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Remove direct render include in ExternalTexture
This include introduces `windows/platform_gl.h` into the include hierarchy which adds defines which break building on MSVC
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scene/resources/external_texture.cpp

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@@ -30,9 +30,6 @@
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#include "external_texture.h"
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#include "drivers/gles3/storage/texture_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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void ExternalTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
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ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);

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