diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.dll b/redist/redist-client-preview-publicized/Assembly-CSharp.dll index d1e926eb..ce9b02b7 100644 Binary files a/redist/redist-client-preview-publicized/Assembly-CSharp.dll and b/redist/redist-client-preview-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.xml b/redist/redist-client-preview-publicized/Assembly-CSharp.xml index 3f976e57..1d579b50 100755 --- a/redist/redist-client-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-client-preview-publicized/Assembly-CSharp.xml @@ -3584,56 +3584,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. diff --git a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec index 05cc2358..1282676d 100644 --- a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client.Publicized - 3.25.10.109 + 3.25.10.1 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview-publicized/manifest.sha256.json b/redist/redist-client-preview-publicized/manifest.sha256.json index bf1d6b29..2c92cfad 100644 --- a/redist/redist-client-preview-publicized/manifest.sha256.json +++ b/redist/redist-client-preview-publicized/manifest.sha256.json @@ -1,9 +1,9 @@ { "SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e", "com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f", - "Assembly-CSharp.dll": "7f7e52a0697d206b1bb628ddb08fb3d923c93d49d093fb42f82eb5dc91001003", + "Assembly-CSharp.dll": "c9ff3a5a8020281eb3acc9538e24d485dc7d1d3896ad9a549c94646d52dcfd16", "SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131", - "Assembly-CSharp.xml": "b3bb2eda1969c1cee8827f2b387b5e910fdeb4e5ac5322c016dc0e9bf0f14943", + "Assembly-CSharp.xml": "82477f67f70e2b0267b30f496fb15b385ecb83094bbb0e9c95b14626816208b9", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", "SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6", "UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451", diff --git a/redist/redist-client-preview-publicized/version.json b/redist/redist-client-preview-publicized/version.json index a4d2f3f9..98c891a1 100644 --- a/redist/redist-client-preview-publicized/version.json +++ b/redist/redist-client-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.109", - "BuildId": "21029083", - "NuGetVersion": "3.25.10.109", - "FilesHash": "0DE72669E24D20FA0E1D4495EB5B2A660779FF9AA4C889D9D4774C8FBCB68F5E", - "LastUpdated": "2025-12-03T17:47:37.8283923Z" + "GameVersion": "3.25.10.1", + "BuildId": "21060830", + "NuGetVersion": "3.25.10.1", + "FilesHash": "FD96F66D0DC8DB369BA1E8051A39BD8610EE3A243A727EFF6A75352A2459DBE9", + "LastUpdated": "2025-12-09T19:28:43.2919894Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt index f75a50c8..7ce1ca0f 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt @@ -1 +1 @@ -1375536072422072232 +4023272513007084377