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ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path));
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ERR_FAIL_V_MSG(Ref<Resource>(), vformat("No loader found for resource: %s (expected type: %s)", p_path, p_type_hint));
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}
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// This implementation must allow re-entrancy for a task that started awaiting in a deeper stack frame.
Copy file name to clipboardExpand all lines: doc/classes/FileAccess.xml
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Provides methods for file reading and writing operations.
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</brief_description>
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<description>
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This class can be used to permanently store data in the user device's file system and to read from it. This is useful for store game save data or player configuration files.
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This class can be used to permanently store data in the user device's file system and to read from it. This is useful for storing game save data or player configuration files.
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Here's a sample on how to write and read from a file:
ERR_FAIL_COND_V_MSG(picked_family_index >= queue_family_properties.size(), CommandQueueFamilyID(), "A queue family with the requested bits could not be found.");
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if (picked_family_index >= queue_family_properties.size()) {
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returnCommandQueueFamilyID();
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}
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// Since 0 is a valid index and we use 0 as the error case, we make the index start from 1 instead.
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