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Copy file name to clipboardExpand all lines: doc/classes/SpringArm3D.xml
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[SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
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</description>
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<tutorials>
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<linktitle="Third-person camera with spring arm">$DOCS_URL/tutorials/3d/spring_arm.html</link>
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