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Fix key is deselected by chaning key time in KeyEdit in FPS mode
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editor/animation_track_editor.cpp

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@@ -7364,7 +7364,6 @@ void AnimationTrackEditor::_update_snap_unit() {
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}
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if (timeline->is_using_fps()) {
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_clear_selection(true); // Needs to recreate a spinbox of the KeyEdit.
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snap_unit = 1.0 / step->get_value();
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} else {
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if (fps_compat->is_pressed()) {

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