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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -14,7 +14,8 @@ however, it has to be formatted properly to pass verification tests.
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-`VirtualMouseInput` not moving the software cursor when set to `HardwareCursorIsAvailable` but not having a hardware cursor ()
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- Can now override built-in Android gamepad layouts. Previously, the input system would always choose its default defaults even after registering more specific layouts using `InputSystem.RegisterLayout`.
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-`InputControlPath.TryGetControlLayout` no longer throws `NotImplementedException` for `<Mouse>/scroll/x` and similar paths where the layout is modifying a control it inherited from its base layout ([thread](https://forum.unity.com/threads/notimplementedexception-when-using-inputcontrolpath-trygetcontrollayout-on-mouse-controls.847129/)).
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- Fixed compilation errors when disabling built-in VR and XR packages. ([case 1214248](https://issuetracker.unity3d.com/issues/enable-input-system-symbol-is-not-being-updated-when-the-input-system-is-changed-in-player-settings/)).
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- Fixed compilation errors when disabling built-in VR and XR modules. ([case 1214248](https://issuetracker.unity3d.com/issues/enable-input-system-symbol-is-not-being-updated-when-the-input-system-is-changed-in-player-settings/)).
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- Fixed compilation errors when disabling built-in Physics and Physics2D modules. ([case 1191392](https://issuetracker.unity3d.com/issues/inputsystem-trackeddeviceraycaster-has-hard-references-on-both-physics-and-physics2d)).
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- No longer throws `NotImplementedException` when matching against a field of `InputDeviceDescription.capabilities` when the value of the field used scientific notation.
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- No longer incorrectly matches fields of `InputDeviceDescription.capabilities` by prefix only (i.e. previously it would find the field "foo" when actually looking for "foobar").
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@@ -39,6 +40,7 @@ however, it has to be formatted properly to pass verification tests.
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-`InputDevice.all` has been deprecated due to the confusion it creates with other getters like `Gamepad.all`. Use `InputSystem.devices` instead ([case 1231216](https://issuetracker.unity3d.com/issues/joystick-dot-all-lists-more-than-just-joysticks)).
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* In the same vein, we added a new `Joystick.all` getter that works the same as `Gamepad.all`.
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- Changed UI Package to be optional dependency. Removing the package will now disable all UI relevant Input code.
EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using differnet input actions then this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.",MessageType.Warning);
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EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using different input actions then this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.",MessageType.Warning);
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