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Merge pull request #99031 from Mickeon/white-space-jumpscare
Trim a few no-break and zero-width spaces from codebase
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doc/classes/ResourceLoader.xml

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<param index="1" name="progress" type="Array" default="[]" />
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<description>
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Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [param path]. See [enum ThreadLoadStatus] for possible return values.
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An array variable can optionally be passed via [param progress], and will return a one-element array containing the ratio of completion of the threaded loading (between [code]0.0[/code] and [code]1.0[/code]).
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An array variable can optionally be passed via [param progress], and will return a one-element array containing the ratio of completion of the threaded loading (between [code]0.0[/code] and [code]1.0[/code]).
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[b]Note:[/b] The recommended way of using this method is to call it during different frames (e.g., in [method Node._process], instead of a loop).
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</description>
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</method>

misc/dist/linux/org.godotengine.Godot.appdata.xml

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<project_license>MIT</project_license>
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<name>Godot Engine</name>
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<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
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<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
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<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
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<description>
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<p>
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Godot is an advanced, feature-packed, multi-platform 2D and 3D game

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