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AudioIs audio relatedIs audio relatedBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project
Description
The CL below causes 3D sounds to be a bit quiet / behave differently from retail (not super noticeable, but people who play the game tons noticed immediately).
It's reproducible if you place a ranger or patriot or something attacking on loop.
Put the camera so the unit/building is near the edge of the frame, notice how quiet it is
If you slowly move the camera so the unit is in the center, it scales non-linearly
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AudioIs audio relatedIs audio relatedBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project