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## Always
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(It is always okay to email someone if you have something to say to them.)
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### Crashes
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If you have a mdmp file, [upload it to the feedback site](https://feedback.reactivedrop.com/open.php?topicId=12) along with as much information as you can about what happened right before the crash. Bonus points if you have instructions that guarantee the crash will happen (it's much easier to debug a live copy of the game than a minidump for some of the more confusing crashes.)
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## Specific Deadlines
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(Things that have definitive schedules.)
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### FEBRUARY 1: HoIAF Season 20
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We're planning some major changes to Heroes of the Interstellar Armed Forces scoring for February 2024. Over a hundred multiplier adjustments, the personal best system, and the mission bounties system are ready for launch. May make some UI adjustments, especially on the web interface, as needed.
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### MAY 9: Steam Endless Replayability Fest 2024
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If Valve decides Alien Swarm: Reactive Drop is eligible for [Steam Endless Replayability Fest 2024](https://partner.steamgames.com/doc/marketing/upcoming_events/themed_sales/endlessreplayability_2024), a medal will be available for playing the game during the event, from May 13 at 10:00 AM PDT (UTC-7) to May 20 at 10:00 AM PDT (UTC-7).
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Just as with Steam SHMUP Fest 2023, we won't be having any discounts (because discounts on donations make no sense), but we will be participating in the event with a banner on our store page and a medal granted to anyone who opens the game during the fest.
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If Valve decides AS:RD doesn't qualify for this fest, we will simply reuse the item ID for the next event we apply to.
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## Upcoming
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(Things that are not scheduled by calendar dates, roughly in the order I expect to work on them.)
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### Player Reporting
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### UI Technical Debt Reduction
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### HoIAF Playground
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### Spy Cards Online
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This isn't AS:RD related, but for a long time I've been wanting to update the graphics and networking code for [Spy Cards Online](https://spy-cards.lubar.me/) to make it work better using what I've learned from working on AS:RD. Maybe I'll learn something that I can apply back to AS:RD!
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