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Add alpha channel display to vec4 previews of visual shader nodes
1 parent 4631a61 commit 43a99fb

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3 files changed

+23
-8
lines changed

3 files changed

+23
-8
lines changed

editor/plugins/visual_shader_editor_plugin.cpp

Lines changed: 18 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -258,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
258258
vbox->add_child(offset);
259259

260260
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
261-
port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
261+
port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), links[p_node_id].output_ports[p_port_id].type == VisualShaderNode::PORT_TYPE_VECTOR_4D, p_node_id, p_port_id, p_is_valid);
262262
port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
263263
vbox->add_child(port_preview);
264264
link.preview_visible = true;
@@ -554,8 +554,8 @@ void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id,
554554
links.insert(p_id, { p_type, p_visual_node, p_graph_element, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
555555
}
556556

557-
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
558-
links[p_node_id].output_ports.insert(p_port, { p_button });
557+
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button) {
558+
links[p_node_id].output_ports.insert(p_port, { p_port_type, p_button });
559559
}
560560

561561
void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) {
@@ -1220,7 +1220,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
12201220
preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
12211221
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
12221222

1223-
register_output_port(p_id, j, preview);
1223+
register_output_port(p_id, j, port_right, preview);
12241224

12251225
preview->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED);
12261226
hb->add_child(preview);
@@ -8032,7 +8032,15 @@ void VisualShaderNodePortPreview::_shader_changed() {
80328032
set_material(mat);
80338033
}
80348034

8035-
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
8035+
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid) {
8036+
if (p_has_transparency) {
8037+
checkerboard = memnew(TextureRect);
8038+
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
8039+
checkerboard->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
8040+
checkerboard->set_draw_behind_parent(true);
8041+
add_child(checkerboard);
8042+
}
8043+
80368044
shader = p_shader;
80378045
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
80388046
preview_mat = p_preview_material;
@@ -8051,6 +8059,11 @@ Size2 VisualShaderNodePortPreview::get_minimum_size() const {
80518059

80528060
void VisualShaderNodePortPreview::_notification(int p_what) {
80538061
switch (p_what) {
8062+
case NOTIFICATION_THEME_CHANGED: {
8063+
if (checkerboard != nullptr) {
8064+
checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), EditorStringName(EditorIcons)));
8065+
}
8066+
} break;
80548067
case NOTIFICATION_DRAW: {
80558068
Vector<Vector2> points = {
80568069
Vector2(),

editor/plugins/visual_shader_editor_plugin.h

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -107,6 +107,7 @@ class VisualShaderGraphPlugin : public RefCounted {
107107
};
108108

109109
struct Port {
110+
VisualShaderNode::PortType type = VisualShaderNode::PORT_TYPE_SCALAR;
110111
TextureButton *preview_button = nullptr;
111112
};
112113

@@ -141,7 +142,7 @@ class VisualShaderGraphPlugin : public RefCounted {
141142
void register_shader(VisualShader *p_visual_shader);
142143
void set_connections(const List<VisualShader::Connection> &p_connections);
143144
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphElement *p_graph_element);
144-
void register_output_port(int p_id, int p_port, TextureButton *p_button);
145+
void register_output_port(int p_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button);
145146
void register_parameter_name(int p_id, LineEdit *p_parameter_name);
146147
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
147148
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
@@ -680,6 +681,7 @@ class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin {
680681

681682
class VisualShaderNodePortPreview : public Control {
682683
GDCLASS(VisualShaderNodePortPreview, Control);
684+
TextureRect *checkerboard = nullptr;
683685
Ref<VisualShader> shader;
684686
Ref<ShaderMaterial> preview_mat;
685687
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
@@ -692,7 +694,7 @@ class VisualShaderNodePortPreview : public Control {
692694

693695
public:
694696
virtual Size2 get_minimum_size() const override;
695-
void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
697+
void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid);
696698
};
697699

698700
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {

scene/resources/visual_shader.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
15601560
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
15611561
} break;
15621562
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
1563-
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
1563+
shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
15641564
} break;
15651565
default: {
15661566
shader_code += " COLOR.rgb = vec3(0.0);\n";

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