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Fix true being surrounded by [b] tags in documentation
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doc/classes/RenderSceneBuffersRD.xml

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -61,15 +61,15 @@
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<param index="1" name="msaa" type="bool" default="false" />
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<description>
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Returns the specified layer from the color texture we are rendering 3D content to.
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If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
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If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
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</description>
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</method>
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<method name="get_color_texture">
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<return type="RID" />
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<param index="0" name="msaa" type="bool" default="false" />
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<description>
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Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
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If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
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If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
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</description>
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</method>
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<method name="get_depth_layer">
@@ -78,15 +78,15 @@
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<param index="1" name="msaa" type="bool" default="false" />
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<description>
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Returns the specified layer from the depth texture we are rendering 3D content to.
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If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
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If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
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</description>
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</method>
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<method name="get_depth_texture">
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<return type="RID" />
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<param index="0" name="msaa" type="bool" default="false" />
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<description>
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Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
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If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
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If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
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</description>
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</method>
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<method name="get_fsr_sharpness" qualifiers="const">

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