDL2/include/SDL_test_md5.h +++ b/bsp/simulator/SDL2/include/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_md5.h * * Include file for SDL test framework. @@ -77,7 +77,7 @@ extern "C" { /* ---------- Function Prototypes ------------- */ -/** +/* * \brief initialize the context * * \param mdContext pointer to context variable @@ -89,7 +89,7 @@ extern "C" { void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); -/** +/* * \brief update digest from variable length data * * \param mdContext pointer to context variable @@ -105,7 +105,7 @@ extern "C" { unsigned int inLen); -/** +/* * \brief complete digest computation * * \param mdContext pointer to context variable @@ -126,4 +126,4 @@ extern "C" { #endif /* SDL_test_md5_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_memory.h b/bsp/simulator/SDL2/include/SDL_test_memory.h index 321606bfcbc..9d2b2fa4389 100644 --- a/bsp/simulator/SDL2/include/SDL_test_memory.h +++ b/bsp/simulator/SDL2/include/SDL_test_memory.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_memory.h * * Include file for SDL test framework. @@ -37,14 +37,14 @@ extern "C" { #endif -/** +/* * \brief Start tracking SDL memory allocations * * \note This should be called before any other SDL functions for complete tracking coverage */ int SDLTest_TrackAllocations(void); -/** +/* * \brief Print a log of any outstanding allocations * * \note This can be called after SDL_Quit() @@ -60,4 +60,4 @@ void SDLTest_LogAllocations(void); #endif /* SDL_test_memory_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_test_random.h b/bsp/simulator/SDL2/include/SDL_test_random.h index b1d6060cb24..e5aecee9ed3 100644 --- a/bsp/simulator/SDL2/include/SDL_test_random.h +++ b/bsp/simulator/SDL2/include/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,7 +19,7 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** +/* * \file SDL_test_random.h * * Include file for SDL test framework. @@ -67,7 +67,7 @@ extern "C" { /* --- Function prototypes */ -/** +/* * \brief Initialize random number generator with two integers. * * Note: The random sequence of numbers returned by ...Random() is the @@ -81,7 +81,7 @@ extern "C" { void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, unsigned int ci); -/** +/* * \brief Initialize random number generator based on current system time. * * \param rndContext pointer to context structure @@ -90,7 +90,7 @@ extern "C" { void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); -/** +/* * \brief Initialize random number generator based on current system time. * * Note: ...RandomInit() or ...RandomInitTime() must have been called @@ -112,4 +112,4 @@ extern "C" { #endif /* SDL_test_random_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_thread.h b/bsp/simulator/SDL2/include/SDL_thread.h index 35e680ddf43..ef4dd5b463c 100644 --- a/bsp/simulator/SDL2/include/SDL_thread.h +++ b/bsp/simulator/SDL2/include/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -23,9 +23,9 @@ #define SDL_thread_h_ /** - * \file SDL_thread.h + * # CategoryThread * - * Header for the SDL thread management routines. + * Header for the SDL thread management routines. */ #include "SDL_stdinc.h" @@ -35,7 +35,7 @@ #include "SDL_atomic.h" #include "SDL_mutex.h" -#if defined(__WIN32__) +#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) #include /* _beginthreadex() and _endthreadex() */ #endif #if defined(__OS2__) /* for _beginthread() and _endthread() */ @@ -63,16 +63,18 @@ typedef unsigned long SDL_threadID; typedef unsigned int SDL_TLSID; /** - * The SDL thread priority. + * The SDL thread priority. * - * SDL will make system changes as necessary in order to apply the thread priority. - * Code which attempts to control thread state related to priority should be aware - * that calling SDL_SetThreadPriority may alter such state. - * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetThreadPriority may alter such state. + * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this + * behavior. * - * \note On many systems you require special privileges to set high or time critical priority. + * On many systems you require special privileges to set high or time critical + * priority. */ -typedef enum { +typedef enum SDL_ThreadPriority { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, SDL_THREAD_PRIORITY_HIGH, @@ -82,13 +84,13 @@ typedef enum { /** * The function passed to SDL_CreateThread(). * - * \param data what was passed as `data` to SDL_CreateThread() + * \param data what was passed as `data` to SDL_CreateThread(). * \returns a value that can be reported through SDL_WaitThread(). */ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); -#if defined(__WIN32__) +#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) /** * \file SDL_thread.h * @@ -129,7 +131,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentEndThread pfnEndThread); extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); @@ -142,7 +144,7 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #endif #elif defined(__OS2__) @@ -175,7 +177,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #undef SDL_CreateThreadWithStackSize -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) @@ -192,9 +194,9 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz * SDL_CreateThreadWithStackSize(fn, name, 0, data); * ``` * - * \param fn the SDL_ThreadFunction function to call in the new thread - * \param name the name of the thread - * \param data a pointer that is passed to `fn` + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. * \returns an opaque pointer to the new thread object on success, NULL if the * new thread could not be created; call SDL_GetError() for more * information. @@ -238,10 +240,10 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); * function, but for backwards compatibility, this is currently a separate * function. * - * \param fn the SDL_ThreadFunction function to call in the new thread - * \param name the name of the thread + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. * \param stacksize the size, in bytes, to allocate for the new thread stack. - * \param data a pointer that is passed to `fn` + * \param data a pointer that is passed to `fn`. * \returns an opaque pointer to the new thread object on success, NULL if the * new thread could not be created; call SDL_GetError() for more * information. @@ -261,7 +263,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz * This is internal memory, not to be freed by the caller, and remains valid * until the specified thread is cleaned up by SDL_WaitThread(). * - * \param thread the thread to query + * \param thread the thread to query. * \returns a pointer to a UTF-8 string that names the specified thread, or * NULL if it doesn't have a name. * @@ -296,7 +298,7 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); * If SDL is running on a platform that does not support threads the return * value will always be zero. * - * \param thread the thread to query + * \param thread the thread to query. * \returns the ID of the specified thread, or the ID of the current thread if * `thread` is NULL. * @@ -313,7 +315,7 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); * promote the thread to a higher priority) at all, and some require you to be * an administrator account. Be prepared for this to fail. * - * \param priority the SDL_ThreadPriority to set + * \param priority the SDL_ThreadPriority to set. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -344,7 +346,7 @@ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); * afterward. * * \param thread the SDL_Thread pointer that was returned from the - * SDL_CreateThread() call that started this thread + * SDL_CreateThread() call that started this thread. * \param status pointer to an integer that will receive the value returned * from the thread function by its 'return', or NULL to not * receive such value back. @@ -383,7 +385,7 @@ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); * It is safe to pass NULL to this function; it is a no-op. * * \param thread the SDL_Thread pointer that was returned from the - * SDL_CreateThread() call that started this thread + * SDL_CreateThread() call that started this thread. * * \since This function is available since SDL 2.0.2. * @@ -410,7 +412,7 @@ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); /** * Get the current thread's value associated with a thread local storage ID. * - * \param id the thread local storage ID + * \param id the thread local storage ID. * \returns the value associated with the ID for the current thread or NULL if * no value has been set; call SDL_GetError() for more information. * @@ -421,6 +423,8 @@ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); */ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void*); + /** * Set the current thread's value associated with a thread local storage ID. * @@ -432,10 +436,10 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); * * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). * - * \param id the thread local storage ID - * \param value the value to associate with the ID for the current thread + * \param id the thread local storage ID. + * \param value the value to associate with the ID for the current thread. * \param destructor a function called when the thread exits, to free the - * value + * value. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -444,7 +448,7 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); * \sa SDL_TLSCreate * \sa SDL_TLSGet */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, SDL_TLSDestructorCallback destructor); /** * Cleanup all TLS data for this thread. @@ -461,4 +465,4 @@ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); #endif /* SDL_thread_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_timer.h b/bsp/simulator/SDL2/include/SDL_timer.h index 62f81d42db4..50c3566e7c6 100644 --- a/bsp/simulator/SDL2/include/SDL_timer.h +++ b/bsp/simulator/SDL2/include/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -23,9 +23,9 @@ #define SDL_timer_h_ /** - * \file SDL_timer.h + * # CategoryTimer * - * Header for the SDL time management routines. + * Header for the SDL time management routines. */ #include "SDL_stdinc.h" @@ -69,7 +69,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); * * ```c * const Uint64 timeout = SDL_GetTicks64() + 100; - * while (SDL_GetTicks64() < timeout) { + * while (SDL_GetTicks64() < timeout) + { * // ... do work until timeout has elapsed * } * ``` @@ -89,19 +90,20 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); * days, but should _not_ be used with SDL_GetTicks64(), which does not have * that problem. * - * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could - * do this: + * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could do + * this: * * ```c * const Uint32 timeout = SDL_GetTicks() + 100; - * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) + { * // ... do work until timeout has elapsed * } * ``` * - * Note that this does not handle tick differences greater - * than 2^31 so take care when using the above kind of code - * with large timeout delays (tens of days). + * Note that this does not handle tick differences greater than 2^31 so take + * care when using the above kind of code with large timeout delays (tens of + * days). */ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) @@ -140,7 +142,7 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); * waits at least the specified time, but possibly longer due to OS * scheduling. * - * \param ms the number of milliseconds to delay + * \param ms the number of milliseconds to delay. * * \since This function is available since SDL 2.0.0. */ @@ -149,10 +151,10 @@ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** * Function prototype for the timer callback function. * - * The callback function is passed the current timer interval and returns - * the next timer interval. If the returned value is the same as the one - * passed in, the periodic alarm continues, otherwise a new alarm is - * scheduled. If the callback returns 0, the periodic alarm is cancelled. + * The callback function is passed the current timer interval and returns the + * next timer interval. If the returned value is the same as the one passed + * in, the periodic alarm continues, otherwise a new alarm is scheduled. If + * the callback returns 0, the periodic alarm is cancelled. */ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); @@ -182,10 +184,10 @@ typedef int SDL_TimerID; * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your * callback needs to adjust for variances. * - * \param interval the timer delay, in milliseconds, passed to `callback` + * \param interval the timer delay, in milliseconds, passed to `callback`. * \param callback the SDL_TimerCallback function to call when the specified - * `interval` elapses - * \param param a pointer that is passed to `callback` + * `interval` elapses. + * \param param a pointer that is passed to `callback`. * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more * information. * @@ -200,7 +202,7 @@ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, /** * Remove a timer created with SDL_AddTimer(). * - * \param id the ID of the timer to remove + * \param id the ID of the timer to remove. * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't * found. * @@ -219,4 +221,4 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); #endif /* SDL_timer_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_touch.h b/bsp/simulator/SDL2/include/SDL_touch.h index 9b00716b2a9..2ba12b9adb5 100644 --- a/bsp/simulator/SDL2/include/SDL_touch.h +++ b/bsp/simulator/SDL2/include/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_touch.h + * # CategoryTouch * - * Include file for SDL touch event handling. + * Include file for SDL touch event handling. */ #ifndef SDL_touch_h_ @@ -85,7 +85,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); /** * Get the touch ID with the given index. * - * \param index the touch device index + * \param index the touch device index. * \returns the touch ID with the given index on success or 0 if the index is * invalid; call SDL_GetError() for more information. * @@ -95,6 +95,14 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * Get the touch device name as reported from the driver or NULL if the index + * is invalid. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); + /** * Get the type of the given touch device. * @@ -105,7 +113,7 @@ extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID t /** * Get the number of active fingers for a given touch device. * - * \param touchID the ID of a touch device + * \param touchID the ID of a touch device. * \returns the number of active fingers for a given touch device on success * or 0 on failure; call SDL_GetError() for more information. * @@ -120,8 +128,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); * * The returned resource is owned by SDL and should not be deallocated. * - * \param touchID the ID of the requested touch device - * \param index the index of the requested finger + * \param touchID the ID of the requested touch device. + * \param index the index of the requested finger. * \returns a pointer to the SDL_Finger object or NULL if no object at the * given ID and index could be found. * @@ -139,4 +147,4 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int #endif /* SDL_touch_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_types.h b/bsp/simulator/SDL2/include/SDL_types.h index 355fb501a8d..73c117cc6d0 100644 --- a/bsp/simulator/SDL2/include/SDL_types.h +++ b/bsp/simulator/SDL2/include/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,11 +19,6 @@ 3. This notice may not be removed or altered from any source distribution. */ -/** - * \file SDL_types.h - * - * \deprecated - */ - /* DEPRECATED */ -#include "SDL_stdinc.h" + +#include "SDL_stdinc.h" \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_version.h b/bsp/simulator/SDL2/include/SDL_version.h index 2716eba7b96..cf4428994ac 100644 --- a/bsp/simulator/SDL2/include/SDL_version.h +++ b/bsp/simulator/SDL2/include/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_version.h + * # CategoryVersion * - * This header defines the current SDL version. + * This header defines the current SDL version. */ #ifndef SDL_version_h_ @@ -40,10 +40,9 @@ extern "C" { * Information about the version of SDL in use. * * Represents the library's version as three levels: major revision - * (increments with massive changes, additions, and enhancements), - * minor revision (increments with backwards-compatible changes to the - * major revision), and patchlevel (increments with fixes to the minor - * revision). + * (increments with massive changes, additions, and enhancements), minor + * revision (increments with backwards-compatible changes to the major + * revision), and patchlevel (increments with fixes to the minor revision). * * \sa SDL_VERSION * \sa SDL_GetVersion @@ -58,18 +57,17 @@ typedef struct SDL_version /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MAJOR_VERSION 2 -#define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 20 +#define SDL_MINOR_VERSION 32 +#define SDL_PATCHLEVEL 6 /** * Macro to determine SDL version program was compiled against. * - * This macro fills in a SDL_version structure with the version of the - * library you compiled against. This is determined by what header the - * compiler uses. Note that if you dynamically linked the library, you might - * have a slightly newer or older version at runtime. That version can be - * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), - * is not a macro. + * This macro fills in a SDL_version structure with the version of the library + * you compiled against. This is determined by what header the compiler uses. + * Note that if you dynamically linked the library, you might have a slightly + * newer or older version at runtime. That version can be determined with + * SDL_GetVersion(), which, unlike SDL_VERSION(), is not a macro. * * \param x A pointer to a SDL_version struct to initialize. * @@ -83,28 +81,47 @@ typedef struct SDL_version (x)->patch = SDL_PATCHLEVEL; \ } +/* TODO: Remove this whole block in SDL 3 */ +#if SDL_MAJOR_VERSION < 3 + /** - * This macro turns the version numbers into a numeric value: - * \verbatim - (1,2,3) -> (1203) - \endverbatim + * This macro turns the version numbers into a numeric value: + * + * ``` + * (1,2,3) -> (1203) + * ``` + * + * This assumes that there will never be more than 100 patchlevels. * - * This assumes that there will never be more than 100 patchlevels. + * In versions higher than 2.9.0, the minor version overflows into the + * thousands digit: for example, 2.23.0 is encoded as 4300, and 2.255.99 would + * be encoded as 25799. + * + * This macro will not be available in SDL 3.x. */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /** - * This is the version number macro for the current SDL version. + * This is the version number macro for the current SDL version. + * + * In versions higher than 2.9.0, the minor version overflows into the + * thousands digit: for example, 2.23.0 is encoded as 4300. This macro will + * not be available in SDL 3.x. + * + * Deprecated, use SDL_VERSION_ATLEAST or SDL_VERSION instead. */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) +#endif /* SDL_MAJOR_VERSION < 3 */ /** - * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + ((SDL_MAJOR_VERSION >= X) && \ + (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION >= Y) && \ + (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION > Y || SDL_PATCHLEVEL >= Z)) /** * Get the version of SDL that is linked against your program. @@ -116,7 +133,7 @@ typedef struct SDL_version * * This function may be called safely at any time, even before SDL_Init(). * - * \param ver the SDL_version structure that contains the version information + * \param ver the SDL_version structure that contains the version information. * * \since This function is available since SDL 2.0.0. * @@ -185,4 +202,4 @@ extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); #endif /* SDL_version_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_video.h b/bsp/simulator/SDL2/include/SDL_video.h index e43cb27ecde..18ed31046f1 100644 --- a/bsp/simulator/SDL2/include/SDL_video.h +++ b/bsp/simulator/SDL2/include/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,9 +20,9 @@ */ /** - * \file SDL_video.h + * # CategoryVideo * - * Header file for SDL video functions. + * Header file for SDL video functions. */ #ifndef SDL_video_h_ @@ -40,17 +40,17 @@ extern "C" { #endif /** - * \brief The structure that defines a display mode + * The structure that defines a display mode * - * \sa SDL_GetNumDisplayModes() - * \sa SDL_GetDisplayMode() - * \sa SDL_GetDesktopDisplayMode() - * \sa SDL_GetCurrentDisplayMode() - * \sa SDL_GetClosestDisplayMode() - * \sa SDL_SetWindowDisplayMode() - * \sa SDL_GetWindowDisplayMode() + * \sa SDL_GetNumDisplayModes + * \sa SDL_GetDisplayMode + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetClosestDisplayMode + * \sa SDL_SetWindowDisplayMode + * \sa SDL_GetWindowDisplayMode */ -typedef struct +typedef struct SDL_DisplayMode { Uint32 format; /**< pixel format */ int w; /**< width, in screen coordinates */ @@ -60,46 +60,46 @@ typedef struct } SDL_DisplayMode; /** - * \brief The type used to identify a window - * - * \sa SDL_CreateWindow() - * \sa SDL_CreateWindowFrom() - * \sa SDL_DestroyWindow() - * \sa SDL_FlashWindow() - * \sa SDL_GetWindowData() - * \sa SDL_GetWindowFlags() - * \sa SDL_GetWindowGrab() - * \sa SDL_GetWindowKeyboardGrab() - * \sa SDL_GetWindowMouseGrab() - * \sa SDL_GetWindowPosition() - * \sa SDL_GetWindowSize() - * \sa SDL_GetWindowTitle() - * \sa SDL_HideWindow() - * \sa SDL_MaximizeWindow() - * \sa SDL_MinimizeWindow() - * \sa SDL_RaiseWindow() - * \sa SDL_RestoreWindow() - * \sa SDL_SetWindowData() - * \sa SDL_SetWindowFullscreen() - * \sa SDL_SetWindowGrab() - * \sa SDL_SetWindowKeyboardGrab() - * \sa SDL_SetWindowMouseGrab() - * \sa SDL_SetWindowIcon() - * \sa SDL_SetWindowPosition() - * \sa SDL_SetWindowSize() - * \sa SDL_SetWindowBordered() - * \sa SDL_SetWindowResizable() - * \sa SDL_SetWindowTitle() - * \sa SDL_ShowWindow() + * The opaque type used to identify a window. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowFrom + * \sa SDL_DestroyWindow + * \sa SDL_FlashWindow + * \sa SDL_GetWindowData + * \sa SDL_GetWindowFlags + * \sa SDL_GetWindowGrab + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_GetWindowMouseGrab + * \sa SDL_GetWindowPosition + * \sa SDL_GetWindowSize + * \sa SDL_GetWindowTitle + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_RaiseWindow + * \sa SDL_RestoreWindow + * \sa SDL_SetWindowData + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowGrab + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowIcon + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowBordered + * \sa SDL_SetWindowResizable + * \sa SDL_SetWindowTitle + * \sa SDL_ShowWindow */ typedef struct SDL_Window SDL_Window; /** - * \brief The flags on a window + * The flags on a window * - * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowFlags */ -typedef enum +typedef enum SDL_WindowFlags { SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ @@ -131,7 +131,7 @@ typedef enum } SDL_WindowFlags; /** - * \brief Used to indicate that you don't care what the window position is. + * Used to indicate that you don't care what the window position is. */ #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) @@ -140,7 +140,7 @@ typedef enum (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) /** - * \brief Used to indicate that the window position should be centered. + * Used to indicate that the window position should be centered. */ #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) @@ -149,9 +149,9 @@ typedef enum (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) /** - * \brief Event subtype for window events + * Event subtype for window events */ -typedef enum +typedef enum SDL_WindowEventID { SDL_WINDOWEVENT_NONE, /**< Never used */ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ @@ -180,20 +180,21 @@ typedef enum } SDL_WindowEventID; /** - * \brief Event subtype for display events + * Event subtype for display events */ -typedef enum +typedef enum SDL_DisplayEventID { SDL_DISPLAYEVENT_NONE, /**< Never used */ SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ - SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */ + SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */ + SDL_DISPLAYEVENT_MOVED /**< Display has changed position */ } SDL_DisplayEventID; /** - * \brief Display orientation + * Display orientation */ -typedef enum +typedef enum SDL_DisplayOrientation { SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ @@ -203,9 +204,9 @@ typedef enum } SDL_DisplayOrientation; /** - * \brief Window flash operation + * Window flash operation */ -typedef enum +typedef enum SDL_FlashOperation { SDL_FLASH_CANCEL, /**< Cancel any window flash state */ SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ @@ -213,52 +214,85 @@ typedef enum } SDL_FlashOperation; /** - * \brief An opaque handle to an OpenGL context. + * An opaque handle to an OpenGL context. + * + * \sa SDL_GL_CreateContext */ typedef void *SDL_GLContext; /** - * \brief OpenGL configuration attributes + * OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute and SDL_GL_GetAttribute. + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * + * [Multisample anti-aliasing](http://en.wikipedia.org/wiki/Multisample_anti-aliasing) + * is a type of full screen anti-aliasing. Multipsampling defaults to off but + * can be turned on by setting SDL_GL_MULTISAMPLEBUFFERS to 1 and + * SDL_GL_MULTISAMPLESAMPLES to a value greater than 0. Typical values are 2 + * and 4. + * + * SDL_GL_CONTEXT_PROFILE_MASK determines the type of context created, while + * both SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION + * determine which version. All three attributes must be set prior to creating + * the first window, and in general you can't change the value of + * SDL_GL_CONTEXT_PROFILE_MASK without first destroying all windows created + * with the previous setting. + * + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR can be set to + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE or + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. */ -typedef enum +typedef enum SDL_GLattr { - SDL_GL_RED_SIZE, - SDL_GL_GREEN_SIZE, - SDL_GL_BLUE_SIZE, - SDL_GL_ALPHA_SIZE, - SDL_GL_BUFFER_SIZE, - SDL_GL_DOUBLEBUFFER, - SDL_GL_DEPTH_SIZE, - SDL_GL_STENCIL_SIZE, - SDL_GL_ACCUM_RED_SIZE, - SDL_GL_ACCUM_GREEN_SIZE, - SDL_GL_ACCUM_BLUE_SIZE, - SDL_GL_ACCUM_ALPHA_SIZE, - SDL_GL_STEREO, - SDL_GL_MULTISAMPLEBUFFERS, - SDL_GL_MULTISAMPLESAMPLES, - SDL_GL_ACCELERATED_VISUAL, - SDL_GL_RETAINED_BACKING, - SDL_GL_CONTEXT_MAJOR_VERSION, - SDL_GL_CONTEXT_MINOR_VERSION, - SDL_GL_CONTEXT_EGL, - SDL_GL_CONTEXT_FLAGS, - SDL_GL_CONTEXT_PROFILE_MASK, - SDL_GL_SHARE_WITH_CURRENT_CONTEXT, - SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR, + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_EGL, /**< deprecated: set SDL_GL_CONTEXT_PROFILE_MASK to SDL_GL_CONTEXT_PROFILE_ES to enable instead. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. (>= SDL 2.0.1) */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior; defaults to 1. (>= SDL 2.0.4) */ SDL_GL_CONTEXT_RESET_NOTIFICATION, - SDL_GL_CONTEXT_NO_ERROR + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS } SDL_GLattr; -typedef enum +typedef enum SDL_GLprofile { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; -typedef enum +typedef enum SDL_GLcontextFlag { SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, @@ -266,13 +300,13 @@ typedef enum SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 } SDL_GLcontextFlag; -typedef enum +typedef enum SDL_GLcontextReleaseFlag { SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 } SDL_GLcontextReleaseFlag; -typedef enum +typedef enum SDL_GLContextResetNotification { SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 @@ -298,7 +332,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); * The video drivers are presented in the order in which they are normally * checked during initialization. * - * \param index the index of a video driver + * \param index the index of a video driver. * \returns the name of the video driver with the given **index**. * * \since This function is available since SDL 2.0.0. @@ -325,7 +359,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); * specific `driver_name`. * * \param driver_name the name of a video driver to initialize, or NULL for - * the default driver + * the default driver. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -378,7 +412,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); * Get the name of a display in UTF-8 encoding. * * \param displayIndex the index of display from which the name should be - * queried + * queried. * \returns the name of a display or NULL for an invalid display index or * failure; call SDL_GetError() for more information. * @@ -393,8 +427,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); * * The primary display (`displayIndex` zero) is always located at 0,0. * - * \param displayIndex the index of the display to query - * \param rect the SDL_Rect structure filled in with the display bounds + * \param displayIndex the index of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -423,8 +457,8 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * re * range. * * \param displayIndex the index of the display to query the usable bounds - * from - * \param rect the SDL_Rect structure filled in with the display bounds + * from. + * \param rect the SDL_Rect structure filled in with the display bounds. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -444,14 +478,23 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec * A failure of this function usually means that either no DPI information is * available or the `displayIndex` is out of range. * + * **WARNING**: This reports the DPI that the hardware reports, and it is not + * always reliable! It is almost always better to use SDL_GetWindowSize() to + * find the window size, which might be in logical points instead of pixels, + * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), + * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare + * the two values to get an actual scaling value between the two. We will be + * rethinking how high-dpi details should be managed in SDL3 to make things + * more consistent, reliable, and clear. + * * \param displayIndex the index of the display from which DPI information - * should be queried + * should be queried. * \param ddpi a pointer filled in with the diagonal DPI of the display; may - * be NULL + * be NULL. * \param hdpi a pointer filled in with the horizontal DPI of the display; may - * be NULL + * be NULL. * \param vdpi a pointer filled in with the vertical DPI of the display; may - * be NULL + * be NULL. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -464,7 +507,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl /** * Get the orientation of a display. * - * \param displayIndex the index of the display to query + * \param displayIndex the index of the display to query. * \returns The SDL_DisplayOrientation enum value of the display, or * `SDL_ORIENTATION_UNKNOWN` if it isn't available. * @@ -480,7 +523,7 @@ extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int dis * The `displayIndex` needs to be in the range from 0 to * SDL_GetNumVideoDisplays() - 1. * - * \param displayIndex the index of the display to query + * \param displayIndex the index of the display to query. * \returns a number >= 1 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -502,10 +545,10 @@ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); * - packed pixel layout -> largest to smallest * - refresh rate -> highest to lowest * - * \param displayIndex the index of the display to query - * \param modeIndex the index of the display mode to query + * \param displayIndex the index of the display to query. + * \param modeIndex the index of the display mode to query. * \param mode an SDL_DisplayMode structure filled in with the mode at - * `modeIndex` + * `modeIndex`. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -524,9 +567,9 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, * function will return the previous native display mode, and not the current * display mode. * - * \param displayIndex the index of the display to query + * \param displayIndex the index of the display to query. * \param mode an SDL_DisplayMode structure filled in with the current display - * mode + * mode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -546,9 +589,9 @@ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_Disp * function will return the current display mode, and not the previous native * display mode. * - * \param displayIndex the index of the display to query + * \param displayIndex the index of the display to query. * \param mode an SDL_DisplayMode structure filled in with the current display - * mode + * mode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -572,11 +615,11 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp * and finally checking the refresh rate. If all the available modes are too * small, then NULL is returned. * - * \param displayIndex the index of the display to query + * \param displayIndex the index of the display to query. * \param mode an SDL_DisplayMode structure containing the desired display - * mode + * mode. * \param closest an SDL_DisplayMode structure filled in with the closest - * match of the available display modes + * match of the available display modes. * \returns the passed in value `closest` or NULL if no matching video mode * was available; call SDL_GetError() for more information. * @@ -587,10 +630,39 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp */ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); +/** + * Get the index of the display containing a point + * + * \param point the point to query. + * \returns the index of the display containing the point or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); + +/** + * Get the index of the display primarily containing a rect + * + * \param rect the rect to query. + * \returns the index of the display entirely containing the rect or closest + * to the center of the rect on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); + /** * Get the index of the display associated with a window. * - * \param window the window to query + * \param window the window to query. * \returns the index of the display containing the center of the window on * success or a negative error code on failure; call SDL_GetError() * for more information. @@ -609,10 +681,10 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); * change the window size when the window is not fullscreen, use * SDL_SetWindowSize(). * - * \param window the window to affect + * \param window the window to affect. * \param mode the SDL_DisplayMode structure representing the mode to use, or * NULL to use the window's dimensions and the desktop's format - * and refresh rate + * and refresh rate. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -627,9 +699,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, /** * Query the display mode to use when a window is visible at fullscreen. * - * \param window the window to query + * \param window the window to query. * \param mode an SDL_DisplayMode structure filled in with the fullscreen - * display mode + * display mode. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -646,8 +718,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, * * Data returned should be freed with SDL_free. * - * \param window the window to query - * \param size the size of the ICC profile + * \param window the window to query. + * \param size the size of the ICC profile. * \returns the raw ICC profile data on success or NULL on failure; call * SDL_GetError() for more information. * @@ -658,7 +730,7 @@ extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_ /** * Get the pixel format associated with the window. * - * \param window the window to query + * \param window the window to query. * \returns the pixel format of the window on success or * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more * information. @@ -697,7 +769,10 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * in pixels may differ from its size in screen coordinates on platforms with * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or - * SDL_GetRendererOutputSize() to query the drawable size in pixels. + * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that + * when this flag is set, the drawable size can vary after the window is + * created and should be queried after major window events such as when the + * window is resized or moved between displays. * * If the window is set fullscreen, the width and height parameters `w` and * `h` will not be used. However, invalid size parameters (e.g. too large) may @@ -719,15 +794,15 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * loader or link to a dynamic library version. This limitation may be removed * in a future version of SDL. * - * \param title the title of the window, in UTF-8 encoding + * \param title the title of the window, in UTF-8 encoding. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or - * `SDL_WINDOWPOS_UNDEFINED` + * `SDL_WINDOWPOS_UNDEFINED`. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or - * `SDL_WINDOWPOS_UNDEFINED` - * \param w the width of the window, in screen coordinates - * \param h the height of the window, in screen coordinates - * \param flags 0, or one or more SDL_WindowFlags OR'd together - * \returns the window that was created or NULL on failure; call + * `SDL_WINDOWPOS_UNDEFINED`. + * \param w the width of the window, in screen coordinates. + * \param h the height of the window, in screen coordinates. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the `SDL_Window` that was created or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. @@ -747,7 +822,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, * before using SDL_CreateWindowFrom(). * * \param data a pointer to driver-dependent window creation data, typically - * your native window cast to a void* + * your native window cast to a void*. * \returns the window that was created or NULL on failure; call * SDL_GetError() for more information. * @@ -764,7 +839,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); * The numeric ID is what SDL_WindowEvent references, and is necessary to map * these events to specific SDL_Window objects. * - * \param window the window to query + * \param window the window to query. * \returns the ID of the window on success or 0 on failure; call * SDL_GetError() for more information. * @@ -780,7 +855,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); * The numeric ID is what SDL_WindowEvent references, and is necessary to map * these events to specific SDL_Window objects. * - * \param id the ID of the window + * \param id the ID of the window. * \returns the window associated with `id` or NULL if it doesn't exist; call * SDL_GetError() for more information. * @@ -793,8 +868,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); /** * Get the window flags. * - * \param window the window to query - * \returns a mask of the SDL_WindowFlags associated with `window` + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. * * \since This function is available since SDL 2.0.0. * @@ -813,8 +888,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); * * This string is expected to be in UTF-8 encoding. * - * \param window the window to change - * \param title the desired window title in UTF-8 format + * \param window the window to change. + * \param title the desired window title in UTF-8 format. * * \since This function is available since SDL 2.0.0. * @@ -826,7 +901,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, /** * Get the title of a window. * - * \param window the window to query + * \param window the window to query. * \returns the title of the window in UTF-8 format or "" if there is no * title. * @@ -839,8 +914,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); /** * Set the icon for a window. * - * \param window the window to change - * \param icon an SDL_Surface structure containing the icon for the window + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. * * \since This function is available since SDL 2.0.0. */ @@ -852,9 +927,9 @@ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, * * `name` is case-sensitive. * - * \param window the window to associate with the pointer - * \param name the name of the pointer - * \param userdata the associated pointer + * \param window the window to associate with the pointer. + * \param name the name of the pointer. + * \param userdata the associated pointer. * \returns the previous value associated with `name`. * * \since This function is available since SDL 2.0.0. @@ -868,8 +943,8 @@ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, /** * Retrieve the data pointer associated with a window. * - * \param window the window to query - * \param name the name of the pointer + * \param window the window to query. + * \param name the name of the pointer. * \returns the value associated with `name`. * * \since This function is available since SDL 2.0.0. @@ -884,11 +959,11 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, * * The window coordinate origin is the upper left of the display. * - * \param window the window to reposition + * \param window the window to reposition. * \param x the x coordinate of the window in screen coordinates, or - * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`. * \param y the y coordinate of the window in screen coordinates, or - * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`. * * \since This function is available since SDL 2.0.0. * @@ -903,11 +978,11 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, * If you do not need the value for one of the positions a NULL may be passed * in the `x` or `y` parameter. * - * \param window the window to query + * \param window the window to query. * \param x a pointer filled in with the x position of the window, in screen - * coordinates, may be NULL + * coordinates, may be NULL. * \param y a pointer filled in with the y position of the window, in screen - * coordinates, may be NULL + * coordinates, may be NULL. * * \since This function is available since SDL 2.0.0. * @@ -927,11 +1002,11 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * Fullscreen windows automatically match the size of the display mode, and * you should use SDL_SetWindowDisplayMode() to change their size. * - * \param window the window to change + * \param window the window to change. * \param w the width of the window in pixels, in screen coordinates, must be - * > 0 + * > 0. * \param h the height of the window in pixels, in screen coordinates, must be - * > 0 + * > 0. * * \since This function is available since SDL 2.0.0. * @@ -953,11 +1028,11 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the * real client area size in pixels. * - * \param window the window to query the width and height from + * \param window the window to query the width and height from. * \param w a pointer filled in with the width of the window, in screen - * coordinates, may be NULL + * coordinates, may be NULL. * \param h a pointer filled in with the height of the window, in screen - * coordinates, may be NULL + * coordinates, may be NULL. * * \since This function is available since SDL 2.0.0. * @@ -984,15 +1059,15 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, * This function also returns -1 if getting the information is not supported. * * \param window the window to query the size values of the border - * (decorations) from + * (decorations) from. * \param top pointer to variable for storing the size of the top border; NULL - * is permitted + * is permitted. * \param left pointer to variable for storing the size of the left border; - * NULL is permitted + * NULL is permitted. * \param bottom pointer to variable for storing the size of the bottom - * border; NULL is permitted + * border; NULL is permitted. * \param right pointer to variable for storing the size of the right border; - * NULL is permitted + * NULL is permitted. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1004,12 +1079,34 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right); +/** + * Get the size of a window in pixels. + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, + int *w, int *h); + /** * Set the minimum size of a window's client area. * - * \param window the window to change - * \param min_w the minimum width of the window in pixels - * \param min_h the minimum height of the window in pixels + * \param window the window to change. + * \param min_w the minimum width of the window in pixels. + * \param min_h the minimum height of the window in pixels. * * \since This function is available since SDL 2.0.0. * @@ -1022,11 +1119,11 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, /** * Get the minimum size of a window's client area. * - * \param window the window to query + * \param window the window to query. * \param w a pointer filled in with the minimum width of the window, may be - * NULL + * NULL. * \param h a pointer filled in with the minimum height of the window, may be - * NULL + * NULL. * * \since This function is available since SDL 2.0.0. * @@ -1039,9 +1136,9 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, /** * Set the maximum size of a window's client area. * - * \param window the window to change - * \param max_w the maximum width of the window in pixels - * \param max_h the maximum height of the window in pixels + * \param window the window to change. + * \param max_w the maximum width of the window in pixels. + * \param max_h the maximum height of the window in pixels. * * \since This function is available since SDL 2.0.0. * @@ -1054,11 +1151,11 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, /** * Get the maximum size of a window's client area. * - * \param window the window to query + * \param window the window to query. * \param w a pointer filled in with the maximum width of the window, may be - * NULL + * NULL. * \param h a pointer filled in with the maximum height of the window, may be - * NULL + * NULL. * * \since This function is available since SDL 2.0.0. * @@ -1077,8 +1174,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, * * You can't change the border state of a fullscreen window. * - * \param window the window of which to change the border state - * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border + * \param window the window of which to change the border state. + * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. * * \since This function is available since SDL 2.0.0. * @@ -1096,8 +1193,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, * * You can't change the resizable state of a fullscreen window. * - * \param window the window of which to change the resizable state - * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow + * \param window the window of which to change the resizable state. + * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. * * \since This function is available since SDL 2.0.5. * @@ -1112,9 +1209,9 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This * will bring the window to the front and keep the window above the rest. * - * \param window The window of which to change the always on top state + * \param window The window of which to change the always on top state. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to - * disable + * disable. * * \since This function is available since SDL 2.0.16. * @@ -1126,7 +1223,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, /** * Show a window. * - * \param window the window to show + * \param window the window to show. * * \since This function is available since SDL 2.0.0. * @@ -1138,7 +1235,7 @@ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); /** * Hide a window. * - * \param window the window to hide + * \param window the window to hide. * * \since This function is available since SDL 2.0.0. * @@ -1149,7 +1246,7 @@ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); /** * Raise a window above other windows and set the input focus. * - * \param window the window to raise + * \param window the window to raise. * * \since This function is available since SDL 2.0.0. */ @@ -1158,7 +1255,7 @@ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); /** * Make a window as large as possible. * - * \param window the window to maximize + * \param window the window to maximize. * * \since This function is available since SDL 2.0.0. * @@ -1170,7 +1267,7 @@ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); /** * Minimize a window to an iconic representation. * - * \param window the window to minimize + * \param window the window to minimize. * * \since This function is available since SDL 2.0.0. * @@ -1182,7 +1279,7 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); /** * Restore the size and position of a minimized or maximized window. * - * \param window the window to restore + * \param window the window to restore. * * \since This function is available since SDL 2.0.0. * @@ -1198,8 +1295,12 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen * that takes the size of the desktop; and 0 for windowed mode. * - * \param window the window to change - * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 + * Note that for some renderers, this function may trigger an + * SDL_RENDER_TARGETS_RESET event. Your application should be prepared to + * handle this event by reuploading textures! + * + * \param window the window to change. + * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1211,6 +1312,18 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags); +/** + * Return whether the window has a surface associated with it. + * + * \returns SDL_TRUE if there is a surface associated with the window, or + * SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.28.0. + * + * \sa SDL_GetWindowSurface + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); + /** * Get the SDL surface associated with the window. * @@ -1221,16 +1334,22 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, * This surface will be invalidated if the window is resized. After resizing a * window this function must be called again to return a valid surface. * + * Note that on some platforms the pixels pointer of the surface may be + * modified after each call to SDL_UpdateWindowSurface(), so that the platform + * code can implement efficient double or triple buffering. + * * You may not combine this with 3D or the rendering API on this window. * * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. * - * \param window the window to query + * \param window the window to query. * \returns the surface associated with the window, or NULL on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * + * \sa SDL_DestroyWindowSurface + * \sa SDL_HasWindowSurface * \sa SDL_UpdateWindowSurface * \sa SDL_UpdateWindowSurfaceRects */ @@ -1244,7 +1363,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); * * This function is equivalent to the SDL 1.2 API SDL_Flip(). * - * \param window the window to update + * \param window the window to update. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1263,10 +1382,15 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); * * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). * - * \param window the window to update + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. * \param rects an array of SDL_Rect structures representing areas of the - * surface to copy - * \param numrects the number of rectangles + * surface to copy, in pixels. + * \param numrects the number of rectangles. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1279,6 +1403,20 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects); +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.28.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_HasWindowSurface + */ +extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + /** * Set a window's input grab mode. * @@ -1289,8 +1427,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, * If the caller enables a grab while another window is currently grabbed, the * other window loses its grab in favor of the caller's window. * - * \param window the window for which the input grab mode should be set - * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input + * \param window the window for which the input grab mode should be set. + * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input. * * \since This function is available since SDL 2.0.0. * @@ -1337,6 +1475,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, * Mouse grab confines the mouse cursor to the window. * * \param window The window for which the mouse grab mode should be set. + * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. * * \since This function is available since SDL 2.0.16. * @@ -1350,7 +1489,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, /** * Get a window's input grab mode. * - * \param window the window to query + * \param window the window to query. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -1362,7 +1501,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); /** * Get a window's keyboard grab mode. * - * \param window the window to query + * \param window the window to query. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.16. @@ -1375,7 +1514,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); /** * Get a window's mouse grab mode. * - * \param window the window to query + * \param window the window to query. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.16. @@ -1419,7 +1558,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SD /** * Get the mouse confinement rectangle of a window. * - * \param window The window to query + * \param window The window to query. * \returns A pointer to the mouse confinement rectangle of a window, or NULL * if there isn't one. * @@ -1444,9 +1583,9 @@ extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * win * something similar. * * \param window the window used to select the display whose brightness will - * be changed + * be changed. * \param brightness the brightness (gamma multiplier) value to set where 0.0 - * is completely dark and 1.0 is normal brightness + * is completely dark and 1.0 is normal brightness. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1466,7 +1605,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float b * this display can be retrieved using SDL_GetWindowDisplayIndex().) * * \param window the window used to select the display whose brightness will - * be queried + * be queried. * \returns the brightness for the display where 0.0 is completely dark and * 1.0 is normal brightness. * @@ -1484,8 +1623,8 @@ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); * * This function also returns -1 if setting the opacity isn't supported. * - * \param window the window which will be made transparent or opaque - * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1505,8 +1644,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opac * * This function also returns -1 if an invalid window was provided. * - * \param window the window to get the current opacity value from - * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) + * \param window the window to get the current opacity value from. + * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque). * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1519,8 +1658,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * ou /** * Set the window as a modal for another window. * - * \param modal_window the window that should be set modal - * \param parent_window the parent window for the modal window + * \param modal_window the window that should be set modal. + * \param parent_window the parent window for the modal window. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1535,7 +1674,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL * this with caution, as you might give focus to a window that is completely * obscured by other windows. * - * \param window the window that should get the input focus + * \param window the window that should get the input focus. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1561,13 +1700,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); * ramp set will not follow the window if it is moved to another display. * * \param window the window used to select the display whose gamma ramp will - * be changed + * be changed. * \param red a 256 element array of 16-bit quantities representing the - * translation table for the red channel, or NULL + * translation table for the red channel, or NULL. * \param green a 256 element array of 16-bit quantities representing the - * translation table for the green channel, or NULL + * translation table for the green channel, or NULL. * \param blue a 256 element array of 16-bit quantities representing the - * translation table for the blue channel, or NULL + * translation table for the blue channel, or NULL. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1589,13 +1728,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, * this display can be retrieved using SDL_GetWindowDisplayIndex().) * * \param window the window used to select the display whose gamma ramp will - * be queried + * be queried. * \param red a 256 element array of 16-bit quantities filled in with the - * translation table for the red channel, or NULL + * translation table for the red channel, or NULL. * \param green a 256 element array of 16-bit quantities filled in with the - * translation table for the green channel, or NULL + * translation table for the green channel, or NULL. * \param blue a 256 element array of 16-bit quantities filled in with the - * translation table for the blue channel, or NULL + * translation table for the blue channel, or NULL. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1613,7 +1752,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, * * \sa SDL_HitTest */ -typedef enum +typedef enum SDL_HitTestResult { SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ @@ -1630,9 +1769,9 @@ typedef enum /** * Callback used for hit-testing. * - * \param win the SDL_Window where hit-testing was set on - * \param area an SDL_Point which should be hit-tested - * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). * \return an SDL_HitTestResult value. * * \sa SDL_SetWindowHitTest @@ -1673,9 +1812,9 @@ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, * can fire at any time, you should try to keep your callback efficient, * devoid of allocations, etc. * - * \param window the window to set hit-testing on - * \param callback the function to call when doing a hit-test - * \param callback_data an app-defined void pointer passed to **callback** + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. * \returns 0 on success or -1 on error (including unsupported); call * SDL_GetError() for more information. * @@ -1688,8 +1827,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, /** * Request a window to demand attention from the user. * - * \param window the window to be flashed - * \param operation the flash operation + * \param window the window to be flashed. + * \param operation the flash operation. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1703,7 +1842,7 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperat * If `window` is NULL, this function will return immediately after setting * the SDL error message to "Invalid window". See SDL_GetError(). * - * \param window the window to destroy + * \param window the window to destroy. * * \since This function is available since SDL 2.0.0. * @@ -1747,6 +1886,9 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); * If you disable the screensaver, it is automatically re-enabled when SDL * quits. * + * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 + * the screensaver was enabled by default. + * * \since This function is available since SDL 2.0.0. * * \sa SDL_EnableScreenSaver @@ -1771,7 +1913,7 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); * program from the dynamic library using SDL_GL_GetProcAddress(). * * \param path the platform dependent OpenGL library name, or NULL to open the - * default OpenGL library + * default OpenGL library. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1823,7 +1965,7 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); * code. This will ensure the proper calling convention is followed on * platforms where this matters (Win32) thereby avoiding stack corruption. * - * \param proc the name of an OpenGL function + * \param proc the name of an OpenGL function. * \returns a pointer to the named OpenGL function. The returned pointer * should be cast to the appropriate function signature. * @@ -1858,7 +2000,7 @@ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); * context and save that information somewhere instead of calling the function * every time you need to know. * - * \param extension the name of the extension to check + * \param extension the name of the extension to check. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. * * \since This function is available since SDL 2.0.0. @@ -1884,8 +2026,9 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); * SDL_GL_GetAttribute() to check the values after creating the OpenGL * context, since the values obtained can differ from the requested ones. * - * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set - * \param value the desired value for the attribute + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to + * set. + * \param value the desired value for the attribute. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1899,8 +2042,9 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * Get the actual value for an attribute from the current context. * - * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get - * \param value a pointer filled in with the current value of `attr` + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1922,7 +2066,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); * * SDL_GLContext is an alias for `void *`. It's opaque to the application. * - * \param window the window to associate with the context + * \param window the window to associate with the context. * \returns the OpenGL context associated with `window` or NULL on error; call * SDL_GetError() for more details. * @@ -1939,8 +2083,8 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * * * The context must have been created with a compatible window. * - * \param window the window to associate with the context - * \param context the OpenGL context to associate with the window + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1983,10 +2127,11 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); * platform with high-DPI support (Apple calls this "Retina"), and not * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. * - * \param window the window from which the drawable size should be queried - * \param w a pointer to variable for storing the width in pixels, may be NULL + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. * \param h a pointer to variable for storing the height in pixels, may be - * NULL + * NULL. * * \since This function is available since SDL 2.0.1. * @@ -2008,19 +2153,14 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, * retry the call with 1 for the interval. * * Adaptive vsync is implemented for some glX drivers with - * GLX_EXT_swap_control_tear: - * - * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt - * - * and for some Windows drivers with WGL_EXT_swap_control_tear: - * - * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. * * Read more on the Khronos wiki: * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync * * \param interval 0 for immediate updates, 1 for updates synchronized with - * the vertical retrace, -1 for adaptive vsync + * the vertical retrace, -1 for adaptive vsync. * \returns 0 on success or -1 if setting the swap interval is not supported; * call SDL_GetError() for more information. * @@ -2057,7 +2197,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); * glBindFramebuffer(), this is the default and you won't have to do anything * extra. * - * \param window the window to change + * \param window the window to change. * * \since This function is available since SDL 2.0.0. */ @@ -2066,7 +2206,7 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); /** * Delete an OpenGL context. * - * \param context the OpenGL context to be deleted + * \param context the OpenGL context to be deleted. * * \since This function is available since SDL 2.0.0. * @@ -2085,4 +2225,4 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); #endif /* SDL_video_h_ */ -/* vi: set ts=4 sw=4 expandtab: */ +/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/SDL_vulkan.h b/bsp/simulator/SDL2/include/SDL_vulkan.h index ab86a0b8656..a32e49068cf 100644 --- a/bsp/simulator/SDL2/include/SDL_vulkan.h +++ b/bsp/simulator/SDL2/include/SDL_vulkan.h @@ -20,9 +20,9 @@ */ /** - * \file SDL_vulkan.h + * # CategoryVulkan * - * Header file for functions to creating Vulkan surfaces on SDL windows. + * Header file for functions to creating Vulkan surfaces on SDL windows. */ #ifndef SDL_vulkan_h_ @@ -52,6 +52,10 @@ extern "C" { VK_DEFINE_HANDLE(VkInstance) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #endif /* !NO_SDL_VULKAN_TYPEDEFS */ typedef VkInstance SDL_vulkanInstance; @@ -97,13 +101,13 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ * supported. Either do not link to the Vulkan loader or link to a dynamic * library version. * - * \param path The platform dependent Vulkan loader library name or NULL + * \param path The platform dependent Vulkan loader library name or NULL. * \returns 0 on success or -1 if the library couldn't be loaded; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.6. * - * \sa SDL_Vulkan_GetVkInstanceProcAddr + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr * \sa SDL_Vulkan_UnloadLibrary */ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); @@ -146,11 +150,11 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * however, this parameter will likely be removed in future releases * * \param window A window for which the required Vulkan instance extensions - * should be retrieved (will be deprecated in a future release) + * should be retrieved (will be deprecated in a future release). * \param pCount A pointer to an unsigned int corresponding to the number of - * extensions to be returned + * extensions to be returned. * \param pNames NULL or a pointer to an array to be filled with required - * Vulkan instance extensions + * Vulkan instance extensions. * \returns SDL_TRUE on success, SDL_FALSE on error. * * \since This function is available since SDL 2.0.6. @@ -168,10 +172,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *wi * `instance` must have been created with extensions returned by * SDL_Vulkan_GetInstanceExtensions() enabled. * - * \param window The window to which to attach the Vulkan surface - * \param instance The Vulkan instance handle + * \param window The window to which to attach the Vulkan surface. + * \param instance The Vulkan instance handle. * \param surface A pointer to a VkSurfaceKHR handle to output the newly - * created surface + * created surface. * \returns SDL_TRUE on success, SDL_FALSE on error. * * \since This function is available since SDL 2.0.6. @@ -191,9 +195,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, * platform with high-DPI support (Apple calls this "Retina"), and not * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. * - * \param window an SDL_Window for which the size is to be queried - * \param w Pointer to the variable to write the width to or NULL - * \param h Pointer to the variable to write the height to or NULL + * \param window an SDL_Window for which the size is to be queried. + * \param w Pointer to the variable to write the width to or NULL. + * \param h Pointer to the variable to write the height to or NULL. * * \since This function is available since SDL 2.0.6. * @@ -212,4 +216,4 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, #endif #include "close_code.h" -#endif /* SDL_vulkan_h_ */ +#endif /* SDL_vulkan_h_ */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/begin_code.h b/bsp/simulator/SDL2/include/begin_code.h index 63f064b6f8c..80ea7f725e6 100644 --- a/bsp/simulator/SDL2/include/begin_code.h +++ b/bsp/simulator/SDL2/include/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,23 +19,25 @@ 3. This notice may not be removed or altered from any source distribution. */ +/* WIKI CATEGORY: BeginCode */ + /** - * \file begin_code.h - * - * This file sets things up for C dynamic library function definitions, - * static inlined functions, and structures aligned at 4-byte alignment. - * If you don't like ugly C preprocessor code, don't look at this file. :) + * begin_code.h sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) */ /* This shouldn't be nested -- included it around code only. */ -#ifdef _begin_code_h +#ifdef SDL_begin_code_h #error Nested inclusion of begin_code.h #endif -#define _begin_code_h +#define SDL_begin_code_h #ifndef SDL_DEPRECATED -# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ # define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) # else # define SDL_DEPRECATED # endif @@ -51,7 +53,7 @@ /* Some compilers use a special export keyword */ #ifndef DECLSPEC -# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) +# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__) # ifdef DLL_EXPORT # define DECLSPEC __declspec(dllexport) # else @@ -74,7 +76,7 @@ /* By default SDL uses the C calling convention */ #ifndef SDLCALL -#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) +#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__) #define SDLCALL __cdecl #elif defined(__OS2__) || defined(__EMX__) #define SDLCALL _System @@ -107,7 +109,7 @@ #ifdef __BORLANDC__ #pragma nopackwarning #endif -#ifdef _M_X64 +#ifdef _WIN64 /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ #pragma pack(push,8) #else @@ -170,18 +172,18 @@ (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) #define SDL_FALLTHROUGH [[fallthrough]] #else -#if defined(__has_attribute) -#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) #else -#define _HAS_FALLTHROUGH 0 +#define SDL_HAS_FALLTHROUGH 0 #endif /* __has_attribute */ -#if _HAS_FALLTHROUGH && \ +#if SDL_HAS_FALLTHROUGH && \ ((defined(__GNUC__) && __GNUC__ >= 7) || \ (defined(__clang_major__) && __clang_major__ >= 10)) #define SDL_FALLTHROUGH __attribute__((__fallthrough__)) #else #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ -#endif /* _HAS_FALLTHROUGH */ -#undef _HAS_FALLTHROUGH +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH #endif /* C++17 or C2x */ -#endif /* SDL_FALLTHROUGH not defined */ +#endif /* SDL_FALLTHROUGH not defined */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/include/close_code.h b/bsp/simulator/SDL2/include/close_code.h index dc73432f622..c614286d87e 100644 --- a/bsp/simulator/SDL2/include/close_code.h +++ b/bsp/simulator/SDL2/include/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,10 +26,10 @@ * after you finish any function and structure declarations in your headers */ -#ifndef _begin_code_h +#ifndef SDL_begin_code_h #error close_code.h included without matching begin_code.h #endif -#undef _begin_code_h +#undef SDL_begin_code_h /* Reset structure packing at previous byte alignment */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) @@ -37,4 +37,4 @@ #pragma nopackwarning #endif #pragma pack(pop) -#endif /* Compiler needs structure packing set */ +#endif /* Compiler needs structure packing set */ \ No newline at end of file diff --git a/bsp/simulator/SDL2/lib/x64/SDL2.dll b/bsp/simulator/SDL2/lib/x64/SDL2.dll new file mode 100644 index 00000000000..686d996add4 Binary files /dev/null and b/bsp/simulator/SDL2/lib/x64/SDL2.dll differ diff --git a/bsp/simulator/SDL2/lib/x64/SDL2.lib b/bsp/simulator/SDL2/lib/x64/SDL2.lib new file mode 100644 index 00000000000..8006e2fd296 Binary files /dev/null and b/bsp/simulator/SDL2/lib/x64/SDL2.lib differ diff --git a/bsp/simulator/SDL2/lib/x64/SDL2.pdb b/bsp/simulator/SDL2/lib/x64/SDL2.pdb new file mode 100644 index 00000000000..ebf159a2196 Binary files /dev/null and b/bsp/simulator/SDL2/lib/x64/SDL2.pdb differ diff --git a/bsp/simulator/SDL2/lib/x64/SDL2main.lib b/bsp/simulator/SDL2/lib/x64/SDL2main.lib new file mode 100644 index 00000000000..c2fc6d6ec99 Binary files /dev/null and b/bsp/simulator/SDL2/lib/x64/SDL2main.lib differ diff --git a/bsp/simulator/SDL2/lib/x64/SDL2test.lib b/bsp/simulator/SDL2/lib/x64/SDL2test.lib new file mode 100644 index 00000000000..587b9f6cc85 Binary files /dev/null and b/bsp/simulator/SDL2/lib/x64/SDL2test.lib differ diff --git a/bsp/simulator/SDL2/lib/x86/SDL2.dll b/bsp/simulator/SDL2/lib/x86/SDL2.dll index 343dd68c60d..1c39e6cffe7 100644 Binary files a/bsp/simulator/SDL2/lib/x86/SDL2.dll and b/bsp/simulator/SDL2/lib/x86/SDL2.dll differ diff --git a/bsp/simulator/SDL2/lib/x86/SDL2.lib b/bsp/simulator/SDL2/lib/x86/SDL2.lib index 3bdbc5e79ac..3f684016b15 100644 Binary files a/bsp/simulator/SDL2/lib/x86/SDL2.lib and b/bsp/simulator/SDL2/lib/x86/SDL2.lib differ diff --git a/bsp/simulator/SDL2/lib/x86/SDL2.pdb b/bsp/simulator/SDL2/lib/x86/SDL2.pdb new file mode 100644 index 00000000000..23742ca824c Binary files /dev/null and b/bsp/simulator/SDL2/lib/x86/SDL2.pdb differ diff --git a/bsp/simulator/SDL2/lib/x86/SDL2main.lib b/bsp/simulator/SDL2/lib/x86/SDL2main.lib index e0a02e329ed..7b114906116 100644 Binary files a/bsp/simulator/SDL2/lib/x86/SDL2main.lib and b/bsp/simulator/SDL2/lib/x86/SDL2main.lib differ diff --git a/bsp/simulator/SDL2/lib/x86/SDL2test.lib b/bsp/simulator/SDL2/lib/x86/SDL2test.lib index a0b45707f62..38940762b9d 100644 Binary files a/bsp/simulator/SDL2/lib/x86/SDL2test.lib and b/bsp/simulator/SDL2/lib/x86/SDL2test.lib differ diff --git a/bsp/simulator/drivers/SConscript b/bsp/simulator/drivers/SConscript index 101b630ae11..7765f2fad24 100644 --- a/bsp/simulator/drivers/SConscript +++ b/bsp/simulator/drivers/SConscript @@ -32,10 +32,6 @@ if GetDepend('PKG_USING_GUIENGINE') == True: src += ['sdl_fb.c'] else: LIBS.append('SDL2') - if sys.platform == 'win32': - LIBPATH.append(os.path.abspath(os.path.join(cwd, '../SDL2/lib/x86'))) - CPPPATH.append(os.path.abspath(os.path.join(cwd, '../SDL2/include'))) - if GetDepend('RT_USING_DFS') == True: if GetDepend('RT_USING_DFS_ELMFAT') == True: diff --git a/bsp/simulator/template_vs2012.vcxproj b/bsp/simulator/template_vs2012.vcxproj index 610a05b4c47..ca402ba6861 100644 --- a/bsp/simulator/template_vs2012.vcxproj +++ b/bsp/simulator/template_vs2012.vcxproj @@ -5,6 +5,18 @@ Debug Win32 + + Release + Win32 + + + Debug + x64 + + + Release + x64 + vs @@ -13,7 +25,7 @@ Win32Proj - + Application v110 NotSet @@ -21,38 +33,52 @@ - + <_ProjectFileVersion>11.0.50727.1 - - $(SolutionDir)$(Configuration)\ - $(Configuration)\ + + $(SolutionDir)$(Configuration)\$(Platform)\ + $(SolutionDir)$(Configuration)\$(Platform)\Build\ true - + - Disabled - .\;..\..\include;..\..\bsp\vs2008;..\..\components\finsh;..\..\components\dfs\include;..\..\components\dfs\filesystems\uffs\src\inc\;..\..\components\dfs\filesystems\uffs;..\..\components\drivers\include;..\..\components\dfs\filesystems\jffs2\src;..\..\components\dfs\filesystems\jffs2\kernel;..\..\components\dfs\filesystems\jffs2\include;..\..\components\dfs\filesystems\jffs2\;..\..\components\dfs\filesystems\jffs2\cyg\compress;..\..\components\init;.\drivers;..\..\components\net\lwip\src\include\;..\..\components\net\lwip\src;..\..\components\net\lwip\src\arch\include;..\..\components\net\lwip\src\include\ipv4;.\pcap\Include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;MSVC;_TIME_T_DEFINED;%(PreprocessorDefinitions) - EnableFastChecks - MultiThreadedDebugDLL - + NotUsing Level3 - EditAndContinue - /utf-8 %(AdditionalOptions) - stdc11 4029 + stdc11 + /utf-8 %(AdditionalOptions) + WIN32;_CONSOLE;MSVC;_TIME_T_DEFINED;%(PreprocessorDefinitions) + .\;..\..\include;..\..\bsp\vs2008;..\..\components\finsh;..\..\components\dfs\include;..\..\components\dfs\filesystems\uffs\src\inc\;..\..\components\dfs\filesystems\uffs;..\..\components\drivers\include;..\..\components\dfs\filesystems\jffs2\src;..\..\components\dfs\filesystems\jffs2\kernel;..\..\components\dfs\filesystems\jffs2\include;..\..\components\dfs\filesystems\jffs2\;..\..\components\dfs\filesystems\jffs2\cyg\compress;..\..\components\init;.\drivers;..\..\components\net\lwip\src\include\;..\..\components\net\lwip\src;..\..\components\net\lwip\src\arch\include;..\..\components\net\lwip\src\include\ipv4;.\pcap\Include;.\SDL2\include;%(AdditionalIncludeDirectories) - winmm.lib;Packet.lib;wpcap.lib;%(AdditionalDependencies) - .\pcap\Lib;%(AdditionalLibraryDirectories) true Console - MachineX86 + winmm.lib;Packet.lib;wpcap.lib;%(AdditionalDependencies) + .\pcap\Lib;.\SDL2\lib\x86;%(AdditionalLibraryDirectories) + .\pcap\Lib\x64;.\SDL2\lib\x64;%(AdditionalLibraryDirectories) + + + + + _DEBUG;%(PreprocessorDefinitions) + Disabled + + + + + NDEBUG;%(PreprocessorDefinitions) + MaxSpeed + true + true + + + true + true