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This repository was archived by the owner on May 22, 2023. It is now read-only.
This repository was archived by the owner on May 22, 2023. It is now read-only.

Ability to use {level} in CustomModelData #34

@Arkhnen

Description

@Arkhnen

Is your feature request related to a problem? Please describe.
It's not a problem, just a request for a small feature that would allow some QoL.

Describe the solution you'd like
I want for the plugin to be able to end CustomModelData tag of the skill's icon with the skill's level if I choose to. This will allow creating dynamic icons for skills.
For example:
image
skill_doskok_0_tier CustomModelData: 12550
The skill is greyish telling the player that it is not usable/has level 0/doesn't have any skillpoints invested
skill_doskok_1_tier CustomModelData: 12551

skill_doskok_2_tier CustomModelData: 12555
The skill has 4 extra points invested.

Describe alternatives you've considered
I've been using optfine CIT before to assign new textures based on lore. This works great but requires a player to have Optifine installed.

Additional context
That's just it. Thank you for keeping the plugin alive! :)

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