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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -15,6 +15,9 @@ however, it has to be formatted properly to pass verification tests.
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#### Actions
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-`PlayerInput.Instantiate` now correctly sets up a given control scheme, if specified.
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* When passing a `controlScheme:` argument, the result used to be a correctly assigned control scheme at the `InputUser` level but no restrictions being actually applied to the bindings, i.e. every single binding was active regardless of the specified control scheme.
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### Changed
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-`InputUser.onUnpairedDeviceUsed` now receives a 2nd argument which is the event that triggered the callback.
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