You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
-3Lines changed: 0 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -20,9 +20,6 @@ however, it has to be formatted properly to pass verification tests.
20
20
21
21
#### Actions
22
22
23
-
- References to `InputActionReference` objects created by the importer for `.inputactions` files are no longer broken when the action referenced by the object is renamed ([case 1229145](https://issuetracker.unity3d.com/issues/inputsystem-inputactionreference-loses-guid-when-its-action-is-moved-or-renamed-in-the-inputaction-asset)).
24
-
*__THIS IS A BREAKING CHANGE__: Unfortunately, this change impacts Unity internal file IDs of `InputActionReference` objects created by the `.inputactions` file importer. This means that previously created references to `InputActionReference` objects will become missing and need to be recreated.
25
-
*__HOW TO FIX BROKEN REFERENCES__: Locate the sub-object in the `.inputactions` asset for the action you are referencing and replace the now missing references with the newly created objects.
26
23
- Controls are now re-resolved after adding or removing bindings from actions ([case 1218544](https://issuetracker.unity3d.com/issues/input-system-package-does-not-re-resolve-bindings-when-adding-a-new-binding-to-a-map-that-has-already-generated-its-state)).
27
24
- Can now have spaces and special characters in action names when using `PlayerInput` with the `SendMessages` or `BroadcastMessages` behavior. Previously, an incorrect method name was generated (fix contributed by [BHSPitMonkey](https://github.com/BHSPitMonkey) in [#1022](https://github.com/Unity-Technologies/InputSystem/pull/1022); [case 1214519](https://issuetracker.unity3d.com/issues/player-input-send-messages-wont-trigger-when-input-action-name-contains-spaces)).
28
25
- Adding a new action now sets `expectedControlType` to `Button` as expected ([case 1221015](https://issuetracker.unity3d.com/issues/input-system-default-value-of-expectedcontroltype-is-not-being-set-when-creating-a-new-action)).
0 commit comments