Commit 65aeff0
committed
Add emissive layer handling for hidden entities
- Added proper handling of hidden entities with emissive layers (Endermen, Spiders, Cave Spiders) by shrinking their scale and tracking their position to prevent enclosure breaches (closes #25)
- Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars, if a player decides to build up during the night
- Added an activation distance recommendation message when using the vanilla activation mode
- Fixed possibility for hidden falling mobs to lose their fall distance NBT when appearing
- Updated CD workflow output formatting1 parent 20de7bd commit 65aeff0
File tree
31 files changed
+272
-41
lines changed- .github/workflows
- assets/spawnanimations/lang
- data/spawnanimations
- functions
- internal/entity
- ehs
- settings
- function
- internal/entity
- ehs
- entity_specific/emissive_layer
- prevent_enclosure_breach
- settings
- predicates
- predicate
- tags
- entity_types
- entity_type
- overlay_33/data/spawnanimations/functions/internal/entity/ehs/entity_specific/emissive_layer
- prevent_enclosure_breach
- overlay_pre_49
- data/spawnanimations/function/internal/entity/ehs/entity_specific/emissive_layer
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data/spawnanimations/function/internal/entity/ehs/entity_specific/emissive_layer/unhide.mcfunction
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