|
2610 | 2610 | If true, the server will replicate the event to clients. |
2611 | 2611 | </summary> |
2612 | 2612 | </member> |
| 2613 | + <member name="P:SDG.Unturned.ItemStorageAsset.CanPlayersOpen"> |
| 2614 | + <summary> |
| 2615 | + If true, players can interact with the barricade to open storage. |
| 2616 | + Defaults to true. |
| 2617 | + Useful for pre-placed sentries to prevent stealing their guns. |
| 2618 | + </summary> |
| 2619 | + </member> |
| 2620 | + <member name="P:SDG.Unturned.ItemStorageAsset.ShouldDeleteContainedItemsOnDestroy"> |
| 2621 | + <summary> |
| 2622 | + If true, any stored items are despawned rather than dropped when destroyed. |
| 2623 | + Defaults to false. |
| 2624 | + </summary> |
| 2625 | + </member> |
2613 | 2626 | <member name="T:SDG.Unturned.NPCWeatherBlendAlphaCondition"> |
2614 | 2627 | <summary> |
2615 | 2628 | Compares weather intensity to value. |
|
3053 | 3066 | <member name="F:SDG.Unturned.Asset.ignoreNPOT"> |
3054 | 3067 | <summary> |
3055 | 3068 | Should texture non-power-of-two warnings be ignored? |
3056 | | - Unfortunately some third party assets have odd setups. |
| 3069 | + Unfortunately some already-included third-party assets have NPOT textures. |
3057 | 3070 | </summary> |
3058 | 3071 | </member> |
3059 | 3072 | <member name="P:SDG.Unturned.Asset.ignoreTextureReadable"> |
|
6461 | 6474 | </member> |
6462 | 6475 | <member name="M:SDG.Unturned.ServerMessageHandler_ReadyToConnect.IsNameBlockedByNelsonFilter(System.String)"> |
6463 | 6476 | <summary> |
6464 | | - Kick players maybe trying to impersonate me. I guess nobody else named Nelson is allowed in the game! |
| 6477 | + Kick players maybe trying to impersonate devs. (Reports of sad/bad experiences with pretenders, unfortunately.) |
6465 | 6478 | 2023-09-19: relaxed this a bit by trimming names and using Equals/Starts/Ends rather than Contains |
6466 | 6479 | because there was a player with Nelson in their username. |
6467 | 6480 | </summary> |
|
11774 | 11787 | Maximum number of items to recover when salvaged. |
11775 | 11788 | </summary> |
11776 | 11789 | </member> |
| 11790 | + <member name="P:SDG.Unturned.ItemPlaceableAsset.SalvageItemFullHealthRef"> |
| 11791 | + <summary> |
| 11792 | + Item or spawn table recovered when picked up at 100% health. |
| 11793 | + Defaults to self. |
| 11794 | + </summary> |
| 11795 | + </member> |
| 11796 | + <member name="P:SDG.Unturned.ItemPlaceableAsset.MinItemsRecoveredOnSalvageFullHealth"> |
| 11797 | + <summary> |
| 11798 | + Minimum number of items to recover when salvaged at full health. |
| 11799 | + </summary> |
| 11800 | + </member> |
| 11801 | + <member name="P:SDG.Unturned.ItemPlaceableAsset.MaxItemsRecoveredOnSalvageFullHealth"> |
| 11802 | + <summary> |
| 11803 | + Maximum number of items to recover when salvaged at full health. |
| 11804 | + </summary> |
| 11805 | + </member> |
11777 | 11806 | <member name="P:SDG.Unturned.ItemPlaceableAsset.minItemsDroppedOnDestroy"> |
11778 | 11807 | <summary> |
11779 | 11808 | Minimum number of items to drop when destroyed. |
|
12575 | 12604 | OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset. |
12576 | 12605 | </summary> |
12577 | 12606 | </member> |
| 12607 | + <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
| 12608 | + <summary> |
| 12609 | + Get index within bounds assuming list is not empty. |
| 12610 | + </summary> |
| 12611 | + </member> |
| 12612 | + <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
| 12613 | + <summary> |
| 12614 | + Add a new item using its default constructor. |
| 12615 | + </summary> |
| 12616 | + </member> |
12578 | 12617 | <member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)"> |
12579 | 12618 | <summary> |
12580 | 12619 | In-game rich text does not support embedded YouTube videos, but they look great in the web browser, |
|
12654 | 12693 | If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. |
12655 | 12694 | </summary> |
12656 | 12695 | </member> |
12657 | | - <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
12658 | | - <summary> |
12659 | | - Get index within bounds assuming list is not empty. |
12660 | | - </summary> |
12661 | | - </member> |
12662 | | - <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
12663 | | - <summary> |
12664 | | - Add a new item using its default constructor. |
12665 | | - </summary> |
12666 | | - </member> |
12667 | 12696 | <member name="T:SDG.Unturned.DamageZombieParameters"> |
12668 | 12697 | <summary> |
12669 | 12698 | Payload for the DamageTool.damageZombie function. |
|
16606 | 16635 | transform's localRotation when the vehicle was instantiated. |
16607 | 16636 | </summary> |
16608 | 16637 | </member> |
| 16638 | + <member name="F:SDG.Unturned.TrainCar.objectsToRoot"> |
| 16639 | + <summary> |
| 16640 | + Objects transform relative to Root. |
| 16641 | + Identity in vanilla, but may be otherwise in mods. |
| 16642 | + Necessary for fix interpolation issue with front/back transform. |
| 16643 | + </summary> |
| 16644 | + </member> |
16609 | 16645 | <member name="F:SDG.Unturned.TrainCar.rootRigidbody"> |
16610 | 16646 | <summary> |
16611 | 16647 | Rigidbody component on the root game object. |
|
18596 | 18632 | </member> |
18597 | 18633 | <member name="P:SDG.Unturned.AnimalAsset.shouldPlayAnimsOnDedicatedServer"> |
18598 | 18634 | <summary> |
18599 | | - Temporary until something better makes sense? For Spyjack. |
| 18635 | + Temporary until something better makes sense? |
| 18636 | + Originally added for modded animals triggering damage from animations. |
18600 | 18637 | </summary> |
18601 | 18638 | </member> |
18602 | 18639 | <member name="P:SDG.Unturned.AnimalAsset.ShouldPreventMoveDuringStartle"> |
|
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