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CHANGE: Removed all references to NDA consoles (#842)
* Removed all references to NDA consoles to prepare moving console devices to platform packages. * Fixed some PR issues and added back support for HID Switch controller on windows/linux/mac platforms. * Restored the switch tests for HID device. * Restored test for Switch HID gamepad * Fix references to console APIs in docs
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Assets/Tests/InputSystem/APIVerificationTests.cs

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@@ -237,9 +237,7 @@ bool IgnoreTypeForDocs(TypeDefinition type)
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type.FullName == typeof(UnityEngine.InputSystem.UI.TrackedDeviceRaycaster).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.WebGL.WebGLGamepad).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.WebGL.WebGLJoystick).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Switch.NPad).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Switch.SwitchProControllerHID).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.XInput.XboxOneGamepad).FullName ||
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#if UNITY_EDITOR_OSX
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type.FullName == typeof(UnityEngine.InputSystem.XInput.XboxGamepadMacOS).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.XInput.XboxOneGampadMacOSWireless).FullName ||
@@ -255,10 +253,6 @@ bool IgnoreTypeForDocs(TypeDefinition type)
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type.FullName == typeof(UnityEngine.InputSystem.Steam.SteamHandle<>).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Steam.Editor.SteamIGAConverter).FullName ||
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#endif
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type.FullName == typeof(UnityEngine.InputSystem.PS4.PS4TouchControl).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.PS4.DualShockGamepadPS4).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.PS4.MoveControllerPS4).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.PS4.LowLevel.PS4Touch).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.iOS.iOSGameController).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.DualShock.DualShock3GamepadHID).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.DualShock.DualShock4GamepadHID).FullName ||
@@ -276,7 +270,6 @@ bool IgnoreTypeForDocs(TypeDefinition type)
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type.FullName == typeof(UnityEngine.InputSystem.Android.AndroidRelativeHumidity).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Android.AndroidRotationVector).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Android.AndroidStepCounter).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Switch.INPadRumble).FullName ||
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////REVIEW: why are the ones in the .Editor namespace being filtered out by the docs generator?
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type.FullName == typeof(UnityEngine.InputSystem.Editor.InputActionCodeGenerator).FullName ||
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type.FullName == typeof(UnityEngine.InputSystem.Editor.InputControlPathEditor).FullName ||

Assets/Tests/InputSystem/Plugins/PS4Tests.cs

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