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564 | 564 | <return type="String" /> |
565 | 565 | <description> |
566 | 566 | Returns the absolute directory path where user data is written (the [code]user://[/code] directory in Redot). The path depends on the project name and [member ProjectSettings.application/config/use_custom_user_dir]. |
567 | | - - On Windows, this is [code]%AppData%\Godot\app_userdata\[project_name][/code], or [code]%AppData%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%AppData%[/code] expands to [code]%UserProfile%\AppData\Roaming[/code]. |
568 | | - - On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. |
569 | | - - On Linux and BSD, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. |
| 567 | + - On Windows, this is [code]%AppData%\Redot\app_userdata\[project_name][/code], or [code]%AppData%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%AppData%[/code] expands to [code]%UserProfile%\AppData\Roaming[/code]. |
| 568 | + - On macOS, this is [code]~/Library/Application Support/Redot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. |
| 569 | + - On Linux and BSD, this is [code]~/.local/share/redot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. |
570 | 570 | - On Android and iOS, this is a sandboxed directory in either internal or external storage, depending on the user's configuration. |
571 | 571 | - On Web, this is a virtual directory managed by the browser. |
572 | 572 | If the project name is empty, [code][project_name][/code] falls back to [code][unnamed project][/code]. |
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887 | 887 | Standard I/O device is invalid. No data can be received from or sent to these standard I/O devices. |
888 | 888 | </constant> |
889 | 889 | <constant name="STD_HANDLE_CONSOLE" value="1" enum="StdHandleType"> |
890 | | - Standard I/O device is a console. This typically occurs when Godot is run from a terminal with no redirection. This is also used for all standard I/O devices when running Godot from the editor, at least on desktop platforms. |
| 890 | + Standard I/O device is a console. This typically occurs when Redot is run from a terminal with no redirection. This is also used for all standard I/O devices when running Redot from the editor, at least on desktop platforms. |
891 | 891 | </constant> |
892 | 892 | <constant name="STD_HANDLE_FILE" value="2" enum="StdHandleType"> |
893 | | - Standard I/O device is a regular file. This typically occurs with redirection from a terminal, e.g. [code]godot > stdout.txt[/code], [code]godot < stdin.txt[/code] or [code]godot > stdout_stderr.txt 2>&1[/code]. |
| 893 | + Standard I/O device is a regular file. This typically occurs with redirection from a terminal, e.g. [code]redot > stdout.txt[/code], [code]redot < stdin.txt[/code] or [code]redot > stdout_stderr.txt 2>&1[/code]. |
894 | 894 | </constant> |
895 | 895 | <constant name="STD_HANDLE_PIPE" value="3" enum="StdHandleType"> |
896 | | - Standard I/O device is a FIFO/pipe. This typically occurs with pipe usage from a terminal, e.g. [code]echo "Hello" | godot[/code]. |
| 896 | + Standard I/O device is a FIFO/pipe. This typically occurs with pipe usage from a terminal, e.g. [code]echo "Hello" | redot[/code]. |
897 | 897 | </constant> |
898 | 898 | <constant name="STD_HANDLE_UNKNOWN" value="4" enum="StdHandleType"> |
899 | 899 | Standard I/O device type is unknown. |
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