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RELEASE: 1.2.0
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-23
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11 files changed

+14
-23
lines changed

Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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namespace UnityEngine.InputSystem.Samples.InGameHints
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{
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public partial class @InGameHintsActions: IInputActionCollection2, IDisposable
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public partial class @InGameHintsActions : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @InGameHintsActions()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @SimpleControls: IInputActionCollection2, IDisposable
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public partial class @SimpleControls : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @SimpleControls()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);

Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -8,7 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [Unreleased]
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## [1.2.0] - 2021-10-22
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### Changed
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Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.1.1";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1";
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internal const string kAssemblyVersion = "1.2.0";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.2";
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}
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}

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from "Keyboard" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from "Mouse" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from "Touchscreen" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.1.1
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// version 1.2.0
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// from "DualShock4GamepadHID" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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[assembly: AssemblyVersion("1.1.0")]
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[assembly: AssemblyVersion("1.2.0")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]

Packages/com.unity.inputsystem/ValidationExceptions.json

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{
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"ValidationTest": "API Validation",
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"ExceptionMessage": "Breaking changes require a new major version.",
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"PackageVersion": "1.1.1"
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},
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{
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"ValidationTest": "API Validation",
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"ExceptionMessage": "Additions require a new minor or major version.",
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"PackageVersion": "1.1.1"
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"PackageVersion": "1.2.0"
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}
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],
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"WarningExceptions": []

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