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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/Documentation~/Settings.md
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@@ -51,7 +51,7 @@ Sensors affected by this setting are [`Gyroscope`](../api/UnityEngine.InputSyste
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|Default Deadzone Min|Default minimum value used for [Stick Deadzone](Processors.md#stick-deadzone) or [Axis Deadzone](Processors.md#axis-deadzone) processors when no min value is explicitly set on the processor|
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|Default Deadzone Max|Default maximum value used for [Stick Deadzone](Processors.md#stick-deadzone) or [Axis Deadzone](Processors.md#axis-deadzone) processors when no max value is explicitly set on the processor|
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|Default Button Press Point|The default [press point](../api/UnityEngine.InputSystem.Controls.ButtonControl.html#UnityEngine_InputSystem_Controls_ButtonControl_pressPointOrDefault) used for [Button controls](../api/UnityEngine.InputSystem.Controls.ButtonControl.html). For button controls which have analog physics inputs (such as triggers on a gamepad), this configures how far they need to be held down to be considered "pressed".|
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|Default Button Press Point|The default [press point](../api/UnityEngine.InputSystem.Controls.ButtonControl.html#UnityEngine_InputSystem_Controls_ButtonControl_pressPointOrDefault) used for [Button controls](../api/UnityEngine.InputSystem.Controls.ButtonControl.html), as well as for various [interactions](Interactions.md). For button controls which have analog physics inputs (such as triggers on a gamepad), this configures how far they need to be held down to be considered "pressed".|
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|Default Tap Time|Default duration to be used for [Tap](Interactions.md#tap) and [MultiTap](Interactions.md#multitap) interactions. Also used by by Touch screen devices to distinguish taps from to new touches.|
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|Default Slow Tap Time|Default duration to be used for [SlowTap](Interactions.md#tap) interactions.|
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|Default Hold Time|Default duration to be used for [Hold](Interactions.md#hold) interactions.|
m_UpdateModeContent=newGUIContent("Update Mode","When should the Input System be updated?");
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m_FilterNoiseOnCurrentContent=newGUIContent("Filter Noise on current","If enabled, input from noisy controls will not cause a device to become '.current'.");
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m_CompensateForScreenOrientationContent=newGUIContent("Compensate Orientation","Whether sensor input on mobile devices should be transformed to be relative to the current device orientation.");
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m_DefaultDeadzoneMinContent=newGUIContent("Default Deadzone Min","Default 'min' value for Stick Deadzone and Axis Deadzone processors.");
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m_DefaultDeadzoneMaxContent=newGUIContent("Default Deadzone Max","Default 'max' value for Stick Deadzone and Axis Deadzone processors.");
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m_DefaultButtonPressPointContent=newGUIContent("Default Button Press Point","The default press point used for Button controls as well as for various interactions. For button controls which have analog physical inputs, this configures how far they need to be held down to be considered 'pressed'.");
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m_DefaultTapTimeContent=newGUIContent("Default Tap Time","Default duration to be used for Tap and MultiTap interactions. Also used by by Touch screen devices to distinguish taps from to new touches.");
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m_DefaultSlowTapTimeContent=newGUIContent("Default Slow Tap Time","Default duration to be used for SlowTap interactions.");
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m_DefaultHoldTimeContent=newGUIContent("Default Hold Time","Default duration to be used for Hold interactions.");
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m_TapRadiusContent=newGUIContent("Tap Radius","Maximum distance between two finger taps on a touch screen device allowed for the system to consider this a tap of the same touch (as opposed to a new touch).");
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m_MultiTapDelayTimeContent=newGUIContent("MultiTap Delay Time","Default delay to be allowed between taps for MultiTap interactions. Also used by by touch devices to count multi taps.");
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// Initialize ReorderableList for list of supported devices.
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