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1 parent aa8d9b8 commit c153c5bCopy full SHA for c153c5b
drivers/gles3/shaders/scene.glsl
@@ -974,6 +974,10 @@ layout(std140) uniform MultiviewData { // ubo:8
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multiview_data;
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#endif
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+uniform highp mat4 world_transform;
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+uniform highp uint instance_offset;
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+uniform highp uint model_flags;
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+
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/* clang-format off */
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#GLOBALS
@@ -1199,10 +1203,7 @@ ivec2 multiview_uv(ivec2 uv) {
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}
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-uniform highp mat4 world_transform;
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uniform mediump float opaque_prepass_threshold;
-uniform highp uint model_flags;
-uniform highp uint instance_offset;
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#if defined(RENDER_MATERIAL)
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layout(location = 0) out vec4 albedo_output_buffer;
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