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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed InvalidOperationException when opening a preset created from a .inputactions asset ([case 1199544](https://issuetracker.unity3d.com/issues/input-system-properties-are-not-visible-and-invalidoperationexception-is-thrown-on-selecting-inputactionimporter-preset-asset)).
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- Fixed a problem arising when combining InputSystemUIInputModule and PlayInput with SendMessage or BroadcastMessage callback behavior on the same game object or hierarchy which is an ambiguous input setup. This fix eliminates callbacks into InputSystemUIInputModule. Related to ([1343712](https://issuetracker.unity3d.com/issues/input-system-ui-components-lags-when-using-input-system-ui-input-module-together-with-player-input-component)).
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- Fixed inconsistent usage of `ENABLE_PROFILER` define together with `Profiler.BeginSample`/`Profiler.EndSample` by removing `ENABLE_PROFILER` macro check because `BeginSample`/`EndSample` are already conditional with `[Conditional("ENABLE_PROFILER")]` ([case 1350139](https://issuetracker.unity3d.com/issues/inconsistent-enable-profiler-scripting-defines-in-inputmanager-dot-cs-when-using-profiler-dot-beginssample-and-profiler-dot-endsample)).
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- Remediated majority of performance issues with high frequency mice (>=1kHz poll rates) in release mode by merging consecutive mouse move events together ([case 1281266](https://issuetracker.unity3d.com/issues/many-input-events-when-using-1000hz-mouse)).
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- Remediated majority of performance issues with high frequency mice (>=1kHz poll rates) in release mode by merging consecutive mouse move events together ([case 1281266](https://issuetracker.unity3d.com/issues/many-input-events-when-using-1000hz-mouse)), see the events documentation for more information.
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- Fixed `InputEventTrace` replays skipping over empty frames and thus causing playback to happen too fast.
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- Fixed `"Pointer should have exited all objects before being removed"` error when changing screen orientation on mobile.
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- Controls such as mouse positions are no longer reset when focus is lost.
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```
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- Improved performance of `Touchscreen` by merging consecutive touch move events together. See the events documentation for more information.
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/Documentation~/Events.md
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*[Reading state events](#reading-state-events)
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*[Creating events](#creating-events)
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*[Capturing events](#capturing-events)
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*[Merging of events](#merging-of-events)
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The Input System is event-driven. All input is delivered as events, and you can generate custom input by injecting events. You can also observe all source input by listening in on the events flowing through the system.
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